Fixed longstanding issue with slabs
Fixes FS#298
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@ -35,7 +35,18 @@ public:
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NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x07);
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NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x07);
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switch (a_BlockFace)
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switch (a_BlockFace)
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{
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{
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case BLOCK_FACE_TOP: a_BlockMeta = Meta & 0x7; break; // Always bottom half of the slab when placing on top of something
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case BLOCK_FACE_TOP:
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{
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if (a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) == E_BLOCK_STONE_SLAB)
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{
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a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_DOUBLE_STONE_SLAB, Meta);
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a_BlockType = E_BLOCK_AIR;
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}
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else
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{
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a_BlockMeta = Meta & 0x7; break; // Always bottom half of the slab when placing on top of something
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}
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}
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case BLOCK_FACE_BOTTOM: a_BlockMeta = Meta | 0x8; break; // Always top half of the slab when placing on bottom of something
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case BLOCK_FACE_BOTTOM: a_BlockMeta = Meta | 0x8; break; // Always top half of the slab when placing on bottom of something
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case BLOCK_FACE_EAST:
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case BLOCK_FACE_EAST:
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case BLOCK_FACE_NORTH:
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case BLOCK_FACE_NORTH:
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