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Fixed a crash in firework rockets.

Fixes #816.
This commit is contained in:
madmaxoft 2014-03-17 22:12:02 +01:00
parent 89027cb675
commit 9447cd20f3
1 changed files with 8 additions and 2 deletions

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@ -20,8 +20,14 @@ void cFireworkItem::WriteToNBTCompound(const cFireworkItem & a_FireworkItem, cFa
a_Writer.AddByte("Flicker", a_FireworkItem.m_HasFlicker);
a_Writer.AddByte("Trail", a_FireworkItem.m_HasTrail);
a_Writer.AddByte("Type", a_FireworkItem.m_Type);
a_Writer.AddIntArray("Colors", &(a_FireworkItem.m_Colours[0]), a_FireworkItem.m_Colours.size());
a_Writer.AddIntArray("FadeColors", &(a_FireworkItem.m_FadeColours[0]), a_FireworkItem.m_FadeColours.size());
if (!a_FireworkItem.m_Colours.empty())
{
a_Writer.AddIntArray("Colors", &(a_FireworkItem.m_Colours[0]), a_FireworkItem.m_Colours.size());
}
if (!a_FireworkItem.m_FadeColours.empty())
{
a_Writer.AddIntArray("FadeColors", &(a_FireworkItem.m_FadeColours[0]), a_FireworkItem.m_FadeColours.size());
}
a_Writer.EndCompound();
a_Writer.EndList();
a_Writer.EndCompound();