Added distance check.
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@ -443,6 +443,12 @@ bool cClientHandle::StreamNextChunk(void)
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int ChunkZ = RangeZ + ((Z >= 4) ? (3 - Z) : Z);
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cChunkCoords Coords(ChunkX, ChunkZ);
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// Checks if the chunk is in distance
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if ((Diff(ChunkX, ChunkPosX) > m_ViewDistance) || (Diff(ChunkZ, ChunkPosZ) > m_ViewDistance))
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{
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continue;
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}
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// If the chunk already loading/loaded -> skip
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if (
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(std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) ||
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@ -478,6 +484,12 @@ bool cClientHandle::StreamNextChunk(void)
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int ChunkZ = RangeZ + ((Z >= 4) ? (3 - Z) : Z);
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cChunkCoords Coords(ChunkX, ChunkZ);
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// Checks if the chunk is in distance
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if ((Diff(ChunkX, ChunkPosX) > m_ViewDistance) || (Diff(ChunkZ, ChunkPosZ) > m_ViewDistance))
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{
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continue;
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}
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// If the chunk already loading/loaded -> skip
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if (
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(std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) ||
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