Update IncrementalRedstoneSimulator.inc
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@ -557,7 +557,7 @@ void cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime,
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if (m_RedstoneSimulatorChunkData == NULL)
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{
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m_RedstoneSimulatorChunkData = new cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData();
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a_Chunk->SetRedstoneData(m_RedstoneSimulatorChunkData);
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a_Chunk->SetRedstoneSimulatorData(m_RedstoneSimulatorChunkData);
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}
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if (m_RedstoneSimulatorChunkData->m_ChunkData.empty() && ((cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData())->m_QueuedChunkData.empty())
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{
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