Added CircleCI for stylechecking.
This will allow us to remove the stylecheck from Travis builds, making them a bit faster, and having fast style checks
This commit is contained in:
parent
d041057da2
commit
9871c0b073
12
circle.yml
Normal file
12
circle.yml
Normal file
@ -0,0 +1,12 @@
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# This is the YML file that governs the CI builds at CircleCI.com
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# The CI is used only for style-checking at this moment.
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dependencies:
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pre:
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- sudo apt-get install lua5.1
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test:
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override:
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- cd src && find . -name \*.cpp -or -name \*.h > AllFiles.lst
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- cd src && lua CheckBasicStyle.lua
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@ -20,7 +20,8 @@ SET (SRCS
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MobHeadEntity.cpp
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MobSpawnerEntity.cpp
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NoteEntity.cpp
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SignEntity.cpp)
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SignEntity.cpp
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)
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SET (HDRS
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BeaconEntity.h
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@ -39,7 +40,9 @@ SET (HDRS
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MobHeadEntity.h
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MobSpawnerEntity.h
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NoteEntity.h
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SignEntity.h)
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RedstonePoweredEntity.h
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SignEntity.h
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)
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if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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set_source_files_properties(BeaconEntity.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=switch-enum")
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@ -1,13 +1,30 @@
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// RedstonePoweredEntity.h
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// Declares the cRedstonePoweredEntity class representing a mix-in for block entities that respond to redstone
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#pragma once
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// Interface class representing a blockEntity that responds to redstone
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/** Interface class representing a mix-in for block entities that respond to redstone */
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class cRedstonePoweredEntity
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{
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public:
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virtual ~cRedstonePoweredEntity() {}
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/// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
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/** Sets the internal redstone power flag to "on" or "off", depending on the parameter.
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Calls Activate() if appropriate */
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virtual void SetRedstonePower(bool a_IsPowered) = 0;
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};
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@ -49,13 +49,12 @@ protected:
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Light = Blocklight;
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}
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// Return true if there is enough light
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// Set m_ShouldDie if the base light amounts are not enough to sustain a plant
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// Based on light levels, decide between growth, stay and death:
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if (Light > 8)
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{
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return paGrowth;
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}
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else if (Blocklight < 9 && SkyLight < 9)
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else if ((Blocklight < 9) && (SkyLight < 9))
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{
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return paDeath;
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}
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@ -9,7 +9,8 @@ SET (SRCS
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BlockDoor.cpp
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BlockHandler.cpp
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BlockPiston.cpp
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ChunkInterface.cpp)
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ChunkInterface.cpp
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)
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SET (HDRS
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BlockAnvil.h
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@ -54,12 +55,15 @@ SET (HDRS
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BlockLilypad.h
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BlockMelon.h
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BlockMobHead.h
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BlockMobSpawner.h
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BlockMushroom.h
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BlockMycelium.h
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BlockNetherrack.h
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BlockNetherWart.h
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BlockOre.h
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BlockPiston.h
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BlockPlanks.h
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BlockPlant.h
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BlockPluginInterface.h
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BlockPortal.h
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BlockPressurePlate.h
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@ -72,6 +76,7 @@ SET (HDRS
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BlockRedstoneTorch.h
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BlockSand.h
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BlockSapling.h
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BlockSeaLantern.h
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BlockSideways.h
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BlockSignPost.h
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BlockSlab.h
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@ -80,8 +85,8 @@ SET (HDRS
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BlockStems.h
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BlockStone.h
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BlockSugarcane.h
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BlockTNT.h
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BlockTallGrass.h
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BlockTNT.h
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BlockTorch.h
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BlockTrapdoor.h
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BlockTripwire.h
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@ -92,8 +97,10 @@ SET (HDRS
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BroadcastInterface.h
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ChunkInterface.h
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ClearMetaOnDrop.h
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GetHandlerCompileTimeTemplate.h
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MetaRotator.h
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WorldInterface.h)
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WorldInterface.h
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)
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if(NOT MSVC)
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add_library(Blocks ${SRCS} ${HDRS})
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@ -98,6 +98,7 @@ SET (HDRS
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ChunkSender.h
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ChunkStay.h
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ClientHandle.h
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Color.h
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CommandOutput.h
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CompositeChat.h
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CraftingRecipes.h
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@ -412,6 +412,12 @@ end
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-- Process the files in the list:
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for _, fnam in ipairs(ToProcess) do
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-- Remove the optional "./" prefix:
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if (fnam:sub(1, 2) == "./") then
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fnam = fnam:sub(3)
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end
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ProcessItem(fnam)
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end
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18
src/Color.h
18
src/Color.h
@ -25,31 +25,31 @@ public:
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cColor() { m_Color = static_cast<unsigned int>(COLOR_NONE);}
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cColor(unsigned char a_Red, unsigned char a_Green, unsigned char a_Blue) { SetColor(a_Red, a_Green, a_Blue); }
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/// Returns whether the color is a valid color
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/** Returns whether the color is a valid color */
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bool IsValid() const { return m_Color != COLOR_NONE; }
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/// Changes the color
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/** Changes the color */
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void SetColor(unsigned char a_Red, unsigned char a_Green, unsigned char a_Blue);
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/// Alters the red value of the color
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/** Alters the red value of the color */
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void SetRed(unsigned char a_Red);
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/// Alters the green value of the color
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/** Alters the green value of the color */
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void SetGreen(unsigned char a_Red);
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/// Alters the blue value of the color
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/** Alters the blue value of the color */
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void SetBlue(unsigned char a_Red);
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/// Returns the red value of the color
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/** Returns the red value of the color */
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unsigned char GetRed() const;
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/// Returns the green value of the color
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/** Returns the green value of the color */
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unsigned char GetGreen() const;
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/// Returns the blue value of the color
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/** Returns the blue value of the color */
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unsigned char GetBlue() const;
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/// Resets the color
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/** Resets the color */
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void Clear() { m_Color = static_cast<unsigned int>(COLOR_NONE); }
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// tolua_end
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@ -5,7 +5,8 @@ project (MCServer)
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include_directories ("${PROJECT_SOURCE_DIR}/../")
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SET (SRCS
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ItemHandler.cpp)
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ItemHandler.cpp
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)
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SET (HDRS
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ItemArmor.h
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@ -26,6 +27,7 @@ SET (HDRS
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ItemFishingRod.h
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ItemFlowerPot.h
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ItemFood.h
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ItemGoldenApple.h
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ItemHandler.h
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ItemHoe.h
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ItemItemFrame.h
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@ -36,6 +38,7 @@ SET (HDRS
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ItemMilk.h
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ItemMinecart.h
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ItemMobHead.h
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ItemMushroomSoup.h
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ItemNetherWart.h
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ItemPainting.h
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ItemPickaxe.h
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@ -47,8 +50,8 @@ SET (HDRS
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ItemSeeds.h
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ItemShears.h
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ItemShovel.h
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ItemSlab.h
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ItemSign.h
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ItemSlab.h
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ItemSpawnEgg.h
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ItemString.h
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ItemSugarcane.h
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@ -1,377 +0,0 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Socket.h"
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#ifndef _WIN32
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#include <netdb.h>
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#include <unistd.h>
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#include <arpa/inet.h> // inet_ntoa()
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#include <sys/ioctl.h> // ioctl()
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#else
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#define socklen_t int
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#endif
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cSocket::cSocket(xSocket a_Socket)
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: m_Socket(a_Socket)
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{
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}
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cSocket::operator cSocket::xSocket() const
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{
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return m_Socket;
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}
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cSocket::xSocket cSocket::GetSocket() const
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{
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return m_Socket;
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}
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bool cSocket::IsValidSocket(cSocket::xSocket a_Socket)
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{
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#ifdef _WIN32
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return (a_Socket != INVALID_SOCKET);
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#else // _WIN32
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return (a_Socket >= 0);
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#endif // else _WIN32
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}
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void cSocket::CloseSocket()
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{
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#ifdef _WIN32
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closesocket(m_Socket);
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#else // _WIN32
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if (close(m_Socket) != 0)
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{
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LOGWARN("Error closing socket %d (%s): %s", m_Socket, m_IPString.c_str(), GetLastErrorString().c_str());
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}
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#endif // else _WIN32
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// Invalidate the socket so that this object can be re-used for another connection
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m_Socket = INVALID_SOCKET;
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}
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void cSocket::ShutdownReadWrite(void)
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{
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#ifdef _WIN32
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int res = shutdown(m_Socket, SD_BOTH);
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#else
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int res = shutdown(m_Socket, SHUT_RDWR);
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#endif
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if (res != 0)
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{
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LOGWARN("%s: Error shutting down socket %d (%s): %d (%s)",
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__FUNCTION__, m_Socket, m_IPString.c_str(), this->GetLastError(), GetLastErrorString().c_str()
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);
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}
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}
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int cSocket::GetLastError()
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{
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#ifdef _WIN32
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return WSAGetLastError();
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#else
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return errno;
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#endif
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}
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bool cSocket::SetReuseAddress(void)
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{
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#if defined(_WIN32) || defined(ANDROID_NDK)
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char yes = 1;
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#else
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int yes = 1;
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#endif
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return (setsockopt(m_Socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == 0);
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}
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int cSocket::WSAStartup(void)
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{
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#ifdef _WIN32
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WSADATA wsaData;
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memset(&wsaData, 0, sizeof(wsaData));
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return ::WSAStartup(MAKEWORD(2, 2), &wsaData);
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#else
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return 0;
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#endif
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}
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cSocket cSocket::CreateSocket(eFamily a_Family)
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{
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return socket((int)a_Family, SOCK_STREAM, 0);
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}
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bool cSocket::BindToAnyIPv4(unsigned short a_Port)
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{
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sockaddr_in local;
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memset(&local, 0, sizeof(local));
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local.sin_family = AF_INET;
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local.sin_port = htons((u_short)a_Port);
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return (bind(m_Socket, (sockaddr *)&local, sizeof(local)) == 0);
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}
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bool cSocket::BindToAnyIPv6(unsigned short a_Port)
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{
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sockaddr_in6 local;
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memset(&local, 0, sizeof(local));
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local.sin6_family = AF_INET6;
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local.sin6_port = htons((u_short)a_Port);
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return (bind(m_Socket, (sockaddr *)&local, sizeof(local)) == 0);
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}
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bool cSocket::BindToLocalhostIPv4(unsigned short a_Port)
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{
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sockaddr_in local;
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memset(&local, 0, sizeof(local));
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local.sin_family = AF_INET;;
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local.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
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local.sin_port = htons((u_short)a_Port);
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return (bind(m_Socket, (sockaddr*)&local, sizeof(local)) == 0);
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}
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bool cSocket::Listen(int a_Backlog)
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{
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return (listen(m_Socket, a_Backlog) == 0);
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}
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cSocket cSocket::AcceptIPv4(void)
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{
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sockaddr_in from;
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socklen_t fromlen = sizeof(from);
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cSocket SClient = accept(m_Socket, (sockaddr *)&from, &fromlen);
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if (SClient.IsValid() && (from.sin_addr.s_addr != 0)) // Get IP in string form
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{
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SClient.m_IPString = inet_ntoa(from.sin_addr);
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}
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return SClient;
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}
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cSocket cSocket::AcceptIPv6(void)
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{
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sockaddr_in6 from;
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socklen_t fromlen = sizeof(from);
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cSocket SClient = accept(m_Socket, (sockaddr *)&from, &fromlen);
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// Get IP in string form:
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if (SClient.IsValid())
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{
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#if defined(_WIN32)
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// Windows XP doesn't have inet_ntop, so we need to improvise. And MSVC has different headers than GCC
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#ifdef _MSC_VER
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// MSVC version
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Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x",
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from.sin6_addr.u.Word[0],
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from.sin6_addr.u.Word[1],
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from.sin6_addr.u.Word[2],
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from.sin6_addr.u.Word[3],
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from.sin6_addr.u.Word[4],
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from.sin6_addr.u.Word[5],
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from.sin6_addr.u.Word[6],
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from.sin6_addr.u.Word[7]
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);
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#else // _MSC_VER
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// MinGW
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Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x",
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from.sin6_addr.s6_addr16[0],
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from.sin6_addr.s6_addr16[1],
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from.sin6_addr.s6_addr16[2],
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from.sin6_addr.s6_addr16[3],
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from.sin6_addr.s6_addr16[4],
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from.sin6_addr.s6_addr16[5],
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from.sin6_addr.s6_addr16[6],
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from.sin6_addr.s6_addr16[7]
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);
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#endif // else _MSC_VER
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#else
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char buffer[INET6_ADDRSTRLEN];
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inet_ntop(AF_INET6, &(from.sin6_addr), buffer, sizeof(buffer));
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SClient.m_IPString.assign(buffer);
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#endif // _WIN32
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}
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return SClient;
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}
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|
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bool cSocket::ConnectToLocalhostIPv4(unsigned short a_Port)
|
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{
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sockaddr_in server;
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server.sin_family = AF_INET;
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server.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
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server.sin_port = htons(a_Port);
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return (connect(m_Socket, (sockaddr *)&server, sizeof(server)) == 0);
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}
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|
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|
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|
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bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Port)
|
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{
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// First try IP Address string to hostent conversion, because it's faster and local:
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unsigned long addr = inet_addr(a_HostNameOrAddr.c_str());
|
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if (addr == INADDR_NONE)
|
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{
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// It is not an IP Address string, but rather a regular hostname, resolve:
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hostent * hp = gethostbyname(a_HostNameOrAddr.c_str());
|
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if (hp == nullptr)
|
||||
{
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LOGWARNING("%s: Could not resolve hostname \"%s\"", __FUNCTION__, a_HostNameOrAddr.c_str());
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CloseSocket();
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return false;
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}
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memcpy(&addr, hp->h_addr, hp->h_length);
|
||||
}
|
||||
|
||||
// If the socket is not created yet, create one:
|
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if (!IsValid())
|
||||
{
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m_Socket = socket((int)IPv4, SOCK_STREAM, 0);
|
||||
}
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// Connect the socket:
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sockaddr_in server;
|
||||
server.sin_addr.s_addr = addr;
|
||||
server.sin_family = AF_INET;
|
||||
server.sin_port = htons((unsigned short)a_Port);
|
||||
return (connect(m_Socket, (sockaddr *)&server, sizeof(server)) == 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int cSocket::Receive(char * a_Buffer, size_t a_Length, unsigned int a_Flags)
|
||||
{
|
||||
return recv(m_Socket, a_Buffer, (int)a_Length, a_Flags);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int cSocket::Send(const char * a_Buffer, size_t a_Length)
|
||||
{
|
||||
return send(m_Socket, a_Buffer, (int)a_Length, MSG_NOSIGNAL);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
unsigned short cSocket::GetPort(void) const
|
||||
{
|
||||
ASSERT(IsValid());
|
||||
|
||||
sockaddr_in Addr;
|
||||
socklen_t AddrSize = sizeof(Addr);
|
||||
if (getsockname(m_Socket, (sockaddr *)&Addr, &AddrSize) != 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return ntohs(Addr.sin_port);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cSocket::SetNonBlocking(void)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
u_long NonBlocking = 1;
|
||||
int res = ioctlsocket(m_Socket, FIONBIO, &NonBlocking);
|
||||
#else
|
||||
int NonBlocking = 1;
|
||||
int res = ioctl(m_Socket, FIONBIO, (char *)&NonBlocking);
|
||||
#endif
|
||||
if (res != 0)
|
||||
{
|
||||
LOGERROR("Cannot set socket to non-blocking. This would make the server deadlock later on, aborting.\nErr: %d, %d, %s",
|
||||
res, GetLastError(), GetLastErrorString().c_str()
|
||||
);
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -1,125 +0,0 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Windows and MacOSX don't have the MSG_NOSIGNAL flag
|
||||
#if ( \
|
||||
defined(_WIN32) || \
|
||||
(defined(__APPLE__) && defined(__MACH__)) \
|
||||
)
|
||||
#define MSG_NOSIGNAL (0)
|
||||
#endif
|
||||
|
||||
|
||||
#include "Errors.h"
|
||||
|
||||
|
||||
class cSocket
|
||||
{
|
||||
public:
|
||||
enum eFamily
|
||||
{
|
||||
IPv4 = AF_INET,
|
||||
IPv6 = AF_INET6,
|
||||
|
||||
#ifdef _WIN32
|
||||
ErrWouldBlock = WSAEWOULDBLOCK,
|
||||
#else
|
||||
ErrWouldBlock = EWOULDBLOCK,
|
||||
#endif
|
||||
} ;
|
||||
|
||||
#ifdef _WIN32
|
||||
typedef SOCKET xSocket;
|
||||
#else
|
||||
typedef int xSocket;
|
||||
static const int INVALID_SOCKET = -1;
|
||||
#endif
|
||||
|
||||
cSocket(void) : m_Socket(INVALID_SOCKET) {}
|
||||
cSocket(xSocket a_Socket);
|
||||
|
||||
bool IsValid(void) const { return IsValidSocket(m_Socket); }
|
||||
void CloseSocket(void);
|
||||
|
||||
/** Notifies the socket that we don't expect any more reads nor writes on it.
|
||||
Most TCPIP implementations use this to send the FIN flag in a packet */
|
||||
void ShutdownReadWrite(void);
|
||||
|
||||
operator xSocket(void) const;
|
||||
xSocket GetSocket(void) const;
|
||||
|
||||
bool operator == (const cSocket & a_Other) {return m_Socket == a_Other.m_Socket; }
|
||||
|
||||
void SetSocket(xSocket a_Socket);
|
||||
|
||||
/// Sets the address-reuse socket flag; returns true on success
|
||||
bool SetReuseAddress(void);
|
||||
|
||||
/// Initializes the network stack. Returns 0 on success, or another number as an error code.
|
||||
static int WSAStartup(void);
|
||||
|
||||
static int GetLastError();
|
||||
static AString GetLastErrorString(void)
|
||||
{
|
||||
return GetOSErrorString(GetLastError());
|
||||
}
|
||||
|
||||
/// Creates a new socket of the specified address family
|
||||
static cSocket CreateSocket(eFamily a_Family);
|
||||
|
||||
inline static bool IsSocketError(int a_ReturnedValue)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
return ((a_ReturnedValue == SOCKET_ERROR) || (a_ReturnedValue == 0));
|
||||
#else
|
||||
return (a_ReturnedValue <= 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
static bool IsValidSocket(xSocket a_Socket);
|
||||
|
||||
static const unsigned short ANY_PORT = 0; // When given to Bind() functions, they will find a free port
|
||||
static const int DEFAULT_BACKLOG = 10;
|
||||
|
||||
/// Binds to the specified port on "any" interface (0.0.0.0). Returns true if successful.
|
||||
bool BindToAnyIPv4(unsigned short a_Port);
|
||||
|
||||
/// Binds to the specified port on "any" interface (::/128). Returns true if successful.
|
||||
bool BindToAnyIPv6(unsigned short a_Port);
|
||||
|
||||
/// Binds to the specified port on localhost interface (127.0.0.1) through IPv4. Returns true if successful.
|
||||
bool BindToLocalhostIPv4(unsigned short a_Port);
|
||||
|
||||
/// Sets the socket to listen for incoming connections. Returns true if successful.
|
||||
bool Listen(int a_Backlog = DEFAULT_BACKLOG);
|
||||
|
||||
/// Accepts an IPv4 incoming connection. Blocks if none available.
|
||||
cSocket AcceptIPv4(void);
|
||||
|
||||
/// Accepts an IPv6 incoming connection. Blocks if none available.
|
||||
cSocket AcceptIPv6(void);
|
||||
|
||||
/// Connects to a localhost socket on the specified port using IPv4; returns true if successful.
|
||||
bool ConnectToLocalhostIPv4(unsigned short a_Port);
|
||||
|
||||
/// Connects to the specified host or string IP address and port, using IPv4. Returns true if successful.
|
||||
bool ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Port);
|
||||
|
||||
int Receive(char * a_Buffer, size_t a_Length, unsigned int a_Flags);
|
||||
int Send (const char * a_Buffer, size_t a_Length);
|
||||
|
||||
unsigned short GetPort(void) const; // Returns 0 on failure
|
||||
|
||||
const AString & GetIPString(void) const { return m_IPString; }
|
||||
|
||||
/** Sets the socket into non-blocking mode */
|
||||
void SetNonBlocking(void);
|
||||
|
||||
private:
|
||||
xSocket m_Socket;
|
||||
AString m_IPString;
|
||||
};
|
Loading…
Reference in New Issue
Block a user