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Fixed a bug with TNT waking simulators

This commit is contained in:
Tiger Wang 2013-11-28 18:24:25 +00:00
parent f9e1be0d57
commit 96759637e9

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@ -1674,9 +1674,9 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
// Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391):
WakeUpSimulatorsInArea(
bx - ExplosionSizeInt, bx + ExplosionSizeInt + 1,
bx - ExplosionSizeInt - 1, bx + ExplosionSizeInt + 1,
MinY, MaxY,
bz - ExplosionSizeInt, bz + ExplosionSizeInt + 1
bz - ExplosionSizeInt - 1, bz + ExplosionSizeInt + 1
);
}