Merge pull request #1139 from Howaner/Hooks
Add hook HOOK_PLAYER_FOOD_LEVEL_CHANGE
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commit
9204c8a124
27
MCServer/Plugins/APIDump/Hooks/OnPlayerFoodLevelChange.lua
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27
MCServer/Plugins/APIDump/Hooks/OnPlayerFoodLevelChange.lua
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@ -0,0 +1,27 @@
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return
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{
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HOOK_PLAYER_FOOD_LEVEL_CHANGE =
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{
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CalledWhen = "Called before the player food level changed. Plugin may override",
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DefaultFnName = "OnPlayerFoodLevelChange", -- also used as pagename
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Desc = [[
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This hook is called before the food level changes.
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The food level is not changed yet, plugins may choose
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to refuse the change.
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]],
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Params =
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{
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who changes the food level." },
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{ Name = "NewFoodLevel", Type = "number", Notes = "The new food level." },
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},
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Returns = [[
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If the function returns false or no value, the next plugin's callback is called. Afterwards, the
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server changes the food level of the player. If the function returns true, no
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other callback is called for this event and the player's food level doesn't change.
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]],
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}, -- HOOK_PLAYER_FOOD_LEVEL_CHANGE
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};
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@ -72,6 +72,7 @@ public:
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virtual bool OnPlayerEating (cPlayer & a_Player) = 0;
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virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) = 0;
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virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) = 0;
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virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) = 0;
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virtual bool OnPlayerJoined (cPlayer & a_Player) = 0;
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virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0;
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virtual bool OnPlayerMoved (cPlayer & a_Player) = 0;
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@ -715,6 +715,26 @@ bool cPluginLua::OnPlayerEating(cPlayer & a_Player)
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bool cPluginLua::OnPlayerFoodLevelChange(cPlayer & a_Player, int a_NewFoodLevel)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FOOD_LEVEL_CHANGE];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), &a_Player, a_NewFoodLevel, cLuaState::Return, res);
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if (res)
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginLua::OnPlayerFished(cPlayer & a_Player, const cItems & a_Reward)
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{
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cCSLock Lock(m_CriticalSection);
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@ -95,6 +95,7 @@ public:
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virtual bool OnPlayerEating (cPlayer & a_Player) override;
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virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) override;
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virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) override;
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virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) override;
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virtual bool OnPlayerJoined (cPlayer & a_Player) override;
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virtual bool OnPlayerMoved (cPlayer & a_Player) override;
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virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
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@ -695,6 +695,25 @@ bool cPluginManager::CallHookPlayerEating(cPlayer & a_Player)
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bool cPluginManager::CallHookPlayerFoodLevelChange(cPlayer & a_Player, int a_NewFoodLevel)
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{
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FIND_HOOK(HOOK_PLAYER_FOOD_LEVEL_CHANGE);
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VERIFY_HOOK;
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for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
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{
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if ((*itr)->OnPlayerFoodLevelChange(a_Player, a_NewFoodLevel))
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{
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return true;
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}
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}
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return false;
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}
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bool cPluginManager::CallHookPlayerFished(cPlayer & a_Player, const cItems a_Reward)
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{
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FIND_HOOK(HOOK_PLAYER_FISHED);
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@ -87,6 +87,7 @@ public: // tolua_export
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HOOK_PLAYER_EATING,
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HOOK_PLAYER_FISHED,
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HOOK_PLAYER_FISHING,
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HOOK_PLAYER_FOOD_LEVEL_CHANGE,
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HOOK_PLAYER_JOINED,
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HOOK_PLAYER_LEFT_CLICK,
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HOOK_PLAYER_MOVING,
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@ -188,6 +189,7 @@ public: // tolua_export
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bool CallHookPlayerEating (cPlayer & a_Player);
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bool CallHookPlayerFished (cPlayer & a_Player, const cItems a_Reward);
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bool CallHookPlayerFishing (cPlayer & a_Player, cItems a_Reward);
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bool CallHookPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel);
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bool CallHookPlayerJoined (cPlayer & a_Player);
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bool CallHookPlayerMoving (cPlayer & a_Player);
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bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
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@ -1223,9 +1223,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
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{
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// A plugin won't let us eat, abort (send the proper packets to the client, too):
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m_Player->AbortEating();
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return;
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}
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return;
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}
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else
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{
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@ -37,9 +37,9 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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: super(etPlayer, 0.6, 1.8)
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, m_bVisible(true)
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, m_FoodLevel(MAX_FOOD_LEVEL)
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, m_FoodSaturationLevel(5)
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, m_FoodSaturationLevel(5.0)
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, m_FoodTickTimer(0)
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, m_FoodExhaustionLevel(0)
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, m_FoodExhaustionLevel(0.0)
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, m_FoodPoisonedTicksRemaining(0)
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, m_LastJumpHeight(0)
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, m_LastGroundHeight(0)
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@ -521,7 +521,15 @@ void cPlayer::Heal(int a_Health)
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void cPlayer::SetFoodLevel(int a_FoodLevel)
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{
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m_FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL));
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int FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL));
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if (cRoot::Get()->GetPluginManager()->CallHookPlayerFoodLevelChange(*this, FoodLevel))
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{
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m_FoodSaturationLevel = 5.0;
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return;
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}
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m_FoodLevel = FoodLevel;
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SendHealth();
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}
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@ -571,11 +579,9 @@ bool cPlayer::Feed(int a_Food, double a_Saturation)
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{
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return false;
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}
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m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL);
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m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel);
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SendHealth();
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SetFoodSaturationLevel(m_FoodSaturationLevel + a_Saturation);
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SetFoodLevel(m_FoodLevel + a_Food);
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return true;
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}
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@ -969,7 +975,7 @@ void cPlayer::Respawn(void)
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// Reset food level:
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m_FoodLevel = MAX_FOOD_LEVEL;
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m_FoodSaturationLevel = 5;
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m_FoodSaturationLevel = 5.0;
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// Reset Experience
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m_CurrentXp = 0;
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@ -1895,16 +1901,13 @@ void cPlayer::TickBurning(cChunk & a_Chunk)
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void cPlayer::HandleFood(void)
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{
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// Ref.: http://www.minecraftwiki.net/wiki/Hunger
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if (IsGameModeCreative())
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{
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// Hunger is disabled for Creative
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return;
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}
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// Remember the food level before processing, for later comparison
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int LastFoodLevel = m_FoodLevel;
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// Heal or damage, based on the food level, using the m_FoodTickTimer:
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if ((m_FoodLevel > 17) || (m_FoodLevel <= 0))
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{
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@ -1917,7 +1920,7 @@ void cPlayer::HandleFood(void)
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{
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// Regenerate health from food, incur 3 pts of food exhaustion:
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Heal(1);
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m_FoodExhaustionLevel += 3;
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m_FoodExhaustionLevel += 3.0;
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}
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else if ((m_FoodLevel <= 0) && (m_Health > 1))
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{
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@ -1926,7 +1929,7 @@ void cPlayer::HandleFood(void)
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}
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}
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}
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// Apply food poisoning food exhaustion:
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if (m_FoodPoisonedTicksRemaining > 0)
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{
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@ -1939,24 +1942,19 @@ void cPlayer::HandleFood(void)
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}
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// Apply food exhaustion that has accumulated:
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if (m_FoodExhaustionLevel >= 4)
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if (m_FoodExhaustionLevel >= 4.0)
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{
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m_FoodExhaustionLevel -= 4;
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m_FoodExhaustionLevel -= 4.0;
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if (m_FoodSaturationLevel >= 1)
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if (m_FoodSaturationLevel >= 1.0)
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{
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m_FoodSaturationLevel -= 1;
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m_FoodSaturationLevel -= 1.0;
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}
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else
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{
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m_FoodLevel = std::max(m_FoodLevel - 1, 0);
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SetFoodLevel(m_FoodLevel - 1);
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}
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}
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if (m_FoodLevel != LastFoodLevel)
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{
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SendHealth();
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}
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}
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