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add handling of water bottle

This commit is contained in:
Gargaj 2015-12-21 20:13:57 +01:00
parent 2b27bf9f22
commit 8968a7174e
3 changed files with 98 additions and 0 deletions

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@ -13,6 +13,7 @@ SET (HDRS
ItemBed.h
ItemBigFlower.h
ItemBoat.h
ItemBottle.h
ItemBow.h
ItemBrewingStand.h
ItemBucket.h

95
src/Items/ItemBottle.h Normal file
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@ -0,0 +1,95 @@
#pragma once
#include "ItemHandler.h"
#include "../World.h"
class cItemBottleHandler :
public cItemHandler
{
public:
cItemBottleHandler() :
cItemHandler(E_ITEM_GLASS_BOTTLE)
{
}
bool GetBlockFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & a_BlockPos)
{
class cCallbacks :
public cBlockTracer::cCallbacks
{
public:
Vector3i m_Pos;
bool m_HasHitFluid;
cCallbacks(void) :
m_HasHitFluid(false)
{
}
virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
{
if (IsBlockWater(a_BlockType))
{
if (a_BlockMeta != 0) // we're only looking for source blocks
{
return false;
}
m_HasHitFluid = true;
m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ);
return true;
}
return false;
}
} Callbacks;
cLineBlockTracer Tracer(*a_World, Callbacks);
Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);
if (!Callbacks.m_HasHitFluid)
{
return false;
}
a_BlockPos = Callbacks.m_Pos;
return true;
}
virtual bool OnItemUse(
cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
) override
{
if (a_BlockFace != BLOCK_FACE_NONE)
{
return false;
}
Vector3i BlockPos;
if (!GetBlockFromTrace(a_World, a_Player, BlockPos))
{
return false; // Nothing in range.
}
a_Player->GetInventory().RemoveOneEquippedItem();
cItem NewItem(E_ITEM_POTION, 1, 0);
a_Player->GetInventory().AddItem(NewItem);
return true;
}
} ;

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@ -13,6 +13,7 @@
#include "ItemBed.h"
#include "ItemBigFlower.h"
#include "ItemBoat.h"
#include "ItemBottle.h"
#include "ItemBow.h"
#include "ItemBrewingStand.h"
#include "ItemBucket.h"
@ -134,6 +135,7 @@ cItemHandler * cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType);
case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
case E_ITEM_GLASS_BOTTLE: return new cItemBottleHandler();
case E_ITEM_GOLDEN_APPLE: return new cItemGoldenAppleHandler();
case E_ITEM_MAP: return new cItemMapHandler();
case E_ITEM_MILK: return new cItemMilkHandler();