Core now uses built in item functions ( StringToItem() ) for the /item command
git-svn-id: http://mc-server.googlecode.com/svn/trunk@855 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -4,41 +4,11 @@ function HandleItemCommand( Split, Player )
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return true
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end
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local FoundItem = false
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local Item = cItem(E_ITEM_EMPTY, 1)
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local FoundItem = StringToItem( Split[2], Item )
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local ItemSyntax = Split[2] -- Contains item string with optional metadata
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local ItemData = StringSplit( Split[2], ":" )
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-- Default item values
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local ItemID = 0
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local ItemMeta = 0
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local ItemAmount = 1
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if( #ItemData > 0 ) then
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ItemID = ItemData[1]
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end
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if( tonumber(ItemID) ~= nil ) then -- Definitely a number
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ItemID = tonumber(ItemID)
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if( IsValidItem( ItemID ) ) then
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FoundItem = true
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end
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end
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if( FoundItem == false ) then
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if ( HAVE_ITEM_NAMES == true ) then
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local Item = ItemsTable[ ItemID ]
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if( Item ~= nil ) then
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ItemID = Item.m_ItemID
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ItemMeta = Item.m_ItemHealth
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FoundItem = true
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end
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end
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end
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-- Override metadata from item in list, if metadata was given
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if( #ItemData > 1 and tonumber( ItemData[2] ) ~= nil ) then -- Metadata is given, and is a number
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ItemMeta = tonumber( ItemData[2] )
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if( IsValidItem( Item.m_ItemType ) == false ) then -- StringToItem does not check if item is valid
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FoundItem = false
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end
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if( FoundItem == false ) then
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@ -51,13 +21,14 @@ function HandleItemCommand( Split, Player )
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if( ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 ) then
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Player:SendMessage( cChatColor.Green .. "Invalid Amount !" )
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return true
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else
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Item.m_ItemCount = ItemAmount
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end
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end
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local NewItem = cItem( ItemID, ItemAmount, ItemMeta )
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if( Player:GetInventory():AddItem( NewItem ) == true ) then
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if( Player:GetInventory():AddItem( Item ) == true ) then
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Player:SendMessage( cChatColor.Green .. "There you go !" )
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LOG("Gave " .. Player:GetName() .. " " .. ItemAmount .. " times " .. ItemID .. ":" .. ItemMeta)
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LOG("Gave " .. Player:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage)
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else
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Player:SendMessage( cChatColor.Green .. "Not enough space in inventory !" )
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end
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@ -7,7 +7,6 @@ SHOW_PLUGIN_NAMES = true -- If true, plugin name will be shown before commands
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PLUGIN = {} -- Reference to own plugin object
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BannedPlayersIni = {}
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WhiteListIni = {}
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ItemsTable = {}
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function Initialize( Plugin )
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PLUGIN = Plugin
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@ -73,33 +72,6 @@ function Initialize( Plugin )
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SHOW_PLUGIN_NAMES = IniFile:GetValueB("HelpPlugin", "ShowPluginNames", true )
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end
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local itemsINI = cIniFile("items.ini")
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if ( itemsINI:ReadFile() == true ) then
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local KeyID = itemsINI:FindKey('Items')
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LOGINFO("Core: loaded " .. itemsINI:GetNumValues( KeyID ) .. " item names.")
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for i = 0, itemsINI:GetNumValues('Items') do
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local ItemName = itemsINI:GetValueName( KeyID, i )
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local ItemSyntax = itemsINI:GetValue(KeyID, i, "0")
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local ItemData = StringSplit(ItemSyntax, ":") -- [1] = ID, [2] = perhaps meta/dmg
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if( #ItemData > 0 ) then
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local ItemID = tonumber( ItemData[1] )
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if( ItemID > 0 ) then
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local ItemMeta = 0
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if( #ItemData > 1 ) then
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ItemMeta = tonumber( ItemData[2] )
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end
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ItemsTable[ ItemName ] = cItem( ItemID, 1, ItemMeta )
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--LOGINFO("Got item: " .. ItemName .. "-> " .. ItemsTable[ ItemName ].m_ItemID ..":" .. ItemsTable[ ItemName ].m_ItemHealth )
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end
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end
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end
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HAVE_ITEM_NAMES = true
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end
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-- Load whitelist, and add default values and stuff
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WhiteListIni = cIniFile( Plugin:GetLocalDirectory() .. "/whitelist.ini" )
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if ( WhiteListIni:ReadFile() == true ) then
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