docs/Generator: Added SmallFoliage illlustrations.
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@ -483,6 +483,10 @@ height to find the third coord. If we want to generate clumps of mushrooms in th
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generate the clump center coords in 3D and either use 3 offsets for the mushrooms, or use 2 offsets plus
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generate the clump center coords in 3D and either use 3 offsets for the mushrooms, or use 2 offsets plus
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searching for the closest opening Y-wise in the terrain.</p>
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searching for the closest opening Y-wise in the terrain.</p>
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<p>Note that the clumps generated by this scheme may overlap several chunks. Therefore it's crucial to
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actually check the surrounding chunks if their clumps overlap into the currently generated chunk, and apply
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those as well, otherwise there will be visible cuts in the foliage along the chunks borders.</p>
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<h3>Springs</h3>
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<h3>Springs</h3>
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<p>Water and lava springs are essential for making the underground quite a lot more interesting. They are
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<p>Water and lava springs are essential for making the underground quite a lot more interesting. They are
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rather easy to generate, but a bit more difficult to get right. Generating simply means that a few random
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rather easy to generate, but a bit more difficult to get right. Generating simply means that a few random
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docs/img/gaussprobability.jpg
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docs/img/gaussprobability.jpg
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docs/img/roofprobability.jpg
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docs/img/roofprobability.jpg
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docs/img/smallfoliageclumps.jpg
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docs/img/smallfoliageclumps.jpg
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