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Merge branch 'master' into runMCServer

This commit is contained in:
Tycho 2014-02-05 11:08:10 -08:00
commit 9015e56c60
16 changed files with 96 additions and 45 deletions

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@ -50,6 +50,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_TicksSinceLastFireDamage(0) , m_TicksSinceLastFireDamage(0)
, m_TicksLeftBurning(0) , m_TicksLeftBurning(0)
, m_TicksSinceLastVoidDamage(0) , m_TicksSinceLastVoidDamage(0)
, m_IsSwimming(false)
, m_IsSubmerged(false)
, m_HeadYaw( 0.0 ) , m_HeadYaw( 0.0 )
, m_Rot(0.0, 0.0, 0.0) , m_Rot(0.0, 0.0, 0.0)
, m_Pos(a_X, a_Y, a_Z) , m_Pos(a_X, a_Y, a_Z)
@ -57,8 +59,6 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_Mass (0.001) // Default 1g , m_Mass (0.001) // Default 1g
, m_Width(a_Width) , m_Width(a_Width)
, m_Height(a_Height) , m_Height(a_Height)
, m_IsSubmerged(false)
, m_IsSwimming(false)
{ {
cCSLock Lock(m_CSCount); cCSLock Lock(m_CSCount);
m_EntityCount++; m_EntityCount++;

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@ -103,10 +103,10 @@ protected:
cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime) : cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime) :
cEntity(etFloater, a_X, a_Y, a_Z, 0.2, 0.2), cEntity(etFloater, a_X, a_Y, a_Z, 0.2, 0.2),
m_PickupCountDown(0),
m_PlayerID(a_PlayerID),
m_CanPickupItem(false), m_CanPickupItem(false),
m_PickupCountDown(0),
m_CountDownTime(a_CountDownTime), m_CountDownTime(a_CountDownTime),
m_PlayerID(a_PlayerID),
m_AttachedMobID(-1) m_AttachedMobID(-1)
{ {
SetSpeed(a_Speed); SetSpeed(a_Speed);

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@ -24,11 +24,11 @@ class cMinecartCollisionCallback :
{ {
public: public:
cMinecartCollisionCallback(Vector3d a_Pos, double a_Height, double a_Width, int a_UniqueID, int a_AttacheeUniqueID) : cMinecartCollisionCallback(Vector3d a_Pos, double a_Height, double a_Width, int a_UniqueID, int a_AttacheeUniqueID) :
m_DoesInteserct(false),
m_CollidedEntityPos(0, 0, 0),
m_Pos(a_Pos), m_Pos(a_Pos),
m_Height(a_Height), m_Height(a_Height),
m_Width(a_Width), m_Width(a_Width),
m_DoesInteserct(false),
m_CollidedEntityPos(0, 0, 0),
m_UniqueID(a_UniqueID), m_UniqueID(a_UniqueID),
m_AttacheeUniqueID(a_AttacheeUniqueID) m_AttacheeUniqueID(a_AttacheeUniqueID)
{ {
@ -1057,8 +1057,8 @@ void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) : cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) :
super(mpFurnace, a_X, a_Y, a_Z), super(mpFurnace, a_X, a_Y, a_Z),
m_IsFueled(false), m_FueledTimeLeft(-1),
m_FueledTimeLeft(-1) m_IsFueled(false)
{ {
} }
@ -1137,4 +1137,4 @@ cMinecartWithHopper::cMinecartWithHopper(double a_X, double a_Y, double a_Z) :
} }
// TODO: Make it suck up blocks and travel further than any other cart and physics and put and take blocks // TODO: Make it suck up blocks and travel further than any other cart and physics and put and take blocks
// AND AVARYTHING!! // AND AVARYTHING!!

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@ -22,9 +22,9 @@ class cPickupCombiningCallback :
{ {
public: public:
cPickupCombiningCallback(Vector3d a_Position, cPickup * a_Pickup) : cPickupCombiningCallback(Vector3d a_Position, cPickup * a_Pickup) :
m_FoundMatchingPickup(false),
m_Position(a_Position), m_Position(a_Position),
m_Pickup(a_Pickup), m_Pickup(a_Pickup)
m_FoundMatchingPickup(false)
{ {
} }

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@ -3,19 +3,34 @@
#include "Group.h" #include "Group.h"
void cGroup::AddCommand( std::string a_Command )
void cGroup::AddCommand( AString a_Command )
{ {
m_Commands[ a_Command ] = true; m_Commands[ a_Command ] = true;
} }
void cGroup::AddPermission( std::string a_Permission )
void cGroup::AddPermission( AString a_Permission )
{ {
m_Permissions[ a_Permission ] = true; m_Permissions[ a_Permission ] = true;
} }
bool cGroup::HasCommand( std::string a_Command )
bool cGroup::HasCommand( AString a_Command )
{ {
if( m_Commands.find("*") != m_Commands.end() ) return true; if( m_Commands.find("*") != m_Commands.end() )
{
return true;
}
CommandMap::iterator itr = m_Commands.find( a_Command ); CommandMap::iterator itr = m_Commands.find( a_Command );
if( itr != m_Commands.end() ) if( itr != m_Commands.end() )
@ -34,4 +49,12 @@ void cGroup::InheritFrom( cGroup* a_Group )
{ {
m_Inherits.remove( a_Group ); m_Inherits.remove( a_Group );
m_Inherits.push_back( a_Group ); m_Inherits.push_back( a_Group );
}
void cGroup::ClearPermission()
{
m_Permissions.clear();
} }

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@ -11,19 +11,21 @@ public: // tolua_export
cGroup() {} cGroup() {}
~cGroup() {} ~cGroup() {}
void SetName( std::string a_Name ) { m_Name = a_Name; } // tolua_export void SetName( AString a_Name ) { m_Name = a_Name; } // tolua_export
const std::string & GetName() const { return m_Name; } // tolua_export const AString & GetName() const { return m_Name; } // tolua_export
void SetColor( std::string a_Color ) { m_Color = a_Color; } // tolua_export void SetColor( AString a_Color ) { m_Color = a_Color; } // tolua_export
void AddCommand( std::string a_Command ); // tolua_export void AddCommand( AString a_Command ); // tolua_export
void AddPermission( std::string a_Permission ); // tolua_export void AddPermission( AString a_Permission ); // tolua_export
void InheritFrom( cGroup* a_Group ); // tolua_export void InheritFrom( cGroup* a_Group ); // tolua_export
bool HasCommand( std::string a_Command ); // tolua_export bool HasCommand( AString a_Command ); // tolua_export
typedef std::map< std::string, bool > PermissionMap; typedef std::map< AString, bool > PermissionMap;
const PermissionMap & GetPermissions() const { return m_Permissions; } const PermissionMap & GetPermissions() const { return m_Permissions; }
typedef std::map< std::string, bool > CommandMap; void ClearPermission(void);
typedef std::map< AString, bool > CommandMap;
const CommandMap & GetCommands() const { return m_Commands; } const CommandMap & GetCommands() const { return m_Commands; }
const AString & GetColor() const { return m_Color; } // tolua_export const AString & GetColor() const { return m_Color; } // tolua_export
@ -31,8 +33,8 @@ public: // tolua_export
typedef std::list< cGroup* > GroupList; typedef std::list< cGroup* > GroupList;
const GroupList & GetInherits() const { return m_Inherits; } const GroupList & GetInherits() const { return m_Inherits; }
private: private:
std::string m_Name; AString m_Name;
std::string m_Color; AString m_Color;
PermissionMap m_Permissions; PermissionMap m_Permissions;
CommandMap m_Commands; CommandMap m_Commands;

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@ -44,6 +44,18 @@ cGroupManager::cGroupManager()
: m_pState( new sGroupManagerState ) : m_pState( new sGroupManagerState )
{ {
LOGD("-- Loading Groups --"); LOGD("-- Loading Groups --");
LoadGroups();
LOGD("-- Groups Successfully Loaded --");
}
void cGroupManager::LoadGroups()
{
cIniFile IniFile; cIniFile IniFile;
if (!IniFile.ReadFile("groups.ini")) if (!IniFile.ReadFile("groups.ini"))
{ {
@ -71,8 +83,10 @@ cGroupManager::cGroupManager()
unsigned int NumKeys = IniFile.GetNumKeys(); unsigned int NumKeys = IniFile.GetNumKeys();
for (size_t i = 0; i < NumKeys; i++) for (size_t i = 0; i < NumKeys; i++)
{ {
std::string KeyName = IniFile.GetKeyName( i ); AString KeyName = IniFile.GetKeyName( i );
cGroup* Group = GetGroup( KeyName.c_str() ); cGroup* Group = GetGroup( KeyName.c_str() );
Group->ClearPermission(); // Needed in case the groups are reloaded.
LOGD("Loading group: %s", KeyName.c_str() ); LOGD("Loading group: %s", KeyName.c_str() );
@ -107,7 +121,7 @@ cGroupManager::cGroupManager()
} }
} }
std::string Groups = IniFile.GetValue(KeyName, "Inherits", ""); AString Groups = IniFile.GetValue(KeyName, "Inherits", "");
if (!Groups.empty()) if (!Groups.empty())
{ {
AStringVector Split = StringSplitAndTrim(Groups, ","); AStringVector Split = StringSplitAndTrim(Groups, ",");
@ -117,7 +131,6 @@ cGroupManager::cGroupManager()
} }
} }
} }
LOGD("-- Groups Successfully Loaded --");
} }

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@ -15,6 +15,7 @@ class cGroupManager
{ {
public: public:
cGroup * GetGroup(const AString & a_Name); cGroup * GetGroup(const AString & a_Name);
void LoadGroups(void);
private: private:
friend class cRoot; friend class cRoot;

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@ -55,9 +55,9 @@ public:
m_ItemType (a_ItemType), m_ItemType (a_ItemType),
m_ItemCount (a_ItemCount), m_ItemCount (a_ItemCount),
m_ItemDamage (a_ItemDamage), m_ItemDamage (a_ItemDamage),
m_Enchantments(a_Enchantments),
m_CustomName (a_CustomName), m_CustomName (a_CustomName),
m_Lore (a_Lore) m_Lore (a_Lore),
m_Enchantments(a_Enchantments)
{ {
if (!IsValidItem(m_ItemType)) if (!IsValidItem(m_ItemType))
{ {
@ -75,9 +75,9 @@ public:
m_ItemType (a_CopyFrom.m_ItemType), m_ItemType (a_CopyFrom.m_ItemType),
m_ItemCount (a_CopyFrom.m_ItemCount), m_ItemCount (a_CopyFrom.m_ItemCount),
m_ItemDamage (a_CopyFrom.m_ItemDamage), m_ItemDamage (a_CopyFrom.m_ItemDamage),
m_Enchantments(a_CopyFrom.m_Enchantments),
m_CustomName (a_CopyFrom.m_CustomName), m_CustomName (a_CopyFrom.m_CustomName),
m_Lore (a_CopyFrom.m_Lore) m_Lore (a_CopyFrom.m_Lore),
m_Enchantments(a_CopyFrom.m_Enchantments)
{ {
} }

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@ -69,20 +69,20 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString
: super(etMonster, a_Width, a_Height) : super(etMonster, a_Width, a_Height)
, m_EMState(IDLE) , m_EMState(IDLE)
, m_EMPersonality(AGGRESSIVE) , m_EMPersonality(AGGRESSIVE)
, m_SightDistance(25)
, m_Target(NULL) , m_Target(NULL)
, m_AttackRate(3)
, m_IdleInterval(0)
, m_bMovingToDestination(false) , m_bMovingToDestination(false)
, m_LastGroundHeight(POSY_TOINT)
, m_IdleInterval(0)
, m_DestroyTimer(0) , m_DestroyTimer(0)
, m_MobType(a_MobType) , m_MobType(a_MobType)
, m_SoundHurt(a_SoundHurt) , m_SoundHurt(a_SoundHurt)
, m_SoundDeath(a_SoundDeath) , m_SoundDeath(a_SoundDeath)
, m_AttackRate(3)
, m_AttackDamage(1) , m_AttackDamage(1)
, m_AttackRange(2) , m_AttackRange(2)
, m_AttackInterval(0) , m_AttackInterval(0)
, m_SightDistance(25)
, m_BurnsInDaylight(false) , m_BurnsInDaylight(false)
, m_LastGroundHeight(POSY_TOINT)
{ {
if (!a_ConfigName.empty()) if (!a_ConfigName.empty())
{ {

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@ -13,9 +13,9 @@
cVillager::cVillager(eVillagerType VillagerType) : cVillager::cVillager(eVillagerType VillagerType) :
super("Villager", mtVillager, "", "", 0.6, 1.8), super("Villager", mtVillager, "", "", 0.6, 1.8),
m_ActionCountDown(-1),
m_Type(VillagerType), m_Type(VillagerType),
m_VillagerAction(false), m_VillagerAction(false)
m_ActionCountDown(-1)
{ {
} }

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@ -536,6 +536,15 @@ void cRoot::SaveAllChunks(void)
void cRoot::ReloadGroups(void)
{
m_GroupManager->LoadGroups();
}
void cRoot::BroadcastChat(const AString & a_Message) void cRoot::BroadcastChat(const AString & a_Message)
{ {
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr) for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)

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@ -98,6 +98,9 @@ public:
/// Saves all chunks in all worlds /// Saves all chunks in all worlds
void SaveAllChunks(void); // tolua_export void SaveAllChunks(void); // tolua_export
/// Reloads all the groups
void ReloadGroups(void); // tolua_export
/// Sends a chat message to all connected clients (in all worlds) /// Sends a chat message to all connected clients (in all worlds)
void BroadcastChat(const AString & a_Message); // tolua_export void BroadcastChat(const AString & a_Message); // tolua_export

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@ -197,8 +197,8 @@ cTeam::cTeam(const AString & a_Name, const AString & a_DisplayName,
const AString & a_Prefix, const AString & a_Suffix) const AString & a_Prefix, const AString & a_Suffix)
: m_AllowsFriendlyFire(true) : m_AllowsFriendlyFire(true)
, m_CanSeeFriendlyInvisible(false) , m_CanSeeFriendlyInvisible(false)
, m_Name(a_Name)
, m_DisplayName(a_DisplayName) , m_DisplayName(a_DisplayName)
, m_Name(a_Name)
, m_Prefix(a_Prefix) , m_Prefix(a_Prefix)
, m_Suffix(a_Suffix) , m_Suffix(a_Suffix)
{} {}

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@ -946,11 +946,11 @@ void cRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_B
{ {
public: public:
cWoodenPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : cWoodenPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
m_Entity(NULL),
m_World(a_World),
m_X(a_BlockX), m_X(a_BlockX),
m_Y(a_BlockY), m_Y(a_BlockY),
m_Z(a_BlockZ), m_Z(a_BlockZ)
m_World(a_World),
m_Entity(NULL)
{ {
} }

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@ -247,9 +247,9 @@ cWorld::cWorld(const AString & a_WorldName) :
m_SkyDarkness(0), m_SkyDarkness(0),
m_Weather(eWeather_Sunny), m_Weather(eWeather_Sunny),
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :) m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
m_Scoreboard(this),
m_GeneratorCallbacks(*this), m_GeneratorCallbacks(*this),
m_TickThread(*this), m_TickThread(*this)
m_Scoreboard(this)
{ {
LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str()); LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());