Made MagicCarpet more magical!
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MCServer/Plugins/MagicCarpet/coremessaging.lua
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28
MCServer/Plugins/MagicCarpet/coremessaging.lua
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@ -0,0 +1,28 @@
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IniFile = cIniFile( "settings.ini" )
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IniFile:ReadFile()
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UsePrefixes = IniFile:GetValueSet( "Messaging", "Prefixes", "true" )
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IniFile:WriteFile()
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function SendMessage(a_Player, a_Message)
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if (UsePrefixes) then
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a_Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. a_Message)
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else
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a_Player:SendMessage(cChatColor.Yellow .. a_Message)
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end
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end
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function SendMessageSuccess(a_Player, a_Message)
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if (UsePrefixes) then
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a_Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. a_Message)
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else
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a_Player:SendMessage(cChatColor.Green .. a_Message)
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end
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end
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function SendMessageFailure(a_Player, a_Message)
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if (UsePrefixes) then
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a_Player:SendMessage(cChatColor.Red .. "[INFO] " .. cChatColor.White .. a_Message)
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else
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a_Player:SendMessage(cChatColor.Red .. a_Message)
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end
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end
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@ -33,17 +33,15 @@ end
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function HandleCarpetCommand( Split, Player )
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Carpet = Carpets[ Player ]
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PluginManager = cPluginManager:Get()
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local Core = PluginManager:GetPlugin("Core")
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if( Carpet == nil ) then
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Carpets[ Player ] = cCarpet:new()
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Core:Call("SendMessageSuccess", Player, "You're on a magic carpet!")
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Core:Call("SendMessage", Player, "Look straight down to descend. Jump to ascend.")
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SendMessageSuccess(Player, "You're on a magic carpet!")
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SendMessage(Player, "Look straight down to descend. Jump to ascend.")
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else
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Carpet:remove()
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Carpets[ Player ] = nil
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Core:Call("SendMessageSuccess", Player, "The carpet vanished!")
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SendMessageSuccess(Player, "The carpet vanished!")
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end
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return true
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@ -321,7 +321,7 @@ void cServer::OnConnectionAccepted(cSocket & a_Socket)
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return;
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}
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LOG("Client \"%s\" connected!", ClientIP.c_str());
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LOGD("Client \"%s\" connected!", ClientIP.c_str());
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cClientHandle * NewHandle = new cClientHandle(&a_Socket, m_ClientViewDistance);
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if (!m_SocketThreads.AddClient(a_Socket, NewHandle))
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