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Simulators don't simulate in invalid chunks (valgrind error)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1676 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-07-22 19:54:27 +00:00
parent 168c760b06
commit 889402a56a
3 changed files with 3 additions and 3 deletions

View File

@ -86,7 +86,7 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
return;
}
if (a_Chunk == NULL)
if ((a_Chunk == NULL) || !a_Chunk->IsValid())
{
return;
}

View File

@ -187,7 +187,7 @@ bool cFireSimulator::IsForever(BLOCKTYPE a_BlockType)
void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
{
if (a_Chunk == NULL)
if ((a_Chunk == NULL) || !a_Chunk->IsValid())
{
return;
}

View File

@ -93,7 +93,7 @@ bool cSandSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType)
void cSandSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
{
if (a_Chunk == NULL)
if ((a_Chunk == NULL) || !a_Chunk->IsValid())
{
return;
}