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No more Core in the MCServer repo

This commit is contained in:
madmaxoft 2013-08-16 09:20:05 +02:00
parent 2630aa8078
commit 98d574f05e
43 changed files with 1 additions and 3549 deletions

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MCServer/Plugins/.gitignore vendored Normal file
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Core

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MCServer Core Plugin
====================
The Core plugin for MCServer provides the default utility commands and also a lot of WebAdmin goodness.
Commands
--------
* /back
* /ban
* /clear
* /downfall
* /give
* /gm
* /groups
* /help
* /i
* /item
* /kill
* /kick
* /locate
* /me
* /motd
* /plugins
* /portal
* /rank
* /regen
* /reload
* /save-all
* /spawn
* /stop
* /time
* /top
* /tp
* /tpa
* /tpaccept
* /unban
* /viewdistance
* /worlds
**Also, console commands:**
* ban
* banlist
* getversion
* help
* list
* listgroups
* numchunks
* players
* rank
* reload
* say
* setversion
* unban
* unload
Contributors
------------
FakeTruth
xoft
tigerw
bearbin
tonibm19
(If you want your name here, please submit a PR after you've done your contributions.)
How to Use
----------
Core should be installed in MCServer by default.

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function HandleBackCommand( Split, Player )
if BackCoords[Player:GetName()] == nil then
SendMessageFailure(Player, "No known last position")
return true
else
Player:TeleportToCoords(BackCoords[Player:GetName()].x, BackCoords[Player:GetName()].y, BackCoords[Player:GetName()].z)
SendMessageSuccess(Player, "Teleported back to your last known position")
end
return true
end

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function HandleBanCommand( Split, Player )
if( #Split < 2 ) then
SendMessage( Player, "Usage: /ban [Player] <Reason>" )
return true
end
local Reason = cChatColor.Red .. "You have been banned." .. cChatColor.White .. " Did you do something illegal?"
if( #Split > 2 ) then
Reason = table.concat( Split, " ", 3 )
end
if KickPlayer(Split[2], Reason) == false then
BannedPlayersIni:DeleteValue( "Banned", Split[2] )
BannedPlayersIni:SetValueB( "Banned", Split[2], true )
BannedPlayersIni:WriteFile()
SendMessageFailure( Player, "Could not find player, but banned anyway" )
else
BannedPlayersIni:DeleteValue( "Banned", Split[2] )
BannedPlayersIni:SetValueB( "Banned", Split[2], true )
BannedPlayersIni:WriteFile()
SendMessageSuccess( Player, "Successfully kicked and banned player" )
end
return true
end
function HandleUnbanCommand( Split, Player )
if( #Split < 2 ) then
SendMessage( Player, "Usage: /unban [Player]" )
return true
end
if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
SendMessageFailure( Player, "Player is not banned!" )
return true
end
BannedPlayersIni:DeleteValue("Banned", Split[2])
BannedPlayersIni:SetValueB("Banned", Split[2], false)
BannedPlayersIni:WriteFile()
LOGINFO( Player:GetName() .. " is unbanning " .. Split[2] )
SendMessageSuccess( Player, "Unbanning " .. Split[2] )
return true
end

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function HandleClearCommand( Split, Player )
if (Split[2] == nil) then
SendMessage( Player, "Usage: /clear <player>" )
return true
end
local InventoryCleared = false;
local ClearInventory = function(OtherPlayer)
if (OtherPlayer:GetName() == Split[2]) then
OtherPlayer:GetInventory():Clear()
InventoryCleared = true
end
end
cRoot:Get():FindAndDoWithPlayer(Split[2], ClearInventory);
if (InventoryCleared) then
SendMessageSuccess( Player, "You cleared the inventory of " .. Split[2] )
return true
else
SendMessageFailure( Player, "Player not found" )
return true
end
end

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-- Implements things related to console commands
function InitConsoleCommands()
local PluginMgr = cPluginManager:Get();
-- Please keep the list alpha-sorted
PluginMgr:BindConsoleCommand("ban", HandleConsoleBan, " ~ Bans a player by name");
PluginMgr:BindConsoleCommand("banlist ips", HandleConsoleBanList, " - Lists all players banned by IP");
PluginMgr:BindConsoleCommand("banlist", HandleConsoleBanList, " - Lists all players banned by name");
PluginMgr:BindConsoleCommand("getversion", HandleConsoleVersion, " - Gets server version reported to 1.4+ clients");
PluginMgr:BindConsoleCommand("help", HandleConsoleHelp, " - Lists all commands");
PluginMgr:BindConsoleCommand("give", HandleConsoleGive, " - Gives items to the specified player.")
PluginMgr:BindConsoleCommand("list", HandleConsoleList, " - Lists all players in a machine-readable format");
PluginMgr:BindConsoleCommand("listgroups", HandleConsoleListGroups, " - Shows a list of all the groups");
PluginMgr:BindConsoleCommand("numchunks", HandleConsoleNumChunks, " - Shows number of chunks currently loaded");
PluginMgr:BindConsoleCommand("players", HandleConsolePlayers, " - Lists all connected players");
PluginMgr:BindConsoleCommand("rank", HandleConsoleRank, " ~ Add a player to a group");
PluginMgr:BindConsoleCommand("reload", HandleConsoleReload, " - Reloads all plugins");
PluginMgr:BindConsoleCommand("save-all", HandleConsoleSaveAll, " - Saves all chunks");
PluginMgr:BindConsoleCommand("say", HandleConsoleSay, " - Sends a chat message to all players");
PluginMgr:BindConsoleCommand("setversion", HandleConsoleVersion, " ~ Sets server version reported to 1.4+ clients");
PluginMgr:BindConsoleCommand("unban", HandleConsoleUnban, " ~ Unbans a player by name");
PluginMgr:BindConsoleCommand("unload", HandleConsoleUnload, " - Unloads all unused chunks");
end
function HandleConsoleGive(Split)
-- Make sure there are a correct number of arguments.
if #Split ~= 3 and #Split ~= 4 and #Split ~= 5 then
return true, "Usage: give <player> <item> [amount] [meta]"
end
-- Get the item from the arguments and check it's valid.
local Item = cItem()
if #Split == 5 then
local FoundItem = StringToItem(Split[3] .. ":" .. Split[5], Item)
else
local FoundItem = StringToItem(Split[3], Item)
end
if not IsValidItem(Item.m_ItemType) then -- StringToItem does not check if item is valid
FoundItem = false
end
if not FoundItem then
return true, "Invalid item id or name!"
end
-- Work out how many items the user wants.
local ItemAmount = 1
if #Split > 3 then
ItemAmount = tonumber(Split[4])
if ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 then
return true, "Invalid amount!"
end
end
Item.m_ItemCount = ItemAmount
-- Get the playername from the split.
local playerName = Split[2]
local function giveItems(newPlayer)
local ItemsGiven = newPlayer:GetInventory():AddItem(Item)
if ItemsGiven == ItemAmount then
SendMessageSuccess( newPlayer, "There you go!" )
LOG("Gave " .. newPlayer:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage)
else
SendMessageFailure( Player, "Not enough space in inventory, only gave " .. ItemsGiven)
return true, "Only " .. Item.m_ItemCount .. " out of " .. ItemsGiven .. "items could be delivered."
end
end
-- Finally give the items to the player.
itemStatus = cRoot:Get():FindAndDoWithPlayer(playerName, giveItems)
-- Check to make sure that giving items was successful.
if not itemStatus then
return true, "There was no player that matched your query."
end
return true
end
function HandleConsoleBan(Split)
if (#Split < 2) then
return true, "Usage: ban [Player] <Reason>";
end
local Reason = cChatColor.Red .. "You have been banned." .. cChatColor.White .. " Did you do something illegal?"
if( #Split > 2 ) then
Reason = table.concat(Split, " ", 3)
end
if KickPlayer(Split[2], Reason) == false then
BannedPlayersIni:DeleteValue("Banned", Split[2])
BannedPlayersIni:SetValueB("Banned", Split[2], true)
BannedPlayersIni:WriteFile()
LOGINFO("Could not find player, but banned anyway" )
else
BannedPlayersIni:DeleteValue("Banned", Split[2])
BannedPlayersIni:SetValueB("Banned", Split[2], true)
BannedPlayersIni:WriteFile()
LOGINFO("Successfully kicked and banned player" )
end
return true
end
function HandleConsoleUnban(Split)
if #Split < 2 then
return true, "Usage: /unban [Player]"
end
if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
return true, Split[2] .. " is not banned!"
end
BannedPlayersIni:SetValueB("Banned", Split[2], false, false)
BannedPlayersIni:WriteFile()
local Server = cRoot:Get():GetServer()
return true, "Unbanned " .. Split[2]
end
function HandleConsoleBanList(Split)
if (#Split == 1) then
return true, BanListByName();
end
if (string.lower(Split[2]) == "ips") then
return true, BanListByIPs();
end
return true, "Unknown banlist subcommand";
end
function HandleConsoleHelp(Split)
local Commands = {}; -- {index => {"Command", "HelpString"} }
local MaxLength = 0;
local AddToTable = function(Command, HelpString)
table.insert(Commands, { Command, HelpString });
local CmdLen = Command:len();
if (CmdLen > MaxLength) then
MaxLength = CmdLen;
end
end
cPluginManager:Get():ForEachConsoleCommand(AddToTable);
-- Sort the table:
local CompareCommands = function(a, b)
return a[1] < b[1]; -- compare command strings
end
table.sort(Commands, CompareCommands);
local Out = "";
Out = "'-' denotes no prefix, '~' denotes that a value is required.\n"
for i, Command in ipairs(Commands) do
Out = Out .. Command[1] .. string.rep(" ", MaxLength - Command[1]:len()); -- Align to a table
Out = Out .. Command[2] .. "\n";
end
return true, Out;
end
function HandleConsoleList(Split)
-- Get a list of all players, one playername per line
local Out = "";
cRoot:Get():ForEachWorld(
function (a_World)
a_World:ForEachPlayer(
function (a_Player)
Out = Out .. a_Player:GetName() .. "\n";
end
);
end
);
return true, Out;
end
function HandleConsoleListGroups(Split)
-- Read the groups.ini file:
local GroupsIni = cIniFile("groups.ini");
if (not(GroupsIni:ReadFile())) then
return true, "No groups found";
end
-- Read the groups:
Number = GroupsIni:NumKeys();
Groups = {};
for i = 0, Number do
table.insert(Groups, GroupsIni:KeyName(i))
end
-- Output the groups, concatenated to a string:
local Out = "Groups:\n"
Out = Out .. table.concat(Groups, ", ");
return true, Out;
end
function HandleConsoleNumChunks(Split)
local Output = {};
local AddNumChunks = function(World)
Output[World:GetName()] = World:GetNumChunks();
end;
cRoot:Get():ForEachWorld(AddNumChunks);
local Total = 0;
local Out = "";
for name, num in pairs(Output) do
Out = Out .. " " .. name .. ": " .. num .. " chunks\n";
Total = Total + num;
end
Out = Out .. "Total: " .. Total .. " chunks\n";
return true, Out;
end
function HandleConsolePlayers(Split)
local PlayersInWorlds = {}; -- "WorldName" => [players array]
local AddToTable = function(Player)
local WorldName = Player:GetWorld():GetName();
if (PlayersInWorlds[WorldName] == nil) then
PlayersInWorlds[WorldName] = {};
end
table.insert(PlayersInWorlds[WorldName], Player:GetName() .. " @ " .. Player:GetIP());
end
cRoot:Get():ForEachPlayer(AddToTable);
local Out = "";
for WorldName, Players in pairs(PlayersInWorlds) do
Out = Out .. "World " .. WorldName .. ":\n";
for i, PlayerName in ipairs(Players) do
Out = Out .. " " .. PlayerName .. "\n";
end
end
return true, Out;
end
function HandleConsoleVersion(Split)
if (#Split == 1) then
-- Display current version:
local Version = cRoot:Get():GetPrimaryServerVersion();
return true, "Primary server version: #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
end
-- Set new value as the version:
cRoot:Get():SetPrimaryServerVersion(tonumber(Split[2]));
local Version = cRoot:Get():GetPrimaryServerVersion();
return true, "Primary server version is now #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
end
function HandleConsoleRank(Split)
if (Split[2] == nil) or (Split[3] == nil) then
return true, "Usage: /rank [Player] [Group]";
end
local Out = "";
-- Read the groups.ini file:
local GroupsIni = cIniFile("groups.ini")
if (not(GroupsIni:ReadFile())) then
Out = "Could not read groups.ini, creating anew!\n"
end
-- Find the group:
if (GroupsIni:FindKey(Split[3]) == -1) then
return true, Out .. "Group does not exist";
end
-- Read the users.ini file:
local UsersIni = cIniFile("users.ini");
if (not(UsersIni:ReadFile())) then
Out = Out .. "Could not read users.ini, creating anew!\n";
end
-- Write the new group value to users.ini:
UsersIni:DeleteKey(Split[2]);
UsersIni:GetValueSet(Split[2], "Groups", Split[3]);
UsersIni:WriteFile();
-- Reload the player's permissions:
cRoot:Get():ForEachWorld(
function (World)
World:ForEachPlayer(
function (Player)
if (Player:GetName() == Split[2]) then
SendMessage( Player, "You were moved to group " .. Split[3] )
Player:LoadPermissionsFromDisk();
end
end
);
end
)
return true, Out .. "Player " .. Split[2] .. " was moved to " .. Split[3];
end
function HandleConsoleReload(Split)
cRoot:Get():ForEachWorld(
function (a_World)
a_World:BroadcastChat(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Reloading all plugins!");
end
)
cPluginManager:Get():ReloadPlugins();
return true;
end
function HandleConsoleSaveAll(Split)
cRoot:Get():ForEachWorld(
function (a_World)
a_World:BroadcastChat(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Saving all chunks!");
end
)
cRoot:Get():SaveAllChunks();
return true;
end
function HandleConsoleSay(Split)
table.remove(Split, 1);
local Message = "";
for i, Text in ipairs(Split) do
Message = Message .. " " .. Text;
end
Message = Message:sub(2); -- Cut off the first space
cRoot:Get():GetServer():BroadcastChat(cChatColor.Gold .. "[SERVER] " .. cChatColor.Yellow .. Message);
return true;
end
function HandleConsoleUnload(Split)
local UnloadChunks = function(World)
World:UnloadUnusedChunks();
end
local Out = "Num loaded chunks before: " .. cRoot:Get():GetTotalChunkCount() .. "\n";
cRoot:Get():ForEachWorld(UnloadChunks);
Out = Out .. "Num loaded chunks after: " .. cRoot:Get():GetTotalChunkCount();
return true, Out;
end

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function HandleDoCommand( Split, Player )
if #Split < 3 then
SendMessage( "Usage: /do <player> <command> [arguments]" )
return true
end
-- Get the command and arguments.
local newSplit = table.concat( Split, " ", 3 )
local pluginManager = cRoot:Get():GetPluginManager()
pluginManager:ExecuteCommand( Split[2], newSplit )
end
function HandleSudoCommand ( Split, Player )
if #Split < 3 then
SendMessage( "Usage: /sudo <player> <command> [arguments]" )
return true
end
-- Get the command and arguments.
local newSplit = table.concat( Split, " ", 3 )
local pluginManager = cRoot:Get():GetPluginManager()
pluginManager:ForceExecuteCommand( Split[2], newSplit )
end

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function SetBackCoordinates( Player )
BackCoords[Player:GetName()] = Vector3i( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() )
end
function SendMessage(a_Player, a_Message)
if (g_UsePrefixes) then
a_Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. a_Message)
else
a_Player:SendMessage(cChatColor.Yellow .. a_Message)
end
end
function SendMessageSuccess(a_Player, a_Message)
if (g_UsePrefixes) then
a_Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. a_Message)
else
a_Player:SendMessage(cChatColor.Green .. a_Message)
end
end
function SendMessageFailure(a_Player, a_Message)
if (g_UsePrefixes) then
a_Player:SendMessage(cChatColor.Red .. "[INFO] " .. cChatColor.White .. a_Message)
else
a_Player:SendMessage(cChatColor.Red .. a_Message)
end
end
--- Returns the list of players banned by name, separated by ", "
function BanListByName()
local NumValues = BannedPlayersIni:NumValues("Banned");
local Banned = {};
local KeyID = BannedPlayersIni:FindKey("Banned");
for i = 1, NumValues do
local PlayerName = BannedPlayersIni:ValueName(KeyID, i - 1);
if (BannedPlayersIni:GetValueB("Banned", PlayerName)) then
-- Player listed AND banned
table.insert(Banned, PlayerName);
end
end
return table.concat(Banned, ", ");
end
--- Returns the list of players banned by IP, separated by ", "
function BanListByIPs()
-- TODO: No IP ban implemented yet
return "";
end
--- Kicks a player by name, with the specified reason; returns bool whether found and player's real name
function KickPlayer( PlayerName, Reason )
local RealName = ""
if (Reason == nil) then
Reason = "You have been kicked"
end
local FoundPlayerCallback = function( a_Player )
RealName = a_Player:GetName()
local Server = cRoot:Get():GetServer()
LOGINFO( "'" .. RealName .. "' is being kicked for ( "..Reason..") " )
Server:SendMessage("Kicking " .. RealName)
a_Player:GetClientHandle():Kick(Reason)
end
if not cRoot:Get():FindAndDoWithPlayer( PlayerName, FoundPlayerCallback ) then
-- Could not find player
return false
end
return true, RealName -- Player has been kicked
end
function ReturnColorFromChar( Split, char )
-- Check if the char represents a color. Else return nil.
if char == "0" then
return cChatColor.Black
elseif char == "1" then
return cChatColor.Navy
elseif char == "2" then
return cChatColor.Green
elseif char == "3" then
return cChatColor.Blue
elseif char == "4" then
return cChatColor.Red
elseif char == "5" then
return cChatColor.Purple
elseif char == "6" then
return cChatColor.Gold
elseif char == "7" then
return cChatColor.LightGray
elseif char == "8" then
return cChatColor.Gray
elseif char == "9" then
return cChatColor.DarkPurple
elseif char == "a" then
return cChatColor.LightGreen
elseif char == "b" then
return cChatColor.LightBlue
elseif char == "c" then
return cChatColor.Rose
elseif char == "d" then
return cChatColor.LightPurple
elseif char == "e" then
return cChatColor.Yellow
elseif char == "f" then
return cChatColor.White
elseif char == "k" then
return cChatColor.Random
elseif char == "l" then
return cChatColor.Bold
elseif char == "m" then
return cChatColor.Strikethrough
elseif char == "n" then
return cChatColor.Underlined
elseif char == "o" then
return cChatColor.Italic
elseif char == "r" then
return cChatColor.Plain
end
end
function CheckHardcore(Victim)
if HardCore == "true" then
if Victim:IsPlayer() == true then
local KilledPlayer = tolua.cast(Victim, "cPlayer")
BanPlayer(KilledPlayer:GetName(), "You died, haha. Good game, bro.")
end
end
end
-- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player
function TeleportToPlayer( a_SrcPlayer, a_DstPlayerName, a_TellDst )
local teleport = function(OtherPlayer)
if OtherPlayer == a_SrcPlayer then
-- Asked to teleport to self?
SendMessageFailure( a_SrcPlayer, "Y' can't teleport to yerself!" )
else
SetBackCoordinates( a_SrcPlayer )
a_SrcPlayer:TeleportToEntity( OtherPlayer )
SendMessageSuccess( a_SrcPlayer, "You teleported to " .. OtherPlayer:GetName() .. "!" )
if (a_TellDst) then
SendMessage( OtherPlayer, Player:GetName().." teleported to you!" )
end
end
end
local World = a_SrcPlayer:GetWorld()
if not World:DoWithPlayer(a_DstPlayerName, teleport) then
SendMessageFailure( a_SrcPlayer, "Can't find player " .. a_DstPlayerName)
end
end

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function HandleGiveCommand(Split, Player)
-- Make sure there are a correct number of arguments.
if #Split ~= 3 and #Split ~= 4 and #Split ~= 5 then
SendMessage( Player, "Usage: /give <player> <item> [amount] [meta]" )
return true
end
-- Get the item from the arguments and check it's valid.
local Item = cItem()
if #Split == 5 then
local FoundItem = StringToItem( Split[3] .. ":" .. Split[5], Item )
else
local FoundItem = StringToItem( Split[3], Item )
end
if not IsValidItem( Item.m_ItemType ) then -- StringToItem does not check if item is valid
FoundItem = false
end
if not FoundItem then
SendMessageFailure( Player, "Invalid item id or name!" )
return true
end
-- Work out how many items the user wants.
local ItemAmount = 1
if #Split > 3 then
ItemAmount = tonumber( Split[4] )
if ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 then
SendMessageFailure( Player, "Invalid amount!" )
return true
end
end
Item.m_ItemCount = ItemAmount
-- Get the playername from the split.
local playerName = Split[2]
local function giveItems( newPlayer )
local ItemsGiven = newPlayer:GetInventory():AddItem( Item )
if ItemsGiven == ItemAmount then
SendMessageSuccess( newPlayer, "You were given " .. Item.m_ItemCount .. " of " .. Item.m_ItemType .. "." )
if not newPlayer == Player then
SendMessageSuccess( Player, "Items given!" )
end
LOG("Gave " .. newPlayer:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage )
else
SendMessageFailure( Player, "Not enough space in inventory, only gave " .. ItemsGiven )
LOG( "Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven )
end
return true
end
-- Finally give the items to the player.
itemStatus = cRoot:Get():FindAndDoWithPlayer( playerName, giveItems )
-- Check to make sure that giving items was successful.
if not itemStatus then
SendMessageFailure( Player, "There was no player that matched your query." )
end
return true
end

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function HandleChangeGMCommand( Split, Player )
if( #Split ~= 2 ) then
SendMessage( Player, "Usage: /gm [0|1]" )
return true
end
Player:SetGameMode( Split[2] )
return true
end

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function HandleHelpCommand( Split, Player )
local PluginManager = cRoot:Get():GetPluginManager()
local LinesPerPage = 8
local CurrentPage = 1
local CurrentLine = 0
local PageRequested = 1
local Output = {}
if (#Split == 2) then
PageRequested = tonumber( Split[2] )
end
local Process = function( Command, Permission, HelpString )
if not (Player:HasPermission(Permission)) then
return false
end
if (HelpString == "") then
return false
end
CurrentLine = CurrentLine + 1
CurrentPage = math.floor( CurrentLine / LinesPerPage ) + 1
if (CurrentPage ~= PageRequested) then
return false
end
table.insert( Output, Command .. HelpString )
end
PluginManager:ForEachCommand( Process )
-- CurrentPage now contains the total number of pages, and Output has the individual help lines to be sent
SendMessage( Player, "Page " .. PageRequested .. " out of " .. CurrentPage .. "." )
SendMessage( Player, "'-' means no prefix, '~' means a value is required." )
for idx, msg in ipairs( Output ) do
SendMessage( Player, msg )
end
return true
end

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function HandleItemCommand( Split, Player )
if ((#Split ~= 2) and (#Split ~=3)) then
SendMessage( Player, "Usage: /i <item>[:meta] [amount]" )
return true
end
local itemSplit = StringSplit(Split[2], ":")
local newSplit = {}
newSplit[1] = "/give"
newSplit[2] = Player:GetName()
newSplit[3] = itemSplit[1]
if Split[3] ~= nil then
newSplit[4] = Split[3]
else
newSplit[4] = 1
end
if itemSplit[2] ~= nil then
newSplit[5] = itemSplit[2]
end
HandleGiveCommand( newSplit, Player )
return true
end

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-- Based on Fixies plugin v2 by Taugeshtu
-- how much "extra" points are healed per a repair operation (fraction of full health)
BONUS = 0.1
function OnCraftingNoRecipe(Player, Grid, Recipe)
local _do_fix = false
local Items = {}
for x = 0, Grid:GetWidth() - 1 do
for y = 0, Grid:GetHeight() - 1 do
local Item = Grid:GetItem(x, y)
if (Item.m_ItemType ~= E_ITEM_EMPTY) then
table.insert(Items, Item)
end
end
end
if (#Items ~= 2) then
-- Only two items together can be fixed
return false
end
if (Items[1].m_ItemType ~= Items[2].m_ItemType) then
-- Only items of the same type may be fixed
return false
end
if (
(Items[1].m_ItemDamage == 0) or
(Items[2].m_ItemDamage == 0)
)
then
-- Only damaged items may be fixed
return false
end
local _ID = Items[1].m_ItemType
local _least_hp = math.max(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
local _most_hp = math.min(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
local _item_hp = 0
-- TODO: This could be refactored into better code, using an _ID-indexed table for _item_hp
if (
(_ID == E_ITEM_WOODEN_SHOVEL) or
(_ID == E_ITEM_WOODEN_AXE) or
(_ID == E_ITEM_WOODEN_PICKAXE) or
(_ID == E_ITEM_WOODEN_SWORD) or
(_ID == E_ITEM_WOODEN_HOE)
)
then
_item_hp = 60
_do_fix = true
end
if (
(_ID == E_ITEM_STONE_SHOVEL) or
(_ID == E_ITEM_STONE_AXE) or
(_ID == E_ITEM_STONE_PICKAXE) or
(_ID == E_ITEM_STONE_SWORD) or
(_ID == E_ITEM_STONE_HOE)
)
then
_item_hp = 132
_do_fix = true
end
if (
(_ID == E_ITEM_IRON_SHOVEL) or
(_ID == E_ITEM_IRON_AXE) or
(_ID == E_ITEM_IRON_PICKAXE) or
(_ID == E_ITEM_IRON_SWORD) or
(_ID == E_ITEM_IRON_HOE)
)
then
_item_hp = 251
_do_fix = true
end
if (
(_ID == E_ITEM_GOLD_SHOVEL) or
(_ID == E_ITEM_GOLD_AXE) or
(_ID == E_ITEM_GOLD_PICKAXE) or
(_ID == E_ITEM_GOLD_SWORD) or
(_ID == E_ITEM_GOLD_HOE)
)
then
_item_hp = 33
_do_fix = true
end
if (
(_ID == E_ITEM_DIAMOND_SHOVEL) or
(_ID == E_ITEM_DIAMOND_AXE) or
(_ID == E_ITEM_DIAMOND_PICKAXE) or
(_ID == E_ITEM_DIAMOND_SWORD) or
(_ID == E_ITEM_DIAMOND_HOE)
)
then
_item_hp = 1562
_do_fix = true
end
if (_ID == E_ITEM_LEATHER_CAP) then
_item_hp = 56
_do_fix = true
end
if (_ID == E_ITEM_LEATHER_TUNIC) then
_item_hp = 82
_do_fix = true
end
if (_ID == E_ITEM_LEATHER_PANTS) then
_item_hp = 76
_do_fix = true
end
if (_ID == E_ITEM_LEATHER_BOOTS) then
_item_hp = 66
_do_fix = true
end
if (_ID == E_ITEM_CHAIN_HELMET) then
_item_hp = 78
_do_fix = true
end
if (_ID == E_ITEM_CHAIN_CHESTPLATE) then
_item_hp = 114
_do_fix = true
end
if (_ID == E_ITEM_CHAIN_LEGGINGS) then
_item_hp = 106
_do_fix = true
end
if (_ID == E_ITEM_CHAIN_BOOTS) then
_item_hp = 92
_do_fix = true
end
if (_ID == E_ITEM_IRON_HELMET) then
_item_hp = 166
_do_fix = true
end
if (_ID == E_ITEM_IRON_CHESTPLATE) then
_item_hp = 242
_do_fix = true
end
if (_ID == E_ITEM_IRON_LEGGINGS) then
_item_hp = 226
_do_fix = true
end
if (_ID == E_ITEM_IRON_BOOTS) then
_item_hp = 196
_do_fix = true
end
if (_ID == E_ITEM_GOLD_HELMET) then
_item_hp = 78
_do_fix = true
end
if (_ID == E_ITEM_GOLD_CHESTPLATE) then
_item_hp = 114
_do_fix = true
end
if (_ID == E_ITEM_GOLD_LEGGINGS) then
_item_hp = 106
_do_fix = true
end
if (_ID == E_ITEM_GOLD_BOOTS) then
_item_hp = 92
_do_fix = true
end
if (_ID == E_ITEM_DIAMOND_HELMET) then
_item_hp = 364
_do_fix = true
end
if (_ID == E_ITEM_DIAMOND_CHESTPLATE)then
_item_hp = 529
_do_fix = true
end
if (_ID == E_ITEM_DIAMOND_LEGGINGS) then
_item_hp = 496
_do_fix = true
end
if (_ID == E_ITEM_DIAMOND_BOOTS) then
_item_hp = 430
_do_fix = true
end
-- /////////////////////////////////////////////////////
if (_do_fix == true) then
local _hp = _most_hp - (_item_hp - _least_hp) - _item_hp * BONUS
_hp = math.max(_hp, 0)
Recipe:SetResult(_ID, 1, _hp)
Recipe:SetIngredient(Items[1].x, Items[1].y, Items[1]);
Recipe:SetIngredient(Items[2].x, Items[2].y, Items[2]);
return true
end
return false
end

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@ -1,19 +0,0 @@
function HandleKickCommand( Split, Player )
if( #Split < 2 ) then
SendMessage( Player, "Usage: /kick [Player] <Reason>" )
return true
end
local Reason = "You have been kicked"
if ( #Split > 2 ) then
Reason = table.concat( Split, " ", 3 )
end
if( KickPlayer( Split[2], Reason ) == false ) then
SendMessageFailure( Player, "Could not find player " .. Split[2] )
end
return true
end

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@ -1,34 +0,0 @@
function HandleKillCommand( Split, Player )
if (Split[2] == nil) then
Player:TakeDamage(dtInVoid, nil, 1000, 1000, 0)
return true
end
local HasKilled = false;
local KillPlayer = function(OtherPlayer)
if (OtherPlayer:GetName() == Split[2]) then
if (OtherPlayer:GetGameMode() == 1) then
HasKilled = creative
end
if (OtherPlayer:GetGameMode() == 0) then
OtherPlayer:TakeDamage(dtInVoid, nil, 1000, 1000, 0)
HasKilled = true
end
end
end
cRoot:Get():FindAndDoWithPlayer(Split[2], KillPlayer);
if (HasKilled == creative) then
SendMessageFailure( Player, "Player " .. Split[2] .. " is in creative mode" )
return true
end
if (HasKilled) then
SendMessageSuccess( Player, "Player " .. Split[2] .. " is killed" )
return true
else
SendMessageFailure( Player, "Player not found" )
return true
end
end

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@ -1,4 +0,0 @@
function HandleLocateCommand( Split, Player )
SendMessage( Player, string.format("You are at [X:%0.2f Y:%0.2f Z:%0.2f] in world %s", Player:GetPosX(), Player:GetPosY(), Player:GetPosZ(), Player:GetWorld():GetName()) )
return true
end

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@ -1,198 +0,0 @@
--COMMENCE VARIABLES
PLUGIN = {}
BannedPlayersIni = {}
WhiteListIni = {}
BackCoords = {}
Messages = {}
Destination = {}
--END VARIABLES
-- Configuration
-- Use prefixes or not.
-- If set to true, messages are prefixed, e. g. "[FATAL]". If false, messages are colored.
g_UsePrefixes = true
--COMMENCE AWESOMENESS!
function Initialize( Plugin )
PLUGIN = Plugin
Plugin:SetName( "Core" )
Plugin:SetVersion( 13 )
--ADD HOOKS
PluginManager = cRoot:Get():GetPluginManager()
PluginManager:AddHook( Plugin, cPluginManager.HOOK_PLAYER_JOINED )
PluginManager:AddHook( Plugin, cPluginManager.HOOK_DISCONNECT )
PluginManager:AddHook( Plugin, cPluginManager.HOOK_PLAYER_BREAKING_BLOCK )
PluginManager:AddHook( Plugin, cPluginManager.HOOK_PLAYER_PLACING_BLOCK )
PluginManager:AddHook( Plugin, cPluginManager.HOOK_LOGIN )
PluginManager:AddHook( Plugin, cPluginManager.HOOK_KILLING )
PluginManager:AddHook( Plugin, cPluginManager.HOOK_CRAFTING_NO_RECIPE )
PluginManager:AddHook( Plugin, cPluginManager.HOOK_CHAT ) -- used in web_chat.lua
PluginManager:AddHook( Plugin, cPluginManager.HOOK_PLAYER_MOVING )
--PLEASE ALPHA SORT http://elmosaukko.com/sort-alphabetically/ THIS LIST
--BIND COMMANDS
PluginManager:BindCommand("/back", "core.back", HandleBackCommand, " - Return to your last position")
PluginManager:BindCommand("/ban", "core.ban", HandleBanCommand, " ~ Ban a player")
PluginManager:BindCommand("/clear", "core.clear", HandleClearCommand, " - Clear the inventory of some player")
PluginManager:BindCommand("/give", "core.give", HandleGiveCommand, " ~ Give someone an item")
PluginManager:BindCommand("/gm", "core.changegm", HandleChangeGMCommand, " ~ Change your gamemode")
PluginManager:BindCommand("/groups", "core.groups", HandleGroupsCommand, " - Shows a list of all the groups")
PluginManager:BindCommand("/help", "core.help", HandleHelpCommand, " ~ Show available commands")
PluginManager:BindCommand("/i", "core.give", HandleItemCommand, "")
PluginManager:BindCommand("/item", "core.give", HandleItemCommand, " - Give yourself an item.")
PluginManager:BindCommand("/kick", "core.kick", HandleKickCommand, " ~ Kick a player")
PluginManager:BindCommand("/kill", "core.kill", HandleKillCommand, " - Kill some player")
PluginManager:BindCommand("/locate", "core.locate", HandleLocateCommand, " - Show your current server coordinates")
PluginManager:BindCommand("/me", "core.me", HandleMeCommand, " ~ Tell what you are doing")
PluginManager:BindCommand("/motd", "core.motd", HandleMOTDCommand, " - Show message of the day")
PluginManager:BindCommand("/msg", "core.tell", HandleTellCommand, "")
PluginManager:BindCommand("/plugins", "core.plugins", HandlePluginsCommand, " - Show list of plugins")
PluginManager:BindCommand("/portal", "core.portal", HandlePortalCommand, " ~ Move to a different world")
PluginManager:BindCommand("/rank", "core.rank", HandleRankCommand, " ~ Add someone to a group")
PluginManager:BindCommand("/regen", "core.regen", HandleRegenCommand, " ~ Regenerates a chunk, current or specified")
PluginManager:BindCommand("/reload", "core.reload", HandleReloadCommand, " - Reload all plugins")
PluginManager:BindCommand("/save-all", "core.save-all", HandleSaveAllCommand, " - Saves all your worlds")
PluginManager:BindCommand("/spawn", "core.spawn", HandleSpawnCommand, " - Return to the spawn")
PluginManager:BindCommand("/stop", "core.stop", HandleStopCommand, " - Stops the server")
PluginManager:BindCommand("/tell", "core.tell", HandleTellCommand, " ~ Send a private message")
PluginManager:BindCommand("/time", "core.time", HandleTimeCommand, " ~ Sets the time of day")
PluginManager:BindCommand("/toggledownfall", "core.toggledownfall", HandleDownfallCommand, " - Toggles the weather")
PluginManager:BindCommand("/top", "core.top", HandleTopCommand, " - Teleport yourself to the top most block")
PluginManager:BindCommand("/tp", "core.teleport", HandleTPCommand, " ~ Teleport yourself to a player")
PluginManager:BindCommand("/tpa", "core.teleport", HandleTPACommand, " ~ Ask to teleport yourself to a player")
PluginManager:BindCommand("/tpaccept", "core.teleport", HandleTPAcceptCommand, " ~ Accept a teleportation request")
PluginManager:BindCommand("/unban", "core.unban", HandleUnbanCommand, " ~ Unban a player")
PluginManager:BindCommand("/viewdistance", "core.viewdistance", HandleViewDistanceCommand, " [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."] - Change your view distance")
PluginManager:BindCommand("/weather", "core.weather", HandleWeatherCommand, " ~ Change world weather")
PluginManager:BindCommand("/worlds", "core.worlds", HandleWorldsCommand, " - Shows a list of all the worlds")
PluginManager:BindCommand("/sudo", "core.sudo", HandleSudoCommand, " - Runs a command as a player, ignoring permissions")
PluginManager:BindCommand("/do", "core.do", HandleDoCommand, " - Runs a command as a player.")
InitConsoleCommands()
--LOAD SETTINGS
IniFile = cIniFile( "settings.ini" )
if IniFile:ReadFile() == true then
HardCore = IniFile:GetValueSet( "GameMode", "Hardcore", "false" )
IniFile:WriteFile()
end
WorldsSpawnProtect = {}
local KeyIdx = IniFile:FindKey( "Worlds" ) --(FIND WHERE 'WORLDS' KEY IS LOCATED)
local NumValues = IniFile:GetNumValues( KeyIdx ) --(HOW MANY VALUES ARE THERE?)
for i = 0, NumValues - 1 do --(FOR EVERY WORLD KEY, TAKING ACCOUNT OF OFF BY ONE ERRORS)
WorldIni = cIniFile( IniFile:GetValue(KeyIdx, i) .. "/world.ini" )
if WorldIni:ReadFile() == true then
WorldsSpawnProtect[IniFile:GetValue(KeyIdx, i)] = WorldIni:GetValueSetI( "SpawnProtect", "ProtectRadius", 10 )
WorldIni:WriteFile()
end
end
WorldsWorldLimit = {}
local KeyIdx = IniFile:FindKey( "Worlds" ) --(FIND WHERE 'WORLDS' KEY IS LOCATED)
local NumValues = IniFile:GetNumValues( KeyIdx ) --(HOW MANY VALUES ARE THERE?)
for i = 0, NumValues - 1 do --(FOR EVERY WORLD KEY, TAKING ACCOUNT OF OFF BY ONE ERRORS)
WorldIni = cIniFile( IniFile:GetValue(KeyIdx, i) .. "/world.ini" )
if WorldIni:ReadFile() == true then
WorldsWorldLimit[IniFile:GetValue(KeyIdx, i)] = WorldIni:GetValueSetI( "WorldLimit", "LimitRadius", 0 )
WorldIni:WriteFile()
end
end
--LOAD WHITELIST
WhiteListIni = cIniFile( Plugin:GetLocalDirectory() .. "/whitelist.ini" )
if WhiteListIni:ReadFile() == true then
if WhiteListIni:GetValueB( "WhiteListSettings", "WhiteListOn", false ) == true then
if WhiteListIni:GetNumValues( "WhiteList" ) > 0 then
LOGINFO( "Core: loaded " .. WhiteListIni:GetNumValues('WhiteList') .. " whitelisted players." )
else
LOGWARN( "WARNING: WhiteList is on, but there are no people in the whitelist!" )
end
end
else
WhiteListIni:SetValueB( "WhiteListSettings", "WhiteListOn", false )
WhiteListIni:SetValue( "WhiteList", "", "" ) -- So it adds an empty header
WhiteListIni:DeleteValue( "WhiteList", "" ) -- And remove the value
WhiteListIni:KeyComment( "WhiteList", "PlayerName=1" )
if WhiteListIni:WriteFile() == false then
LOGWARN( "WARNING: Could not write to whitelist.ini" )
end
end
--LOAD BANNED (BAD LUCK, BRO)
BannedPlayersIni = cIniFile( Plugin:GetLocalDirectory() .. "/banned.ini" )
if BannedPlayersIni:ReadFile() == true then
if BannedPlayersIni:GetNumValues( "Banned" ) > 0 then
LOGINFO( "Core: loaded " .. BannedPlayersIni:GetNumValues("Banned") .. " banned players." )
end
else
BannedPlayersIni:SetValue( "Banned", "", "" ) -- So it adds an empty header
BannedPlayersIni:DeleteValue( "Banned", "" ) -- And remove the value
BannedPlayersIni:KeyComment( "Banned", "PlayerName=1" )
if BannedPlayersIni:WriteFile() == false then
LOGWARN( "WARNING: Could not write to banned.ini" )
end
end
--ADD WEB INTERFACE TABULATES
Plugin:AddWebTab( "Manage Server", HandleRequest_ManageServer )
Plugin:AddWebTab( "Server Settings", HandleRequest_ServerSettings )
Plugin:AddWebTab( "Chat", HandleRequest_Chat )
Plugin:AddWebTab( "Playerlist", HandleRequest_PlayerList )
Plugin:AddWebTab( "Whitelist", HandleRequest_WhiteList )
Plugin:AddWebTab( "Permissions", HandleRequest_Permissions )
Plugin:AddWebTab( "Manage Plugins", HandleRequest_ManagePlugins )
LoadMotd()
LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
return true
end
--AWESOMENESS STILL GOING!
--BEGIN SPAWNPROTECT LOGFILE CODE (COURTSEY OF BEARBIN)
function WriteLog( breakPlace, X, Y, Z, player, id, meta )
local logText = {}
table.insert( logText, player )
table.insert( logText, " tried to " )
if breakPlace == 0 then
table.insert( logText, "break " )
else
table.insert( logText, "place " )
end
table.insert( logText, ItemToString(cItem(id, 1, meta)) )
table.insert( logText, " at ")
table.insert( logText, tostring(X) )
table.insert( logText, ", ")
table.insert( logText, tostring(Y) )
table.insert( logText, ", ")
table.insert( logText, tostring(Z) )
table.insert( logText, "." )
LOGINFO( table.concat( logText, '') )
if LOGTOFILE then
local logFile = io.open( Plugin:GetLocalDirectory() .. '/blocks.log', 'a' )
logFile:write( table.concat( logText, '' ) .. "\n" )
logFile:close()
end
return
end
function WarnPlayer( Player )
SendMessageFailure( Player, "Go further from spawn to build" )
return true
end
function OnDisable()
LOG( "Disabled Core!" )
end
--END AWESOMENESS :'(

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@ -1,20 +0,0 @@
function HandleMeCommand( Split, Player )
table.remove( Split, 1 )
local Message = ""
for i, Text in ipairs( Split ) do
Message = Message .. " " .. Text
end
if Split[1] == nil then
SendMessage( Player, "Usage: /me <action>" )
return true
end
if Split[1] ~= nil then
cRoot:Get():GetServer():BroadcastChat( Player:GetName() .. "" .. Message )
return true
end
end

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@ -1,44 +0,0 @@
function HandleMOTDCommand( Split, Player )
ShowMOTDTo( Player )
return true
end
function LoadMotd()
local File = io.open( "motd.txt", "r" )
-- Check if the file 'motd.txt' exists, else create it.
if not File then
CreateFile = io.open( "motd.txt", "w" )
CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands")
CreateFile:close()
else
File:close()
end
for line in io.lines( "motd.txt" ) do
local TempMessage = line
-- Do a for loop that goes to each char in the line.
for I=1, string.len( TempMessage ) do
-- If the char is a '@' then check if the next char represents a color.
if string.sub( TempMessage, I, I ) == "@" then
local Char = string.sub( TempMessage, I + 1, I + 1 )
local Color = ReturnColorFromChar( TempMessage, Char )
-- If the next char represented a color then put the color in the string.
if Color ~= nil then
TempMessage = string.gsub( TempMessage, "@" .. Char, Color )
end
end
end
-- Add the message to the list of messages.
Messages[#Messages + 1] = TempMessage
end
end
function ShowMOTDTo( Player )
for I=1, #Messages do
Player:SendMessage(Messages[I])
end
end

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@ -1,119 +0,0 @@
function OnPlayerPlacingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType)
-- Direction is air check
if (BlockFace == -1) then
return false
end
local PROTECTRADIUS = WorldsSpawnProtect[Player:GetWorld():GetName()];
if not (Player:HasPermission("core.build")) then
return true
else
if not (Player:HasPermission("core.spawnprotect.bypass")) and not (PROTECTRADIUS == 0) then
local World = Player:GetWorld()
local xcoord = World:GetSpawnX()
local ycoord = World:GetSpawnY()
local zcoord = World:GetSpawnZ()
if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then
return false -- Not in spawn area.
end
if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then
return false -- Not in spawn area.
end
if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then
return false -- Not in spawn area.
end
--WriteLog(1, BlockX, BlockY, BlockZ, Player:GetName(), id, meta)
WarnPlayer(Player)
return true
else
if BlockType == "50" or BlockType == "76" then
local X = BlockX
local Y = BlockY
local Z = BlockZ
X, Y, Z = AddFaceDirection(X, Y, Z, BlockFace)
if (Y >= 256 or Y < 0) then
return true
end
local CheckCollision = function(Player)
-- drop the decimals, we only care about the full block X,Y,Z
local PlayerX = math.floor(Player:GetPosX(), 0)
local PlayerY = math.floor(Player:GetPosY(), 0)
local PlayerZ = math.floor(Player:GetPosZ(), 0)
local collision = false
if ((BlockFace == BLOCK_FACE_TOP) and (PlayerY == BlockY - 2) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
collision = true
end
if ((BlockFace == BLOCK_FACE_BOTTOM) and (PlayerY == BlockY + 1) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
collision = true
end
if ((BlockFace == BLOCK_FACE_NORTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ - 1)) then
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
end
if ((BlockFace == BLOCK_FACE_SOUTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ + 1)) then
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
end
if ((BlockFace == BLOCK_FACE_WEST) and (PlayerX == BlockX - 1) and (PlayerZ == BlockZ)) then
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
end
if ((BlockFace == BLOCK_FACE_EAST) and (PlayerX == BlockX + 1) and (PlayerZ == BlockZ)) then
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
end
return collision
end
if (Player:GetWorld():ForEachPlayer(CheckCollision) == false) then
return true
end
end
end
end
return false
end
function OnPlayerBreakingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, Status, OldBlockType, OldBlockMeta)
-- dont check if the direction is in the air
if (BlockFace ~= -1) then
local PROTECTRADIUS = WorldsSpawnProtect[Player:GetWorld():GetName()];
if not (Player:HasPermission("core.build")) then
return true
else
if not (Player:HasPermission("core.spawnprotect.bypass")) and not (PROTECTRADIUS == 0) then
local World = Player:GetWorld()
local xcoord = World:GetSpawnX()
local ycoord = World:GetSpawnY()
local zcoord = World:GetSpawnZ()
if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then
return false -- Not in spawn area.
end
if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then
return false -- Not in spawn area.
end
if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then
return false -- Not in spawn area.
end
--WriteLog(0, BlockX, BlockY, BlockZ, Player:GetName(), id, meta)
WarnPlayer(Player)
return true
end
end
end
return false
end

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@ -1,56 +0,0 @@
function OnKilling(Victim, Killer)
if Victim:IsPlayer() then
SetBackCoordinates( Victim )
Server = cRoot:Get():GetServer()
if Killer == nil then
if Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 10 or Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 11 then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " tried to swim in lava (and failed)" )
CheckHardcore(Victim)
return false
end
if Victim:IsOnFire() then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was burnt to a cinder" )
CheckHardcore(Victim)
return false
end
else
if Killer:IsPlayer() then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was terminated by " .. Killer:GetName() )
CheckHardcore(Victim)
return false
elseif Killer:IsMob() then
if Killer:IsA("cZombie") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was eaten by a zombie")
elseif Killer:IsA("cSkeleton") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was shot by a skeleton" )
elseif Killer:IsA("cCreeper") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was blown up by a creeper")
elseif Killer:IsA("cSpider") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was ripped apart by a giant spider")
elseif Killer:IsA("cCaveSpider") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was poisoned by a giant cave spider")
elseif Killer:IsA("cBlaze") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was flamed by a blaze")
elseif Killer:IsA("cEnderman") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was " .. cChatColor.Random .. " by an enderman")
elseif Killer:IsA("cSilverfish") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " encountered an unexpectedly fatal silverfish attack")
elseif Killer:IsA("cSlime") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was absorbed and digested by a slime")
elseif Killer:IsA("cWitch") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was enchanted (to death) by a witch")
elseif Killer:IsA("cZombiepigman") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was slain by a zombie pigman")
elseif Killer:IsA("cMagmacube") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was incinerated by a magmacube")
elseif Killer:IsA("cWolf") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was savaged by a wolf")
end
CheckHardcore(Victim)
return false
end
end
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " died of mysterious circumstances")
CheckHardcore(Victim)
end
end

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@ -1,23 +0,0 @@
function OnPlayerJoined(Player)
ShowMOTDTo(Player)
Player:GetWorld():BroadcastChat(cChatColor.Yellow .. "[JOIN] " .. cChatColor.White .. Player:GetName() .. " has joined the game")
return false
end
function OnDisconnect(Player, Reason)
Player:GetWorld():BroadcastChat(cChatColor.Yellow .. "[LEAVE] " .. cChatColor.White .. Player:GetName() .. " has left the game")
return true
end

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@ -1,17 +0,0 @@
function OnLogin(Client, ProtocolVersion, Username)
if( Username ~= "" ) then
if( BannedPlayersIni:GetValueB("Banned", Username, false) == true ) then
LOGINFO( Username .. " tried to join, but is banned!")
return true -- Player is banned, return true to deny access
end
if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false ) == true ) then
if( WhiteListIni:GetValueB("WhiteList", Username, false ) == false ) then -- not on whitelist
local Server = cRoot:Get():GetServer()
Server:SendMessage( Username .. " tried to join, but is not on the whitelist." )
LOGINFO( Username .. " tried to join, but is not on the whitelist." )
return true -- Deny access to the server
end
end
end
return false
end

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@ -1,17 +0,0 @@
function HandlePluginsCommand( Split, Player )
local PluginManager = cRoot:Get():GetPluginManager()
local PluginList = PluginManager:GetAllPlugins()
local PluginTable = {}
for k, Plugin in pairs( PluginList ) do
if Plugin then
table.insert( PluginTable, Plugin:GetName() )
end
end
SendMessage( Player, "There are " .. #PluginTable .. " loaded plugins" )
SendMessage( Player, table.concat( PluginTable , " " ) )
return true
end

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@ -1,41 +0,0 @@
function HandlePortalCommand( Split, Player )
if( #Split ~= 2 ) then
SendMessage( Player, "Usage: /portal [WorldName]" )
return true
end
if( Player:MoveToWorld(Split[2]) == false ) then
SendMessageFailure( Player, "Could not move to world " .. Split[2] .. "!" )
return true
end
SendMessageSuccess( Player, "Moved successfully to '" .. Split[2] .. "'! :D" )
return true
end
function HandleWorldsCommand( Split, Player )
local SettingsIni = cIniFile("settings.ini")
if SettingsIni:ReadFile() == false then
SendMessageFailure( Player, "No worlds found" )
end
Number = SettingsIni:NumValues("Worlds") - 1
Worlds = {}
for i=0, SettingsIni:GetNumKeys() - 1 do
if SettingsIni:GetKeyName(i) == "Worlds" then
Key = i
break
end
end
for i=0, Number do
table.insert( Worlds, SettingsIni:GetValue( Key, i ) )
end
SendMessage( Player, "Found " .. #Worlds .. " worlds" )
SendMessage( Player, table.concat( Worlds, ", " ) )
return true
end

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@ -1,63 +0,0 @@
function HandleRankCommand( Split, Player )
if Split[2] == nil or Split[3] == nil then
SendMessage( Player, "Usage: /rank [Player] [Group]" )
return true
end
local GroupsIni = cIniFile( "groups.ini" )
if GroupsIni:ReadFile() == false then
LOG( "Could not read groups.ini!" )
end
if GroupsIni:FindKey(Split[3]) == -1 then
SendMessageFailure( Player, "Group does not exist" )
return true
end
local UsersIni = cIniFile("users.ini")
if UsersIni:ReadFile() == false then
LOG( "Could not read users.ini!" )
end
UsersIni:DeleteKey( Split[2] )
UsersIni:GetValueSet( Split[2], "Groups", Split[3] )
UsersIni:WriteFile()
local loopPlayers = function( Player )
if Player:GetName() == Split[2] then
SendMessageSuccess( Player, "You were moved to group " .. Split[3] )
Player:LoadPermissionsFromDisk()
end
end
local loopWorlds = function ( World )
World:ForEachPlayer( loopPlayers )
end
cRoot:Get():ForEachWorld( loopWorlds )
SendMessageSuccess( Player, "Player " .. Split[2] .. " Was moved to " .. Split[3] )
return true
end
function HandleGroupsCommand( Split, Player )
local GroupsIni = cIniFile( "groups.ini" )
if GroupsIni:ReadFile() == false then
SendMessageFailure( Player, "No groups found" )
end
Number = GroupsIni:NumKeys() - 1
Groups = {}
for i=0, Number do
table.insert( Groups, GroupsIni:KeyName( i ) )
end
SendMessage( Player, "Found " .. #Groups .. " groups" )
SendMessage( Player, table.concat( Groups, " " ) )
return true
end

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@ -1,20 +0,0 @@
function HandleRegenCommand(Split, Player)
if #Split == 2 or #Split > 3 then
SendMessage( Player, "Usage: '/regeneratechunk' or '/regeneratechunk [X] [Z]'" )
return true
end
local X = Player:GetChunkX()
local Z = Player:GetChunkZ()
if #Split == 3 then
X = Split[2]
Z = Split[3]
end
SendMessageSuccess( Player, "Regenerating chunk ["..X..", "..Z.."]")
Player:GetWorld():RegenerateChunk(X, Z)
return true
end

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@ -1,28 +0,0 @@
function HandleSaveAllCommand( Split, Player )
cRoot:Get():SaveAllChunks()
local Server = cRoot:Get():GetServer()
Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Saving all worlds!")
return true
end
function HandleStopCommand( Split, Player )
Server = cRoot:Get():GetServer()
local Server = cRoot:Get():GetServer()
Server:SendMessage(cChatColor.Red .. "[WARNING] " .. cChatColor.White .. "Server is terminating!" )
cRoot:Get():QueueExecuteConsoleCommand("stop")
return true
end
function HandleReloadCommand( Split, Player )
Server = cRoot:Get():GetServer()
local Server = cRoot:Get():GetServer()
Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Reloading all plugins!" )
cRoot:Get():GetPluginManager():ReloadPlugins()
return true
end

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@ -1,9 +0,0 @@
function HandleSpawnCommand(Split, Player)
World = Player:GetWorld()
SetBackCoordinates(Player)
Player:TeleportToCoords(World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ())
SendMessageSuccess( Player, "Returned to world spawn" )
return true
end

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@ -1,74 +0,0 @@
function HandleTPCommand(a_Split, a_Player)
if #a_Split == 2 or #a_Split == 3 then
-- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h":
TeleportToPlayer( a_Player, a_Split[2], (a_Split[3] ~= "-h") )
return true
elseif #a_Split == 4 then
-- Teleport to XYZ coords specified in a_Split[2, 3, 4]:
SetBackCoordinates(a_Player)
a_Player:TeleportToCoords( a_Split[2], a_Split[3], a_Split[4] )
SendMessageSuccess( a_Player, "You teleported to [X:" .. a_Split[2] .. " Y:" .. a_Split[3] .. " Z:" .. a_Split[4] .. "]" )
return true
else
SendMessage( a_Player, "Usage: /tp [PlayerName] (-h) or /tp [X Y Z]" )
return true
end
end
function HandleTPACommand( Split, Player )
if Split[2] == nil then
SendMessage( Player, "Usage: /tpa [Player]" )
return true
end
local loopPlayer = function( OtherPlayer )
if OtherPlayer:GetName() == Split[2] then
SendMessage( OtherPlayer, Player:GetName() .. " send a teleport request" )
SendMessageSuccess( Player, "You send a teleport request to " .. OtherPlayer:GetName() )
Destination[OtherPlayer:GetName()] = Player:GetName()
end
end
local loopWorlds = function( World )
World:ForEachPlayer( loopPlayer )
end
cRoot:Get():ForEachWorld( loopWorlds )
return true
end
function HandleTPAcceptCommand( Split, Player )
if Destination[Player:GetName()] == nil then
SendMessageFailure( Player, "Nobody has send you a teleport request" )
return true
end
local loopPlayer = function( OtherPlayer )
if Destination[Player:GetName()] == OtherPlayer:GetName() then
if OtherPlayer:GetWorld():GetName() ~= Player:GetWorld():GetName() then
OtherPlayer:MoveToWorld( Player:GetWorld():GetName() )
end
OtherPlayer:TeleportToEntity( Player )
SendMessage( Player, OtherPlayer:GetName() .. " teleported to you" )
SendMessageSuccess( OtherPlayer, "You teleported to " .. Player:GetName() )
Destination[Player:GetName()] = nil
end
end
local loopWorlds = function( World )
World:ForEachPlayer( loopPlayer )
end
cRoot:Get():ForEachWorld( loopWorlds )
return true
end

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@ -1,37 +0,0 @@
function HandleTellCommand(Split, Player, OtherPlayer)
if (Split[2] == nil) or (Split[3] == nil) then
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. "Usage: /tell [playername] [message]")
return true
end
local SendMessage = function(OtherPlayer)
Sender = Player:GetName()
Reciever = Split[2]
if (OtherPlayer:GetName() == Split[2]) then
Server = cRoot:Get():GetServer()
FullMsg = ""
for i,v in ipairs(Split) do
if(i>2) then
if(FullMsg == "") then
FullMsg = v
else
FullMsg = FullMsg .. " " .. v
end
end
end
Player:SendMessage(cChatColor.Green .. "[INFO] " .. "Message to player " .. Reciever .. " sent!" )
OtherPlayer:SendMessage(cChatColor.Orange .. "[MSG: " .. Sender .. " ] " .. FullMsg )
else
Player:SendMessage(cChatColor.Red .. 'Player "' ..Split[2].. '" not found')
end
end
cRoot:Get():ForEachPlayer(SendMessage)
return true;
end

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@ -1,26 +0,0 @@
function HandleTimeCommand( Split, Player )
if Split[2] == nil then
SendMessage( Player, "Usage: /time [Day/Night/Set/Add]" )
return true
end
local Server = cRoot:Get():GetServer()
if string.upper( Split[2] ) == "DAY" then
Player:GetWorld():SetTimeOfDay( 0 )
Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to daytime" )
elseif string.upper( Split[2] ) == "NIGHT" then
Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to night time" )
elseif string.upper( Split[2] ) == "SET" and tonumber( Split[3] ) ~= nil then
Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) )
Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to " .. Split[3] )
elseif string.upper( Split[2] ) == "ADD" and tonumber( Split[3] ) ~= nil then
Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] )
Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. Split[3] .. "Was added to the time" )
else
SendMessage( Player, "Usage: /time [Day/Night/Set/Add]" )
end
return true
end

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@ -1,13 +0,0 @@
function HandleTopCommand( Split, Player )
local World = Player:GetWorld()
local PlayerPos = Player:GetPosition()
local Height = World:GetHeight( math.floor( PlayerPos.x ), math.floor( PlayerPos.z ) )
SetBackCoordinates( Player )
Player:TeleportToCoords( PlayerPos.x, Height+1, PlayerPos.z )
SendMessageSuccess( Player, "Teleported to the topmost block" )
return true
end

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@ -1,12 +0,0 @@
function HandleViewDistanceCommand( Split, Player )
if( #Split ~= 2 ) then
SendMessage( Player, "Usage: /viewdistance [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."]" )
return true
end
Player:GetClientHandle():SetViewDistance( Split[2] )
SendMessageSuccess( Player, "Your view distance has been set to " .. Player:GetClientHandle():GetViewDistance() )
return true
end

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@ -1,33 +0,0 @@
function HandleWeatherCommand(Split, Player)
if #Split ~= 2 then
SendMessage( Player, "Usage: /weather [clear/rain/thunder]" )
return true
end
if (Split[2] == "clear") then
Player:GetWorld():SetWeather(0)
SendMessageSuccess( Player, "Downfall stopped" )
elseif (Split[2] == "rain") then
Player:GetWorld():SetWeather(1)
SendMessageSuccess( Player, "Let it rain!" )
elseif (Split[2] == "thunder") then
Player:GetWorld():SetWeather(2)
SendMessageSuccess( Player, "Thundery showers activate!")
end
return true
end
function HandleDownfallCommand( Split, Player )
World = Player:GetWorld()
if World:GetWeather() == 0 then
World:SetWeather(1)
else
World:SetWeather(0)
end
SendMessageSuccess( Player, "Downfall Toggled")
end

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@ -1,157 +0,0 @@
local CHAT_HISTORY = 50
local LastMessageID = 0
local JavaScript = [[
<script type="text/javascript">
function createXHR()
{
var request = false;
try {
request = new ActiveXObject('Msxml2.XMLHTTP');
}
catch (err2) {
try {
request = new ActiveXObject('Microsoft.XMLHTTP');
}
catch (err3) {
try {
request = new XMLHttpRequest();
}
catch (err1) {
request = false;
}
}
}
return request;
}
function OpenPage( url, postParams, callback )
{
var xhr = createXHR();
xhr.onreadystatechange=function()
{
if (xhr.readyState == 4)
{
callback( xhr )
}
};
xhr.open( (postParams!=null)?"POST":"GET", url , true);
if( postParams != null )
{
xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
}
xhr.send(postParams);
}
function LoadPageInto( url, postParams, storage )
{
OpenPage( url, postParams, function( xhr )
{
var ScrollBottom = storage.scrollTop + storage.offsetHeight;
var bAutoScroll = (ScrollBottom >= storage.scrollHeight); // Detect whether we scrolled to the bottom of the div
results = xhr.responseText.split("<<divider>>");
if( results[2] != LastMessageID ) return; // Check if this message was meant for us
LastMessageID = results[1];
if( results[0] != "" )
{
storage.innerHTML += results[0];
if( bAutoScroll == true )
{
storage.scrollTop = storage.scrollHeight;
}
}
} );
return false;
}
function SendChatMessage()
{
var MessageContainer = document.getElementById('ChatMessage');
if( MessageContainer.value == "" ) return;
var postParams = "ChatMessage=" + MessageContainer.value;
OpenPage( "/~webadmin/Core/Chat/", postParams, function( xhr )
{
RefreshChat();
} );
MessageContainer.value = "";
}
function RefreshChat()
{
var postParams = "JustChat=true&LastMessageID=" + LastMessageID;
LoadPageInto("/~webadmin/Core/Chat/", postParams, document.getElementById('ChatDiv'));
}
setInterval(RefreshChat, 1000);
window.onload = RefreshChat;
var LastMessageID = 0;
</script>
]]
local ChatLogMessages = {}
function AddMessage( PlayerName, Message )
LastMessageID = LastMessageID + 1
table.insert( ChatLogMessages, { name = PlayerName, message = Message, id = LastMessageID } )
while( #ChatLogMessages > CHAT_HISTORY ) do
table.remove( ChatLogMessages, 1 )
end
end
function OnChat( Player, Message )
AddMessage( Player:GetName(), Message )
end
function HandleRequest_Chat( Request )
if( Request.PostParams["JustChat"] ~= nil ) then
local LastIdx = 0
if( Request.PostParams["LastMessageID"] ~= nil ) then LastIdx = tonumber( Request.PostParams["LastMessageID"] ) end
local Content = ""
for key, value in pairs(ChatLogMessages) do
if( value.id > LastIdx ) then
Content = Content .. "[" .. value.name .. "]: " .. value.message .. "<br>"
end
end
Content = Content .. "<<divider>>" .. LastMessageID .. "<<divider>>" .. LastIdx
return Content
end
if( Request.PostParams["ChatMessage"] ~= nil ) then
if( Request.PostParams["ChatMessage"] == "/help" ) then
Commands = "Available commands"
AddMessage(Commands, "<br>" .. "/help, /reload" )
return Commands
elseif( Request.PostParams["ChatMessage"] == "/reload" ) then
Server = cRoot:Get():GetServer()
Server:SendMessage( cChatColor.Green .. "Reloading all plugins." )
AddMessage("Reloading all plugins", "")
cRoot:Get():GetPluginManager():ReloadPlugins()
return ""
else
cmd = Request.PostParams["ChatMessage"]
if string.sub(cmd,1,string.len("/")) == "/" then
AddMessage('Unknown Command "' .. Request.PostParams["ChatMessage"] .. '"', "")
return ""
end
end
local Message = "[WebAdmin]: " .. Request.PostParams["ChatMessage"]
cRoot:Get():GetServer():SendMessage( Message )
AddMessage("WebAdmin", Request.PostParams["ChatMessage"] )
return ""
end
local Content = JavaScript
Content = Content .. [[
<div style="font-family: Courier; border: 1px solid #DDD; padding: 10px; width: 97%; height: 200px; overflow: scroll;" id="ChatDiv"></div>
<input type="text" id="ChatMessage" onKeyPress="if (event.keyCode == 13) { SendChatMessage(); }"><input type="submit" value="Submit" onClick="SendChatMessage();">
]]
return Content
end

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@ -1,157 +0,0 @@
local function Button_RemovePlugin( Name, Index )
return "<form method='POST'><input type='hidden' name='PluginName' value='"..Name.."'><input type='hidden' name='PluginIndex' value='"..Index.."'><input type='submit' name='RemovePlugin' value='Remove'></form>"
end
local function Button_EnablePlugin( Name )
return [[<form method="POST"><input type="hidden" name="PluginName", value="]].. Name ..[["><input type="submit" name="EnablePlugin" value="Enable"></form>]]
end
local function Button_DisablePlugin( Name )
return [[<form method="POST"><input type="hidden" name="PluginName", value="]].. Name ..[["><input type="submit" name="DisablePlugin" value="Disable"></form>]]
end
local function FindPluginID( SettingsIni, PluginName )
local KeyIdx = SettingsIni:FindKey("Plugins")
local NumValues = SettingsIni:GetNumValues( KeyIdx )
for i = 0, NumValues-1 do
LOGINFO( SettingsIni:GetValue(KeyIdx, i) )
if( SettingsIni:GetValue(KeyIdx, i) == PluginName ) then
return i
end
end
return nil
end
local function RemovePluginFromIni( SettingsIni, PluginName )
local KeyIdx = SettingsIni:FindKey("Plugins")
local PluginIdx = FindPluginID( SettingsIni, PluginName )
if( PluginIdx == nil ) then
LOGINFO("Got nil! NOOOO")
return false
end
local Name = SettingsIni:GetValue( KeyIdx, PluginIdx )
if( Name ~= PluginName ) then
LOGINFO("not the same name T_T '" .. Name .. "' '" .. PluginName .. "'")
end
if( (Name == PluginName) and (SettingsIni:DeleteValueByID( KeyIdx, PluginIdx ) == true) ) then
return SettingsIni:WriteFile()
end
return false
end
local function AddPluginToIni( SettingsIni, PluginName )
RemovePluginFromIni( SettingsIni, PluginName ) -- Make sure there are no duplicates
if( SettingsIni:SetValue("Plugins", "Plugin", PluginName, true ) == true ) then
return SettingsIni:WriteFile()
end
return false
end
local function HandlePluginListChanges( Request, SettingsIni )
local Content = ""
if( Request.PostParams["EnablePlugin"] ~= nil
and Request.PostParams["PluginName"] ~= nil ) then
local PluginName = Request.PostParams["PluginName"]
local PM = cRoot:Get():GetPluginManager()
if( PM:LoadPlugin( PluginName ) == false ) then
Content = "Could not enable '".. PluginName .."'!"
end
if( AddPluginToIni( SettingsIni, PluginName ) == true ) then
Content = "Enabled plugin '".. PluginName .."'"
else
Content = "Enabled plugin '".. PluginName .."' but could not add it to settings.ini"
end
elseif( Request.PostParams["DisablePlugin"] ~= nil
and Request.PostParams["PluginName"] ~= nil ) then
local PluginName = Request.PostParams["PluginName"]
local PM = cRoot:Get():GetPluginManager()
PM:DisablePlugin( PluginName )
if( RemovePluginFromIni( SettingsIni, PluginName ) == true ) then
Content = "Disabled plugin '".. PluginName .."'"
else
Content = "Disabled plugin '".. PluginName .."' but could not remove it from settings.ini"
end
end
if( #Content > 0 ) then
return "<p><font color='red'><strong>INFO: " .. Content .. "</strong></font></p>"
else
return ""
end
end
function HandleRequest_ManagePlugins( Request )
local Content = ""
if( Request.PostParams["reload"] ~= nil ) then
Content = Content .. "<head><meta http-equiv=\"refresh\" content=\"2;\"></head>"
Content = Content .. "<p>Reloading plugins... This can take a while depending on the plugins you're using.</p>"
cRoot:Get():GetPluginManager():ReloadPlugins()
return Content
end
local SettingsIni = cIniFile("settings.ini")
if( SettingsIni:ReadFile() == true ) then
Content = Content .. HandlePluginListChanges( Request, SettingsIni )
else
Content = Content .. "Cannot find/modify settings.ini"
end
local PluginManager = cRoot:Get():GetPluginManager()
PluginManager:FindPlugins() -- Refreshes the plugin list
local PluginList = PluginManager:GetAllPlugins()
Content = Content .. "<h4>Currently installed plugins</h4>"
Content = Content .. "<table>"
ActivePluginsName = {}
ActivePluginVersion = {}
InactivePlugins = {}
for k, Plugin in pairs(PluginList) do
if( Plugin ) then
table.insert( ActivePluginsName, k )
table.insert( ActivePluginVersion, Plugin:GetVersion() )
else
table.insert( InactivePlugins, k )
end
end
table.sort( ActivePluginsName )
table.sort( InactivePlugins )
for i = 1, #ActivePluginsName do
Content = Content .. "<tr><td>".. ActivePluginsName[i] .."</td>"
Content = Content .. "<td>" .. ActivePluginsName[i] .. " V. " .. ActivePluginVersion[i] .. "</td><td>" .. Button_DisablePlugin(ActivePluginsName[i]) .. "</td>"
Content = Content .. "</tr>"
end
for i = 1, #InactivePlugins do
Content = Content .. "<tr><td>".. InactivePlugins[i] .."</td>"
Content = Content .. "<td></td><td>" .. Button_EnablePlugin(InactivePlugins[i]) .. "</td>"
Content = Content .. "</tr>"
end
Content = Content .. "</table>"
Content = Content .. "<h4>Reload</h4>"
Content = Content .. "<form method='POST'>"
Content = Content .. "<p>Click the reload button to reload all plugins according to <strong>settings.ini</strong>!"
Content = Content .. "<input type='submit' name='reload' value='Reload!'></p>"
Content = Content .. "</form>"
return Content
end

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@ -1,35 +0,0 @@
function HandleRequest_ManageServer( Request )
local Content = ""
if (Request.PostParams["RestartServer"] ~= nil) then
cRoot:Get():QueueExecuteConsoleCommand("restart");
elseif (Request.PostParams["ReloadServer"] ~= nil) then
cRoot:Get():GetPluginManager():ReloadPlugins();
elseif (Request.PostParams["StopServer"] ~= nil) then
cRoot:Get():QueueExecuteConsoleCommand("stop");
elseif (Request.PostParams["WorldSaveAllChunks"] ~= nil) then
cRoot:Get():GetWorld(Request.PostParams["WorldSaveAllChunks"]):SaveAllChunks();
end
Content = Content .. [[
<form method="POST">
<table>
<th colspan="2">Manage Server</th>
<tr><td><input type="submit" value="Restart Server" name="RestartServer"> restart the server</td></tr> <br />
<tr><td><input type="submit" value="Reload Server" name="ReloadServer"> reload the server</td></tr> <br />
<tr><td><input type="submit" value="Stop Server" name="StopServer"> stop the server</td></tr> <br />
</th>
</table>
<table>
<th colspan="2">Manage Worlds</th>
]]
local LoopWorlds = function( World )
Content = Content .. [[
<tr><td><input type="submit" value="]] .. World:GetName() .. [[" name="WorldSaveAllChunks"> Save all the chunks of world ]] .. World:GetName() .. [[</td></tr> <br />
]]
end
cRoot:Get():ForEachWorld( LoopWorlds )
Content = Content .. "</th></table>"
return Content
end

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local function HTML_Option( value, text, selected )
if( selected == true ) then
return [[<option value="]] .. value .. [[" selected>]] .. text .. [[</option>]]
else
return [[<option value="]] .. value .. [[">]] .. text .. [[</option>"]]
end
end
local function ShowUsersTable()
local Content = "<h4>Users</h4>"
local NumUsers = UsersIni:GetNumKeys()
Content = Content .. "<table>"
if( NumUsers > 0 ) then
Content = Content .. "<tr><th></th><th>User</th><th>Groups</th></tr>"
for i=0, NumUsers-1 do
local UserName = UsersIni:GetKeyName( i )
Content = Content .. "<tr>"
Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>"
Content = Content .. "<td>" .. UserName .. "</td>"
Content = Content .. "<td>"
Content = Content .. UsersIni:GetValue( UserName, "Groups", "-" )
Content = Content .. "</td>"
Content = Content .. "</tr>"
end
else
Content = Content .. "<tr><td>None</td></tr>"
end
Content = Content .. "</table>"
return Content
end
local function ShowGroupsTable()
local Content = "<h4>Groups</h4>"
local NumGroups = GroupsIni:GetNumKeys()
Content = Content .. "<table>"
if( NumGroups > 0 ) then
Content = Content .. "<tr><th></th><th>Name</th><th>Permissions</th><th>Color</th></tr>"
for i=0, NumGroups-1 do
local GroupName = GroupsIni:GetKeyName( i )
Content = Content .. "<tr>"
Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>"
Content = Content .. "<td>" .. GroupName .. "</td>"
Content = Content .. "<td>"
Content = Content .. GroupsIni:GetValue( GroupName, "Permissions", "-" )
Content = Content .. "</td>"
Content = Content .. "<td>"
Content = Content .. GroupsIni:GetValue( GroupName, "Color", "-" )
Content = Content .. "</td>"
Content = Content .. "</tr>"
end
else
Content = Content .. "<tr><td>None</td></tr>"
end
Content = Content .. "</table>"
return Content
end
local function HTML_Select_Group( name, defaultValue )
Groups = ""
for I=0, GroupsIni:GetNumKeys() - 1 do
Groups = Groups ..
HTML_Option(GroupsIni:KeyName(I), GroupsIni:KeyName(I), defaultValue == GroupsIni:KeyName(I) )
end
return [[<select name="]] .. name .. [[">]] .. Groups .. [[</select>]]
end
local function AddPlayers( Request )
local Content = "<h4>Add or change Players</h4>"
if( Request.PostParams["AddPlayerToGroup"] ~= nil ) then
if Request.PostParams["AddPlayer"] ~= "" then
if Request.PostParams["AddGroups"] ~= "" then
if GroupsIni:FindKey(Request.PostParams["AddGroup"]) == -1 then
return "Group does not exist"
end
UsersIni:DeleteKey(Request.PostParams["AddPlayer"])
UsersIni:GetValueSet(Request.PostParams["AddPlayer"], "Groups", Request.PostParams["AddGroup"])
UsersIni:WriteFile()
local loopPlayers = function( Player )
if Player:GetName() == Request.PostParams["AddPlayer"] then
SendMessageSuccess( Player, "You were moved to group " .. Request.PostParams["AddGroup"] )
Player:LoadPermissionsFromDisk()
end
end
local loopWorlds = function ( World )
World:ForEachPlayer( loopPlayers )
end
cRoot:Get():ForEachWorld( loopWorlds )
end
end
end
Content = Content .. [[
<form method="POST">
<table>
<tr><td style="width: 20%;">Player:</td>
<td><input type="text" name="AddPlayer" value=""></td></tr><br>
<tr><td style="width: 20%;">Group:</td>
<td>]] .. HTML_Select_Group("AddGroup", GroupsIni:KeyName(0) ) .. [[</td></tr>
</table>
<input type="submit" value="Add Player" name="AddPlayerToGroup">]]
return Content
end
function HandleRequest_Permissions( Request )
GroupsIni = cIniFile("groups.ini")
if( GroupsIni:ReadFile() == false ) then
return "Could not read groups.ini!"
end
UsersIni = cIniFile("users.ini")
if( UsersIni:ReadFile() == false ) then
return "Could not read users.ini!"
end
local Content = ""
Content = Content .. AddPlayers( Request )
Content = Content .. ShowGroupsTable()
Content = Content .. ShowUsersTable()
return Content
end

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@ -1,38 +0,0 @@
function HandleRequest_PlayerList( Request )
local World = cRoot:Get():GetDefaultWorld()
local Content = ""
if( Request.Params["playerlist-kick"] ~= nil ) then
local KickPlayerName = Request.Params["playerlist-kick"]
local FoundPlayerCallback = function( Player )
if( Player:GetName() == KickPlayerName ) then
Player:GetClientHandle():Kick("You were kicked from the game!")
Content = Content .. "<p>" .. KickPlayerName .. " has been kicked from the game!</p>"
end
end
if( World:DoWithPlayer( KickPlayerName, FoundPlayerCallback ) == false ) then
Content = Content .. "<p>Could not find player " .. KickPlayerName .. " !</p>"
end
end
Content = Content .. "<p>Connected Players: <b>" .. World:GetNumPlayers() .. "</b></p>"
Content = Content .. "<table>"
local PlayerNum = 0
local AddPlayerToTable = function( Player )
PlayerNum = PlayerNum + 1
Content = Content .. "<tr>"
Content = Content .. "<td style='width: 10px;'>" .. PlayerNum .. ".</td>"
Content = Content .. "<td>" .. Player:GetName() .. "</td>"
Content = Content .. "<td><a href='?playerlist-kick=" .. Player:GetName() .. "'>Kick</a></td>"
Content = Content .. "</tr>"
end
cRoot:Get():ForEachPlayer( AddPlayerToTable )
if( PlayerNum == 0 ) then
Content = Content .. "<tr><td>None</td></tr>"
end
Content = Content .. "</table>"
Content = Content .. "<br>"
return Content
end

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@ -1,920 +0,0 @@
-- Some HTML helper functions
local function HTML_Option( value, text, selected )
if( selected == true ) then
return [[<option value="]] .. value .. [[" selected>]] .. text .. [[</option>]]
else
return [[<option value="]] .. value .. [[">]] .. text .. [[</option>"]]
end
end
local function HTML_Select_On_Off( name, defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option("1", "On", defaultValue == 1 )
.. HTML_Option("0", "Off", defaultValue == 0 )
.. [[</select>]]
end
local function HTML_Select_Version( name, defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option("0", "Latest Version", defaultValue == 0 )
.. HTML_Option("61", "1.5.2", defaultValue == 1 )
.. HTML_Option("60", "1.5.0", defaultValue == 2 )
.. HTML_Option("49", "1.4.5", defaultValue == 3 )
.. HTML_Option("47", "1.4.2", defaultValue == 4 )
.. HTML_Option("39", "1.3.2", defaultValue == 5 )
.. HTML_Option("29", "1.2.5", defaultValue == 6 )
.. [[</select>]]
end
local function ShowGeneralSettings( Request )
local Content = ""
local InfoMsg = nil
local SettingsIni = cIniFile("settings.ini")
if( SettingsIni:ReadFile() == false ) then
InfoMsg = "<b style=\"color: red;\">ERROR: Could not read settings.ini!</b>"
end
if( Request.PostParams["general_submit"] ~= nil ) then
SettingsIni:SetValue("Server", "Description",Request.PostParams["Server_Description"],false )
if( tonumber( Request.PostParams["Server_MaxPlayers"] ) ~= nil ) then
SettingsIni:SetValue("Server", "MaxPlayers", Request.PostParams["Server_MaxPlayers"], false )
end
if( tonumber( Request.PostParams["Server_Port"] ) ~= nil ) then
if( tonumber( Request.PostParams["Server_Port"] ) > 0 ) then
SettingsIni:SetValue("Server", "Port", Request.PostParams["Server_Port"], false )
end
end
if( tonumber( Request.PostParams["Server_PortsIPv6"] ) ~= nil ) then
SettingsIni:SetValue("Server", "PortsIPv6", Request.PostParams["Server_PortsIPv6"], false )
end
if( tonumber( Request.PostParams["Server_Version"] ) ~= nil ) then
SettingsIni:SetValue("Server", "PrimaryServerVersion", Request.PostParams["Server_Version"], false )
end
if( tonumber( Request.PostParams["Authentication_Authenticate"] ) ~= nil ) then
SettingsIni:SetValue("Authentication", "Authenticate", Request.PostParams["Authentication_Authenticate"], false )
end
if( SettingsIni:WriteFile() == false ) then
InfoMsg = [[<b style="color: red;">ERROR: Could not write to settings.ini!</b>]]
else
InfoMsg = [[<b style="color: green;">INFO: Successfully saved changes to settings.ini</b>]]
end
end
Content = Content .. [[
<form method="POST">
<h4>General Settings</h4>]]
if( InfoMsg ~= nil ) then
Content = Content .. "<p>" .. InfoMsg .. "</p>"
end
Content = Content .. [[
<table>
<th colspan="2">Server</th>
<tr><td style="width: 50%;">Description:</td>
<td><input type="text" name="Server_Description" value="]] .. SettingsIni:GetValue("Server", "Description") .. [["></td></tr>
<tr><td>Max Players:</td>
<td><input type="text" name="Server_MaxPlayers" value="]] .. SettingsIni:GetValue("Server", "MaxPlayers") .. [["></td></tr>
<tr><td>Port:</td>
<td><input type="text" name="Server_Port" value="]] .. SettingsIni:GetValue("Server", "Port") .. [["></td></tr>
<tr><td>PortsIPv6:</td>
<td><input type="text" name="Server_PortsIPv6" value="]] .. SettingsIni:GetValue("Server", "PortsIPv6") .. [["></td></tr>
<tr><td>Shown Version:</td>
<td>]] .. HTML_Select_Version("Server_Version", SettingsIni:GetValueI("Server", "PrimaryServerVersion") ) .. [[</td></tr>
</table><br />
<table>
<th colspan="2">Authentication</th>
<tr><td style="width: 50%;">Authenticate:</td>
<td>]] .. HTML_Select_On_Off("Authentication_Authenticate", SettingsIni:GetValueI("Authentication", "Authenticate") ) .. [[</td></tr>
</table><br />
<input type="submit" value="Save Settings" name="general_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
</form>]]
return Content
end
local function ShowMonstersSettings( Request )
local Content = ""
local InfoMsg = nil
local SettingsIni = cIniFile("settings.ini")
if( SettingsIni:ReadFile() == false ) then
InfoMsg = "<b style=\"color: red;\">ERROR: Could not read settings.ini!</b>"
end
if( Request.PostParams["monsters_submit"] ~= nil ) then
if( tonumber( Request.PostParams["Monsters_AnimalsOn"] ) ~= nil ) then
SettingsIni:SetValue("Monsters", "AnimalsOn", Request.PostParams["Monsters_AnimalsOn"], false )
end
if( tonumber( Request.PostParams["Monsters_AnimalSpawnInterval"] ) ~= nil ) then
SettingsIni:SetValue("Monsters", "AnimalSpawnInterval", Request.PostParams["Monsters_AnimalSpawnInterval"], false )
end
SettingsIni:SetValue("Monsters", "Types", Request.PostParams["Monsters_Types"], false )
if( SettingsIni:WriteFile() == false ) then
InfoMsg = "<b style=\"color: red;\">ERROR: Could not write to settings.ini!</b>"
else
InfoMsg = "<b style=\"color: green;\">INFO: Successfully saved changes to settings.ini</b>"
end
end
Content = Content .. "<form method=\"POST\">"
Content = Content .. "<h4>Monsters Settings</h4>"
if( InfoMsg ~= nil ) then
Content = Content .. "<p>" .. InfoMsg .. "</p>"
end
Content = Content .. [[
<table>
<th colspan="2">Monsters</th>
<tr><td style="width: 50%;">Animals On:</td>
<td>]] .. HTML_Select_On_Off("Monsters_AnimalsOn", SettingsIni:GetValueI("Monsters", "AnimalsOn") ) .. [[</td></tr>
<tr><td>Animal Spawn Interval:</td>
<td><input type="text" name="Monsters_AnimalSpawnInterval" value="]] .. SettingsIni:GetValue("Monsters", "AnimalSpawnInterval") .. [["></td></tr>
<tr><td>Monster Types:</td>
<td><input type="text" name="Monsters_Types" value="]] .. SettingsIni:GetValue("Monsters", "Types") .. [["></td></tr>
</table><br />
<input type="submit" value="Save Settings" name="monsters_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
</form>]]
return Content
end
local function ShowWorldsSettings( Request )
local Content = ""
local InfoMsg = nil
local bSaveIni = false
local SettingsIni = cIniFile("settings.ini")
if( SettingsIni:ReadFile() == false ) then
InfoMsg = [[<b style="color: red;">ERROR: Could not read settings.ini!</b>]]
end
if( Request.PostParams["RemoveWorld"] ~= nil ) then
Content = Content .. Request.PostParams["RemoveWorld"]
local WorldIdx = string.sub( Request.PostParams["RemoveWorld"], string.len("Remove ") )
local KeyIdx = SettingsIni:FindKey("Worlds")
local WorldName = SettingsIni:GetValue( KeyIdx, WorldIdx )
if( SettingsIni:DeleteValueByID( KeyIdx, WorldIdx ) == true ) then
InfoMsg = "<b style=\"color: green;\">INFO: Successfully removed world " .. WorldName .. "!</b><br />"
bSaveIni = true
end
end
if( Request.PostParams["AddWorld"] ~= nil ) then
if( Request.PostParams["WorldName"] ~= nil and Request.PostParams["WorldName"] ~= "" ) then
SettingsIni:SetValue("Worlds", "World", Request.PostParams["WorldName"], true )
InfoMsg = "<b style=\"color: green;\">INFO: Successfully added world " .. Request.PostParams["WorldName"] .. "!</b><br />"
bSaveIni = true
end
end
if( Request.PostParams["worlds_submit"] ~= nil ) then
SettingsIni:SetValue("Worlds", "DefaultWorld", Request.PostParams["Worlds_DefaultWorld"], false )
if( Request.PostParams["Worlds_World"] ~= nil ) then
SettingsIni:SetValue("Worlds", "World", Request.PostParams["Worlds_World"], true )
end
bSaveIni = true
end
if( bSaveIni == true ) then
if( InfoMsg == nil ) then InfoMsg = "" end
if( SettingsIni:WriteFile() == false ) then
InfoMsg = InfoMsg .. "<b style=\"color: red;\">ERROR: Could not write to settings.ini!</b>"
else
InfoMsg = InfoMsg .. "<b style=\"color: green;\">INFO: Successfully saved changes to settings.ini</b>"
end
end
Content = Content .. "<h4>Worlds Settings</h4>"
if( InfoMsg ~= nil ) then
Content = Content .. "<p>" .. InfoMsg .. "</p>"
end
Content = Content .. [[
<form method="POST">
<table>
<th colspan="2">Worlds</th>
<tr><td style="width: 50%;">Default World:</td>
<td><input type="Submit" name="Worlds_DefaultWorld" value="]] .. SettingsIni:GetValue("Worlds", "DefaultWorld") .. [["></td></tr>]]
local KeyIdx = SettingsIni:FindKey("Worlds")
local NumValues = SettingsIni:GetNumValues( KeyIdx )
for i = 0, NumValues-1 do
local ValueName = SettingsIni:GetValueName(KeyIdx, i )
if( ValueName == "World" ) then
local WorldName = SettingsIni:GetValue(KeyIdx, i)
Content = Content .. [[
<tr><td>]] .. ValueName .. [[:</td><td><div style="width: 100px; display: inline-block;">]] .. WorldName .. [[</div><input type="submit" value="Remove ]] .. i .. [[" name="RemoveWorld"></td></tr>]]
end
end
Content = Content .. [[
<tr><td>Add World:</td>
<td><input type='text' name='WorldName'><input type='submit' name='AddWorld' value='Add World'></td></tr>
</table><br />
<input type="submit" value="Save Settings" name="worlds_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
</form>]]
return Content
end
local function SelectWorldButton( WorldName )
return "<form method='POST'><input type='hidden' name='WorldName' value='"..WorldName.."'><input type='submit' name='SelectWorld' value='Select'></form>"
end
local function HTML_Select_Dimension( name, defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option("0", "Overworld", defaultValue == 0 )
.. HTML_Option("-1", "Nether", defaultValue == 1 )
.. HTML_Option("1", "The End", defaultValue == 2 )
.. [[</select>]]
end
local function HTML_Select_Scheme( name, defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option("Default", "Default", defaultValue == "Default" )
.. HTML_Option("Forgetful", "Forgetful", defaultValue == "Forgetful" )
.. HTML_Option("Compact", "Compact", defaultValue == "Compact" )
.. [[</select>]]
end
local function HTML_Select_GameMode( name, defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option("0", "Survival", defaultValue == 0 )
.. HTML_Option("1", "Creative", defaultValue == 1 )
.. HTML_Option("2", "Adventure", defaultValue == 2 )
.. [[</select>]]
end
local function HTML_Select_Simulator( name, defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option("Floody", "Floody", defaultValue == 0 )
.. HTML_Option("Noop", "Noop", defaultValue == 1 )
.. HTML_Option("Vaporize", "Vaporize", defaultValue == 2 )
.. [[</select>]]
end
local function HTML_Select_BiomeGen( name, defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option("MultiStepMap", "MultiStepMap", defaultValue == "MultiStepMap" )
.. HTML_Option("DistortedVoronoi", "DistortedVoronoi", defaultValue == "DistortedVoronoi" )
.. HTML_Option("Voronoi", "Voronoi", defaultValue == "Voronoi" )
.. HTML_Option("CheckerBoard", "CheckerBoard", defaultValue == "CheckerBoard" )
.. HTML_Option("Constant", "Constant", defaultValue == "Constant" )
.. [[</select>]]
end
local function HTML_Select_HeightGen( name, defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option("Noise3D", "Noise3D", defaultValue == "Noise3D" )
.. HTML_Option("Biomal", "Biomal", defaultValue == "Biomal" )
.. HTML_Option("Classic", "Classic", defaultValue == "Classic" )
.. HTML_Option("Flat", "Flat", defaultValue == "Flat" )
.. [[</select>]]
end
local function HTML_Select_CompositionGen( name, defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option("Noise3D", "Noise3D", defaultValue == "Noise3D" )
.. HTML_Option("Biomal", "Biomal", defaultValue == "Biomal" )
.. HTML_Option("Classic", "Classic", defaultValue == "Classic" )
.. HTML_Option("SameBlock", "SameBlock", defaultValue == "SameBlock" )
.. HTML_Option("DebugBiomes", "DebugBiomes", defaultValue == "DebugBiomes" )
.. [[</select>]]
end
local function HTML_Select_Generator( name, defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option("Composable", "Composable", defaultValue == "Composable" )
.. [[</select>]]
end
local function HTML_Select_Biome( name, defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option("Ocean", "Ocean", defaultValue == "Ocean" )
.. HTML_Option("Plains", "Plains", defaultValue == "Plains" )
.. HTML_Option("Extreme Hills", "Extreme Hills", defaultValue == "Extreme Hills" )
.. HTML_Option("Forest", "Forest", defaultValue == "Forest" )
.. HTML_Option("Taiga", "Taiga", defaultValue == "Taiga" )
.. HTML_Option("Swampland", "Swampland", defaultValue == "Swampland" )
.. HTML_Option("River", "River", defaultValue == "River" )
.. HTML_Option("Hell", "Hell", defaultValue == "Hell" )
.. HTML_Option("Sky", "Sky", defaultValue == "Sky" )
.. HTML_Option("FrozenOcean", "FrozenOcean", defaultValue == "FrozenOcean" )
.. HTML_Option("FrozenRiver", "FrozenRiver", defaultValue == "FrozenRiver" )
.. HTML_Option("Ice Plains", "Ice Plains", defaultValue == "Ice Plains" )
.. HTML_Option("Ice Mountains", "Ice Mountains", defaultValue == "Ice Mountains" )
.. HTML_Option("MushroomIsland", "MushroomIsland", defaultValue == "MushroomIsland" )
.. HTML_Option("MushroomIslandShore", "MushroomIslandShore", defaultValue == "MushroomIslandShore" )
.. HTML_Option("Beach", "Beach", defaultValue == "Beach" )
.. HTML_Option("DesertHills", "DesertHills", defaultValue == "DesertHills" )
.. HTML_Option("ForestHills", "ForestHills", defaultValue == "ForestHills" )
.. HTML_Option("TaigaHills", "TaigaHills", defaultValue == "TaigaHills" )
.. HTML_Option("Extreme Hills Edge", "Extreme Hills Edge", defaultValue == "Extreme Hills Edge" )
.. HTML_Option("Jungle", "Jungle", defaultValue == "Jungle" )
.. HTML_Option("JungleHills", "JungleHills", defaultValue == "JungleHills" )
.. [[</select>]]
end
function ShowWorldSettings( Request )
local Content = ""
local InfoMsg = nil
local SettingsIni = cIniFile("settings.ini")
if( SettingsIni:ReadFile() == false ) then
InfoMsg = [[<b style="color: red;">ERROR: Could not read settings.ini!</b>]]
end
if (Request.PostParams["SelectWorld"] ~= nil and Request.PostParams["WorldName"] ~= nil) then -- World is selected!
WORLD = Request.PostParams["WorldName"]
SelectedWorld = cRoot:Get():GetWorld(WORLD)
elseif SelectedWorld == nil then
WORLD = SettingsIni:GetValue("Worlds", "DefaultWorld")
SelectedWorld = cRoot:Get():GetWorld( WORLD )
end
local WorldIni = cIniFile(SelectedWorld:GetName() .. "/world.ini")
WorldIni:ReadFile()
if (Request.PostParams["world_submit"]) ~= nil then
if( tonumber( Request.PostParams["World_Dimension"] ) ~= nil ) then
WorldIni:DeleteValue( "General", "Dimension" )
WorldIni:SetValue( "General", "Dimension", Request.PostParams["World_Dimension"] )
end
if( tonumber( Request.PostParams["World_Schema"] ) ~= nil ) then
WorldIni:DeleteValue( "General", "Schema" )
WorldIni:SetValue( "General", "Schema", Request.PostParams["World_Schema"] )
end
if( tonumber( Request.PostParams["World_SpawnX"] ) ~= nil ) then
WorldIni:DeleteValue( "SpawnPosition", "X" )
WorldIni:SetValue( "SpawnPosition", "X", Request.PostParams["World_SpawnX"] )
end
if( tonumber( Request.PostParams["World_SpawnY"] ) ~= nil ) then
WorldIni:DeleteValue( "SpawnPosition", "Y" )
WorldIni:SetValue( "SpawnPosition", "Y", Request.PostParams["World_SpawnY"] )
end
if( tonumber( Request.PostParams["World_SpawnZ"] ) ~= nil ) then
WorldIni:DeleteValue( "SpawnPosition", "Z" )
WorldIni:SetValue( "SpawnPosition", "Z", Request.PostParams["World_SpawnZ"] )
end
if( tonumber( Request.PostParams["LimitWorldWidth"] ) ~= nil ) then
WorldIni:DeleteValue( "WorldLimit", "LimitRadius" )
WorldIni:SetValue( "WorldLimit", "LimitRadius", Request.PostParams["LimitWorldWidth"] )
end
if( tonumber( Request.PostParams["World_Seed"] ) ~= nil ) then
WorldIni:DeleteValue( "Seed", "Seed" )
WorldIni:SetValue( "Seed", "Seed", Request.PostParams["World_Seed"] )
end
if( tonumber( Request.PostParams["World_PVP"] ) ~= nil ) then
WorldIni:DeleteValue( "PVP", "Enabled" )
WorldIni:SetValue( "PVP", "Enabled", Request.PostParams["World_PVP"] )
end
if( tonumber( Request.PostParams["World_GameMode"] ) ~= nil ) then
WorldIni:DeleteValue( "GameMode", "GameMode" )
WorldIni:SetValue( "GameMode", "GameMode", Request.PostParams["World_GameMode"] )
end
if( tonumber( Request.PostParams["World_DeepSnow"] ) ~= nil ) then
WorldIni:DeleteValue( "Physics", "DeepSnow" )
WorldIni:SetValue( "Physics", "DeepSnow", Request.PostParams["World_DeepSnow"] )
end
if( tonumber( Request.PostParams["World_SandInstantFall"] ) ~= nil ) then
WorldIni:DeleteValue( "Physics", "SandInstantFall" )
WorldIni:SetValue( "Physics", "SandInstantFall", Request.PostParams["World_SandInstantFall"] )
end
if( tonumber( Request.PostParams["World_WaterSimulator"] ) ~= nil ) then
WorldIni:DeleteValue( "Physics", "WaterSimulator" )
WorldIni:SetValue( "Physics", "WaterSimulator", Request.PostParams["World_WaterSimulator"] )
end
if( tonumber( Request.PostParams["World_LavaSimulator"] ) ~= nil ) then
WorldIni:DeleteValue( "Physics", "LavaSimulator" )
WorldIni:SetValue( "Physics", "LavaSimulator", Request.PostParams["World_LavaSimulator"] )
end
if( tonumber( Request.PostParams["World_MaxSugarcaneHeight"] ) ~= nil ) then
WorldIni:DeleteValue( "Plants", "MaxSugarcaneHeight" )
WorldIni:SetValue( "Plants", "MaxSugarcaneHeight", Request.PostParams["World_MaxSugarcaneHeight"] )
end
if( tonumber( Request.PostParams["World_MaxCactusHeight"] ) ~= nil ) then
WorldIni:DeleteValue( "Plants", "MaxCactusHeight" )
WorldIni:SetValue( "Plants", "MaxCactusHeight", Request.PostParams["World_MaxCactusHeight"] )
end
if( tonumber( Request.PostParams["World_CarrotsBonemealable"] ) ~= nil ) then
WorldIni:DeleteValue( "Plants", "IsCarrotsBonemealable" )
WorldIni:SetValue( "Plants", "IsCarrotsBonemealable", Request.PostParams["World_CarrotsBonemealable"] )
end
if( tonumber( Request.PostParams["World_CropsBonemealable"] ) ~= nil ) then
WorldIni:DeleteValue( "Plants", "IsCropsBonemealable" )
WorldIni:SetValue( "Plants", "IsCropsBonemealable", Request.PostParams["World_CropsBonemealable"] )
end
if( tonumber( Request.PostParams["World_GrassBonemealable"] ) ~= nil ) then
WorldIni:DeleteValue( "Plants", "IsGrassBonemealable" )
WorldIni:SetValue( "Plants", "IsGrassBonemealable", Request.PostParams["World_GrassBonemealable"] )
end
if( tonumber( Request.PostParams["World_SaplingBonemealable"] ) ~= nil ) then
WorldIni:DeleteValue( "Plants", "IsSaplingBonemealable" )
WorldIni:SetValue( "Plants", "IsSaplingBonemealable", Request.PostParams["World_SaplingBonemealable"] )
end
if( tonumber( Request.PostParams["World_MelonStemBonemealable"] ) ~= nil ) then
WorldIni:DeleteValue( "Plants", "IsMelonStemBonemealable" )
WorldIni:SetValue( "Plants", "IsMelonStemBonemealable", Request.PostParams["World_MelonStemBonemealable"] )
end
if( tonumber( Request.PostParams["World_MelonBonemealable"] ) ~= nil ) then
WorldIni:DeleteValue( "Plants", "IsMelonBonemealable" )
WorldIni:SetValue( "Plants", "IsMelonBonemealable", Request.PostParams["World_MelonBonemealable"] )
end
if( tonumber( Request.PostParams["World_PotatoesBonemealable"] ) ~= nil ) then
WorldIni:DeleteValue( "Plants", "IsPotatoesBonemealable" )
WorldIni:SetValue( "Plants", "IsPotatoesBonemealable", Request.PostParams["World_PotatoesBonemealable"] )
end
if( tonumber( Request.PostParams["World_PumpkinStemBonemealable"] ) ~= nil ) then
WorldIni:DeleteValue( "Plants", "IsPumpkinStemBonemealable" )
WorldIni:SetValue( "Plants", "IsPumpkinStemBonemealable", Request.PostParams["World_PumpkinStemBonemealable"] )
end
if( tonumber( Request.PostParams["World_PumpkinBonemealable"] ) ~= nil ) then
WorldIni:DeleteValue( "Plants", "IsPumpkinBonemealable" )
WorldIni:SetValue( "Plants", "IsPumpkinBonemealable", Request.PostParams["World_PumpkinBonemealable"] )
end
if( tonumber( Request.PostParams["World_SugarCaneBonemealable"] ) ~= nil ) then
WorldIni:DeleteValue( "Plants", "IsSugarCaneBonemealable" )
WorldIni:SetValue( "Plants", "IsSugarCaneBonemealable", Request.PostParams["World_SugarCaneBonemealable"] )
end
if( tonumber( Request.PostParams["World_CactusBonemealable"] ) ~= nil ) then
WorldIni:DeleteValue( "Plants", "IsCactusBonemealable" )
WorldIni:SetValue( "Plants", "IsCactusBonemealable", Request.PostParams["World_CactusBonemealable"] )
end
if( ( Request.PostParams["World_BiomeGen"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "BiomeGen" )
WorldIni:SetValue( "Generator", "BiomeGen", Request.PostParams["World_BiomeGen"] )
end
if( ( Request.PostParams["World_Biome"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "ConstantBiome" )
WorldIni:SetValue( "Generator", "ConstantBiome", Request.PostParams["World_Biome"] )
end
if( ( Request.PostParams["World_MultiStepMapOceanCellSize"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "MultiStepMapOceanCellSize" )
WorldIni:SetValue( "Generator", "MultiStepMapOceanCellSize", Request.PostParams["World_MultiStepMapOceanCellSize"] )
end
if( ( Request.PostParams["World_MultiStepMapMushroomIslandSize"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "MultiStepMapMushroomIslandSize" )
WorldIni:SetValue( "Generator", "MultiStepMapMushroomIslandSize", Request.PostParams["World_MultiStepMapMushroomIslandSize"] )
end
if( ( Request.PostParams["World_MultiStepMapRiverCellSize"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "MultiStepMapRiverCellSize" )
WorldIni:SetValue( "Generator", "MultiStepMapRiverCellSize", Request.PostParams["World_MultiStepMapRiverCellSize"] )
end
if( ( Request.PostParams["World_MultiStepMapRiverWidth"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "MultiStepMapRiverWidth" )
WorldIni:SetValue( "Generator", "MultiStepMapRiverWidth", Request.PostParams["World_MultiStepMapRiverWidth"] )
end
if( ( Request.PostParams["World_MultiStepMapLandBiomeSize"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "MultiStepMapLandBiomeSize" )
WorldIni:SetValue( "Generator", "MultiStepMapLandBiomeSize", Request.PostParams["World_MultiStepMapLandBiomeSize"] )
end
if( ( Request.PostParams["World_DistortedVoronoiCellSize"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "DistortedVoronoiCellSize" )
WorldIni:SetValue( "Generator", "DistortedVoronoiCellSize", Request.PostParams["World_DistortedVoronoiCellSize"] )
end
if( ( Request.PostParams["World_DistortedVoronoiBiomes"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "DistortedVoronoiBiomes" )
WorldIni:SetValue( "Generator", "DistortedVoronoiBiomes", Request.PostParams["World_DistortedVoronoiBiomes"] )
end
if( ( Request.PostParams["World_VoronoiCellSize"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "VoronoiCellSize" )
WorldIni:SetValue( "Generator", "VoronoiCellSize", Request.PostParams["World_VoronoiCellSize"] )
end
if( ( Request.PostParams["World_VoronoiBiomesdVoronoiBiomes"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "VoronoiBiomes" )
WorldIni:SetValue( "Generator", "VoronoiBiomes", Request.PostParams["World_VoronoiBiomes"] )
end
if( ( Request.PostParams["World_CheckerBoardBiomes"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "CheckerBoardBiomes" )
WorldIni:SetValue( "Generator", "CheckerBoardBiomes", Request.PostParams["World_CheckerBoardBiomes"] )
end
if( ( Request.PostParams["World_CheckerBoardBiomeSize"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "CheckerBoardBiomeSize" )
WorldIni:SetValue( "Generator", "CheckerBoardBiomeSize", Request.PostParams["World_CheckerBoardBiomeSize"] )
end
if( ( Request.PostParams["World_HeightGen"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "HeightGen" )
WorldIni:SetValue( "Generator", "HeightGen", Request.PostParams["World_HeightGen"] )
end
if( ( Request.PostParams["World_FlatHeight"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "FlatHeight" )
WorldIni:SetValue( "Generator", "FlatHeight", Request.PostParams["World_FlatHeight"] )
end
if( ( Request.PostParams["World_CompositionGen"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "CompositionGen" )
WorldIni:SetValue( "Generator", "CompositionGen", Request.PostParams["World_CompositionGen"] )
end
if( ( Request.PostParams["World_Noise3DSeaLevel"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "Noise3DSeaLevel" )
WorldIni:SetValue( "Generator", "Noise3DSeaLevel", Request.PostParams["World_Noise3DSeaLevel"] )
end
if( ( Request.PostParams["World_Noise3DHeightAmplification"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "Noise3DHeightAmplification" )
WorldIni:SetValue( "Generator", "Noise3DHeightAmplification", Request.PostParams["World_Noise3DHeightAmplification"] )
end
if( ( Request.PostParams["World_Noise3DMidPoint"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "Noise3DMidPoint" )
WorldIni:SetValue( "Generator", "Noise3DMidPoint", Request.PostParams["World_Noise3DMidPoint"] )
end
if( ( Request.PostParams["World_Noise3DFrequencyX"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "Noise3DFrequencyX" )
WorldIni:SetValue( "Generator", "Noise3DFrequencyX", Request.PostParams["World_Noise3DFrequencyX"] )
end
if( ( Request.PostParams["World_Noise3DFrequencyY"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "Noise3DFrequencyY" )
WorldIni:SetValue( "Generator", "Noise3DFrequencyY", Request.PostParams["World_Noise3DFrequencyY"] )
end
if( ( Request.PostParams["World_Noise3DFrequencyZ"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "Noise3DFrequencyZ" )
WorldIni:SetValue( "Generator", "Noise3DFrequencyZ", Request.PostParams["World_Noise3DFrequencyZ"] )
end
if( ( Request.PostParams["World_Noise3DAirThreshold"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "Noise3DAirThreshold" )
WorldIni:SetValue( "Generator", "Noise3DAirThreshold", Request.PostParams["World_Noise3DAirThreshold"] )
end
if( ( Request.PostParams["World_ClassicSeaLevel"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "ClassicSeaLevel" )
WorldIni:SetValue( "Generator", "ClassicSeaLevel", Request.PostParams["World_ClassicSeaLevel"] )
end
if( ( Request.PostParams["World_ClassicBeachHeight"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "ClassicBeachHeight" )
WorldIni:SetValue( "Generator", "ClassicBeachHeight", Request.PostParams["World_ClassicBeachHeight"] )
end
if( ( Request.PostParams["World_ClassicBeachDepth"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "ClassicBeachDepth" )
WorldIni:SetValue( "Generator", "ClassicBeachDepth", Request.PostParams["World_ClassicBeachDepth"] )
end
if( ( Request.PostParams["World_ClassicBlockTop"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "ClassicBlockTop" )
WorldIni:SetValue( "Generator", "ClassicBlockTop", Request.PostParams["World_ClassicBlockTop"] )
end
if( ( Request.PostParams["World_ClassicBlockMiddle"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "ClassicBlockMiddle" )
WorldIni:SetValue( "Generator", "ClassicBlockMiddle", Request.PostParams["World_ClassicBlockMiddle"] )
end
if( ( Request.PostParams["World_ClassicBlockBottom"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "ClassicBlockBottom" )
WorldIni:SetValue( "Generator", "ClassicBlockBottom", Request.PostParams["World_ClassicBlockBottom"] )
end
if( ( Request.PostParams["World_ClassicBlockBeach"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "ClassicBlockBeach" )
WorldIni:SetValue( "Generator", "ClassicBlockBeach", Request.PostParams["World_ClassicBlockBeach"] )
end
if( ( Request.PostParams["World_ClassicBlockBeachBottom"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "ClassicBlockBeachBottom" )
WorldIni:SetValue( "Generator", "ClassicBlockBeachBottom", Request.PostParams["World_ClassicBlockBeachBottom"] )
end
if( ( Request.PostParams["World_ClassicBlockSea"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "ClassicBlockSea" )
WorldIni:SetValue( "Generator", "ClassicBlockSea", Request.PostParams["World_ClassicBlockSea"] )
end
if( ( Request.PostParams["World_SameBlockType"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "SameBlockType" )
WorldIni:SetValue( "Generator", "SameBlockType", Request.PostParams["World_SameBlockType"] )
end
if( ( Request.PostParams["World_SameBlockBedrocked"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "SameBlockBedrocked" )
WorldIni:SetValue( "Generator", "SameBlockBedrocked", Request.PostParams["World_SameBlockBedrocked"] )
end
if( ( Request.PostParams["World_Structures"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "Structures" )
WorldIni:SetValue( "Generator", "Structures", Request.PostParams["World_Structures"] )
end
if( ( Request.PostParams["World_Finishers"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "Finishers" )
WorldIni:SetValue( "Generator", "Finishers", Request.PostParams["World_Finishers"] )
end
if( ( Request.PostParams["World_Generator"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "Generator" )
WorldIni:SetValue( "Generator", "Generator", Request.PostParams["World_Generator"] )
end
if( ( Request.PostParams["World_MineShaftsGridSize"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "MineShaftsGridSize" )
WorldIni:SetValue( "Generator", "MineShaftsGridSize", Request.PostParams["World_MineShaftsGridSize"] )
end
if( ( Request.PostParams["World_MineShaftsMaxSystemSize"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "MineShaftsMaxSystemSize" )
WorldIni:SetValue( "Generator", "MineShaftsMaxSystemSize", Request.PostParams["World_MineShaftsMaxSystemSize"] )
end
if( ( Request.PostParams["World_MineShaftsChanceCorridor"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "MineShaftsChanceCorridor" )
WorldIni:SetValue( "Generator", "MineShaftsChanceCorridor", Request.PostParams["World_MineShaftsChanceCorridor"] )
end
if( ( Request.PostParams["World_MineShaftsChanceCrossing"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "MineShaftsChanceCrossing" )
WorldIni:SetValue( "Generator", "MineShaftsChanceCrossing", Request.PostParams["World_MineShaftsChanceCrossing"] )
end
if( ( Request.PostParams["World_MineShaftsChanceStaircase"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "MineShaftsChanceStaircase" )
WorldIni:SetValue( "Generator", "MineShaftsChanceStaircase", Request.PostParams["World_MineShaftsChanceStaircase"] )
end
if( ( Request.PostParams["World_LavaLakesProbability"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "LavaLakesProbability" )
WorldIni:SetValue( "Generator", "LavaLakesProbability", Request.PostParams["World_LavaLakesProbability"] )
end
if( ( Request.PostParams["World_WaterLakesProbability"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "WaterLakesProbability" )
WorldIni:SetValue( "Generator", "WaterLakesProbability", Request.PostParams["World_WaterLakesProbability"] )
end
if( ( Request.PostParams["World_BottomLavaLevel"] ) ~= nil ) then
WorldIni:DeleteValue( "Generator", "BottomLavaLevel" )
WorldIni:SetValue( "Generator", "BottomLavaLevel", Request.PostParams["World_BottomLavaLevel"] )
end
WorldIni:WriteFile()
end
Content = Content .. "<h4>World for operations: " .. WORLD .. "</h4>"
Content = Content .. "<table>"
local WorldNum = 0
local AddWorldToTable = function(World)
WorldNum = WorldNum + 1
Content = Content .. "<tr>"
Content = Content .. "<td style='width: 10px;'>" .. WorldNum .. ".</td>"
Content = Content .. "<td>" .. World:GetName() .. "</td>"
Content = Content .. "<td>" .. SelectWorldButton(World:GetName()) .. "</td>"
Content = Content .. "</tr>"
end
cRoot:Get():ForEachWorld(AddWorldToTable)
Content = Content .. "</table>"
Content = Content .. [[<table>
<form method="POST">
<br />
<th colspan="2">General</th>
<tr><td>Dimension:</td>
<td>]] .. HTML_Select_Dimension("World_Dimension", WorldIni:GetValueI("General", "Dimension") ) .. [[</td></tr>
</table>
<br />
<table>
<th colspan="2">Storage</th>
<tr><td>Schema:</td>
<td>]] .. HTML_Select_Scheme("World_Schema", WorldIni:GetValueI("Storage", "Schema") ) .. [[</td></tr>
</table>
<br />
<table>
<th colspan="2">Spawn Position</th>
<tr><td>X:</td>
<td><input type="text" name="World_SpawnX" value="]] .. WorldIni:GetValue("SpawnPosition", "X") .. [["></td></tr>
<tr><td>Y:</td>
<td><input type="text" name="World_SpawnY" value="]] .. WorldIni:GetValue("SpawnPosition", "Y") .. [["></td></tr>
<tr><td>Z:</td>
<td><input type="text" name="World_SpawnZ" value="]] .. WorldIni:GetValue("SpawnPosition", "Z") .. [["></td></tr>
</table>
<br />
<table>
<th colspan="2">LimitWorld</th>
<tr><td>Max chunks from spawn (0 to disable):</td>
<td><input type="text" name="LimitWorldWidth" value="]] .. WorldIni:GetValue("WorldLimit", "LimitRadius") .. [["></td></tr>
</table><br />
<table>
<th colspan="2">Seed</th>
<tr><td>Seed:</td>
<td><input type="text" name="World_Seed" value="]] .. WorldIni:GetValue("Seed", "Seed") .. [["></td></tr>
</table>
<br />
<table>
<th colspan="2">PVP</th>
<tr><td style="width: 50%;">PVP:</td>
<td>]] .. HTML_Select_On_Off("World_PVP", WorldIni:GetValueI("PVP", "Enabled") ) .. [[</td></tr>
</table>
<br />
<table>
<th colspan="2">GameMode</th>
<tr><td style="width: 50%;">GameMode:</td>
<td>]] .. HTML_Select_GameMode("World_GameMode", WorldIni:GetValueI("GameMode", "GameMode") ) .. [[</td></tr>
</table>
<br />
<table>
<th colspan="2">Physics</th>
<tr><td style="width: 50%;">DeepSnow:</td>
<td>]] .. HTML_Select_On_Off("World_DeepSnow", WorldIni:GetValueI("Physics", "DeepSnow") ) .. [[</td></tr>
<tr><td style="width: 50%;">SandInstantFall:</td>
<td>]] .. HTML_Select_On_Off("World_SandInstantFall", WorldIni:GetValueI("Physics", "SandInstantFall") ) .. [[</td></tr>
<tr><td style="width: 50%;">WaterSimulator:</td>
<td>]] .. HTML_Select_Simulator("World_WaterSimulator", WorldIni:GetValue("Physics", "WaterSimulator") ) .. [[</td></tr>
<tr><td style="width: 50%;">LavaSimulator:</td>
<td>]] .. HTML_Select_Simulator("World_LavaSimulator", WorldIni:GetValue("Physics", "LavaSimulator") ) .. [[</td></tr>
</table>
<br />
<table>
<th colspan="2">Plants</th>
<tr><td>MaxCactusHeight:</td>
<td><input type="text" name="World_MaxCactusHeight" value="]] .. WorldIni:GetValue("Plants", "MaxCactusHeight") .. [["></td></tr>
<tr><td>MaxSugarcaneHeigh:</td>
<td><input type="text" name="World_MaxSugarcaneHeight" value="]] .. WorldIni:GetValue("Plants", "MaxSugarcaneHeight") .. [["></td></tr>
<tr><td style="width: 50%;">CarrotsBonemealable:</td>
<td>]] .. HTML_Select_On_Off("World_CarrotsBonemealable", WorldIni:GetValueI("Plants", "IsCarrotsBonemealable") ) .. [[</td></tr>
<tr><td style="width: 50%;">CropsBonemealable:</td>
<td>]] .. HTML_Select_On_Off("World_CropsBonemealable", WorldIni:GetValueI("Plants", "IsCropsBonemealable") ) .. [[</td></tr>
<tr><td style="width: 50%;">GrassBonemealabl:</td>
<td>]] .. HTML_Select_On_Off("World_GrassBonemealable", WorldIni:GetValueI("Plants", "IsGrassBonemealable") ) .. [[</td></tr>
<tr><td style="width: 50%;">SaplingBonemealable:</td>
<td>]] .. HTML_Select_On_Off("World_SaplingBonemealable", WorldIni:GetValueI("Plants", "IsSaplingBonemealable") ) .. [[</td></tr>
<tr><td style="width: 50%;">MelonStemBonemealable:</td>
<td>]] .. HTML_Select_On_Off("World_MelonStemBonemealable", WorldIni:GetValueI("Plants", "IsMelonStemBonemealable") ) .. [[</td></tr>
<tr><td style="width: 50%;">MelonBonemealable:</td>
<td>]] .. HTML_Select_On_Off("World_MelonBonemealable", WorldIni:GetValueI("Plants", "IsMelonBonemealable") ) .. [[</td></tr>
<tr><td style="width: 50%;">PotatoesBonemealable:</td>
<td>]] .. HTML_Select_On_Off("World_PotatoesBonemealable", WorldIni:GetValueI("Plants", "IsPotatoesBonemealable") ) .. [[</td></tr>
<tr><td style="width: 50%;">PumpkinStemBonemealable:</td>
<td>]] .. HTML_Select_On_Off("World_PumpkinStemBonemealable", WorldIni:GetValueI("Plants", "IsPumpkinStemBonemealable") ) .. [[</td></tr>
<tr><td style="width: 50%;">PumpkinBonemealable:</td>
<td>]] .. HTML_Select_On_Off("World_PumpkinBonemealable", WorldIni:GetValueI("Plants", "IsPumpkinBonemealable") ) .. [[</td></tr>
<tr><td style="width: 50%;">SugarcaneBonemealabl:</td>
<td>]] .. HTML_Select_On_Off("World_SugarcaneBonemealable", WorldIni:GetValueI("Plants", "IsSugarcaneBonemealable") ) .. [[</td></tr>
<tr><td style="width: 50%;">CactusBonemealable:</td>
<td>]] .. HTML_Select_On_Off("World_CactusBonemealable", WorldIni:GetValueI("Plants", "IsCactusBonemealable") ) .. [[</td></tr>
</table>
<br />
<table>
<th colspan="2">Generator</th>
<tr><td style="width: 50%;">BiomeGen:</td>
<td>]] .. HTML_Select_BiomeGen("World_BiomeGen", WorldIni:GetValue("Generator", "BiomeGen") ) .. [[</td></tr>
<tr><td style="width: 50%;">HeightGen:</td>
<td>]] .. HTML_Select_HeightGen("World_HeightGen", WorldIni:GetValue("Generator", "HeightGen") ) .. [[</td></tr>
<tr><td style="width: 50%;">CompositionGen:</td>
<td>]] .. HTML_Select_CompositionGen("World_CompositionGen", WorldIni:GetValue("Generator", "CompositionGen") ) .. [[</td></tr>
<tr><td>Structures:</td>
<td><input type="text" size="50" name="World_Structures" value="]] .. WorldIni:GetValue("Generator", "Structures") .. [["></td></tr>
<tr><td>Finishers:</td>
<td><input type="text" size="50" name="World_Finishers" value="]] .. WorldIni:GetValue("Generator", "Finishers") .. [["></td></tr>
<tr><td style="width: 50%;">Generator:</td>
<td>]] .. HTML_Select_Generator("World_Generator", WorldIni:GetValue("Generator", "Generator") ) .. [[</td></tr>
</table>
<br />
<table>
<th colspan="1">Finetuning</th><br />
</table>
<table>
]]
if WorldIni:GetValue( "Generator", "BiomeGen" ) == "Constant" then
Content = Content .. [[
<th colspan="2">Biome Generator</th>
<tr><td style="width: 50%;">ConstantBiome:</td>
<td>]] .. HTML_Select_Biome( "World_Biome", WorldIni:GetValue("Generator", "ConstantBiome" ) ) .. [[</td></tr>]]
elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "MultiStepMap" then
Content = Content .. [[
<th colspan="2">Biome Generator</th>
<tr><td>MultiStepMapOceanCellSize:</td>
<td><input type="text" name="World_MultiStepMapOceanCellSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapOceanCellSize") .. [["></td></tr>
<tr><td>MultiStepMapOceanCellSize:</td>
<td><input type="text" name="World_MultiStepMapMushroomIslandSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapMushroomIslandSize") .. [["></td></tr>
<tr><td>MultiStepMapOceanCellSize:</td>
<td><input type="text" name="World_MultiStepMapRiverCellSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapRiverCellSize") .. [["></td></tr>
<tr><td>MultiStepMapOceanCellSize:</td>
<td><input type="text" name="World_MultiStepMapRiverWidth" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapRiverWidth") .. [["></td></tr>
<tr><td>MultiStepMapOceanCellSize:</td>
<td><input type="text" name="World_MultiStepMapLandBiomeSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapLandBiomeSize") .. [["></td></tr>]]
elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "DistortedVoronoi" then
Content = Content .. [[
<th colspan="2">Biome Generator</th>
<tr><td>DistortedVoronoiCellSize:</td>
<td><input type="text" name="World_DistortedVoronoiCellSize" value="]] .. WorldIni:GetValue("Generator", "DistortedVoronoiCellSize") .. [["></td></tr>
<tr><td>DistortedVoronoiBiomes:</td>
<td><input type="text" name="World_DistortedVoronoiBiomes" value="]] .. WorldIni:GetValue("Generator", "DistortedVoronoiBiomes") .. [["></td></tr>]]
elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "Voronoi" then
Content = Content .. [[
<th colspan="2">Biome Generator</th>
<tr><td>VoronoiCellSize:</td>
<td><input type="text" name="World_VoronoiCellSize" value="]] .. WorldIni:GetValue("Generator", "VoronoiCellSize") .. [["></td></tr>
<tr><td>VoronoiBiomes:</td>
<td><input type="text" name="World_VoronoiBiomes" value="]] .. WorldIni:GetValue("Generator", "VoronoiBiomes") .. [["></td></tr>]]
elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "CheckerBoard" then
Content = Content .. [[
<th colspan="2">Biome Generator</th>
<tr><td>CheckerBoardBiomes:</td>
<td><input type="text" name="World_CheckerBoardBiomes" value="]] .. WorldIni:GetValue("Generator", "CheckerBoardBiomes") .. [["></td></tr>
<tr><td>CheckerBoardBiomeSize:</td>
<td><input type="text" name="World_CheckerBoardBiomeSize" value="]] .. WorldIni:GetValue("Generator", "CheckerBoardBiomeSize") .. [["></td></tr>]]
end
if WorldIni:GetValue( "Generator", "CompositionGen" ) == "Noise3D" then
Content = Content .. [[
<th colspan="2">Composition Generator</th>
<tr><td>Noise3DSeaLevel:</td>
<td><input type="text" name="World_Noise3DSeaLevel" value="]] .. WorldIni:GetValue("Generator", "Noise3DSeaLevel") .. [["></td></tr>
<tr><td>Noise3DHeightAmplification:</td>
<td><input type="text" name="World_Noise3DHeightAmplification" value="]] .. WorldIni:GetValue("Generator", "Noise3DHeightAmplification") .. [["></td></tr>
<tr><td>Noise3DMidPoint:</td>
<td><input type="text" name="World_Noise3DMidPoint" value="]] .. WorldIni:GetValue("Generator", "Noise3DMidPoint") .. [["></td></tr>
<tr><td>Noise3DFrequencyX:</td>
<td><input type="text" name="World_Noise3DFrequencyX" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyX") .. [["></td></tr>
<tr><td>Noise3DFrequencyY:</td>
<td><input type="text" name="World_Noise3DFrequencyY" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyY") .. [["></td></tr>
<tr><td>Noise3DFrequencyZ:</td>
<td><input type="text" name="World_Noise3DFrequencyZ" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyZ") .. [["></td></tr>
<tr><td>Noise3DAirThreshold:</td>
<td><input type="text" name="World_Noise3DAirThreshold" value="]] .. WorldIni:GetValue("Generator", "Noise3DAirThreshold") .. [["></td></tr>]]
elseif WorldIni:GetValue( "Generator", "CompositionGen" ) == "Classic" then
Content = Content .. [[
<th colspan="2">Composition Generator</th>
<tr><td>ClassicSeaLevel:</td>
<td><input type="text" name="World_ClassicSeaLevel" value="]] .. WorldIni:GetValue("Generator", "ClassicSeaLevel") .. [["></td></tr>
<tr><td>ClassicBeachHeight:</td>
<td><input type="text" name="World_ClassicBeachHeight" value="]] .. WorldIni:GetValue("Generator", "ClassicBeachHeight") .. [["></td></tr>
<tr><td>ClassicBeachDepth:</td>
<td><input type="text" name="World_ClassicBeachDepth" value="]] .. WorldIni:GetValue("Generator", "ClassicBeachDepth") .. [["></td></tr>
<tr><td>ClassicBlockTop:</td>
<td><input type="text" name="World_ClassicBlockTop" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockTop") .. [["></td></tr>
<tr><td>ClassicBlockMiddle:</td>
<td><input type="text" name="World_ClassicBlockMiddle" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockMiddle") .. [["></td></tr>
<tr><td>ClassicBlockBottom:</td>
<td><input type="text" name="World_ClassicBlockBottom" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBottom") .. [["></td></tr>
<tr><td>ClassicBlockBeach:</td>
<td><input type="text" name="World_ClassicBlockBeach" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBeach") .. [["></td></tr>
<tr><td>ClassicBlockBeachBottom:</td>
<td><input type="text" name="World_ClassicBlockBeachBottom" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBeachBottom") .. [["></td></tr>
<tr><td>ClassicBlockSea:</td>
<td><input type="text" name="World_ClassicBlockSea" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockSea") .. [["></td></tr>]]
elseif WorldIni:GetValue( "Generator", "CompositionGen" ) == "SameBlock" then
Content = Content .. [[
<th colspan="2">Composition Generator</th>
<tr><td>SameBlockType:</td>
<td><input type="text" name="World_SameBlockType" value="]] .. WorldIni:GetValue("Generator", "SameBlockType") .. [["></td></tr>
<tr><td>SameBlockBedrocked:</td>
<td><input type="text" name="World_SameBlockBedrocked" value="]] .. WorldIni:GetValue("Generator", "SameBlockBedrocked") .. [["></td></tr>]]
end
if WorldIni:GetValue( "Generator", "HeightGen" ) == "Flat" then
Content = Content .. [[
<th colspan="2">Height Generator</th>
<tr><td>FlatHeight:</td>
<td><input type="text" name="World_FlatHeight" value="]] .. WorldIni:GetValue("Generator", "FlatHeight") .. [["></td></tr>]]
end
if string.find( WorldIni:GetValue( "Generator", "Structures" ), "MineShafts" ) ~= nil then
Content = Content .. [[
<th colspan="2">MineShafts</th>
<tr><td>MineShaftsGridSize:</td>
<td><input type="text" name="World_MineShaftsGridSize" value="]] .. WorldIni:GetValue("Generator", "MineShaftsGridSize") .. [["></td></tr>
<tr><td>MineShaftsMaxSystemSize:</td>
<td><input type="text" name="World_MineShaftsMaxSystemSize" value="]] .. WorldIni:GetValue("Generator", "MineShaftsMaxSystemSize") .. [["></td></tr>
<tr><td>MineShaftsChanceCorridor:</td>
<td><input type="text" name="World_MineShaftsChanceCorridor" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceCorridor") .. [["></td></tr>
<tr><td>MineShaftsChanceCrossing:</td>
<td><input type="text" name="World_MineShaftsChanceCrossing" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceCrossing") .. [["></td></tr>
<tr><td>MineShaftsChanceStaircase:</td>
<td><input type="text" name="World_MineShaftsChanceStaircase" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceStaircase") .. [["></td></tr>]]
end
if string.find( WorldIni:GetValue( "Generator", "Structures" ), "LavaLakes" ) ~= nil then
Content = Content .. [[
<th colspan="2">LavaLakes</th>
<tr><td>LavaLakesProbability:</td>
<td><input type="text" name="World_LavaLakesProbability" value="]] .. WorldIni:GetValue("Generator", "LavaLakesProbability") .. [["></td></tr>]]
end
if string.find( WorldIni:GetValue( "Generator", "Structures" ), "WaterLakes" ) ~= nil then
Content = Content .. [[
<th colspan="2">WaterLakes</th>
<tr><td>WaterLakesProbability:</td>
<td><input type="text" name="World_WaterLakesProbability" value="]] .. WorldIni:GetValue("Generator", "WaterLakesProbability") .. [["></td></tr>]]
end
if string.find( WorldIni:GetValue( "Generator", "Finishers" ), "BottomLava" ) ~= nil then
Content = Content .. [[
<th colspan="2">BottomLavaLevel</th>
<tr><td>BottomLavaLevel:</td>
<td><input type="text" name="World_BottomLavaLevel" value="]] .. WorldIni:GetValue("Generator", "BottomLavaLevel") .. [["></td></tr>]]
end
Content = Content .. [[</table>]]
Content = Content .. [[ <br />
<input type="submit" value="Save Settings" name="world_submit"> </form>WARNING: Any changes made here might require a server restart in order to be applied!
</form>]]
return Content
end
function HandleRequest_ServerSettings( Request )
local Content = ""
Content = Content .. [[
<p><b>Server Settings</b></p>
<table>
<tr>
<td><a href="?tab=General">General</a></td>
<td><a href="?tab=Monsters">Monsters</a></td>
<td><a href="?tab=Worlds">Worlds</a></td>
<td><a href="?tab=World">World</a></td>
</tr>
</table>
<br />]]
if( Request.Params["tab"] == "Monsters" ) then
Content = Content .. ShowMonstersSettings( Request )
elseif( Request.Params["tab"] == "Worlds" ) then
Content = Content .. ShowWorldsSettings( Request )
elseif( Request.Params["tab"] == "World" ) then
Content = Content .. ShowWorldSettings( Request )
else
Content = Content .. ShowGeneralSettings( Request ) -- Default to general settings
end
return Content
end

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@ -1,79 +0,0 @@
local function HTMLDeleteButton( name )
return "<form method=\"POST\"><input type=\"hidden\" name=\"whitelist-delete\" value=\"".. name .."\"><input type=\"submit\" value=\"Remove from whitelist\"></form>"
end
function HandleRequest_WhiteList( Request )
local UpdateMessage = ""
if( Request.PostParams["whitelist-add"] ~= nil ) then
local PlayerName = Request.PostParams["whitelist-add"]
if( WhiteListIni:GetValueB("WhiteList", PlayerName, false) == true ) then
UpdateMessage = "<b>".. PlayerName.."</b> is already on the whitelist"
else
WhiteListIni:SetValueB("WhiteList", PlayerName, true )
UpdateMessage = "Added <b>" .. PlayerName .. "</b> to whitelist."
WhiteListIni:WriteFile()
end
elseif( Request.PostParams["whitelist-delete"] ~= nil ) then
local PlayerName = Request.PostParams["whitelist-delete"]
WhiteListIni:DeleteValue( "WhiteList", PlayerName )
UpdateMessage = "Removed <b>" .. PlayerName .. "</b> from whitelist."
WhiteListIni:WriteFile()
elseif( Request.PostParams["whitelist-reload"] ~= nil ) then
WhiteListIni:Erase() -- Empty entire loaded ini first, otherwise weird shit goes down
WhiteListIni:ReadFile()
UpdateMessage = "Loaded from disk"
elseif( Request.Params["whitelist-setenable"] ~= nil ) then
local Enabled = Request.Params["whitelist-setenable"]
local CreateNewValue = false
if( WhiteListIni:FindValue( WhiteListIni:FindKey("WhiteListSettings"), "WhiteListOn" ) == cIniFile.noID ) then -- Find out whether the value is in the ini
CreateNewValue = true
end
if( Enabled == "1" ) then
WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", true, CreateNewValue )
else
WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false, CreateNewValue )
end
WhiteListIni:WriteFile()
end
local Content = ""
local WhiteListEnabled = WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false)
if( WhiteListEnabled == false ) then
Content = Content .. "<p>Whitelist is currently disabled! Click <a href='?whitelist-setenable=1'>here</a> to enable.</p>"
end
Content = Content .. "<h4>Whitelisted players</h4>"
Content = Content .. "<table>"
local KeyNum = WhiteListIni:FindKey("WhiteList")
local NumValues = WhiteListIni:GetNumValues(KeyNum)
if( NumValues > 0 ) then
for Num = 0, NumValues-1 do
if( WhiteListIni:GetValue(KeyNum, Num, "0") == "1" ) then
local PlayerName = WhiteListIni:GetValueName(KeyNum, Num )
Content = Content .. "<tr><td>" .. PlayerName .. "</td><td>" .. HTMLDeleteButton( PlayerName ) .. "</td></tr>"
end
end
else
Content = Content .. "<tr><td>None</td></tr>"
end
Content = Content .. "</table>"
Content = Content .. "<br><h4>Add player to whitelist</h4>"
Content = Content .. "<form method=\"POST\">"
Content = Content .. "<input type=\"text\" name=\"whitelist-add\"><input type=\"submit\" value=\"Add player\">"
Content = Content .. "</form>"
Content = Content .. "<form method=\"POST\">"
Content = Content .. "<input type=\"submit\" name=\"whitelist-reload\" value=\"Reload from disk\">"
Content = Content .. "</form>"
Content = Content .. "<br>"..UpdateMessage
if( WhiteListEnabled == true ) then
Content = Content .. "<br><br><p>Whitelist is currently enabled, click <a href='?whitelist-setenable=0'>here</a> to disable.</p>"
end
return Content
end

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@ -1,22 +0,0 @@
function OnPlayerMoving( Player )
LimitWorldWidth = WorldsWorldLimit[Player:GetWorld():GetName()]
if LimitWorldWidth > 0 then
local World = Player:GetWorld()
local SpawnX = math.floor(World:GetSpawnX() / 16)
local SpawnZ = math.floor(World:GetSpawnZ() / 16)
local X = math.floor(Player:GetPosX() / 16)
local Z = math.floor(Player:GetPosZ() / 16)
if ( (SpawnX + LimitWorldWidth - 1) < X ) then
Player:TeleportToCoords(Player:GetPosX() - 1, Player:GetPosY(), Player:GetPosZ())
end
if ( (SpawnX - LimitWorldWidth + 1) > X ) then
Player:TeleportToCoords(Player:GetPosX() + 1, Player:GetPosY(), Player:GetPosZ())
end
if ( (SpawnZ + LimitWorldWidth - 1) < Z ) then
Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() - 1)
end
if ( (SpawnZ - LimitWorldWidth + 1) > Z ) then
Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() + 1)
end
end
end