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Changed world gamemode location to world.ini for world based gamemodes.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@43 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
admin@omencraft.com 2011-11-01 23:05:47 +00:00
parent bf2806dcb8
commit 98aaa32394

View File

@ -117,6 +117,7 @@ cWorld::cWorld( const char* a_WorldName )
m_SpawnY = 128; m_SpawnY = 128;
m_SpawnZ = (double)((rand()%10000)-5000); m_SpawnZ = (double)((rand()%10000)-5000);
m_WorldSeed = rand(); m_WorldSeed = rand();
m_GameMode = 0;
cIniFile IniFile( m_pState->WorldName + "/world.ini"); cIniFile IniFile( m_pState->WorldName + "/world.ini");
if( IniFile.ReadFile() ) if( IniFile.ReadFile() )
@ -125,6 +126,7 @@ cWorld::cWorld( const char* a_WorldName )
m_SpawnY = IniFile.GetValueF("SpawnPosition", "Y", m_SpawnY ); m_SpawnY = IniFile.GetValueF("SpawnPosition", "Y", m_SpawnY );
m_SpawnZ = IniFile.GetValueF("SpawnPosition", "Z", m_SpawnZ ); m_SpawnZ = IniFile.GetValueF("SpawnPosition", "Z", m_SpawnZ );
m_WorldSeed = IniFile.GetValueI("Seed", "Seed", m_WorldSeed ); m_WorldSeed = IniFile.GetValueI("Seed", "Seed", m_WorldSeed );
m_GameMode = IniFile.GetValueI("GameMode", "GameMode", m_GameMode );
} }
else else
{ {
@ -132,6 +134,7 @@ cWorld::cWorld( const char* a_WorldName )
IniFile.SetValueF("SpawnPosition", "Y", m_SpawnY ); IniFile.SetValueF("SpawnPosition", "Y", m_SpawnY );
IniFile.SetValueF("SpawnPosition", "Z", m_SpawnZ ); IniFile.SetValueF("SpawnPosition", "Z", m_SpawnZ );
IniFile.SetValueI("Seed", "Seed", m_WorldSeed ); IniFile.SetValueI("Seed", "Seed", m_WorldSeed );
IniFile.SetValueI("GameMode", "GameMode", m_GameMode );
if( !IniFile.WriteFile() ) if( !IniFile.WriteFile() )
{ {
LOG("WARNING: Could not write to %s/world.ini", a_WorldName); LOG("WARNING: Could not write to %s/world.ini", a_WorldName);
@ -176,7 +179,6 @@ cWorld::cWorld( const char* a_WorldName )
m_Time = 0; m_Time = 0;
m_WorldTimeFraction = 0.f; m_WorldTimeFraction = 0.f;
m_WorldTime = 0; m_WorldTime = 0;
m_GameMode = 0;
m_LastSave = 0; m_LastSave = 0;
m_LastUnload = 0; m_LastUnload = 0;
m_ClientHandleCriticalSection = new cCriticalSection(); m_ClientHandleCriticalSection = new cCriticalSection();
@ -802,4 +804,4 @@ void cWorld::AddToRemoveEntityQueue( cEntity & a_Entity )
const char* cWorld::GetName() const char* cWorld::GetName()
{ {
return m_pState->WorldName.c_str(); return m_pState->WorldName.c_str();
} }