Fixed another redstone simulator crash
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@ -2101,6 +2101,13 @@ bool cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_RelBlockX, in
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void cIncrementalRedstoneSimulator::SetSourceUnpowered(int a_SourceX, int a_SourceY, int a_SourceZ, cChunk * a_Chunk, bool a_IsFirstCall)
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void cIncrementalRedstoneSimulator::SetSourceUnpowered(int a_SourceX, int a_SourceY, int a_SourceZ, cChunk * a_Chunk, bool a_IsFirstCall)
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{
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{
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if (!a_IsFirstCall) // The neighbouring chunks passed when this parameter is false may be invalid
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{
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if ((a_Chunk == NULL) || !a_Chunk->IsValid())
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{
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return;
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}
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}
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// TODO: on C++11 support, change both of these to llama functions pased to a std::remove_if
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// TODO: on C++11 support, change both of these to llama functions pased to a std::remove_if
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for (PoweredBlocksList::iterator itr = a_Chunk->GetRedstoneSimulatorPoweredBlocksList()->begin(); itr != a_Chunk->GetRedstoneSimulatorPoweredBlocksList()->end();)
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for (PoweredBlocksList::iterator itr = a_Chunk->GetRedstoneSimulatorPoweredBlocksList()->begin(); itr != a_Chunk->GetRedstoneSimulatorPoweredBlocksList()->end();)
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