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VoronoiMap: Added Jitter and OddRowOffset params.

This commit is contained in:
madmaxoft 2014-09-15 22:34:33 +02:00
parent 18743540bc
commit 96f45a48d4
2 changed files with 55 additions and 11 deletions

View File

@ -10,11 +10,13 @@
cVoronoiMap::cVoronoiMap(int a_Seed, int a_CellSize) : cVoronoiMap::cVoronoiMap(int a_Seed, int a_CellSize, int a_JitterSize) :
m_Noise1(a_Seed + 1), m_Noise1(a_Seed + 1),
m_Noise2(a_Seed + 2), m_Noise2(a_Seed + 2),
m_Noise3(a_Seed + 3), m_Noise3(a_Seed + 3),
m_CellSize(a_CellSize), m_CellSize(std::max(a_CellSize, 2)),
m_JitterSize(Clamp(a_JitterSize, 1, a_CellSize)),
m_OddRowOffset(0),
m_CurrentCellX(9999999), // Cell coords that are definitely out of the range for normal generator, so that the first query will overwrite them m_CurrentCellX(9999999), // Cell coords that are definitely out of the range for normal generator, so that the first query will overwrite them
m_CurrentCellZ(9999999) m_CurrentCellZ(9999999)
{ {
@ -26,7 +28,29 @@ cVoronoiMap::cVoronoiMap(int a_Seed, int a_CellSize) :
void cVoronoiMap::SetCellSize(int a_CellSize) void cVoronoiMap::SetCellSize(int a_CellSize)
{ {
a_CellSize = std::max(a_CellSize, 2); // Cell size must be at least 2
m_CellSize = a_CellSize; m_CellSize = a_CellSize;
// For compatibility with previous version, which didn't have the jitter, we set jitter here as well.
m_JitterSize = a_CellSize;
}
void cVoronoiMap::SetJitterSize(int a_JitterSize)
{
m_JitterSize = Clamp(a_JitterSize, 1, m_CellSize);
}
void cVoronoiMap::SetOddRowOffset(int a_OddRowOffset)
{
m_OddRowOffset = Clamp(a_OddRowOffset, -m_CellSize, m_CellSize);
} }
@ -111,12 +135,13 @@ void cVoronoiMap::UpdateCell(int a_CellX, int a_CellZ)
for (int x = 0; x < 5; x++) for (int x = 0; x < 5; x++)
{ {
int BaseX = (NoiseBaseX + x) * m_CellSize; int BaseX = (NoiseBaseX + x) * m_CellSize;
int OddRowOffset = ((NoiseBaseX + x) & 0x01) * m_OddRowOffset;
for (int z = 0; z < 5; z++) for (int z = 0; z < 5; z++)
{ {
int OffsetX = (m_Noise1.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_CellSize; int OffsetX = (m_Noise1.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_JitterSize;
int OffsetZ = (m_Noise2.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_CellSize; int OffsetZ = (m_Noise2.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_JitterSize;
m_SeedX[x][z] = BaseX + OffsetX; m_SeedX[x][z] = BaseX + OffsetX;
m_SeedZ[x][z] = (NoiseBaseZ + z) * m_CellSize + OffsetZ; m_SeedZ[x][z] = (NoiseBaseZ + z) * m_CellSize + OddRowOffset + OffsetZ;
} // for z } // for z
} // for x } // for x
m_CurrentCellX = a_CellX; m_CurrentCellX = a_CellX;

View File

@ -18,18 +18,28 @@
class cVoronoiMap class cVoronoiMap
{ {
public: public:
cVoronoiMap(int a_Seed, int a_CellSize = 128); cVoronoiMap(int a_Seed, int a_CellSize = 128, int a_JitterSize = 128);
/// Sets the cell size used for generating the Voronoi seeds /** Sets both the cell size and jitter size used for generating the Voronoi seeds. */
void SetCellSize(int a_CellSize); void SetCellSize(int a_CellSize);
/** Sets the jitter size. Clamps it to current cell size. */
void SetJitterSize(int a_JitterSize);
/** Sets the offset that is added to each odd row of cells.
This offset makes the voronoi cells align to a non-grid.
Clamps the value to [-m_CellSize, +m_CellSize]. */
void SetOddRowOffset(int a_OddRowOffset);
/// Returns the value in the cell into which the specified point lies /** Returns the value in the cell into which the specified point lies. */
int GetValueAt(int a_X, int a_Y); int GetValueAt(int a_X, int a_Y);
/// Returns the value in the cell into which the specified point lies, and the distance to the nearest Voronoi seed /** Returns the value in the cell into which the specified point lies,
and the distance to the nearest Voronoi seed. */
int GetValueAt(int a_X, int a_Y, int & a_MinDistance); int GetValueAt(int a_X, int a_Y, int & a_MinDistance);
/// Returns the value in the cell into which the specified point lies, and the distances to the 2 nearest Voronoi seeds. Uses a cache /** Returns the value in the cell into which the specified point lies,
and the distances to the 2 nearest Voronoi seeds. Uses a cache. */
int GetValueAt(int a_X, int a_Y, int & a_MinDistance1, int & a_MinDistance2); int GetValueAt(int a_X, int a_Y, int & a_MinDistance1, int & a_MinDistance2);
protected: protected:
@ -38,8 +48,17 @@ protected:
cNoise m_Noise2; cNoise m_Noise2;
cNoise m_Noise3; cNoise m_Noise3;
/// Size of the Voronoi cells (avg X/Y distance between the seeds) /** Size of the Voronoi cells (avg X/Y distance between the seeds). Expected to be at least 2. */
int m_CellSize; int m_CellSize;
/** The amount that the cell seeds may be offset from the grid.
Expected to be at least 1 and less than m_CellSize. */
int m_JitterSize;
/** The constant amount that the cell seeds of every odd row will be offset from the grid.
This allows us to have non-rectangular grids.
Expected to be between -m_CellSize and +m_CellSize. */
int m_OddRowOffset;
/** The X coordinate of the currently cached cell neighborhood */ /** The X coordinate of the currently cached cell neighborhood */
int m_CurrentCellX; int m_CurrentCellX;