commit
8a715db41f
@ -677,6 +677,7 @@ void cLuaState::Push(Vector3i * a_Vector)
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void cLuaState::Push(void * a_Ptr)
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{
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UNUSED(a_Ptr);
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ASSERT(IsValid());
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// Investigate the cause of this - what is the callstack?
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@ -42,8 +42,6 @@ cBlockInfo::~cBlockInfo()
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cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
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{
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ASSERT(a_Type < 256);
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return ms_Info[a_Type];
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}
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@ -24,6 +24,8 @@ class cBlockHandler
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public:
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cBlockHandler(BLOCKTYPE a_BlockType);
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virtual ~cBlockHandler() {}
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/// Called when the block gets ticked either by a random tick or by a queued tick.
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/// Note that the coords are chunk-relative!
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virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
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@ -25,6 +25,14 @@ public:
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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UNUSED(a_ChunkInterface);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_CursorX);
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UNUSED(a_CursorY);
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UNUSED(a_CursorZ);
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UNUSED(a_BlockMeta);
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a_BlockType = m_BlockType;
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a_BlockMeta = RotationToMetaData(a_Player->GetYaw());
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switch (a_BlockFace)
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@ -23,6 +23,10 @@ public:
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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UNUSED(a_Player);
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UNUSED(a_CursorX);
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UNUSED(a_CursorY);
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UNUSED(a_CursorZ);
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// TODO: Disallow placement where the vine doesn't attach to something properly
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BLOCKTYPE BlockType = 0;
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NIBBLETYPE BlockMeta;
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@ -161,11 +165,17 @@ public:
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return false;
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}
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virtual void OnUpdate(cWorld * a_World, int X, int Y, int Z)
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virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
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{
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if (a_World->GetBlock(X, Y - 1, Z) == E_BLOCK_AIR)
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UNUSED(a_ChunkInterface);
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UNUSED(a_WorldInterface);
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UNUSED(a_BlockPluginInterface);
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BLOCKTYPE Block;
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a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY - 1, a_RelZ, Block);
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if (Block == E_BLOCK_AIR)
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{
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a_World->SetBlock(X, Y - 1, Z, E_BLOCK_VINES, a_World->GetBlockMeta(X, Y, Z));
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a_Chunk.UnboundedRelSetBlock(a_RelX, a_RelY - 1, a_RelZ, E_BLOCK_VINES, a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
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}
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}
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@ -44,10 +44,10 @@
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#if 0
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#ifdef SELF_TEST
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/// Self-test of the VarInt-reading and writing code
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class cByteBufferSelfTest
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static class cByteBufferSelfTest
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{
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public:
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cByteBufferSelfTest(void)
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@ -86,7 +86,7 @@ public:
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cByteBuffer buf(3);
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for (int i = 0; i < 1000; i++)
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{
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int FreeSpace = buf.GetFreeSpace();
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size_t FreeSpace = buf.GetFreeSpace();
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assert(buf.GetReadableSpace() == 0);
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assert(FreeSpace > 0);
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assert(buf.Write("a", 1));
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@ -171,21 +171,22 @@ cByteBuffer::~cByteBuffer()
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bool cByteBuffer::Write(const char * a_Bytes, int a_Count)
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bool cByteBuffer::Write(const char * a_Bytes, size_t a_Count)
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{
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CHECK_THREAD;
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CheckValid();
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// Store the current free space for a check after writing:
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int CurFreeSpace = GetFreeSpace();
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int CurReadableSpace = GetReadableSpace();
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int WrittenBytes = 0;
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size_t CurFreeSpace = GetFreeSpace();
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size_t CurReadableSpace = GetReadableSpace();
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size_t WrittenBytes = 0;
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if (CurFreeSpace < a_Count)
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{
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return false;
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}
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int TillEnd = m_BufferSize - m_WritePos;
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ASSERT(m_BufferSize >= m_WritePos);
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size_t TillEnd = m_BufferSize - m_WritePos;
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if (TillEnd <= a_Count)
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{
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// Need to wrap around the ringbuffer end
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@ -216,16 +217,20 @@ bool cByteBuffer::Write(const char * a_Bytes, int a_Count)
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int cByteBuffer::GetFreeSpace(void) const
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size_t cByteBuffer::GetFreeSpace(void) const
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{
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CHECK_THREAD;
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CheckValid();
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if (m_WritePos >= m_DataStart)
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{
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// Wrap around the buffer end:
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ASSERT(m_BufferSize >= m_WritePos);
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ASSERT((m_BufferSize - m_WritePos + m_DataStart) >= 1);
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return m_BufferSize - m_WritePos + m_DataStart - 1;
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}
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// Single free space partition:
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ASSERT(m_BufferSize >= m_WritePos);
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ASSERT(m_BufferSize - m_WritePos >= 1);
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return m_DataStart - m_WritePos - 1;
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}
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@ -234,10 +239,12 @@ int cByteBuffer::GetFreeSpace(void) const
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/// Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes()
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int cByteBuffer::GetUsedSpace(void) const
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size_t cByteBuffer::GetUsedSpace(void) const
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{
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CHECK_THREAD;
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CheckValid();
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ASSERT(m_BufferSize >= GetFreeSpace());
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ASSERT((m_BufferSize - GetFreeSpace()) >= 1);
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return m_BufferSize - GetFreeSpace() - 1;
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}
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@ -246,16 +253,18 @@ int cByteBuffer::GetUsedSpace(void) const
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/// Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already)
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int cByteBuffer::GetReadableSpace(void) const
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size_t cByteBuffer::GetReadableSpace(void) const
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{
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CHECK_THREAD;
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CheckValid();
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if (m_ReadPos > m_WritePos)
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{
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// Wrap around the buffer end:
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ASSERT(m_BufferSize >= m_ReadPos);
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return m_BufferSize - m_ReadPos + m_WritePos;
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}
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// Single readable space partition:
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ASSERT(m_WritePos >= m_ReadPos);
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return m_WritePos - m_ReadPos ;
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}
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@ -263,7 +272,7 @@ int cByteBuffer::GetReadableSpace(void) const
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bool cByteBuffer::CanReadBytes(int a_Count) const
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bool cByteBuffer::CanReadBytes(size_t a_Count) const
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{
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CHECK_THREAD;
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CheckValid();
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@ -274,7 +283,7 @@ bool cByteBuffer::CanReadBytes(int a_Count) const
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bool cByteBuffer::CanWriteBytes(int a_Count) const
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bool cByteBuffer::CanWriteBytes(size_t a_Count) const
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{
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CHECK_THREAD;
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CheckValid();
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@ -650,15 +659,14 @@ bool cByteBuffer::WriteLEInt(int a_Value)
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bool cByteBuffer::ReadBuf(void * a_Buffer, int a_Count)
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bool cByteBuffer::ReadBuf(void * a_Buffer, size_t a_Count)
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{
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CHECK_THREAD;
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CheckValid();
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ASSERT(a_Count >= 0);
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NEEDBYTES(a_Count);
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char * Dst = (char *)a_Buffer; // So that we can do byte math
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int BytesToEndOfBuffer = m_BufferSize - m_ReadPos;
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ASSERT(BytesToEndOfBuffer >= 0); // Sanity check
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ASSERT(m_BufferSize >= m_ReadPos);
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size_t BytesToEndOfBuffer = m_BufferSize - m_ReadPos;
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if (BytesToEndOfBuffer <= a_Count)
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{
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// Reading across the ringbuffer end, read the first part and adjust parameters:
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@ -684,14 +692,14 @@ bool cByteBuffer::ReadBuf(void * a_Buffer, int a_Count)
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bool cByteBuffer::WriteBuf(const void * a_Buffer, int a_Count)
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bool cByteBuffer::WriteBuf(const void * a_Buffer, size_t a_Count)
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{
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CHECK_THREAD;
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CheckValid();
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ASSERT(a_Count >= 0);
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PUTBYTES(a_Count);
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char * Src = (char *)a_Buffer; // So that we can do byte math
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int BytesToEndOfBuffer = m_BufferSize - m_WritePos;
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ASSERT(m_BufferSize >= m_ReadPos);
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size_t BytesToEndOfBuffer = m_BufferSize - m_WritePos;
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if (BytesToEndOfBuffer <= a_Count)
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{
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// Reading across the ringbuffer end, read the first part and adjust parameters:
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@ -714,22 +722,22 @@ bool cByteBuffer::WriteBuf(const void * a_Buffer, int a_Count)
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bool cByteBuffer::ReadString(AString & a_String, int a_Count)
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bool cByteBuffer::ReadString(AString & a_String, size_t a_Count)
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{
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CHECK_THREAD;
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CheckValid();
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ASSERT(a_Count >= 0);
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NEEDBYTES(a_Count);
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a_String.clear();
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a_String.reserve(a_Count);
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int BytesToEndOfBuffer = m_BufferSize - m_ReadPos;
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ASSERT(BytesToEndOfBuffer >= 0); // Sanity check
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ASSERT(m_BufferSize >= m_ReadPos);
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size_t BytesToEndOfBuffer = m_BufferSize - m_ReadPos;
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if (BytesToEndOfBuffer <= a_Count)
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{
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// Reading across the ringbuffer end, read the first part and adjust parameters:
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if (BytesToEndOfBuffer > 0)
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{
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a_String.assign(m_Buffer + m_ReadPos, BytesToEndOfBuffer);
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ASSERT(a_Count >= BytesToEndOfBuffer);
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a_Count -= BytesToEndOfBuffer;
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}
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m_ReadPos = 0;
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@ -767,11 +775,10 @@ bool cByteBuffer::ReadUTF16String(AString & a_String, int a_NumChars)
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bool cByteBuffer::SkipRead(int a_Count)
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bool cByteBuffer::SkipRead(size_t a_Count)
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{
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CHECK_THREAD;
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CheckValid();
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ASSERT(a_Count >= 0);
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if (!CanReadBytes(a_Count))
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{
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return false;
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@ -809,6 +816,7 @@ bool cByteBuffer::ReadToByteBuffer(cByteBuffer & a_Dst, size_t a_NumBytes)
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size_t num = (a_NumBytes > sizeof(buf)) ? sizeof(buf) : a_NumBytes;
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VERIFY(ReadBuf(buf, num));
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VERIFY(a_Dst.Write(buf, num));
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ASSERT(a_NumBytes >= num);
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a_NumBytes -= num;
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}
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return true;
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@ -846,13 +854,15 @@ void cByteBuffer::ReadAgain(AString & a_Out)
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// Used by ProtoProxy to repeat communication twice, once for parsing and the other time for the remote party
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CHECK_THREAD;
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CheckValid();
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int DataStart = m_DataStart;
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size_t DataStart = m_DataStart;
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if (m_ReadPos < m_DataStart)
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{
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// Across the ringbuffer end, read the first part and adjust next part's start:
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ASSERT(m_BufferSize >= m_DataStart);
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a_Out.append(m_Buffer + m_DataStart, m_BufferSize - m_DataStart);
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DataStart = 0;
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}
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ASSERT(m_ReadPos >= DataStart);
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a_Out.append(m_Buffer + DataStart, m_ReadPos - DataStart);
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}
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@ -860,7 +870,7 @@ void cByteBuffer::ReadAgain(AString & a_Out)
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void cByteBuffer::AdvanceReadPos(int a_Count)
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void cByteBuffer::AdvanceReadPos(size_t a_Count)
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{
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CHECK_THREAD;
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CheckValid();
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@ -31,25 +31,25 @@ public:
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~cByteBuffer();
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/// Writes the bytes specified to the ringbuffer. Returns true if successful, false if not
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bool Write(const char * a_Bytes, int a_Count);
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bool Write(const char * a_Bytes, size_t a_Count);
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/// Returns the number of bytes that can be successfully written to the ringbuffer
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int GetFreeSpace(void) const;
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size_t GetFreeSpace(void) const;
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/// Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes()
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int GetUsedSpace(void) const;
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size_t GetUsedSpace(void) const;
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/// Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already)
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int GetReadableSpace(void) const;
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size_t GetReadableSpace(void) const;
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/// Returns the current data start index. For debugging purposes.
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int GetDataStart(void) const { return m_DataStart; }
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/// Returns true if the specified amount of bytes are available for reading
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bool CanReadBytes(int a_Count) const;
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bool CanReadBytes(size_t a_Count) const;
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/// Returns true if the specified amount of bytes are available for writing
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bool CanWriteBytes(int a_Count) const;
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bool CanWriteBytes(size_t a_Count) const;
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// Read the specified datatype and advance the read pointer; return true if successfully read:
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bool ReadChar (char & a_Value);
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@ -92,19 +92,19 @@ public:
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bool WriteLEInt (int a_Value);
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/// Reads a_Count bytes into a_Buffer; returns true if successful
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bool ReadBuf(void * a_Buffer, int a_Count);
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bool ReadBuf(void * a_Buffer, size_t a_Count);
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/// Writes a_Count bytes into a_Buffer; returns true if successful
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bool WriteBuf(const void * a_Buffer, int a_Count);
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bool WriteBuf(const void * a_Buffer, size_t a_Count);
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/// Reads a_Count bytes into a_String; returns true if successful
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bool ReadString(AString & a_String, int a_Count);
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bool ReadString(AString & a_String, size_t a_Count);
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/// Reads 2 * a_NumChars bytes and interprets it as a UTF16-BE string, converting it into UTF8 string a_String
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bool ReadUTF16String(AString & a_String, int a_NumChars);
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/// Skips reading by a_Count bytes; returns false if not enough bytes in the ringbuffer
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bool SkipRead(int a_Count);
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bool SkipRead(size_t a_Count);
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/// Reads all available data into a_Data
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void ReadAll(AString & a_Data);
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@ -126,18 +126,18 @@ public:
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protected:
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char * m_Buffer;
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int m_BufferSize; // Total size of the ringbuffer
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size_t m_BufferSize; // Total size of the ringbuffer
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#ifdef _DEBUG
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volatile unsigned long m_ThreadID; // Thread that is currently accessing the object, checked via cSingleThreadAccessChecker
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#endif // _DEBUG
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int m_DataStart; // Where the data starts in the ringbuffer
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int m_WritePos; // Where the data ends in the ringbuffer
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int m_ReadPos; // Where the next read will start in the ringbuffer
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size_t m_DataStart; // Where the data starts in the ringbuffer
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size_t m_WritePos; // Where the data ends in the ringbuffer
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size_t m_ReadPos; // Where the next read will start in the ringbuffer
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/// Advances the m_ReadPos by a_Count bytes
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void AdvanceReadPos(int a_Count);
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void AdvanceReadPos(size_t a_Count);
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} ;
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@ -96,8 +96,8 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
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m_ShouldCheckDownloaded(false),
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m_NumExplosionsThisTick(0),
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m_UniqueID(0),
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m_Locale("en_GB"),
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m_HasSentPlayerChunk(false)
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m_HasSentPlayerChunk(false),
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m_Locale("en_GB")
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{
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m_Protocol = new cProtocolRecognizer(this);
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@ -1031,9 +1031,9 @@ cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) :
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void cMinecartWithChest::SetSlot(int a_Idx, const cItem & a_Item)
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void cMinecartWithChest::SetSlot(size_t a_Idx, const cItem & a_Item)
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{
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ASSERT((a_Idx >= 0) && (a_Idx < ARRAYCOUNT(m_Items)));
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ASSERT(a_Idx < ARRAYCOUNT(m_Items));
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m_Items[a_Idx] = a_Item;
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}
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@ -122,7 +122,7 @@ public:
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const cItem & GetSlot(int a_Idx) const { return m_Items[a_Idx]; }
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cItem & GetSlot(int a_Idx) { return m_Items[a_Idx]; }
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void SetSlot(int a_Idx, const cItem & a_Item);
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void SetSlot(size_t a_Idx, const cItem & a_Item);
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protected:
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|
@ -70,6 +70,8 @@ public:
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{
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}
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virtual ~cMineShaft() {}
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/// Returns true if this mineshaft intersects the specified cuboid
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bool DoesIntersect(const cCuboid & a_Other)
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{
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|
@ -595,7 +595,7 @@ void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise
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{
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break;
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}
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ASSERT(LayerSize < ARRAYCOUNT(BigOs));
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ASSERT((size_t)LayerSize < ARRAYCOUNT(BigOs));
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PushCoordBlocks(a_BlockX, h, a_BlockZ, a_OtherBlocks, BigOs[LayerSize].Coords, BigOs[LayerSize].Count, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
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h--;
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}
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|
@ -21,6 +21,9 @@ class cItemHandler
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public:
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cItemHandler(int a_ItemType);
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// Force virtual destructor
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virtual ~cItemHandler() {}
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/// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir);
|
||||
|
||||
|
@ -103,7 +103,7 @@ private:
|
||||
public:
|
||||
|
||||
cSocketThread(cSocketThreads * a_Parent);
|
||||
~cSocketThread();
|
||||
virtual ~cSocketThread();
|
||||
|
||||
// All these methods assume parent's m_CS is locked
|
||||
bool HasEmptySlot(void) const {return m_NumSlots < MAX_SLOTS; }
|
||||
|
@ -52,7 +52,7 @@ public:
|
||||
virtual ~cProtocol() {}
|
||||
|
||||
/// Called when client sends some data
|
||||
virtual void DataReceived(const char * a_Data, int a_Size) = 0;
|
||||
virtual void DataReceived(const char * a_Data, size_t a_Size) = 0;
|
||||
|
||||
// Sending stuff to clients (alphabetically sorted):
|
||||
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0;
|
||||
|
@ -1186,7 +1186,7 @@ void cProtocol125::SendData(const char * a_Data, int a_Size)
|
||||
|
||||
|
||||
|
||||
void cProtocol125::DataReceived(const char * a_Data, int a_Size)
|
||||
void cProtocol125::DataReceived(const char * a_Data, size_t a_Size)
|
||||
{
|
||||
if (!m_ReceivedData.Write(a_Data, a_Size))
|
||||
{
|
||||
|
@ -24,7 +24,7 @@ public:
|
||||
cProtocol125(cClientHandle * a_Client);
|
||||
|
||||
/// Called when client sends some data:
|
||||
virtual void DataReceived(const char * a_Data, int a_Size) override;
|
||||
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
|
||||
|
||||
/// Sending stuff to clients (alphabetically sorted):
|
||||
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
|
||||
@ -57,9 +57,17 @@ public:
|
||||
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
|
||||
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
|
||||
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
|
||||
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override {} // This protocol doesn't support such message
|
||||
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override
|
||||
{
|
||||
// This protocol doesn't support such message
|
||||
UNUSED(a_ID);
|
||||
UNUSED(a_Scale);
|
||||
}
|
||||
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
|
||||
virtual void SendPaintingSpawn (const cPainting & a_Painting) override {};
|
||||
virtual void SendPaintingSpawn (const cPainting & a_Painting) override
|
||||
{
|
||||
UNUSED(a_Painting);
|
||||
};
|
||||
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
|
||||
virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
|
||||
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
|
||||
@ -73,7 +81,12 @@ public:
|
||||
virtual void SendRespawn (void) override;
|
||||
virtual void SendExperience (void) override;
|
||||
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
|
||||
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override {} // This protocol doesn't support such message
|
||||
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override
|
||||
{
|
||||
UNUSED(a_Name);
|
||||
UNUSED(a_DisplayName);
|
||||
UNUSED(a_Mode);
|
||||
} // This protocol doesn't support such message
|
||||
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message
|
||||
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message
|
||||
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
|
||||
|
@ -108,7 +108,7 @@ cProtocol132::~cProtocol132()
|
||||
|
||||
|
||||
|
||||
void cProtocol132::DataReceived(const char * a_Data, int a_Size)
|
||||
void cProtocol132::DataReceived(const char * a_Data, size_t a_Size)
|
||||
{
|
||||
if (m_IsEncrypted)
|
||||
{
|
||||
|
@ -40,7 +40,7 @@ public:
|
||||
virtual ~cProtocol132();
|
||||
|
||||
/// Called when client sends some data:
|
||||
virtual void DataReceived(const char * a_Data, int a_Size) override;
|
||||
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
|
||||
|
||||
// Sending commands (alphabetically sorted):
|
||||
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
|
||||
|
@ -98,7 +98,7 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd
|
||||
|
||||
|
||||
|
||||
void cProtocol172::DataReceived(const char * a_Data, int a_Size)
|
||||
void cProtocol172::DataReceived(const char * a_Data, size_t a_Size)
|
||||
{
|
||||
if (m_IsEncrypted)
|
||||
{
|
||||
@ -1244,7 +1244,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
|
||||
if (m_ReceivedData.GetReadableSpace() > 0)
|
||||
{
|
||||
AString AllData;
|
||||
int OldReadableSpace = m_ReceivedData.GetReadableSpace();
|
||||
size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
|
||||
m_ReceivedData.ReadAll(AllData);
|
||||
m_ReceivedData.ResetRead();
|
||||
m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
|
||||
@ -1366,7 +1366,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
|
||||
if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0))
|
||||
{
|
||||
AString AllData;
|
||||
int OldReadableSpace = m_ReceivedData.GetReadableSpace();
|
||||
size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
|
||||
m_ReceivedData.ReadAll(AllData);
|
||||
m_ReceivedData.ResetRead();
|
||||
m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
|
||||
|
@ -56,7 +56,7 @@ public:
|
||||
cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
|
||||
|
||||
/** Called when client sends some data: */
|
||||
virtual void DataReceived(const char * a_Data, int a_Size) override;
|
||||
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
|
||||
|
||||
/** Sending stuff to clients (alphabetically sorted): */
|
||||
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
|
||||
|
@ -68,7 +68,7 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::DataReceived(const char * a_Data, int a_Size)
|
||||
void cProtocolRecognizer::DataReceived(const char * a_Data, size_t a_Size)
|
||||
{
|
||||
if (m_Protocol == NULL)
|
||||
{
|
||||
|
@ -59,7 +59,7 @@ public:
|
||||
static AString GetVersionTextFromInt(int a_ProtocolVersion);
|
||||
|
||||
/// Called when client sends some data:
|
||||
virtual void DataReceived(const char * a_Data, int a_Size) override;
|
||||
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
|
||||
|
||||
/// Sending stuff to clients (alphabetically sorted):
|
||||
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
|
||||
|
@ -593,7 +593,6 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac
|
||||
unsigned m_NameLength;
|
||||
const AString m_PlayerName;
|
||||
|
||||
cPlayerListCallback & m_Callback;
|
||||
virtual bool Item (cPlayer * a_pPlayer)
|
||||
{
|
||||
unsigned int Rating = RateCompareString (m_PlayerName, a_pPlayer->GetName());
|
||||
@ -615,18 +614,17 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac
|
||||
}
|
||||
|
||||
public:
|
||||
cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback) :
|
||||
cCallback (const AString & a_PlayerName) :
|
||||
m_BestRating(0),
|
||||
m_NameLength(a_PlayerName.length()),
|
||||
m_PlayerName(a_PlayerName),
|
||||
m_Callback(a_Callback),
|
||||
m_BestMatch(NULL),
|
||||
m_NumMatches(0)
|
||||
{}
|
||||
|
||||
cPlayer * m_BestMatch;
|
||||
unsigned m_NumMatches;
|
||||
} Callback (a_PlayerName, a_Callback);
|
||||
} Callback (a_PlayerName);
|
||||
ForEachPlayer( Callback );
|
||||
|
||||
if (Callback.m_NumMatches == 1)
|
||||
|
@ -20,7 +20,7 @@
|
||||
bool cDelayedFluidSimulatorChunkData::cSlot::Add(int a_RelX, int a_RelY, int a_RelZ)
|
||||
{
|
||||
ASSERT(a_RelZ >= 0);
|
||||
ASSERT(a_RelZ < ARRAYCOUNT(m_Blocks));
|
||||
ASSERT(a_RelZ < static_cast<int>(ARRAYCOUNT(m_Blocks)));
|
||||
|
||||
cCoordWithIntVector & Blocks = m_Blocks[a_RelZ];
|
||||
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
|
||||
|
Loading…
Reference in New Issue
Block a user