Fixed indentation and doxygen comments... For real this time.
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@ -19,8 +19,8 @@ return
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Returns = [[
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Returns = [[
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If the function returns false or no value, other plugins' callbacks are called and finally MCServer
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If the function returns false or no value, other plugins' callbacks are called and finally MCServer
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creates the pickup for the item and tosses it, using {{cPlayer}}:TossHeldItem, {{cPlayer}}:TossEquippedItem,
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creates the pickup for the item and tosses it, using {{cPlayer}}:TossHeldItem, {{cPlayer}}:TossEquippedItem,
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or {{cPlayer}}:TossPickup. If the function returns true, no other callbacks are called for this event
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or {{cPlayer}}:TossPickup. If the function returns true, no other callbacks are called for this event
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and MCServer doesn't toss the item.
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and MCServer doesn't toss the item.
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]],
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]],
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}, -- HOOK_PLAYER_TOSSING_ITEM
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}, -- HOOK_PLAYER_TOSSING_ITEM
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}
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}
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@ -1389,8 +1389,8 @@ void cPlayer::TossHeldItem(char a_Amount)
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}
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}
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}
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}
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double vX = 0, vY = 0, vZ = 0;
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double vX = 0, vY = 0, vZ = 0;
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EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
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EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
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vY = -vY * 2 + 1.f;
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vY = -vY * 2 + 1.f;
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m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
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m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
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}
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}
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@ -1402,7 +1402,7 @@ void cPlayer::TossHeldItem(char a_Amount)
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void cPlayer::TossPickup(const cItem & a_Item)
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void cPlayer::TossPickup(const cItem & a_Item)
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{
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{
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cItems Drops;
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cItems Drops;
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Drops.push_back(a_Item);
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Drops.push_back(a_Item);
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double vX = 0, vY = 0, vZ = 0;
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double vX = 0, vY = 0, vZ = 0;
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EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
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EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
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@ -170,7 +170,7 @@ void cWindow::Clicked(
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const cItem & a_ClickedItem
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const cItem & a_ClickedItem
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)
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)
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{
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{
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cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
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cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
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if (a_WindowID != m_WindowID)
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if (a_WindowID != m_WindowID)
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{
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{
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LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str());
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LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str());
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@ -181,15 +181,15 @@ void cWindow::Clicked(
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{
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{
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case caRightClickOutside:
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case caRightClickOutside:
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{
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{
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if (PlgMgr->CallHookPlayerTossingItem(a_Player))
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if (PlgMgr->CallHookPlayerTossingItem(a_Player))
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{
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{
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// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
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// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
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return;
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return;
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}
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}
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if (a_Player.IsGameModeCreative())
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if (a_Player.IsGameModeCreative())
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{
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{
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a_Player.TossPickup(a_ClickedItem);
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a_Player.TossPickup(a_ClickedItem);
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}
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}
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// Toss one of the dragged items:
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// Toss one of the dragged items:
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a_Player.TossHeldItem();
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a_Player.TossHeldItem();
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@ -203,10 +203,10 @@ void cWindow::Clicked(
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return;
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return;
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}
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}
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if (a_Player.IsGameModeCreative())
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if (a_Player.IsGameModeCreative())
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{
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{
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a_Player.TossPickup(a_ClickedItem);
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a_Player.TossPickup(a_ClickedItem);
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}
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}
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// Toss all dragged items:
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// Toss all dragged items:
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a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
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a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
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@ -285,8 +285,8 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
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// Checks whether the player is still holding an item
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// Checks whether the player is still holding an item
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if (a_Player.IsDraggingItem())
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if (a_Player.IsDraggingItem())
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{
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{
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LOGD("Player holds item! Dropping it...");
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LOGD("Player holds item! Dropping it...");
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a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
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a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
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}
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}
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cClientHandle * ClientHandle = a_Player.GetClientHandle();
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cClientHandle * ClientHandle = a_Player.GetClientHandle();
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