APIDump: Documented HOOK_PLAYER_USING_ITEM.
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@ -2894,6 +2894,42 @@ end;
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]],
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]],
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}, -- HOOK_PLAYER_RIGHT_CLICK
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}, -- HOOK_PLAYER_RIGHT_CLICK
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HOOK_PLAYER_USING_ITEM =
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{
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CalledWhen = "Just before a player uses an item at hand (bucket...). Plugin may override / refuse.",
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DefaultFnName = "OnPlayerUsingItem", -- also used as pagename
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Desc = [[
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This hook is called when a {{cPlayer|player}} has right-clicked a block with an {{cItem|item}} that
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can be used (is not placeable, is not food and clicked block is not use-able), such as a bucket or a
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hoe. It is called before MCServer processes the usage (places fluid / turns dirt to farmland).
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Plugins may refuse the interaction by returning true.</p>
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<p>
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Note that the block coords given in this callback are for the (solid) block that is being clicked,
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not the air block between it and the player.</p>
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<p>
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To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function. To get
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the item that the player is using, use the {{cPlayer}}:GetEquippedItem() function.
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]],
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Params =
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{
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is using the item" },
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{ Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" },
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{ Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" },
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{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" },
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{ Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" },
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{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" },
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{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" },
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{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" },
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{ Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" },
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{ Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" },
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},
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Returns = [[
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If the function returns false or no value, other plugins' callbacks are called and then MCServer
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processes the interaction. If the function returns true, no other callbacks are called for this
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event and the interaction is silently dropped.
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]],
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}, -- HOOK_PLAYER_USING_ITEM
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HOOK_POST_CRAFTING =
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HOOK_POST_CRAFTING =
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{
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{
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CalledWhen = "After the built-in recipes are checked and a recipe was found.",
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CalledWhen = "After the built-in recipes are checked and a recipe was found.",
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