Renamed cBlockArea Offset to WEOffset.
Even in getters / setters.
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3e9f265a36
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@ -255,7 +255,7 @@ void cBlockArea::Create(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes)
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void cBlockArea::SetOffset(int a_OffsetX, int a_OffsetY, int a_OffsetZ)
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void cBlockArea::SetWEOffset(int a_OffsetX, int a_OffsetY, int a_OffsetZ)
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{
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m_WEOffset.Set(a_OffsetX, a_OffsetY, a_OffsetZ);
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}
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@ -264,7 +264,7 @@ void cBlockArea::SetOffset(int a_OffsetX, int a_OffsetY, int a_OffsetZ)
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void cBlockArea::SetOffset(const Vector3i & a_Offset)
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void cBlockArea::SetWEOffset(const Vector3i & a_Offset)
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{
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m_WEOffset.Set(a_Offset.x, a_Offset.y, a_Offset.z);
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}
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@ -209,8 +209,8 @@ public:
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void SetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockLight);
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void SetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockSkyLight);
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void SetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockSkyLight);
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void SetOffset (int a_OffsetX, int a_OffsetY, int a_OffsetZ);
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void SetOffset (const Vector3i & a_Offset);
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void SetWEOffset (int a_OffsetX, int a_OffsetY, int a_OffsetZ);
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void SetWEOffset (const Vector3i & a_Offset);
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// Getters:
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BLOCKTYPE GetRelBlockType (int a_RelX, int a_RelY, int a_RelZ) const;
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@ -221,7 +221,7 @@ public:
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NIBBLETYPE GetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ) const;
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NIBBLETYPE GetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ) const;
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NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ) const;
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const Vector3i & GetOffset (void) const {return m_WEOffset;}
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const Vector3i & GetWEOffset (void) const {return m_WEOffset;}
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void SetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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void SetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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@ -302,7 +302,8 @@ protected:
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int m_SizeY;
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int m_SizeZ;
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// Used for schematics that are created by the WorldEdit plugin. The offset is used for player-relative pasting.
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/** An extra data value sometimes stored in the .schematic file. Used mainly by the WorldEdit plugin.
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cBlockArea doesn't use this value in any way. */
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Vector3i m_WEOffset;
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BLOCKTYPE * m_BlockTypes;
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@ -189,11 +189,11 @@ bool cSchematicFileSerializer::LoadFromSchematicNBT(cBlockArea & a_BlockArea, cP
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)
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{
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// Not every schematic file has an offset, so we shoudn't give a warn message.
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a_BlockArea.SetOffset(0, 0, 0);
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a_BlockArea.SetWEOffset(0, 0, 0);
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}
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else
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{
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a_BlockArea.SetOffset(a_NBT.GetInt(TOffsetX), a_NBT.GetInt(TOffsetY), a_NBT.GetInt(TOffsetZ));
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a_BlockArea.SetWEOffset(a_NBT.GetInt(TOffsetX), a_NBT.GetInt(TOffsetY), a_NBT.GetInt(TOffsetZ));
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}
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// Copy the block types and metas:
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