1
0
Fork 0

Fixed previous commit's wrong assumptions.

The equipment-getting functions return a copy already, so we can't take a pointer, really.
This commit is contained in:
madmaxoft 2014-09-01 14:35:52 +02:00
parent 7d8a474f13
commit 8821c476bb
1 changed files with 10 additions and 10 deletions

View File

@ -396,11 +396,11 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
}
int ThornsLevel = 0;
const cItem * ArmorItems[] = { &GetEquippedHelmet(), &GetEquippedChestplate(), &GetEquippedLeggings(), &GetEquippedBoots() };
const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() };
for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++)
{
const cItem * Item = ArmorItems[i];
ThornsLevel = std::max(ThornsLevel, Item->m_Enchantments.GetLevel(cEnchantments::enchThorns));
const cItem & Item = ArmorItems[i];
ThornsLevel = std::max(ThornsLevel, Item.m_Enchantments.GetLevel(cEnchantments::enchThorns));
}
if (ThornsLevel > 0)
@ -437,35 +437,35 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
double EPFProjectileProtection = 0.00;
double EPFFeatherFalling = 0.00;
const cItem * ArmorItems[] = { &GetEquippedHelmet(), &GetEquippedChestplate(), &GetEquippedLeggings(), &GetEquippedBoots() };
const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() };
for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++)
{
const cItem * Item = ArmorItems[i];
int Level = Item->m_Enchantments.GetLevel(cEnchantments::enchProtection);
const cItem & Item = ArmorItems[i];
int Level = Item.m_Enchantments.GetLevel(cEnchantments::enchProtection);
if (Level > 0)
{
EPFProtection += (6 + Level * Level) * 0.75 / 3;
}
Level = Item->m_Enchantments.GetLevel(cEnchantments::enchFireProtection);
Level = Item.m_Enchantments.GetLevel(cEnchantments::enchFireProtection);
if (Level > 0)
{
EPFFireProtection += (6 + Level * Level) * 1.25 / 3;
}
Level = Item->m_Enchantments.GetLevel(cEnchantments::enchFeatherFalling);
Level = Item.m_Enchantments.GetLevel(cEnchantments::enchFeatherFalling);
if (Level > 0)
{
EPFFeatherFalling += (6 + Level * Level) * 2.5 / 3;
}
Level = Item->m_Enchantments.GetLevel(cEnchantments::enchBlastProtection);
Level = Item.m_Enchantments.GetLevel(cEnchantments::enchBlastProtection);
if (Level > 0)
{
EPFBlastProtection += (6 + Level * Level) * 1.5 / 3;
}
Level = Item->m_Enchantments.GetLevel(cEnchantments::enchProjectileProtection);
Level = Item.m_Enchantments.GetLevel(cEnchantments::enchProjectileProtection);
if (Level > 0)
{
EPFProjectileProtection += (6 + Level * Level) * 1.5 / 3;