- Didn't notice steak missing as well
Interesting to note, when you make a food item handled with health it gets rid of the eating animation, this seems backwards. git-svn-id: http://mc-server.googlecode.com/svn/trunk@143 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -870,6 +870,14 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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m_Player->Heal( 8 );
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bEat = true;
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break;
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case E_ITEM_RAW_BEEF:
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m_Player->Heal(3);
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bEat = true;
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break;
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case E_ITEM_STEAK:
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m_Player->Heal( 8 );
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bEat = true;
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break;
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default:
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break;
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};
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