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Merge pull request #3084 from cuberite/seadragon91-patch-1

Fixed misuse of comma.
This commit is contained in:
Mattes D 2016-03-19 07:35:53 +01:00
commit 8fc9cfa411
2 changed files with 5 additions and 5 deletions

View File

@ -917,7 +917,7 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile)
m_AmpX1 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Amp", 80));
m_FreqX2 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Freq", 0.05));
m_AmpX2 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Amp", 20));
m_FreqX3 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Freq", 0.1)),
m_FreqX3 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Freq", 0.1));
m_AmpX3 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Amp", 8));
m_FreqZ1 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Freq", 0.01));
m_AmpZ1 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Amp", 80));

View File

@ -430,7 +430,7 @@ void cNoise3DComposable::Initialize(cIniFile & a_IniFile)
}
// Add octaves for the density noises:
wavlen = 1, ampl = 1;
wavlen = 1; ampl = 1;
for (int i = 0; i < NumDensityOctaves; i++)
{
m_DensityNoiseA.AddOctave(wavlen, ampl);
@ -440,7 +440,7 @@ void cNoise3DComposable::Initialize(cIniFile & a_IniFile)
}
// Add octaves for the base noise:
wavlen = 1, ampl = BaseNoiseAmplitude;
wavlen = 1; ampl = BaseNoiseAmplitude;
for (int i = 0; i < NumBaseOctaves; i++)
{
m_BaseNoise.AddOctave(wavlen, ampl);
@ -590,7 +590,7 @@ void cBiomalNoise3DComposable::Initialize(cIniFile & a_IniFile)
}
// Add octaves for the density noises:
wavlen = 1, ampl = 1;
wavlen = 1; ampl = 1;
for (int i = 0; i < NumDensityOctaves; i++)
{
m_DensityNoiseA.AddOctave(wavlen, ampl);
@ -600,7 +600,7 @@ void cBiomalNoise3DComposable::Initialize(cIniFile & a_IniFile)
}
// Add octaves for the base noise:
wavlen = 1, ampl = BaseNoiseAmplitude;
wavlen = 1; ampl = BaseNoiseAmplitude;
for (int i = 0; i < NumBaseOctaves; i++)
{
m_BaseNoise.AddOctave(wavlen, ampl);