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Merge pull request #1296 from mc-server/LuaAPI

Added SetDoDaylightCycle() and IsDaylightCycleEnabled() to cWorld.
This commit is contained in:
Franz Reiter 2014-08-12 16:05:33 +02:00
commit 8f0c4911f7
13 changed files with 68 additions and 35 deletions

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@ -341,8 +341,8 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
m_Protocol->SendWeather(World->GetWeather());
}
// Send time
m_Protocol->SendTimeUpdate(World->GetWorldAge(), World->GetTimeOfDay());
// Send time:
m_Protocol->SendTimeUpdate(World->GetWorldAge(), World->GetTimeOfDay(), World->IsDaylightCycleEnabled());
// Send contents of the inventory window
m_Protocol->SendWholeInventory(*m_Player->GetWindow());
@ -2589,9 +2589,9 @@ void cClientHandle::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
void cClientHandle::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
void cClientHandle::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
{
m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay);
m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay, a_DoDaylightCycle);
}

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@ -179,7 +179,7 @@ public:
void SendTabCompletionResults(const AStringVector & a_Results);
void SendTeleportEntity (const cEntity & a_Entity);
void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay);
void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle); // tolua_export
void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity);
void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);

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@ -116,7 +116,7 @@ public:
virtual void SendTabCompletionResults(const AStringVector & a_Results) = 0;
virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) = 0;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) = 0;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) = 0;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;

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@ -1072,8 +1072,11 @@ void cProtocol125::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol125::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
void cProtocol125::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
{
// This protocol doesn't support a_DoDaylightCycle on false.
UNUSED(a_DoDaylightCycle);
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_TIME);
// Use a_WorldAge for daycount, and a_TimeOfDay for the proper time of day:

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@ -88,7 +88,7 @@ public:
virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {}
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;

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@ -130,8 +130,14 @@ void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
{
if (!a_DoDaylightCycle)
{
// When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
}
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_TIME);
WriteInt64(a_WorldAge);

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@ -34,7 +34,7 @@ public:
// Sending commands (alphabetically sorted):
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
// Specific packet parsers:
virtual int ParseLocaleViewDistance(void) override;

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@ -1289,9 +1289,14 @@ void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
{
ASSERT(m_State == 3); // In game mode?
if (!a_DoDaylightCycle)
{
// When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
}
cPacketizer Pkt(*this, 0x03);
Pkt.WriteInt64(a_WorldAge);

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@ -120,7 +120,7 @@ public:
virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;

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@ -716,10 +716,10 @@ void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_Bloc
void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay);
m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay, a_DoDaylightCycle);
}

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@ -123,7 +123,7 @@ public:
virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;

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@ -243,6 +243,7 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin
#endif
m_Dimension(a_Dimension),
m_IsSpawnExplicitlySet(false),
m_IsDaylightCycleEnabled(true),
m_WorldAgeSecs(0),
m_TimeOfDaySecs(0),
m_WorldAge(0),
@ -576,6 +577,7 @@ void cWorld::Start(void)
m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true);
m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
m_IsDaylightCycleEnabled = IniFile.GetValueSetB("General", "IsDaylightCycleEnabled", true);
int GameMode = IniFile.GetValueSetI("General", "Gamemode", (int)m_GameMode);
int Weather = IniFile.GetValueSetI("General", "Weather", (int)m_Weather);
@ -797,6 +799,7 @@ void cWorld::Stop(void)
IniFile.SetValueI("Physics", "TNTShrapnelLevel", (int)m_TNTShrapnelLevel);
IniFile.SetValueB("Mechanics", "CommandBlocksEnabled", m_bCommandBlocksEnabled);
IniFile.SetValueB("Mechanics", "UseChatPrefixes", m_bUseChatPrefixes);
IniFile.SetValueB("General", "IsDaylightCycleEnabled", m_IsDaylightCycleEnabled);
IniFile.SetValueI("General", "Weather", (int)m_Weather);
IniFile.SetValueI("General", "TimeInTicks", m_TimeOfDay);
IniFile.WriteFile(m_IniFileName);
@ -827,28 +830,32 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec)
{
SetChunkData(**itr);
} // for itr - SetChunkDataQueue[]
// We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it
m_WorldAgeSecs += (double)a_Dt / 1000.0;
m_TimeOfDaySecs += (double)a_Dt / 1000.0;
// Wrap time of day each 20 minutes (1200 seconds)
if (m_TimeOfDaySecs > 1200.0)
{
m_TimeOfDaySecs -= 1200.0;
}
m_WorldAge = (Int64)(m_WorldAgeSecs * 20.0);
m_TimeOfDay = (Int64)(m_TimeOfDaySecs * 20.0);
// Updates the sky darkness based on current time of day
UpdateSkyDarkness();
// Broadcast time update every 40 ticks (2 seconds)
if (m_LastTimeUpdate < m_WorldAge - 40)
if (m_IsDaylightCycleEnabled)
{
BroadcastTimeUpdate();
m_LastTimeUpdate = m_WorldAge;
// We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it
m_TimeOfDaySecs += (double)a_Dt / 1000.0;
// Wrap time of day each 20 minutes (1200 seconds)
if (m_TimeOfDaySecs > 1200.0)
{
m_TimeOfDaySecs -= 1200.0;
}
m_TimeOfDay = (Int64)(m_TimeOfDaySecs * 20.0);
// Updates the sky darkness based on current time of day
UpdateSkyDarkness();
// Broadcast time update every 40 ticks (2 seconds)
if (m_LastTimeUpdate < m_WorldAge - 40)
{
BroadcastTimeUpdate();
m_LastTimeUpdate = m_WorldAge;
}
}
// Add entities waiting in the queue to be added:
@ -2251,7 +2258,7 @@ void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude)
{
continue;
}
ch->SendTimeUpdate(m_WorldAge, m_TimeOfDay);
ch->SendTimeUpdate(m_WorldAge, m_TimeOfDay, m_IsDaylightCycleEnabled);
}
}

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@ -145,7 +145,17 @@ public:
// tolua_begin
int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; }
/** Is the daylight cyclus enabled? */
virtual bool IsDaylightCycleEnabled(void) const { return m_IsDaylightCycleEnabled; }
/** Sets the daylight cyclus to true/false. */
virtual void SetDaylightCycleEnabled(bool a_IsDaylightCycleEnabled)
{
m_IsDaylightCycleEnabled = a_IsDaylightCycleEnabled;
BroadcastTimeUpdate();
}
virtual Int64 GetWorldAge (void) const override { return m_WorldAge; }
virtual Int64 GetTimeOfDay(void) const override { return m_TimeOfDay; }
@ -158,6 +168,7 @@ public:
{
m_TimeOfDay = a_TimeOfDay;
m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0;
UpdateSkyDarkness();
BroadcastTimeUpdate();
}
@ -868,6 +879,7 @@ private:
bool m_BroadcastDeathMessages;
bool m_BroadcastAchievementMessages;
bool m_IsDaylightCycleEnabled;
double m_WorldAgeSecs; // World age, in seconds. Is only incremented, cannot be set by plugins.
double m_TimeOfDaySecs; // Time of day in seconds. Can be adjusted. Is wrapped to zero each day.
Int64 m_WorldAge; // World age in ticks, calculated off of m_WorldAgeSecs