Added iterator on tick to manage entity effect duration
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@ -19,7 +19,22 @@ cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height)
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void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
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{
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// Iterate through this entity's applied effects
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for (std::map<cEntityEffect::eType, cEntityEffect>::iterator iter = m_EntityEffects.begin();
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iter != m_EntityEffects.end();
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++iter)
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{
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// Reduce the effect's duration
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iter->second.m_Ticks--;
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// Remove effect if duration has elapsed
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if (iter->second.m_Ticks <= 0)
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{
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RemoveEntityEffect(iter->first);
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}
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// TODO: Check for discrepancies between client and server effect values
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}
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super::Tick(a_Dt, a_Chunk);
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}
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@ -31,6 +46,7 @@ void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
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void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
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{
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m_EntityEffects[a_EffectType] = a_Effect;
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//m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.m_Intensity, a_Effect.m_Ticks);
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}
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@ -40,4 +56,5 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_E
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void cPawn::RemoveEntityEffect(cEntityEffect::eType a_EffectType)
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{
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m_EntityEffects.erase(a_EffectType);
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//m_World->BroadcastRemoveEntityEffect(*this, a_EffectType);
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}
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