ReTyped block ids
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@ -3,12 +3,13 @@
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// The following hackery is to allow typed C++ enum for C++ code, yet have ToLua process the values.
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// ToLua doesn't understand typed enums, so we use preprocessor to hide it from ToLua.
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enum ENUM_BLOCK_ID : BLOCKTYPE
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static const BLOCKTYPE
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#if 0
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enum ENUM_BLOCK_ID // tolua_export
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#endif
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// tolua_begin
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enum BLOCKTYPE
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{
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#endif
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E_BLOCK_AIR = 0,
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E_BLOCK_STONE = 1,
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E_BLOCK_GRASS = 2,
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@ -215,9 +216,9 @@ enum ENUM_BLOCK_ID // tolua_export
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E_BLOCK_ACACIA_DOOR = 196,
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E_BLOCK_DARK_OAK_DOOR = 197,
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// Keep these two as the last values, without a number - they will get their correct number assigned automagically by C++
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// Keep these two as the last values. Update the last block value when adding another block
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// IsValidBlock() depends on this
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E_BLOCK_NUMBER_OF_TYPES, ///< Number of individual (different) blocktypes
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E_BLOCK_NUMBER_OF_TYPES = E_BLOCK_DARK_OAK_DOOR + 1, ///< Number of individual (different) blocktypes
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E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1, ///< Maximum BlockType number used
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// Synonym or ID compatibility
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@ -225,8 +226,12 @@ enum ENUM_BLOCK_ID // tolua_export
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E_BLOCK_RED_ROSE = E_BLOCK_FLOWER,
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E_BLOCK_WOODEN_DOOR = E_BLOCK_OAK_DOOR,
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E_BLOCK_FENCE_GATE = E_BLOCK_OAK_FENCE_GATE,
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E_BLOCK_WOODEN_STAIRS = E_BLOCK_OAK_WOOD_STAIRS,
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};
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E_BLOCK_WOODEN_STAIRS = E_BLOCK_OAK_WOOD_STAIRS
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#if 0
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}
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#endif
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;
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// tolua_end
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