Added generic Allocation Pool Interface
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@ -3,21 +3,31 @@
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#include <memory>
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template<class T>
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class cAllocationPool
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{
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public:
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class cStarvationCallbacks
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{
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public:
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virtual ~cStarvationCallbacks() {}
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virtual void OnStartingUsingBuffer() = 0;
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virtual void OnStopUsingBuffer() = 0;
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virtual void OnBufferEmpty() = 0;
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};
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virtual ~cAllocationPool() {}
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virtual T * Allocate() = 0;
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virtual void Free(T * a_ptr) = 0;
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};
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template<class T, size_t NumElementsInReserve>
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class cAllocationPool
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class cListAllocationPool : public cAllocationPool<T>
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{
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public:
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class cStarvationCallbacks
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{
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public:
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virtual ~cStarvationCallbacks() {}
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virtual void OnStartingUsingBuffer() = 0;
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virtual void OnStopUsingBuffer() = 0;
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virtual void OnBufferEmpty() = 0;
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};
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cAllocationPool(std::auto_ptr<cStarvationCallbacks> a_Callbacks) :
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cListAllocationPool(std::auto_ptr<typename cAllocationPool<T>::cStarvationCallbacks> a_Callbacks) :
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m_Callbacks(a_Callbacks)
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{
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for (size_t i = 0; i < NumElementsInReserve; i++)
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@ -32,7 +42,7 @@ class cAllocationPool
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}
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}
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~cAllocationPool()
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virtual ~cListAllocationPool()
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{
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while (!m_FreeList.empty())
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{
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@ -41,7 +51,7 @@ class cAllocationPool
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}
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}
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T * Allocate()
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virtual T * Allocate() override
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{
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if (m_FreeList.size() <= NumElementsInReserve)
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{
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@ -66,15 +76,15 @@ class cAllocationPool
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m_FreeList.pop_front();
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return ret;
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}
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void Free(T * ptr)
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virtual void Free(T * a_ptr) override
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{
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if (ptr == NULL)
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if (a_ptr == NULL)
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{
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return;
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}
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// placement destruct.
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ptr->~T();
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m_FreeList.push_front(ptr);
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a_ptr->~T();
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m_FreeList.push_front(a_ptr);
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if (m_FreeList.size() == NumElementsInReserve)
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{
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m_Callbacks->OnStopUsingBuffer();
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@ -83,5 +93,5 @@ class cAllocationPool
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private:
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std::list<void *> m_FreeList;
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std::auto_ptr<cStarvationCallbacks> m_Callbacks;
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std::auto_ptr<typename cAllocationPool<T>::cStarvationCallbacks> m_Callbacks;
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};
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@ -65,7 +65,7 @@ cChunk::cChunk(
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int a_ChunkX, int a_ChunkY, int a_ChunkZ,
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cChunkMap * a_ChunkMap, cWorld * a_World,
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cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP,
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cAllocationPool<cChunkData::sChunkSection, 1600> & a_Pool
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cAllocationPool<cChunkData::sChunkSection> & a_Pool
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) :
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m_IsValid(false),
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m_IsLightValid(false),
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@ -66,7 +66,7 @@ public:
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int a_ChunkX, int a_ChunkY, int a_ChunkZ, // Chunk coords
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cChunkMap * a_ChunkMap, cWorld * a_World, // Parent objects
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cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP, // Neighbor chunks
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cAllocationPool<cChunkData::sChunkSection, 1600> & a_Pool
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cAllocationPool<cChunkData::sChunkSection> & a_Pool
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);
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cChunk(cChunk & other);
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~cChunk();
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@ -27,7 +27,7 @@ template <typename T> inline bool IsAllValue(const T * a_Array, size_t a_NumElem
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cChunkData::cChunkData(cAllocationPool<cChunkData::sChunkSection, 1600> & a_Pool) :
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cChunkData::cChunkData(cAllocationPool<cChunkData::sChunkSection> & a_Pool) :
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#if __cplusplus < 201103L
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// auto_ptr style interface for memory management
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m_IsOwner(true),
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@ -37,7 +37,7 @@ public:
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struct sChunkSection;
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cChunkData(cAllocationPool<cChunkData::sChunkSection, 1600> & a_Pool);
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cChunkData(cAllocationPool<cChunkData::sChunkSection> & a_Pool);
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~cChunkData();
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#if __cplusplus < 201103L
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@ -122,7 +122,7 @@ private:
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/** Sets the data in the specified section to their default values. */
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void ZeroSection(sChunkSection * a_Section) const;
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cAllocationPool<cChunkData::sChunkSection, 1600> & m_Pool;
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cAllocationPool<cChunkData::sChunkSection> & m_Pool;
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};
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@ -35,8 +35,14 @@
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cChunkMap::cChunkMap(cWorld * a_World )
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: m_World( a_World ),
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m_Pool(std::auto_ptr<cAllocationPool<cChunkData::sChunkSection, 1600>::cStarvationCallbacks>(new cStarvationCallbacks()))
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m_Pool(
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new cListAllocationPool<cChunkData::sChunkSection, 1600>(
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std::auto_ptr<cAllocationPool<cChunkData::sChunkSection>::cStarvationCallbacks>(
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new cStarvationCallbacks())
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)
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)
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{
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}
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@ -79,7 +85,7 @@ cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ)
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}
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// Not found, create new:
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cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this, m_Pool);
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cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this, *m_Pool);
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if (Layer == NULL)
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{
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LOGERROR("cChunkMap: Cannot create new layer, server out of memory?");
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@ -2672,7 +2678,7 @@ void cChunkMap::QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
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// cChunkMap::cChunkLayer:
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cChunkMap::cChunkLayer::cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent,
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cAllocationPool<cChunkData::sChunkSection, 1600> & a_Pool)
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cAllocationPool<cChunkData::sChunkSection> & a_Pool)
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: m_LayerX( a_LayerX )
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, m_LayerZ( a_LayerZ )
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, m_Parent( a_Parent )
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@ -352,7 +352,7 @@ private:
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{
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public:
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cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent,
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cAllocationPool<cChunkData::sChunkSection, 1600> & a_Pool);
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cAllocationPool<cChunkData::sChunkSection> & a_Pool);
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~cChunkLayer();
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/** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */
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@ -397,11 +397,11 @@ private:
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cChunkMap * m_Parent;
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int m_NumChunksLoaded;
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cAllocationPool<cChunkData::sChunkSection, 1600> & m_Pool;
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cAllocationPool<cChunkData::sChunkSection> & m_Pool;
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};
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class cStarvationCallbacks
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: public cAllocationPool<cChunkData::sChunkSection, 1600>::cStarvationCallbacks
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: public cAllocationPool<cChunkData::sChunkSection>::cStarvationCallbacks
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{
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virtual void OnStartingUsingBuffer()
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{
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@ -447,7 +447,7 @@ private:
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/** The cChunkStay descendants that are currently enabled in this chunkmap */
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cChunkStays m_ChunkStays;
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cAllocationPool<cChunkData::sChunkSection, 1600> m_Pool;
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std::auto_ptr<cAllocationPool<cChunkData::sChunkSection>> m_Pool;
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cChunkPtr GetChunk (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading / generating if not valid
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cChunkPtr GetChunkNoGen (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading if not valid; doesn't generate
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@ -6,14 +6,19 @@
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int main(int argc, char** argv)
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{
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class cStarvationCallbacks
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: public cAllocationPool<cChunkData::sChunkSection, 1600>::cStarvationCallbacks
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{
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virtual void OnStartingUsingBuffer() {}
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virtual void OnStopUsingBuffer() {}
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virtual void OnBufferEmpty() {}
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};
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cAllocationPool<cChunkData::sChunkSection, 1600> Pool(std::auto_ptr<cAllocationPool<cChunkData::sChunkSection, 1600>::cStarvationCallbacks>(new cStarvationCallbacks()));
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class cMockAllocationPool
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: public cAllocationPool<cChunkData::sChunkSection>
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{
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virtual cChunkData::sChunkSection * Allocate()
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{
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return new cChunkData::sChunkSection();
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}
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virtual void Free(cChunkData::sChunkSection * a_Ptr)
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{
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delete a_Ptr;
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}
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} Pool;
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{
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// Test first segment
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int main(int argc, char** argv)
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{
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class cStarvationCallbacks
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: public cAllocationPool<cChunkData::sChunkSection, 1600>::cStarvationCallbacks
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class cMockAllocationPool
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: public cAllocationPool<cChunkData::sChunkSection>
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{
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virtual void OnStartingUsingBuffer() {}
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virtual void OnStopUsingBuffer() {}
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virtual void OnBufferEmpty() {}
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};
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cAllocationPool<cChunkData::sChunkSection, 1600> Pool(std::auto_ptr<cAllocationPool<cChunkData::sChunkSection, 1600>::cStarvationCallbacks>(new cStarvationCallbacks()));
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virtual cChunkData::sChunkSection * Allocate()
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{
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return new cChunkData::sChunkSection();
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}
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virtual void Free(cChunkData::sChunkSection * a_Ptr)
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{
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delete a_Ptr;
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}
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} Pool;
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{
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cChunkData buffer(Pool);
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int main(int argc, char** argv)
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{
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class cStarvationCallbacks
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: public cAllocationPool<cChunkData::sChunkSection, 1600>::cStarvationCallbacks
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{
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virtual void OnStartingUsingBuffer() {}
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virtual void OnStopUsingBuffer() {}
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virtual void OnBufferEmpty() {}
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};
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cAllocationPool<cChunkData::sChunkSection, 1600> Pool(std::auto_ptr<cAllocationPool<cChunkData::sChunkSection, 1600>::cStarvationCallbacks>(new cStarvationCallbacks()));
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class cMockAllocationPool
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: public cAllocationPool<cChunkData::sChunkSection>
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{
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virtual cChunkData::sChunkSection * Allocate()
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{
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return new cChunkData::sChunkSection();
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}
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virtual void Free(cChunkData::sChunkSection * a_Ptr)
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{
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delete a_Ptr;
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}
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} Pool;
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{
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cChunkData buffer(Pool);
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int main(int argc, char ** argv)
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{
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// Set up a cChunkData with known contents - all blocks 0x01, all metas 0x02:
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class cStarvationCallbacks
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: public cAllocationPool<cChunkData::sChunkSection, 1600>::cStarvationCallbacks
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{
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virtual void OnStartingUsingBuffer() {}
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virtual void OnStopUsingBuffer() {}
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virtual void OnBufferEmpty() {}
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};
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cAllocationPool<cChunkData::sChunkSection, 1600> Pool(std::auto_ptr<cAllocationPool<cChunkData::sChunkSection, 1600>::cStarvationCallbacks>(new cStarvationCallbacks()));
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class cMockAllocationPool
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: public cAllocationPool<cChunkData::sChunkSection>
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{
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virtual cChunkData::sChunkSection * Allocate()
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{
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return new cChunkData::sChunkSection();
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}
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virtual void Free(cChunkData::sChunkSection * a_Ptr)
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{
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delete a_Ptr;
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}
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} Pool;
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cChunkData Data(Pool);
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cChunkDef::BlockTypes BlockTypes;
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cChunkDef::BlockNibbles BlockMetas;
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@ -4,14 +4,19 @@
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int main(int argc, char** argv)
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{
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class cStarvationCallbacks
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: public cAllocationPool<cChunkData::sChunkSection, 1600>::cStarvationCallbacks
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{
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virtual void OnStartingUsingBuffer() {}
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virtual void OnStopUsingBuffer() {}
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virtual void OnBufferEmpty() {}
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};
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cAllocationPool<cChunkData::sChunkSection, 1600> Pool(std::auto_ptr<cAllocationPool<cChunkData::sChunkSection, 1600>::cStarvationCallbacks>(new cStarvationCallbacks()));
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class cMockAllocationPool
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: public cAllocationPool<cChunkData::sChunkSection>
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{
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virtual cChunkData::sChunkSection * Allocate()
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{
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return new cChunkData::sChunkSection();
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}
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virtual void Free(cChunkData::sChunkSection * a_Ptr)
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{
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delete a_Ptr;
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}
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} Pool;
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cChunkData buffer(Pool);
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return 0;
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}
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