Allow enabling/disabling of block change limit
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b02886a901
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8cf48f7682
@ -2016,7 +2016,7 @@ bool cClientHandle::CheckBlockInteractionsRate(void)
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ASSERT(m_Player != nullptr);
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ASSERT(m_Player->GetWorld() != nullptr);
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if (m_NumBlockChangeInteractionsThisTick > MAX_BLOCK_CHANGE_INTERACTIONS)
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if ((cRoot::Get()->GetServer()->ShouldLimitPlayerBlockChanges()) && (m_NumBlockChangeInteractionsThisTick > MAX_BLOCK_CHANGE_INTERACTIONS))
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{
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return false;
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}
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@ -236,6 +236,7 @@ bool cServer::InitServer(cSettingsRepositoryInterface & a_Settings, bool a_Shoul
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}
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m_ShouldAllowMultiWorldTabCompletion = a_Settings.GetValueSetB("Server", "AllowMultiWorldTabCompletion", true);
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m_ShouldLimitPlayerBlockChanges = a_Settings.GetValueSetB("AntiCheat", "LimitPlayerBlockChanges", true);
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m_ShouldLoadOfflinePlayerData = a_Settings.GetValueSetB("PlayerData", "LoadOfflinePlayerData", false);
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m_ShouldLoadNamedPlayerData = a_Settings.GetValueSetB("PlayerData", "LoadNamedPlayerData", true);
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@ -127,6 +127,9 @@ public:
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/** Returns true if authentication has been turned on in server settings. */
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bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; } // tolua_export
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/** Returns true if limit for number of block changes per tick by a player has been turned on in server settings. */
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bool ShouldLimitPlayerBlockChanges(void) const { return m_ShouldLimitPlayerBlockChanges; }
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/** Returns true if offline UUIDs should be used to load data for players whose normal UUIDs cannot be found.
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Loaded from the settings.ini [PlayerData].LoadOfflinePlayerData setting. */
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bool ShouldLoadOfflinePlayerData(void) const { return m_ShouldLoadOfflinePlayerData; }
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@ -224,6 +227,9 @@ private:
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This setting is the same as the "online-mode" setting in Vanilla. */
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bool m_ShouldAuthenticate;
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/** True if limit for number of block changes per tick by a player should be enabled. */
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bool m_ShouldLimitPlayerBlockChanges;
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/** True if offline UUIDs should be used to load data for players whose normal UUIDs cannot be found.
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This allows transitions from an offline (no-auth) server to an online one.
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Loaded from the settings.ini [PlayerData].LoadOfflinePlayerData setting. */
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