Merge pull request #3149 from LogicParrot/meta
Reduced unnecessary block updates and some code cleanup
This commit is contained in:
commit
932c59ee38
@ -70,7 +70,7 @@ bool cChestEntity::UsedBy(cPlayer * a_Player)
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// The few false positives aren't much to worry about
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int ChunkX, ChunkZ;
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cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ);
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m_World->MarkChunkDirty(ChunkX, ChunkZ, true);
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m_World->MarkChunkDirty(ChunkX, ChunkZ);
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return true;
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}
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@ -67,7 +67,6 @@ private:
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}
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m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
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m_World->MarkRedstoneDirty(GetChunkX(), GetChunkZ());
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}
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}
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@ -600,10 +600,6 @@ enum
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E_META_LOG_BIRCH = 2,
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E_META_LOG_JUNGLE = 3,
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// E_BLOCK_NEW_LEAVES metas:
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E_META_NEW_LEAVES_ACACIA_WOOD = 0,
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E_META_NEW_LEAVES_DARK_OAK_WOOD = 1,
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// E_BLOCK_NEW_LOG metas:
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E_META_NEW_LOG_ACACIA_WOOD = 0,
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E_META_NEW_LOG_DARK_OAK_WOOD = 1,
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@ -33,7 +33,7 @@ public:
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// Set p the ON bit to on
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Meta |= 0x08;
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta, false);
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a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
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a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", x, y, z, 0.5f, 0.6f);
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@ -44,7 +44,7 @@ public:
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if (a_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == m_BlockType)
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{
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// Block hasn't change in the meantime; set its meta
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a_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07);
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a_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07, false);
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a_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
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a_World.BroadcastSoundEffect("random.click", x, y, z, 0.5f, 0.5f);
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}
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@ -75,11 +75,12 @@ public:
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virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor) override
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{
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// Unset 0x8 bit so this block gets checked for decay:
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if ((Meta & 0x08) != 0)
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// Set 0x8 bit so this block gets checked for decay:
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if ((Meta & 0x08) == 0)
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{
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7, false, false);
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x8, true, false);
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}
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}
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@ -92,7 +93,7 @@ public:
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return;
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}
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if ((Meta & 0x8) != 0)
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if ((Meta & 0x8) == 0)
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{
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// These leaves have been checked for decay lately and nothing around them changed
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return;
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@ -116,10 +117,8 @@ public:
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if (HasNearLog(Area, BlockX, a_RelY, BlockZ))
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{
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// Wood found, the leaves stay; mark them as checked.
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// There is no point in saving this to disk or informing the client
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// So we use SetMetaQuiet
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a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta | 0x8, false, false);
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// Wood found, the leaves stay; unset the check bit
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a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta ^ 0x8, true, false);
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return;
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}
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@ -95,7 +95,6 @@ cChunk::cChunk(
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m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()),
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m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()),
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m_RedstoneSimulatorData(a_World->GetRedstoneSimulator()->CreateChunkData()),
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m_IsRedstoneDirty(false),
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m_AlwaysTicked(0)
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{
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if (a_NeighborXM != nullptr)
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@ -1536,8 +1535,17 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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return;
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}
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MarkDirty();
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m_IsRedstoneDirty = true;
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bool ReplacingLiquids = (
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((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
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((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
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((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary lava with lava
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((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing lava with stationary lava
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);
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if (!ReplacingLiquids)
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{
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MarkDirty();
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}
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m_ChunkData.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType);
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@ -1550,13 +1558,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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((OldBlockType == E_BLOCK_NEW_LEAVES) && (a_BlockType == E_BLOCK_NEW_LEAVES))
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) && // ... AND ...
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(
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(OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ...
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!( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them):
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((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
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((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
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((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
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((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water
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)
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(OldBlockMeta != a_BlockMeta) || (!ReplacingLiquids)
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)
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)
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)
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@ -401,7 +401,6 @@ public:
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bool hasChanged = m_ChunkData.SetMeta(a_RelX, a_RelY, a_RelZ, a_Meta);
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if (hasChanged)
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{
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m_IsRedstoneDirty = true;
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if (a_ShouldMarkDirty)
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{
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MarkDirty();
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@ -462,8 +461,6 @@ public:
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cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return m_RedstoneSimulatorData; }
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void SetRedstoneSimulatorData(cRedstoneSimulatorChunkData * a_Data) { m_RedstoneSimulatorData = a_Data; }
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bool IsRedstoneDirty(void) const { return m_IsRedstoneDirty; }
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void SetIsRedstoneDirty(bool a_Flag) { m_IsRedstoneDirty = a_Flag; }
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cBlockEntity * GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
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cBlockEntity * GetBlockEntity(const Vector3i & a_BlockPos) { return GetBlockEntity(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); }
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@ -551,10 +548,6 @@ private:
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cRedstoneSimulatorChunkData * m_RedstoneSimulatorData;
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/** Indicates if simulate-once blocks should be updated by the redstone simulator */
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bool m_IsRedstoneDirty;
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/** If greater than zero, the chunk is ticked even if it has no clients.
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Manipulated by the SetAlwaysTicked() function, allows for nested calls of the function.
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This is the support for plugin-accessible chunk tick forcing. */
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@ -859,22 +859,7 @@ void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_M
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void cChunkMap::MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ)
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{
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
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if ((Chunk == nullptr) || !Chunk->IsValid())
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{
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return;
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}
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Chunk->SetIsRedstoneDirty(true);
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}
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void cChunkMap::MarkChunkDirty(int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty)
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void cChunkMap::MarkChunkDirty(int a_ChunkX, int a_ChunkZ)
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{
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
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@ -883,10 +868,6 @@ void cChunkMap::MarkChunkDirty(int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDi
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return;
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}
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Chunk->MarkDirty();
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if (a_MarkRedstoneDirty)
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{
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Chunk->SetIsRedstoneDirty(true);
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}
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}
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@ -116,8 +116,7 @@ public:
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/** Wakes up the simulators for the specified area of blocks */
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void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ);
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void MarkRedstoneDirty (int a_ChunkX, int a_ChunkZ);
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void MarkChunkDirty (int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty = false);
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void MarkChunkDirty (int a_ChunkX, int a_ChunkZ);
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void MarkChunkSaving (int a_ChunkX, int a_ChunkZ);
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void MarkChunkSaved (int a_ChunkX, int a_ChunkZ);
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@ -86,8 +86,8 @@ void cBioGenCache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a
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{
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if (((m_NumHits + m_NumMisses) % 1024) == 10)
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{
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LOGD("BioGenCache: %u hits, %u misses, saved %.2f %%", static_cast<unsigned>(m_NumHits), static_cast<unsigned>(m_NumMisses), 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
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LOGD("BioGenCache: Avg cache chain length: %.2f", static_cast<double>(m_TotalChain) / m_NumHits);
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// LOGD("BioGenCache: %u hits, %u misses, saved %.2f %%", static_cast<unsigned>(m_NumHits), static_cast<unsigned>(m_NumMisses), 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
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// LOGD("BioGenCache: Avg cache chain length: %.2f", static_cast<double>(m_TotalChain) / m_NumHits);
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}
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for (size_t i = 0; i < m_CacheSize; i++)
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@ -209,10 +209,10 @@ void cChunkGenerator::Execute(void)
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{
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if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC))
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{
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LOG("Chunk generator performance: %.2f ch / sec (%d ch total)",
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/* LOG("Chunk generator performance: %.2f ch / sec (%d ch total)",
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static_cast<double>(NumChunksGenerated) * CLOCKS_PER_SEC/ (clock() - GenerationStart),
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NumChunksGenerated
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);
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); */
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}
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cCSUnlock Unlock(Lock);
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m_Event.Wait();
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@ -239,7 +239,7 @@ void cChunkGenerator::Execute(void)
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m_evtRemoved.Set();
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// Display perf info once in a while:
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if ((NumChunksGenerated > 16) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC))
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if ((NumChunksGenerated > 512) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC))
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{
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LOG("Chunk generator performance: %.2f ch / sec (%d ch total)",
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static_cast<double>(NumChunksGenerated) * CLOCKS_PER_SEC / (clock() - GenerationStart),
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@ -271,7 +271,7 @@ void cChunkGenerator::Execute(void)
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}
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// Generate the chunk:
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LOGD("Generating chunk [%d, %d]", item.m_ChunkX, item.m_ChunkZ);
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// LOGD("Generating chunk [%d, %d]", item.m_ChunkX, item.m_ChunkZ);
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DoGenerate(item.m_ChunkX, item.m_ChunkZ);
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if (item.m_Callback != nullptr)
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{
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@ -376,8 +376,8 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc::
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#ifdef _DEBUG
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if (((m_NumHits + m_NumMisses) % 1024) == 10)
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{
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LOGD("CompoGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
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LOGD("CompoGenCache: Avg cache chain length: %.2f", static_cast<float>(m_TotalChain) / m_NumHits);
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// LOGD("CompoGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
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// LOGD("CompoGenCache: Avg cache chain length: %.2f", static_cast<float>(m_TotalChain) / m_NumHits);
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}
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#endif // _DEBUG
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@ -183,6 +183,14 @@ void cStructGenTrees::ApplyTreeImage(
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CASE_TREE_OVERWRITTEN_BLOCKS:
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{
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a_ChunkDesc.SetBlockTypeMeta(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta);
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// If grass is below our tree, turn it to dirt
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if (
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(cBlockInfo::IsSolid(itr->m_BlockType)) &&
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(a_ChunkDesc.GetBlockType(itr->m_RelX, itr->m_RelY - 1, itr->m_RelZ) == E_BLOCK_GRASS)
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)
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{
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a_ChunkDesc.SetBlockType(itr->m_RelX, itr->m_RelY - 1, itr->m_RelZ, E_BLOCK_DIRT);
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}
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break;
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}
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@ -551,9 +551,9 @@ void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi
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}
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// Add the leaves to the top of the branch
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PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD);
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PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD);
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a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD));
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PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA);
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PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA);
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a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA));
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// Choose if we have to add another branch
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bool TwoTop = (a_Noise.IntNoise3D(a_BlockX, a_BlockY, a_BlockZ) < 0 ? true : false);
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@ -579,9 +579,9 @@ void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi
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}
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// And add the leaves ontop of the second branch
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PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD);
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PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD);
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a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD));
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PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA);
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PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA);
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a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA));
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}
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@ -635,15 +635,15 @@ void GetDarkoakTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No
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// The lower two leaves layers are BigO4 with log in the middle and possibly corners:
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for (int i = 0; i < 2; i++)
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{
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PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO4, ARRAYCOUNT(BigO4), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD);
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PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD);
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PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO4, ARRAYCOUNT(BigO4), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_DARK_OAK);
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PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_DARK_OAK);
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hei++;
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} // for i < 2
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// The top leaves layer is a BigO3 with leaves in the middle and possibly corners:
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PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD);
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PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD);
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a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD));
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PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_DARK_OAK);
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PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_DARK_OAK);
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a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_DARK_OAK));
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}
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|
||||
@ -1125,7 +1125,3 @@ bool GetLargeTreeAdjustment(cWorld & a_World, int & a_X, int & a_Y, int & a_Z, N
|
||||
|
||||
return IsLarge;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -2706,18 +2706,9 @@ void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHa
|
||||
|
||||
|
||||
|
||||
void cWorld::MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ)
|
||||
void cWorld::MarkChunkDirty(int a_ChunkX, int a_ChunkZ)
|
||||
{
|
||||
m_ChunkMap->MarkRedstoneDirty(a_ChunkX, a_ChunkZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWorld::MarkChunkDirty(int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty)
|
||||
{
|
||||
m_ChunkMap->MarkChunkDirty(a_ChunkX, a_ChunkZ, a_MarkRedstoneDirty);
|
||||
m_ChunkMap->MarkChunkDirty(a_ChunkX, a_ChunkZ);
|
||||
}
|
||||
|
||||
|
||||
|
@ -227,8 +227,7 @@ public:
|
||||
/** If there is a block entity at the specified coords, sends it to the client specified */
|
||||
void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
|
||||
|
||||
void MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ);
|
||||
void MarkChunkDirty (int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty = false);
|
||||
void MarkChunkDirty (int a_ChunkX, int a_ChunkZ);
|
||||
void MarkChunkSaving(int a_ChunkX, int a_ChunkZ);
|
||||
void MarkChunkSaved (int a_ChunkX, int a_ChunkZ);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user