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Tracer::signum function now returns int

convert c style casts to c++ static casts

Changed fabs() to std::abs()
This commit is contained in:
Woazboat 2015-04-28 02:51:21 +02:00
parent c74bfc35d6
commit 8a50918d2a
3 changed files with 29 additions and 25 deletions

View File

@ -103,7 +103,7 @@ void cSetChunkData::CalculateHeightMap(void)
int index = cChunkDef::MakeIndexNoCheck(x, y, z); int index = cChunkDef::MakeIndexNoCheck(x, y, z);
if (m_BlockTypes[index] != E_BLOCK_AIR) if (m_BlockTypes[index] != E_BLOCK_AIR)
{ {
m_HeightMap[x + z * cChunkDef::Width] = (HEIGHTTYPE)y; m_HeightMap[x + z * cChunkDef::Width] = static_cast<HEIGHTTYPE>(y);
break; break;
} }
} // for y } // for y

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@ -12,6 +12,8 @@
const float FLOAT_EPSILON = 0.0001f; // TODO: Stash this in some header where it can be reused
const std::array<const Vector3f, 6>& cTracer::m_NormalTable(void) const std::array<const Vector3f, 6>& cTracer::m_NormalTable(void)
{ {
@ -50,7 +52,7 @@ cTracer::~cTracer()
float cTracer::SigNum(float a_Num) int cTracer::SigNum(float a_Num)
{ {
if (a_Num < 0.f) if (a_Num < 0.f)
{ {
@ -76,9 +78,10 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
dir = a_Direction; dir = a_Direction;
// decide which direction to start walking in // decide which direction to start walking in
step.x = (int) SigNum(dir.x); step.x = SigNum(dir.x);
step.y = (int) SigNum(dir.y); step.y = SigNum(dir.y);
step.z = (int) SigNum(dir.z); step.z = SigNum(dir.z);
// normalize the direction vector // normalize the direction vector
dir.Normalize(); dir.Normalize();
@ -89,7 +92,7 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
// same but y-direction // same but y-direction
if (dir.x != 0.f) if (dir.x != 0.f)
{ {
tDelta.x = 1 / fabs(dir.x); tDelta.x = 1 / std::abs(dir.x);
} }
else else
{ {
@ -97,7 +100,7 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
} }
if (dir.y != 0.f) if (dir.y != 0.f)
{ {
tDelta.y = 1 / fabs(dir.y); tDelta.y = 1 / std::abs(dir.y);
} }
else else
{ {
@ -105,44 +108,45 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
} }
if (dir.z != 0.f) if (dir.z != 0.f)
{ {
tDelta.z = 1 / fabs(dir.z); tDelta.z = 1 / std::abs(dir.z);
} }
else else
{ {
tDelta.z = 0; tDelta.z = 0;
} }
// start voxel coordinates // start voxel coordinates
pos.x = (int)floorf(a_Start.x); pos.x = static_cast<int>(floorf(a_Start.x));
pos.y = (int)floorf(a_Start.y); pos.y = static_cast<int>(floorf(a_Start.y));
pos.z = (int)floorf(a_Start.z); pos.z = static_cast<int>(floorf(a_Start.z));
// calculate distance to first intersection in the voxel we start from // calculate distance to first intersection in the voxel we start from
if (dir.x < 0) if (dir.x < 0)
{ {
tMax.x = ((float)pos.x - a_Start.x) / dir.x; tMax.x = (static_cast<float>(pos.x) - a_Start.x) / dir.x;
} }
else else
{ {
tMax.x = (((float)pos.x + 1) - a_Start.x) / dir.x; tMax.x = (static_cast<float>(pos.x + 1) - a_Start.x) / dir.x; // TODO: Possible division by zero
} }
if (dir.y < 0) if (dir.y < 0)
{ {
tMax.y = ((float)pos.y - a_Start.y) / dir.y; tMax.y = (static_cast<float>(pos.y) - a_Start.y) / dir.y;
} }
else else
{ {
tMax.y = (((float)pos.y + 1) - a_Start.y) / dir.y; tMax.y = (static_cast<float>(pos.y + 1) - a_Start.y) / dir.y; // TODO: Possible division by zero
} }
if (dir.z < 0) if (dir.z < 0)
{ {
tMax.z = ((float)pos.z - a_Start.z) / dir.z; tMax.z = (static_cast<float>(pos.z) - a_Start.z) / dir.z;
} }
else else
{ {
tMax.z = (((float)pos.z + 1) - a_Start.z) / dir.z; tMax.z = (static_cast<float>(pos.z + 1) - a_Start.z) / dir.z; // TODO: Possible division by zero
} }
} }
@ -165,18 +169,18 @@ bool cTracer::Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int
SetValues(a_Start, a_Direction); SetValues(a_Start, a_Direction);
Vector3f End = a_Start + (dir * (float)a_Distance); Vector3f End = a_Start + (dir * static_cast<float>(a_Distance));
if (End.y < 0) if (End.y < 0)
{ {
float dist = -a_Start.y / dir.y; float dist = -a_Start.y / dir.y; // No division by 0 possible
End = a_Start + (dir * dist); End = a_Start + (dir * dist);
} }
// end voxel coordinates // end voxel coordinates
end1.x = (int)floorf(End.x); end1.x = static_cast<int>(floorf(End.x));
end1.y = (int)floorf(End.y); end1.y = static_cast<int>(floorf(End.y));
end1.z = (int)floorf(End.z); end1.z = static_cast<int>(floorf(End.z));
// check if first is occupied // check if first is occupied
if (pos.Equals(end1)) if (pos.Equals(end1))
@ -314,8 +318,7 @@ int cTracer::intersect3D_SegmentPlane(const Vector3f & a_Origin, const Vector3f
float D = a_PlaneNormal.Dot(u); // dot(Pn.n, u); float D = a_PlaneNormal.Dot(u); // dot(Pn.n, u);
float N = -(a_PlaneNormal.Dot(w)); // -dot(a_Plane.n, w); float N = -(a_PlaneNormal.Dot(w)); // -dot(a_Plane.n, w);
const float EPSILON = 0.0001f; if (std::abs(D) < FLOAT_EPSILON)
if (fabs(D) < EPSILON)
{ {
// segment is parallel to plane // segment is parallel to plane
if (N == 0.0) if (N == 0.0)

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@ -63,7 +63,8 @@ private:
/// Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y /// Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y
int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos); int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos);
float SigNum( float a_Num); /// Signum function
int SigNum( float a_Num);
cWorld* m_World; cWorld* m_World;
static const std::array<const Vector3f, 6> & m_NormalTable(void); static const std::array<const Vector3f, 6> & m_NormalTable(void);