Fixed the authenticator bug
git-svn-id: http://mc-server.googlecode.com/svn/trunk@344 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
bba824a1c6
commit
93d73ac520
@ -261,7 +261,13 @@ void cClientHandle::Kick(const AString & a_Reason)
|
|||||||
|
|
||||||
void cClientHandle::Authenticate(void)
|
void cClientHandle::Authenticate(void)
|
||||||
{
|
{
|
||||||
|
if (m_State != csAuthenticating)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
ASSERT( m_Player == NULL );
|
ASSERT( m_Player == NULL );
|
||||||
|
|
||||||
// Spawn player (only serversided, so data is loaded)
|
// Spawn player (only serversided, so data is loaded)
|
||||||
m_Player = new cPlayer(this, GetUsername());
|
m_Player = new cPlayer(this, GetUsername());
|
||||||
|
|
||||||
|
@ -1057,6 +1057,9 @@ void cWorld::SetMaxPlayers(int iMax)
|
|||||||
void cWorld::AddPlayer( cPlayer* a_Player )
|
void cWorld::AddPlayer( cPlayer* a_Player )
|
||||||
{
|
{
|
||||||
cCSLock Lock(m_CSPlayers);
|
cCSLock Lock(m_CSPlayers);
|
||||||
|
|
||||||
|
ASSERT(std::find(m_Players.begin(), m_Players.end(), a_Player) == m_Players.end()); // Is it already in the list? HOW?
|
||||||
|
|
||||||
m_Players.remove( a_Player ); // Make sure the player is registered only once
|
m_Players.remove( a_Player ); // Make sure the player is registered only once
|
||||||
m_Players.push_back( a_Player );
|
m_Players.push_back( a_Player );
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user