Server sends PlayerMaxSpeed after a respawn.
http://forum.mc-server.org/showthread.php?tid=434&pid=8912#pid8912 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1671 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -100,7 +100,7 @@ void cProtocol161::SendHealth(void)
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WriteByte (PACKET_UPDATE_HEALTH);
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WriteFloat((float)m_Client->GetPlayer()->GetHealth());
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WriteShort(m_Client->GetPlayer()->GetFoodLevel());
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WriteFloat(m_Client->GetPlayer()->GetFoodSaturationLevel());
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WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
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Flush();
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}
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@ -123,6 +123,17 @@ void cProtocol161::SendPlayerMaxSpeed(void)
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void cProtocol161::SendRespawn(void)
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{
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// Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast
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super::SendRespawn();
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SendPlayerMaxSpeed();
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}
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void cProtocol161::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
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{
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if (a_WindowType < 0)
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@ -38,6 +38,7 @@ protected:
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virtual void SendGameMode (eGameMode a_GameMode) override;
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virtual void SendHealth (void) override;
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virtual void SendPlayerMaxSpeed(void) override;
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virtual void SendRespawn (void) override;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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virtual int ParseEntityAction (void) override;
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