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Made the cWorld::SpawnMobFinalize function more readable.

This commit is contained in:
STRWarrior 2014-07-24 12:15:48 +02:00
parent bb7919d66b
commit 9678341a11

View File

@ -2975,21 +2975,31 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
int cWorld::SpawnMobFinalize(cMonster * a_Monster)
{
// Invalid cMonster object. Bail out.
if (!a_Monster)
{
return -1;
}
// Give the mob full health.
a_Monster->SetHealth(a_Monster->GetMaxHealth());
// A plugin doesn't agree with the spawn. bail out.
if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster))
{
delete a_Monster;
a_Monster = NULL;
return -1;
}
// Initialize the monster into the current world.
if (!a_Monster->Initialize(*this))
{
delete a_Monster;
a_Monster = NULL;
return -1;
}
BroadcastSpawnEntity(*a_Monster);
cPluginManager::Get()->CallHookSpawnedMonster(*this, *a_Monster);