Changed IsSolid to FullyOccupiesVoxel
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@ -32,7 +32,7 @@ public:
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}
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BLOCKTYPE BlockBelow = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
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if (!cBlockInfo::IsSolid(BlockBelow) && !IsBlockLava(BlockBelow) && !IsBlockWater(BlockBelow))
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if (!cBlockInfo::FullyOccupiesVoxel(BlockBelow) && !IsBlockLiquid(BlockBelow))
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{
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return;
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}
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