Fixed friction for entities
Due to a misplaced else, other entities weren't getting friction
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506a693339
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9711fd7970
@ -651,21 +651,21 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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}
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}
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}
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}
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}
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}
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else
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}
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else
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{
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// Friction for non-minecarts
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if (NextSpeed.SqrLength() > 0.0004f)
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{
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{
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// Friction
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NextSpeed.x *= 0.7f / (1 + a_Dt);
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if (NextSpeed.SqrLength() > 0.0004f)
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if (fabs(NextSpeed.x) < 0.05)
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{
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{
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NextSpeed.x *= 0.7f / (1 + a_Dt);
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NextSpeed.x = 0;
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if (fabs(NextSpeed.x) < 0.05)
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}
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{
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NextSpeed.z *= 0.7f / (1 + a_Dt);
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NextSpeed.x = 0;
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if (fabs(NextSpeed.z) < 0.05)
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}
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{
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NextSpeed.z *= 0.7f / (1 + a_Dt);
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NextSpeed.z = 0;
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if (fabs(NextSpeed.z) < 0.05)
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{
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NextSpeed.z = 0;
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}
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}
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}
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}
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}
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}
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}
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