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Updated armor cover calculation. (#3858)

* Updated armor damage calculation.

+ Added lua docs, added casts from float to int.

* Changed verbage in docstring and comment.
This commit is contained in:
Lane Kolbly 2017-07-23 04:46:38 -05:00 committed by Tiger Wang
parent 6e8ec2fe34
commit 87af95b67c
5 changed files with 134 additions and 135 deletions

View File

@ -3019,6 +3019,17 @@ local Hash = cCryptoHash.sha1HexString("DataToHash")
},
Notes = "Adds the specified amount of speed in the Z axis direction.",
},
ApplyArmorDamage =
{
Params =
{
{
Name = "DamageBlocked",
Type = "number",
},
},
Notes = "Lowers armor durability, as if the armor blocked the given amount of damage.",
},
ArmorCoversAgainst =
{
Params =
@ -3124,6 +3135,31 @@ local Hash = cCryptoHash.sha1HexString("DataToHash")
},
Notes = "Returns the entity classname that this class implements. Each descendant overrides this function.",
},
GetEnchantmentCoverAgainst =
{
Params =
{
{
Name = "AttackerEntity",
Type = "cEntity",
},
{
Name = "DamageType",
Type = "eDamageType",
},
{
Name = "RawDamage",
Type = "number",
},
},
Returns =
{
{
Type = "number",
},
},
Notes = "Returns the number of hitpoints out of RawDamage that the enchantments on the currently equipped armor would cover. See {{TakeDamageInfo}} for more information on attack damage.",
},
GetEntityType =
{
Returns =

View File

@ -268,7 +268,16 @@ void cEntity::TakeDamage(cEntity & a_Attacker)
void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, double a_KnockbackAmount)
{
int FinalDamage = a_RawDamage - GetArmorCoverAgainst(a_Attacker, a_DamageType, a_RawDamage);
int ArmorCover = GetArmorCoverAgainst(a_Attacker, a_DamageType, a_RawDamage);
int EnchantmentCover = GetEnchantmentCoverAgainst(a_Attacker, a_DamageType, a_RawDamage);
int FinalDamage = a_RawDamage - ArmorCover - EnchantmentCover;
if ((FinalDamage == 0) && (a_RawDamage > 0))
{
// Nobody's invincible
FinalDamage = 1;
}
ApplyArmorDamage(ArmorCover);
cEntity::TakeDamage(a_DamageType, a_Attacker, a_RawDamage, FinalDamage, a_KnockbackAmount);
}
@ -278,7 +287,7 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R
void cEntity::TakeDamage(eDamageType a_DamageType, UInt32 a_AttackerID, int a_RawDamage, double a_KnockbackAmount)
{
class cNotifyWolves : public cEntityCallback
class cFindEntity : public cEntityCallback
{
public:
@ -300,8 +309,7 @@ void cEntity::TakeDamage(eDamageType a_DamageType, UInt32 a_AttackerID, int a_Ra
}
int FinalDamage = m_RawDamage - m_Entity->GetArmorCoverAgainst(Attacker, m_DamageType, m_RawDamage);
m_Entity->TakeDamage(m_DamageType, Attacker, m_RawDamage, FinalDamage, m_KnockbackAmount);
m_Entity->TakeDamage(m_DamageType, Attacker, m_RawDamage, m_KnockbackAmount);
return true;
}
} Callback;
@ -517,118 +525,8 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
Player->GetStatManager().AddValue(statDamageDealt, static_cast<StatValue>(floor(a_TDI.FinalDamage * 10 + 0.5)));
}
if (IsPlayer())
{
double TotalEPF = 0.0;
double EPFProtection = 0.00;
double EPFFireProtection = 0.00;
double EPFBlastProtection = 0.00;
double EPFProjectileProtection = 0.00;
double EPFFeatherFalling = 0.00;
const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() };
for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++)
{
const cItem & Item = ArmorItems[i];
int Level = static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchProtection));
if (Level > 0)
{
EPFProtection += (6 + Level * Level) * 0.75 / 3;
}
Level = static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchFireProtection));
if (Level > 0)
{
EPFFireProtection += (6 + Level * Level) * 1.25 / 3;
}
Level = static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchFeatherFalling));
if (Level > 0)
{
EPFFeatherFalling += (6 + Level * Level) * 2.5 / 3;
}
Level = static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchBlastProtection));
if (Level > 0)
{
EPFBlastProtection += (6 + Level * Level) * 1.5 / 3;
}
Level = static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchProjectileProtection));
if (Level > 0)
{
EPFProjectileProtection += (6 + Level * Level) * 1.5 / 3;
}
}
TotalEPF = EPFProtection + EPFFireProtection + EPFFeatherFalling + EPFBlastProtection + EPFProjectileProtection;
EPFProtection = EPFProtection / TotalEPF;
EPFFireProtection = EPFFireProtection / TotalEPF;
EPFFeatherFalling = EPFFeatherFalling / TotalEPF;
EPFBlastProtection = EPFBlastProtection / TotalEPF;
EPFProjectileProtection = EPFProjectileProtection / TotalEPF;
if (TotalEPF > 25)
{
TotalEPF = 25;
}
float RandomValue = GetRandomProvider().RandReal(0.5f, 1.0f);
TotalEPF = ceil(TotalEPF * RandomValue);
if (TotalEPF > 20)
{
TotalEPF = 20;
}
EPFProtection = TotalEPF * EPFProtection;
EPFFireProtection = TotalEPF * EPFFireProtection;
EPFFeatherFalling = TotalEPF * EPFFeatherFalling;
EPFBlastProtection = TotalEPF * EPFBlastProtection;
EPFProjectileProtection = TotalEPF * EPFProjectileProtection;
int RemovedDamage = 0;
if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtAdmin))
{
RemovedDamage += CeilC(EPFProtection * 0.04 * a_TDI.FinalDamage);
}
if ((a_TDI.DamageType == dtFalling) || (a_TDI.DamageType == dtEnderPearl))
{
RemovedDamage += CeilC(EPFFeatherFalling * 0.04 * a_TDI.FinalDamage);
}
if (a_TDI.DamageType == dtBurning)
{
RemovedDamage += CeilC(EPFFireProtection * 0.04 * a_TDI.FinalDamage);
}
if (a_TDI.DamageType == dtExplosion)
{
RemovedDamage += CeilC(EPFBlastProtection * 0.04 * a_TDI.FinalDamage);
}
if (a_TDI.DamageType == dtProjectile)
{
RemovedDamage += CeilC(EPFBlastProtection * 0.04 * a_TDI.FinalDamage);
}
if (a_TDI.FinalDamage < RemovedDamage)
{
RemovedDamage = 0;
}
a_TDI.FinalDamage -= RemovedDamage;
}
m_Health -= static_cast<short>(a_TDI.FinalDamage);
// TODO: Apply damage to armor
m_Health = std::max(m_Health, 0);
// Add knockback:
@ -708,6 +606,15 @@ int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver)
void cEntity::ApplyArmorDamage(int DamageBlocked)
{
// cEntities don't necessarily have armor to damage.
return;
}
bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
{
@ -717,6 +624,7 @@ bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
case dtOnFire:
case dtSuffocating:
case dtDrowning: // TODO: This one could be a special case - in various MC versions (PC vs XBox) it is and isn't armor-protected
case dtEnderPearl:
case dtStarving:
case dtInVoid:
case dtPoisoning:
@ -734,7 +642,6 @@ bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
case dtCactusContact:
case dtLavaContact:
case dtFireContact:
case dtEnderPearl:
case dtExplosion:
{
return true;
@ -750,6 +657,49 @@ bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
int cEntity::GetEnchantmentCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
{
int TotalEPF = 0.0;
const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() };
for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++)
{
const cItem & Item = ArmorItems[i];
if ((a_DamageType != dtInVoid) && (a_DamageType != dtAdmin) && (a_DamageType != dtStarving))
{
TotalEPF += static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchProtection)) * 1;
}
if ((a_DamageType == dtBurning) || (a_DamageType == dtFireContact) || (a_DamageType == dtLavaContact))
{
TotalEPF += static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchFireProtection)) * 2;
}
if ((a_DamageType == dtFalling) || (a_DamageType == dtEnderPearl))
{
TotalEPF += static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchFeatherFalling)) * 3;
}
if (a_DamageType == dtExplosion)
{
TotalEPF += static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchBlastProtection)) * 2;
}
// Note: Also blocks against fire charges, etc.
if (a_DamageType == dtProjectile)
{
TotalEPF += static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchProjectileProtection)) * 2;
}
}
int CappedEPF = std::min(20, TotalEPF);
return static_cast<int>(a_Damage * CappedEPF / 25.0);
}
int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
{
// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
@ -761,15 +711,16 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
}
// Add up all armor points:
// Ref.: http://minecraft.gamepedia.com/Armor#Defense_points as of 2012_12_20
// Ref.: http://minecraft.gamepedia.com/Armor#Defense_points
int ArmorValue = 0;
int Toughness = 0;
switch (GetEquippedHelmet().m_ItemType)
{
case E_ITEM_LEATHER_CAP: ArmorValue += 1; break;
case E_ITEM_GOLD_HELMET: ArmorValue += 2; break;
case E_ITEM_CHAIN_HELMET: ArmorValue += 2; break;
case E_ITEM_IRON_HELMET: ArmorValue += 2; break;
case E_ITEM_DIAMOND_HELMET: ArmorValue += 3; break;
case E_ITEM_DIAMOND_HELMET: ArmorValue += 3; Toughness += 2; break;
}
switch (GetEquippedChestplate().m_ItemType)
{
@ -777,7 +728,7 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
case E_ITEM_GOLD_CHESTPLATE: ArmorValue += 5; break;
case E_ITEM_CHAIN_CHESTPLATE: ArmorValue += 5; break;
case E_ITEM_IRON_CHESTPLATE: ArmorValue += 6; break;
case E_ITEM_DIAMOND_CHESTPLATE: ArmorValue += 8; break;
case E_ITEM_DIAMOND_CHESTPLATE: ArmorValue += 8; Toughness += 2; break;
}
switch (GetEquippedLeggings().m_ItemType)
{
@ -785,7 +736,7 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
case E_ITEM_GOLD_LEGGINGS: ArmorValue += 3; break;
case E_ITEM_CHAIN_LEGGINGS: ArmorValue += 4; break;
case E_ITEM_IRON_LEGGINGS: ArmorValue += 5; break;
case E_ITEM_DIAMOND_LEGGINGS: ArmorValue += 6; break;
case E_ITEM_DIAMOND_LEGGINGS: ArmorValue += 6; Toughness += 2; break;
}
switch (GetEquippedBoots().m_ItemType)
{
@ -793,14 +744,14 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
case E_ITEM_GOLD_BOOTS: ArmorValue += 1; break;
case E_ITEM_CHAIN_BOOTS: ArmorValue += 1; break;
case E_ITEM_IRON_BOOTS: ArmorValue += 2; break;
case E_ITEM_DIAMOND_BOOTS: ArmorValue += 3; break;
case E_ITEM_DIAMOND_BOOTS: ArmorValue += 3; Toughness += 2; break;
}
// TODO: Special armor cases, such as wool, saddles, dog's collar
// Ref.: http://minecraft.gamepedia.com/Armor#Mob_armor as of 2012_12_20
// Now ArmorValue is in [0, 20] range, which corresponds to [0, 80%] protection. Calculate the hitpoints from that:
return a_Damage * (ArmorValue * 4) / 100;
double Reduction = std::max(ArmorValue / 5.0, ArmorValue - a_Damage / (2 + Toughness / 4.0));
return static_cast<int>(a_Damage * std::min(20.0, Reduction) / 25.0);
}

View File

@ -141,12 +141,12 @@ public:
static const int BURN_TICKS_PER_DAMAGE = 20; ///< Ticks to wait between damaging an entity when it is burning
static const int BURN_DAMAGE = 1; ///< Damage to deal when the entity is burning
static const int BURN_TICKS = 200; ///< Ticks to keep an entity burning after it has stood in lava / fire
static const int BURN_TICKS = 160; ///< Ticks to keep an entity burning after it has stood in lava / fire
static const int MAX_AIR_LEVEL = 300; ///< Maximum air an entity can have
static const int DROWNING_TICKS = 20; ///< Number of ticks per heart of damage
static const int VOID_BOUNDARY = -46; ///< Y position to begin applying void damage
static const int VOID_BOUNDARY = -64; ///< Y position to begin applying void damage
static const int FALL_DAMAGE_HEIGHT = 4; ///< Y difference after which fall damage is applied
/** Special ID that is considered an "invalid value", signifying no entity. */
@ -320,6 +320,9 @@ public:
/** Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover */
virtual int GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_RawDamage);
/** Returns the hitpoints that the currently equipped armor's enchantments would cover */
virtual int GetEnchantmentCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage);
/** Returns the knockback amount that the currently equipped items would cause to a_Receiver on a hit */
virtual double GetKnockbackAmountAgainst(const cEntity & a_Receiver);
@ -338,6 +341,9 @@ public:
/** Returns the currently equipped boots; empty item if none */
virtual cItem GetEquippedBoots(void) const { return cItem(); }
/** Applies damage to the armor after the armor blocked the given amount */
virtual void ApplyArmorDamage(int DamageBlocked);
// tolua_end
/** Called when the health drops below zero. a_TDI's Attacker may be nullptr (environmental damage) */

View File

@ -940,6 +940,22 @@ void cPlayer::SetFlying(bool a_IsFlying)
void cPlayer::ApplyArmorDamage(int DamageBlocked)
{
short ArmorDamage = static_cast<short>(DamageBlocked / 4);
if (ArmorDamage == 0)
{
ArmorDamage = 1;
}
m_Inventory.DamageItem(cInventory::invArmorOffset + 0, ArmorDamage);
m_Inventory.DamageItem(cInventory::invArmorOffset + 1, ArmorDamage);
m_Inventory.DamageItem(cInventory::invArmorOffset + 2, ArmorDamage);
m_Inventory.DamageItem(cInventory::invArmorOffset + 3, ArmorDamage);
}
bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
{
@ -976,17 +992,6 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
AddFoodExhaustion(0.3f);
SendHealth();
// Damage armor
short ArmorDamage = static_cast<short>(a_TDI.RawDamage / 4);
if (ArmorDamage == 0)
{
ArmorDamage = 1;
}
m_Inventory.DamageItem(cInventory::invArmorOffset + 0, ArmorDamage);
m_Inventory.DamageItem(cInventory::invArmorOffset + 1, ArmorDamage);
m_Inventory.DamageItem(cInventory::invArmorOffset + 2, ArmorDamage);
m_Inventory.DamageItem(cInventory::invArmorOffset + 3, ArmorDamage);
// Tell the wolves
if (a_TDI.Attacker != nullptr)
{

View File

@ -68,6 +68,7 @@ public:
/** Returns the currently equipped boots; empty item if none */
virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); }
virtual void ApplyArmorDamage(int DamageBlocked) override;
// tolua_begin