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Added validity checks to world broadcasting. Also added logging to cPlayer deletion to catch that stupid BugByBoo.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@342 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-02-29 08:40:15 +00:00
parent 5d0da9a2c0
commit 94132159be
2 changed files with 12 additions and 4 deletions

View File

@ -124,7 +124,12 @@ void cPlayer::Initialize( cWorld* a_World )
cPlayer::~cPlayer(void) cPlayer::~cPlayer(void)
{ {
LOG("Deleting cPlayer \"%s\" @ %p", m_pState->PlayerName.c_str(), this);
SaveToDisk(); SaveToDisk();
m_World->RemovePlayer( this );
m_ClientHandle = NULL; m_ClientHandle = NULL;
CloseWindow(-1); CloseWindow(-1);
@ -134,7 +139,8 @@ cPlayer::~cPlayer(void)
delete m_CreativeInventory; delete m_CreativeInventory;
delete m_pState; delete m_pState;
m_World->RemovePlayer( this );
LOG("Player %p deleted", this);
} }

View File

@ -905,12 +905,13 @@ const double & cWorld::GetSpawnY(void)
void cWorld::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude) void cWorld::Broadcast( const cPacket & a_Packet, cClientHandle * a_Exclude)
{ {
cCSLock Lock(m_CSPlayers); cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{ {
if (((*itr)->GetClientHandle() == a_Exclude) || !(*itr)->GetClientHandle()->IsLoggedIn() ) cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
{ {
continue; continue;
} }
@ -1187,7 +1188,8 @@ void cWorld::SendPlayerList(cPlayer * a_DestPlayer)
cCSLock Lock(m_CSPlayers); cCSLock Lock(m_CSPlayers);
for ( cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) for ( cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{ {
if (((*itr)->GetClientHandle() != NULL) && !((*itr)->GetClientHandle()->IsDestroyed())) cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch != NULL) && !ch->IsDestroyed())
{ {
cPacket_PlayerListItem PlayerListItem((*itr)->GetColor() + (*itr)->GetName(), true, (*itr)->GetClientHandle()->GetPing()); cPacket_PlayerListItem PlayerListItem((*itr)->GetColor() + (*itr)->GetName(), true, (*itr)->GetClientHandle()->GetPing());
a_DestPlayer->GetClientHandle()->Send( PlayerListItem ); a_DestPlayer->GetClientHandle()->Send( PlayerListItem );