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Merge branch 'master' into chunksparsing/structs

This commit is contained in:
Tycho 2014-05-01 11:50:40 -07:00
commit 8780b324ff
129 changed files with 4043 additions and 2393 deletions

2
.gitmodules vendored
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@ -9,4 +9,4 @@
url = https://github.com/bearbin/transapi.git
[submodule "lib/polarssl"]
path = lib/polarssl
url = https://github.com/polarssl/polarssl
url = https://github.com/mc-server/polarssl

17
CoverityModel.cpp Normal file
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@ -0,0 +1,17 @@
extern "C" {
struct lua_State;
struct tolua_Error
{
int index;
int array;
const char* type;
};
void tolua_error (lua_State* L, const char* msg, tolua_Error* err)
{
__coverity_panic__();
}
}

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@ -36,14 +36,24 @@ set(SHARED_SRC
../../src/StringUtils.cpp
../../src/Log.cpp
../../src/MCLogger.cpp
../../src/Crypto.cpp
../../src/PolarSSL++/AesCfb128Decryptor.cpp
../../src/PolarSSL++/AesCfb128Encryptor.cpp
../../src/PolarSSL++/CtrDrbgContext.cpp
../../src/PolarSSL++/EntropyContext.cpp
../../src/PolarSSL++/PublicKey.cpp
../../src/PolarSSL++/RsaPrivateKey.cpp
)
set(SHARED_HDR
../../src/ByteBuffer.h
../../src/StringUtils.h
../../src/Log.h
../../src/MCLogger.h
../../src/Crypto.h
../../src/PolarSSL++/AesCfb128Decryptor.h
../../src/PolarSSL++/AesCfb128Encryptor.h
../../src/PolarSSL++/CtrDrbgContext.h
../../src/PolarSSL++/EntropyContext.h
../../src/PolarSSL++/PublicKey.h
../../src/PolarSSL++/RsaPrivateKey.h
)
set(SHARED_OSS_SRC
../../src/OSSupport/CriticalSection.cpp

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@ -7,6 +7,7 @@
#include "Connection.h"
#include "Server.h"
#include <iostream>
#include "PolarSSL++/PublicKey.h"
#ifdef _WIN32
#include <direct.h> // For _mkdir()
@ -471,7 +472,7 @@ bool cConnection::SendData(SOCKET a_Socket, cByteBuffer & a_Data, const char * a
bool cConnection::SendEncryptedData(SOCKET a_Socket, cAESCFBEncryptor & a_Encryptor, const char * a_Data, size_t a_Size, const char * a_Peer)
bool cConnection::SendEncryptedData(SOCKET a_Socket, cAesCfb128Encryptor & a_Encryptor, const char * a_Data, size_t a_Size, const char * a_Peer)
{
DataLog(a_Data, a_Size, "Encrypting %d bytes to %s", a_Size, a_Peer);
const Byte * Data = (const Byte *)a_Data;
@ -495,7 +496,7 @@ bool cConnection::SendEncryptedData(SOCKET a_Socket, cAESCFBEncryptor & a_Encryp
bool cConnection::SendEncryptedData(SOCKET a_Socket, cAESCFBEncryptor & a_Encryptor, cByteBuffer & a_Data, const char * a_Peer)
bool cConnection::SendEncryptedData(SOCKET a_Socket, cAesCfb128Encryptor & a_Encryptor, cByteBuffer & a_Data, const char * a_Peer)
{
AString All;
a_Data.ReadAll(All);

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@ -11,6 +11,8 @@
#include "ByteBuffer.h"
#include "OSSupport/Timer.h"
#include "PolarSSL++/AesCfb128Decryptor.h"
#include "PolarSSL++/AesCfb128Encryptor.h"
@ -66,8 +68,8 @@ protected:
cByteBuffer m_ClientBuffer;
cByteBuffer m_ServerBuffer;
cAESCFBDecryptor m_ServerDecryptor;
cAESCFBEncryptor m_ServerEncryptor;
cAesCfb128Decryptor m_ServerDecryptor;
cAesCfb128Encryptor m_ServerEncryptor;
AString m_ServerEncryptionBuffer; // Buffer for the data to be sent to the server once encryption is established
@ -109,10 +111,10 @@ protected:
bool SendData(SOCKET a_Socket, cByteBuffer & a_Data, const char * a_Peer);
/// Sends data to the specfied socket, after encrypting it using a_Encryptor. If sending fails, prints a fail message using a_Peer and returns false
bool SendEncryptedData(SOCKET a_Socket, cAESCFBEncryptor & a_Encryptor, const char * a_Data, size_t a_Size, const char * a_Peer);
bool SendEncryptedData(SOCKET a_Socket, cAesCfb128Encryptor & a_Encryptor, const char * a_Data, size_t a_Size, const char * a_Peer);
/// Sends data to the specfied socket, after encrypting it using a_Encryptor. If sending fails, prints a fail message using a_Peer and returns false
bool SendEncryptedData(SOCKET a_Socket, cAESCFBEncryptor & a_Encryptor, cByteBuffer & a_Data, const char * a_Peer);
bool SendEncryptedData(SOCKET a_Socket, cAesCfb128Encryptor & a_Encryptor, cByteBuffer & a_Data, const char * a_Peer);
/// Decodes packets coming from the client, sends appropriate counterparts to the server; returns false if the connection is to be dropped
bool DecodeClientsPackets(const char * a_Data, int a_Size);

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@ -216,6 +216,20 @@ typedef unsigned char Byte;
// Pretty much the same as ASSERT() but stays in Release builds
#define VERIFY( x ) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), exit(1), 0 ) )
// Allow both Older versions of MSVC and newer versions of everything use a shared_ptr:
// Note that we cannot typedef, because C++ doesn't allow (partial) templates to be typedeffed.
#if (defined(_MSC_VER) && (_MSC_VER < 1600))
// MSVC before 2010 doesn't have std::shared_ptr, but has std::tr1::shared_ptr, defined in <memory> included earlier
#define SharedPtr std::tr1::shared_ptr
#elif (__cplusplus >= 201103L)
// C++11 has std::shared_ptr in <memory>, included earlier
#define SharedPtr std::shared_ptr
#else
// C++03 has std::tr1::shared_ptr in <tr1/memory>
#include <tr1/memory>
#define SharedPtr std::tr1::shared_ptr
#endif
@ -232,12 +246,6 @@ public:
#include "../../src/Crypto.h"
#define LOGERROR printf
#define LOGINFO printf
#define LOGWARNING printf

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@ -20,7 +20,7 @@ You need to set the server *not* to verify usernames ("online-mode=false" in ser
ProtoProxy is not much dependent on the protocol - it will work with unknown packets, it just won't parse them into human-readable format.
The latest protocol which has been tested is 1.6.1 (#73).
The latest protocol which has been tested is 1.7.9 (#5).
*/

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@ -9,6 +9,8 @@
#pragma once
#include "PolarSSL++/RsaPrivateKey.h"
@ -17,7 +19,7 @@
class cServer
{
SOCKET m_ListenSocket;
cRSAPrivateKey m_PrivateKey;
cRsaPrivateKey m_PrivateKey;
AString m_PublicKeyDER;
short m_ConnectPort;
@ -27,7 +29,7 @@ public:
int Init(short a_ListenPort, short a_ConnectPort);
void Run(void);
cRSAPrivateKey & GetPrivateKey(void) { return m_PrivateKey; }
cRsaPrivateKey & GetPrivateKey(void) { return m_PrivateKey; }
const AString & GetPublicKeyDER (void) { return m_PublicKeyDER; }
short GetConnectPort(void) const { return m_ConnectPort; }

@ -1 +1 @@
Subproject commit 2cb1a0c4009ecf368ecc74eb428394e10f9e6d00
Subproject commit 1ed82759c68f92c4acc7e3f33b850cf9f01c8aba

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@ -1750,7 +1750,6 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
{
return 0;
}
cLuaChunkStay * ChunkStay = new cLuaChunkStay(*Plugin);
// Read the params:
cWorld * World = (cWorld *)tolua_tousertype(tolua_S, 1, NULL);
@ -1760,8 +1759,12 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
L.LogStackTrace();
return 0;
}
cLuaChunkStay * ChunkStay = new cLuaChunkStay(*Plugin);
if (!ChunkStay->AddChunks(2))
{
delete ChunkStay;
return 0;
}

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@ -1042,7 +1042,7 @@ bool cPluginLua::OnPluginMessage(cClientHandle & a_Client, const AString & a_Cha
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLUGIN_MESSAGE];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Client, a_Channel, a_Message);
m_LuaState.Call((int)(**itr), &a_Client, a_Channel, a_Message, cLuaState::Return, res);
if (res)
{
return true;

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@ -7,6 +7,88 @@
#include "BiomeDef.h"
// The "map" used for biome <-> string conversions:
static struct {
EMCSBiome m_Biome;
const char * m_String;
} g_BiomeMap[] =
{
{biOcean, "Ocean"} ,
{biPlains, "Plains"},
{biDesert, "Desert"},
{biExtremeHills, "ExtremeHills"},
{biForest, "Forest"},
{biTaiga, "Taiga"},
{biSwampland, "Swampland"},
{biRiver, "River"},
{biNether, "Hell"},
{biNether, "Nether"},
{biEnd, "Sky"},
{biEnd, "End"},
{biFrozenOcean, "FrozenOcean"},
{biFrozenRiver, "FrozenRiver"},
{biIcePlains, "IcePlains"},
{biIcePlains, "Tundra"},
{biIceMountains, "IceMountains"},
{biMushroomIsland, "MushroomIsland"},
{biMushroomShore, "MushroomShore"},
{biBeach, "Beach"},
{biDesertHills, "DesertHills"},
{biForestHills, "ForestHills"},
{biTaigaHills, "TaigaHills"},
{biExtremeHillsEdge, "ExtremeHillsEdge"},
{biJungle, "Jungle"},
{biJungleHills, "JungleHills"},
// Release 1.7 biomes:
{biJungleEdge, "JungleEdge"},
{biDeepOcean, "DeepOcean"},
{biStoneBeach, "StoneBeach"},
{biColdBeach, "ColdBeach"},
{biBirchForest, "BirchForest"},
{biBirchForestHills, "BirchForestHills"},
{biRoofedForest, "RoofedForest"},
{biColdTaiga, "ColdTaiga"},
{biColdTaigaHills, "ColdTaigaHills"},
{biMegaTaiga, "MegaTaiga"},
{biMegaTaigaHills, "MegaTaigaHills"},
{biExtremeHillsPlus, "ExtremeHillsPlus"},
{biSavanna, "Savanna"},
{biSavannaPlateau, "SavannaPlateau"},
{biMesa, "Mesa"},
{biMesaPlateauF, "MesaPlateauF"},
{biMesaPlateau, "MesaPlateau"},
// Release 1.7 variants:
{biSunflowerPlains, "SunflowerPlains"},
{biDesertM, "DesertM"},
{biExtremeHillsM, "ExtremeHillsM"},
{biFlowerForest, "FlowerForest"},
{biTaigaM, "TaigaM"},
{biSwamplandM, "SwamplandM"},
{biIcePlainsSpikes, "IcePlainsSpikes"},
{biJungleM, "JungleM"},
{biJungleEdgeM, "JungleEdgeM"},
{biBirchForestM, "BirchForestM"},
{biBirchForestHillsM, "BirchForestHillsM"},
{biRoofedForestM, "RoofedForestM"},
{biColdTaigaM, "ColdTaigaM"},
{biMegaSpruceTaiga, "MegaSpruceTaiga"},
{biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"},
{biExtremeHillsPlusM, "ExtremeHillsPlusM"},
{biSavannaM, "SavannaM"},
{biSavannaPlateauM, "SavannaPlateauM"},
{biMesaBryce, "MesaBryce"},
{biMesaPlateauFM, "MesaPlateauFM"},
{biMesaPlateauM, "MesaPlateauM"},
} ;
EMCSBiome StringToBiome(const AString & a_BiomeString)
{
// If it is a number, return it:
@ -25,87 +107,11 @@ EMCSBiome StringToBiome(const AString & a_BiomeString)
return biInvalidBiome;
}
// Convert using the built-in map:
static struct {
EMCSBiome m_Biome;
const char * m_String;
} BiomeMap[] =
for (size_t i = 0; i < ARRAYCOUNT(g_BiomeMap); i++)
{
{biOcean, "Ocean"} ,
{biPlains, "Plains"},
{biDesert, "Desert"},
{biExtremeHills, "ExtremeHills"},
{biForest, "Forest"},
{biTaiga, "Taiga"},
{biSwampland, "Swampland"},
{biRiver, "River"},
{biNether, "Hell"},
{biNether, "Nether"},
{biEnd, "Sky"},
{biEnd, "End"},
{biFrozenOcean, "FrozenOcean"},
{biFrozenRiver, "FrozenRiver"},
{biIcePlains, "IcePlains"},
{biIcePlains, "Tundra"},
{biIceMountains, "IceMountains"},
{biMushroomIsland, "MushroomIsland"},
{biMushroomShore, "MushroomShore"},
{biBeach, "Beach"},
{biDesertHills, "DesertHills"},
{biForestHills, "ForestHills"},
{biTaigaHills, "TaigaHills"},
{biExtremeHillsEdge, "ExtremeHillsEdge"},
{biJungle, "Jungle"},
{biJungleHills, "JungleHills"},
// Release 1.7 biomes:
{biJungleEdge, "JungleEdge"},
{biDeepOcean, "DeepOcean"},
{biStoneBeach, "StoneBeach"},
{biColdBeach, "ColdBeach"},
{biBirchForest, "BirchForest"},
{biBirchForestHills, "BirchForestHills"},
{biRoofedForest, "RoofedForest"},
{biColdTaiga, "ColdTaiga"},
{biColdTaigaHills, "ColdTaigaHills"},
{biMegaTaiga, "MegaTaiga"},
{biMegaTaigaHills, "MegaTaigaHills"},
{biExtremeHillsPlus, "ExtremeHillsPlus"},
{biSavanna, "Savanna"},
{biSavannaPlateau, "SavannaPlateau"},
{biMesa, "Mesa"},
{biMesaPlateauF, "MesaPlateauF"},
{biMesaPlateau, "MesaPlateau"},
// Release 1.7 variants:
{biSunflowerPlains, "SunflowerPlains"},
{biDesertM, "DesertM"},
{biExtremeHillsM, "ExtremeHillsM"},
{biFlowerForest, "FlowerForest"},
{biTaigaM, "TaigaM"},
{biSwamplandM, "SwamplandM"},
{biIcePlainsSpikes, "IcePlainsSpikes"},
{biJungleM, "JungleM"},
{biJungleEdgeM, "JungleEdgeM"},
{biBirchForestM, "BirchForestM"},
{biBirchForestHillsM, "BirchForestHillsM"},
{biRoofedForestM, "RoofedForestM"},
{biColdTaigaM, "ColdTaigaM"},
{biMegaSpruceTaiga, "MegaSpruceTaiga"},
{biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"},
{biExtremeHillsPlusM, "ExtremeHillsPlusM"},
{biSavannaM, "SavannaM"},
{biSavannaPlateauM, "SavannaPlateauM"},
{biMesaBryce, "MesaBryce"},
{biMesaPlateauFM, "MesaPlateauFM"},
{biMesaPlateauM, "MesaPlateauM"},
} ;
for (size_t i = 0; i < ARRAYCOUNT(BiomeMap); i++)
{
if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0)
if (NoCaseCompare(g_BiomeMap[i].m_String, a_BiomeString) == 0)
{
return BiomeMap[i].m_Biome;
return g_BiomeMap[i].m_Biome;
}
} // for i - BiomeMap[]
return biInvalidBiome;
@ -115,6 +121,22 @@ EMCSBiome StringToBiome(const AString & a_BiomeString)
AString BiomeToString(int a_Biome)
{
for (size_t i = 0; i < ARRAYCOUNT(g_BiomeMap); i++)
{
if (g_BiomeMap[i].m_Biome == a_Biome)
{
return g_BiomeMap[i].m_String;
}
}
return AString();
}
bool IsBiomeNoDownfall(EMCSBiome a_Biome)
{
switch (a_Biome)

View File

@ -104,10 +104,13 @@ enum EMCSBiome
biMaxVariantBiome = biNumVariantBiomes - 1, // The maximum biome value
} ;
/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns biInvalidBiome on failure.
/** Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns biInvalidBiome on failure. */
extern EMCSBiome StringToBiome(const AString & a_BiomeString);
/// Returns true if the biome has no downfall - deserts and savannas
/** Translates biome enum into biome string. Returns empty string on failure (unknown biome). */
extern AString BiomeToString(int a_Biome);
/** Returns true if the biome has no downfall - deserts and savannas */
extern bool IsBiomeNoDownfall(EMCSBiome a_Biome);

View File

@ -14,17 +14,29 @@
// Disable MSVC warnings: "conditional expression is constant"
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4127)
#endif
typedef void (CombinatorFunc)(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta);
// This wild construct allows us to pass a function argument and still have it inlined by the compiler :)
/// Merges two blocktypes and blockmetas of the specified sizes and offsets using the specified combinator function
template<typename Combinator> void InternalMergeBlocks(
template<bool MetasValid, CombinatorFunc Combinator>
void InternalMergeBlocks(
BLOCKTYPE * a_DstTypes, const BLOCKTYPE * a_SrcTypes,
NIBBLETYPE * a_DstMetas, const NIBBLETYPE * a_SrcMetas,
int a_SizeX, int a_SizeY, int a_SizeZ,
int a_SrcOffX, int a_SrcOffY, int a_SrcOffZ,
int a_DstOffX, int a_DstOffY, int a_DstOffZ,
int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ,
int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ,
Combinator a_Combinator
int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ
)
{
UNUSED(a_SrcSizeY);
@ -41,7 +53,15 @@ template<typename Combinator> void InternalMergeBlocks(
int DstIdx = DstBaseZ + a_DstOffX;
for (int x = 0; x < a_SizeX; x++)
{
a_Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], a_DstMetas[DstIdx], a_SrcMetas[SrcIdx]);
if (MetasValid)
{
Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], a_DstMetas[DstIdx], a_SrcMetas[SrcIdx]);
}
else
{
BLOCKTYPE FakeDestMeta = 0;
Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], FakeDestMeta, (NIBBLETYPE)0);
}
++DstIdx;
++SrcIdx;
} // for x
@ -54,10 +74,14 @@ template<typename Combinator> void InternalMergeBlocks(
/// Combinator used for cBlockArea::msOverwrite merging
static inline void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
template<bool MetaValid>
void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
a_DstType = a_SrcType;
a_DstMeta = a_SrcMeta;
if (MetaValid)
{
a_DstMeta = a_SrcMeta;
}
}
@ -65,12 +89,16 @@ static inline void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_S
/// Combinator used for cBlockArea::msFillAir merging
static inline void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
template<bool MetaValid>
void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
if (a_DstType == E_BLOCK_AIR)
{
a_DstType = a_SrcType;
a_DstMeta = a_SrcMeta;
if (MetaValid)
{
a_DstMeta = a_SrcMeta;
}
}
// "else" is the default, already in place
}
@ -80,12 +108,16 @@ static inline void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_Src
/// Combinator used for cBlockArea::msImprint merging
static inline void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
template<bool MetaValid>
void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
if (a_SrcType != E_BLOCK_AIR)
{
a_DstType = a_SrcType;
a_DstMeta = a_SrcMeta;
if (MetaValid)
{
a_DstMeta = a_SrcMeta;
}
}
// "else" is the default, already in place
}
@ -95,7 +127,8 @@ static inline void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_Src
/// Combinator used for cBlockArea::msLake merging
static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
template<bool MetaValid>
void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
// Sponge is the NOP block
if (a_SrcType == E_BLOCK_SPONGE)
@ -107,7 +140,10 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp
if (a_SrcType == E_BLOCK_AIR)
{
a_DstType = E_BLOCK_AIR;
a_DstMeta = 0;
if (MetaValid)
{
a_DstMeta = 0;
}
return;
}
@ -132,7 +168,10 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp
case E_BLOCK_STATIONARY_LAVA:
{
a_DstType = a_SrcType;
a_DstMeta = a_SrcMeta;
if (MetaValid)
{
a_DstMeta = a_SrcMeta;
}
return;
}
}
@ -146,7 +185,10 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp
case E_BLOCK_MYCELIUM:
{
a_DstType = E_BLOCK_STONE;
a_DstMeta = 0;
if (MetaValid)
{
a_DstMeta = 0;
}
return;
}
}
@ -159,13 +201,17 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp
/** Combinator used for cBlockArea::msSpongePrint merging */
static inline void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
template<bool MetaValid>
void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
// Sponge overwrites nothing, everything else overwrites anything
if (a_SrcType != E_BLOCK_SPONGE)
{
a_DstType = a_SrcType;
a_DstMeta = a_SrcMeta;
if (MetaValid)
{
a_DstMeta = a_SrcMeta;
}
}
}
@ -174,17 +220,24 @@ static inline void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a
/** Combinator used for cBlockArea::msDifference merging */
static inline void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
template<bool MetaValid>
void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
if ((a_DstType == a_SrcType) && (a_DstMeta == a_SrcMeta))
if ((a_DstType == a_SrcType) && (!MetaValid || (a_DstMeta == a_SrcMeta)))
{
a_DstType = E_BLOCK_AIR;
a_DstMeta = 0;
if (MetaValid)
{
a_DstMeta = 0;
}
}
else
{
a_DstType = a_SrcType;
a_DstMeta = a_SrcMeta;
if (MetaValid)
{
a_DstMeta = a_SrcMeta;
}
}
}
@ -193,16 +246,25 @@ static inline void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_
/** Combinator used for cBlockArea::msMask merging */
static inline void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
template<bool MetaValid>
void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
// If the blocks are the same, keep the dest; otherwise replace with air
if ((a_SrcType != a_DstType) || (a_SrcMeta != a_DstMeta))
if ((a_SrcType != a_DstType) || !MetaValid || (a_SrcMeta != a_DstMeta))
{
a_DstType = E_BLOCK_AIR;
a_DstMeta = 0;
if (MetaValid)
{
a_DstMeta = 0;
}
}
}
// Re-enable previously disabled MSVC warnings
#ifdef _MSC_VER
#pragma warning(pop)
#endif
@ -484,7 +546,7 @@ void cBlockArea::CopyTo(cBlockArea & a_Into) const
a_Into.Clear();
a_Into.SetSize(m_Size.x, m_Size.y, m_Size.z, GetDataTypes());
a_Into.m_Origin = m_Origin;
int BlockCount = GetBlockCount();
size_t BlockCount = GetBlockCount();
if (HasBlockTypes())
{
memcpy(a_Into.m_BlockTypes, m_BlockTypes, BlockCount * sizeof(BLOCKTYPE));
@ -532,7 +594,7 @@ void cBlockArea::DumpToRawFile(const AString & a_FileName)
f.Write(&SizeZ, 4);
unsigned char DataTypes = (unsigned char)GetDataTypes();
f.Write(&DataTypes, 1);
int NumBlocks = GetBlockCount();
size_t NumBlocks = GetBlockCount();
if (HasBlockTypes())
{
f.Write(m_BlockTypes, NumBlocks * sizeof(BLOCKTYPE));
@ -637,155 +699,19 @@ void cBlockArea::Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMa
void cBlockArea::Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy)
{
// Block types are compulsory, block metas are voluntary
if (!HasBlockTypes() || !a_Src.HasBlockTypes())
{
LOGWARNING("%s: cannot merge because one of the areas doesn't have blocktypes.", __FUNCTION__);
return;
}
// Dst is *this, Src is a_Src
int SrcOffX = std::max(0, -a_RelX); // Offset in Src where to start reading
int DstOffX = std::max(0, a_RelX); // Offset in Dst where to start writing
int SizeX = std::min(a_Src.GetSizeX() - SrcOffX, GetSizeX() - DstOffX); // How many blocks to copy
int SrcOffY = std::max(0, -a_RelY); // Offset in Src where to start reading
int DstOffY = std::max(0, a_RelY); // Offset in Dst where to start writing
int SizeY = std::min(a_Src.GetSizeY() - SrcOffY, GetSizeY() - DstOffY); // How many blocks to copy
int SrcOffZ = std::max(0, -a_RelZ); // Offset in Src where to start reading
int DstOffZ = std::max(0, a_RelZ); // Offset in Dst where to start writing
int SizeZ = std::min(a_Src.GetSizeZ() - SrcOffZ, GetSizeZ() - DstOffZ); // How many blocks to copy
const NIBBLETYPE * SrcMetas = a_Src.GetBlockMetas();
NIBBLETYPE * DstMetas = m_BlockMetas;
bool IsDummyMetas = ((SrcMetas == NULL) || (DstMetas == NULL));
if (IsDummyMetas)
{
SrcMetas = new NIBBLETYPE[a_Src.GetBlockCount()];
DstMetas = new NIBBLETYPE[GetBlockCount()];
MergeByStrategy<true>(a_Src, a_RelX, a_RelY, a_RelZ, a_Strategy, SrcMetas, DstMetas);
}
switch (a_Strategy)
else
{
case msOverwrite:
{
InternalMergeBlocks(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z,
MergeCombinatorOverwrite
);
break;
} // case msOverwrite
case msFillAir:
{
InternalMergeBlocks(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z,
MergeCombinatorFillAir
);
break;
} // case msFillAir
case msImprint:
{
InternalMergeBlocks(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z,
MergeCombinatorImprint
);
break;
} // case msImprint
case msLake:
{
InternalMergeBlocks(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z,
MergeCombinatorLake
);
break;
} // case msLake
case msSpongePrint:
{
InternalMergeBlocks(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z,
MergeCombinatorSpongePrint
);
break;
} // case msSpongePrint
case msDifference:
{
InternalMergeBlocks(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z,
MergeCombinatorDifference
);
break;
} // case msDifference
case msMask:
{
InternalMergeBlocks(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z,
MergeCombinatorMask
);
break;
} // case msMask
default:
{
LOGWARNING("Unknown block area merge strategy: %d", a_Strategy);
ASSERT(!"Unknown block area merge strategy");
break;
}
} // switch (a_Strategy)
if (IsDummyMetas)
{
delete[] SrcMetas;
delete[] DstMetas;
MergeByStrategy<false>(a_Src, a_RelX, a_RelY, a_RelZ, a_Strategy, SrcMetas, DstMetas);
}
}
@ -2051,7 +1977,7 @@ void cBlockArea::ExpandBlockTypes(int a_SubMinX, int a_AddMaxX, int a_SubMinY, i
int NewSizeX = m_Size.x + a_SubMinX + a_AddMaxX;
int NewSizeY = m_Size.y + a_SubMinY + a_AddMaxY;
int NewSizeZ = m_Size.z + a_SubMinZ + a_AddMaxZ;
int BlockCount = NewSizeX * NewSizeY * NewSizeZ;
size_t BlockCount = (size_t)NewSizeX * NewSizeY * NewSizeZ;
BLOCKTYPE * NewBlockTypes = new BLOCKTYPE[BlockCount];
memset(NewBlockTypes, 0, BlockCount * sizeof(BLOCKTYPE));
int OldIndex = 0;
@ -2081,7 +2007,7 @@ void cBlockArea::ExpandNibbles(NIBBLEARRAY & a_Array, int a_SubMinX, int a_AddMa
int NewSizeX = m_Size.x + a_SubMinX + a_AddMaxX;
int NewSizeY = m_Size.y + a_SubMinY + a_AddMaxY;
int NewSizeZ = m_Size.z + a_SubMinZ + a_AddMaxZ;
int BlockCount = NewSizeX * NewSizeY * NewSizeZ;
size_t BlockCount = (size_t)NewSizeX * NewSizeY * NewSizeZ;
NIBBLETYPE * NewNibbles = new NIBBLETYPE[BlockCount];
memset(NewNibbles, 0, BlockCount * sizeof(NIBBLETYPE));
int OldIndex = 0;
@ -2133,4 +2059,137 @@ void cBlockArea::RelSetData(
template<bool MetasValid>
void cBlockArea::MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy, const NIBBLETYPE * SrcMetas, NIBBLETYPE * DstMetas)
{
// Block types are compulsory, block metas are voluntary
if (!HasBlockTypes() || !a_Src.HasBlockTypes())
{
LOGWARNING("%s: cannot merge because one of the areas doesn't have blocktypes.", __FUNCTION__);
return;
}
// Dst is *this, Src is a_Src
int SrcOffX = std::max(0, -a_RelX); // Offset in Src where to start reading
int DstOffX = std::max(0, a_RelX); // Offset in Dst where to start writing
int SizeX = std::min(a_Src.GetSizeX() - SrcOffX, GetSizeX() - DstOffX); // How many blocks to copy
int SrcOffY = std::max(0, -a_RelY); // Offset in Src where to start reading
int DstOffY = std::max(0, a_RelY); // Offset in Dst where to start writing
int SizeY = std::min(a_Src.GetSizeY() - SrcOffY, GetSizeY() - DstOffY); // How many blocks to copy
int SrcOffZ = std::max(0, -a_RelZ); // Offset in Src where to start reading
int DstOffZ = std::max(0, a_RelZ); // Offset in Dst where to start writing
int SizeZ = std::min(a_Src.GetSizeZ() - SrcOffZ, GetSizeZ() - DstOffZ); // How many blocks to copy
switch (a_Strategy)
{
case cBlockArea::msOverwrite:
{
InternalMergeBlocks<MetasValid, MergeCombinatorOverwrite<MetasValid> >(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z
);
break;
} // case msOverwrite
case cBlockArea::msFillAir:
{
InternalMergeBlocks<MetasValid, MergeCombinatorFillAir<MetasValid> >(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z
);
break;
} // case msFillAir
case cBlockArea::msImprint:
{
InternalMergeBlocks<MetasValid, MergeCombinatorImprint<MetasValid> >(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z
);
break;
} // case msImprint
case cBlockArea::msLake:
{
InternalMergeBlocks<MetasValid, MergeCombinatorLake<MetasValid> >(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z
);
break;
} // case msLake
case cBlockArea::msSpongePrint:
{
InternalMergeBlocks<MetasValid, MergeCombinatorSpongePrint<MetasValid> >(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z
);
break;
} // case msSpongePrint
case cBlockArea::msDifference:
{
InternalMergeBlocks<MetasValid, MergeCombinatorDifference<MetasValid> >(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z
);
break;
} // case msDifference
case cBlockArea::msMask:
{
InternalMergeBlocks<MetasValid, MergeCombinatorMask<MetasValid> >(
m_BlockTypes, a_Src.GetBlockTypes(),
DstMetas, SrcMetas,
SizeX, SizeY, SizeZ,
SrcOffX, SrcOffY, SrcOffZ,
DstOffX, DstOffY, DstOffZ,
a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
m_Size.x, m_Size.y, m_Size.z
);
break;
} // case msMask
default:
{
LOGWARNING("Unknown block area merge strategy: %d", a_Strategy);
ASSERT(!"Unknown block area merge strategy");
break;
}
} // switch (a_Strategy)
}

View File

@ -294,7 +294,7 @@ public:
NIBBLETYPE * GetBlockMetas (void) const { return m_BlockMetas; } // NOTE: one byte per block!
NIBBLETYPE * GetBlockLight (void) const { return m_BlockLight; } // NOTE: one byte per block!
NIBBLETYPE * GetBlockSkyLight(void) const { return m_BlockSkyLight; } // NOTE: one byte per block!
int GetBlockCount(void) const { return m_Size.x * m_Size.y * m_Size.z; }
size_t GetBlockCount(void) const { return m_Size.x * m_Size.y * m_Size.z; }
int MakeIndex(int a_RelX, int a_RelY, int a_RelZ) const;
protected:
@ -360,6 +360,9 @@ protected:
int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
);
template<bool MetasValid>
void MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy, const NIBBLETYPE * SrcMetas, NIBBLETYPE * DstMetas);
// tolua_begin
} ;
// tolua_end

View File

@ -21,7 +21,8 @@
cCommandBlockEntity::cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) :
super(E_BLOCK_COMMAND_BLOCK, a_X, a_Y, a_Z, a_World),
m_ShouldExecute(false),
m_IsPowered(false)
m_IsPowered(false),
m_Result(0)
{}

View File

@ -14,6 +14,8 @@
cMobHeadEntity::cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World),
m_Type(SKULL_TYPE_SKELETON),
m_Rotation(SKULL_ROTATION_NORTH),
m_Owner("")
{
}

View File

@ -324,7 +324,7 @@ eDimension StringToDimension(const AString & a_DimensionString)
{ dimOverworld, "Normal"},
{ dimOverworld, "World"},
{ dimNether, "Nether"},
{ dimNether, "Hell"}, // Alternate name for End
{ dimNether, "Hell"}, // Alternate name for Nether
{ dimEnd, "End"},
{ dimEnd, "Sky"}, // Old name for End
} ;
@ -337,7 +337,8 @@ eDimension StringToDimension(const AString & a_DimensionString)
} // for i - DimensionMap[]
// Not found
return (eDimension)-1000;
LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", a_DimensionString.c_str());
return dimOverworld;
}

View File

@ -129,6 +129,7 @@ void cBlockInfo::Initialize(void)
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
ms_Info[E_BLOCK_ICE ].m_Transparent = true;
ms_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
ms_Info[E_BLOCK_LADDER ].m_Transparent = true;
ms_Info[E_BLOCK_LAVA ].m_Transparent = true;
ms_Info[E_BLOCK_LEAVES ].m_Transparent = true;
ms_Info[E_BLOCK_LEVER ].m_Transparent = true;

View File

@ -171,7 +171,7 @@ cByteBuffer::~cByteBuffer()
bool cByteBuffer::Write(const char * a_Bytes, size_t a_Count)
bool cByteBuffer::Write(const void * a_Bytes, size_t a_Count)
{
CHECK_THREAD;
CheckValid();
@ -187,13 +187,14 @@ bool cByteBuffer::Write(const char * a_Bytes, size_t a_Count)
}
ASSERT(m_BufferSize >= m_WritePos);
size_t TillEnd = m_BufferSize - m_WritePos;
const char * Bytes = (const char *)a_Bytes;
if (TillEnd <= a_Count)
{
// Need to wrap around the ringbuffer end
if (TillEnd > 0)
{
memcpy(m_Buffer + m_WritePos, a_Bytes, TillEnd);
a_Bytes += TillEnd;
memcpy(m_Buffer + m_WritePos, Bytes, TillEnd);
Bytes += TillEnd;
a_Count -= TillEnd;
WrittenBytes = TillEnd;
}
@ -203,7 +204,7 @@ bool cByteBuffer::Write(const char * a_Bytes, size_t a_Count)
// We're guaranteed that we'll fit in a single write op
if (a_Count > 0)
{
memcpy(m_Buffer + m_WritePos, a_Bytes, a_Count);
memcpy(m_Buffer + m_WritePos, Bytes, a_Count);
m_WritePos += a_Count;
WrittenBytes += a_Count;
}
@ -887,9 +888,7 @@ void cByteBuffer::AdvanceReadPos(size_t a_Count)
void cByteBuffer::CheckValid(void) const
{
ASSERT(m_ReadPos >= 0);
ASSERT(m_ReadPos < m_BufferSize);
ASSERT(m_WritePos >= 0);
ASSERT(m_WritePos < m_BufferSize);
}

View File

@ -31,7 +31,7 @@ public:
~cByteBuffer();
/// Writes the bytes specified to the ringbuffer. Returns true if successful, false if not
bool Write(const char * a_Bytes, size_t a_Count);
bool Write(const void * a_Bytes, size_t a_Count);
/// Returns the number of bytes that can be successfully written to the ringbuffer
size_t GetFreeSpace(void) const;

View File

@ -5,7 +5,7 @@ include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/")
include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/jsoncpp/include")
include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/polarssl/include")
set(FOLDERS OSSupport HTTPServer Items Blocks Protocol Generating)
set(FOLDERS OSSupport HTTPServer Items Blocks Protocol Generating PolarSSL++)
set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities Generating/Prefabs)
@ -57,6 +57,14 @@ if (NOT MSVC)
Entities/Pickup.h
Entities/Player.h
Entities/ProjectileEntity.h
Entities/ArrowEntity.h
Entities/ThrownEggEntity.h
Entities/ThrownEnderPearlEntity.h
Entities/ExpBottleEntity.h
Entities/ThrownSnowballEntity.h
Entities/FireChargeEntity.h
Entities/FireworkEntity.h
Entities/GhastFireballEntity.h
Entities/TNTEntity.h
Entities/ExpOrb.h
Entities/HangingEntity.h
@ -234,7 +242,7 @@ endif ()
if (NOT MSVC)
target_link_libraries(${EXECUTABLE} OSSupport HTTPServer Bindings Items Blocks)
target_link_libraries(${EXECUTABLE} Protocol Generating Generating_Prefabs WorldStorage)
target_link_libraries(${EXECUTABLE} Mobs Entities Simulator UI BlockEntities)
target_link_libraries(${EXECUTABLE} Mobs Entities Simulator UI BlockEntities PolarSSL++)
endif ()
if (WIN32)
target_link_libraries(${EXECUTABLE} expat tolualib ws2_32.lib Psapi.lib)

View File

@ -246,8 +246,8 @@ public:
{
if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
{
int Index = MakeIndexNoCheck(x, y, z);
if ((size_t)(Index / 2) >= a_Buffer.size())
size_t Index = (size_t)MakeIndexNoCheck(x, y, z);
if ((Index / 2) >= a_Buffer.size())
{
return (a_IsSkyLightNibble ? 0xff : 0);
}
@ -281,7 +281,7 @@ public:
{
a_Buffer.resize((size_t)((a_BlockIdx / 2) + 1));
}
a_Buffer[(size_t)(a_BlockIdx / 2)] = PackNibble(a_Buffer, a_BlockIdx, a_Nibble);
a_Buffer[(size_t)(a_BlockIdx / 2)] = PackNibble(a_Buffer, (size_t)a_BlockIdx, a_Nibble);
}
@ -297,19 +297,19 @@ public:
return;
}
int Index = MakeIndexNoCheck(x, y, z);
if ((size_t)(Index / 2) >= a_Buffer.size())
size_t Index = (size_t)MakeIndexNoCheck(x, y, z);
if ((Index / 2) >= a_Buffer.size())
{
a_Buffer.resize((size_t)((Index / 2) + 1));
a_Buffer.resize(((Index / 2) + 1));
}
a_Buffer[(size_t)(Index / 2)] = PackNibble(a_Buffer, Index, a_Nibble);
a_Buffer[(Index / 2)] = PackNibble(a_Buffer, Index, a_Nibble);
}
private:
inline static NIBBLETYPE PackNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int a_Index, NIBBLETYPE a_Nibble)
inline static NIBBLETYPE PackNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, size_t a_Index, NIBBLETYPE a_Nibble)
{
return static_cast<NIBBLETYPE>(
(a_Buffer[a_Index / 2] & (0xf0 >> ((a_Index & 1) * 4))) | // The untouched nibble
@ -318,7 +318,7 @@ private:
}
inline static NIBBLETYPE ExpandNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int a_Index)
inline static NIBBLETYPE ExpandNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, size_t a_Index)
{
return (a_Buffer[a_Index / 2] >> ((a_Index & 1) * 4)) & 0x0f;
}

View File

@ -343,9 +343,8 @@ void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity *
void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
int x, y, z, ChunkX, ChunkZ;
int x, z, ChunkX, ChunkZ;
x = a_BlockX;
y = a_BlockY;
z = a_BlockZ;
cChunkDef::BlockToChunk(x, z, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
@ -1143,9 +1142,8 @@ BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
// First check if it isn't queued in the m_FastSetBlockQueue:
{
int X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
int ChunkX, ChunkY, ChunkZ;
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ);
ChunkY = 0;
cCSLock Lock(m_CSFastSetBlock);
for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr)
{
@ -1652,7 +1650,10 @@ void cChunkMap::AddEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
if ((Chunk == NULL) || !Chunk->IsValid())
if (
(Chunk == NULL) || // Chunk not present at all
(!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953)
)
{
LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
a_Entity, a_Entity->GetClass(), a_Entity->GetUniqueID()

View File

@ -186,6 +186,51 @@ void cClientHandle::GenerateOfflineUUID(void)
AString cClientHandle::FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2)
{
if (ShouldAppendChatPrefixes)
return Printf("%s[%s] %s", m_Color1.c_str(), a_ChatPrefixS.c_str(), m_Color2.c_str());
else
return Printf("%s", m_Color1.c_str());
}
AString cClientHandle::FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString &a_AdditionalData)
{
switch (a_ChatPrefix)
{
case mtCustom: return AString();
case mtFailure: return FormatChatPrefix(ShouldAppendChatPrefixes, "INFO", cChatColor::Rose, cChatColor::White);
case mtInformation: return FormatChatPrefix(ShouldAppendChatPrefixes, "INFO", cChatColor::Yellow, cChatColor::White);
case mtSuccess: return FormatChatPrefix(ShouldAppendChatPrefixes, "INFO", cChatColor::Green, cChatColor::White);
case mtWarning: return FormatChatPrefix(ShouldAppendChatPrefixes, "WARN", cChatColor::Rose, cChatColor::White);
case mtFatal: return FormatChatPrefix(ShouldAppendChatPrefixes, "FATAL", cChatColor::Red, cChatColor::White);
case mtDeath: return FormatChatPrefix(ShouldAppendChatPrefixes, "DEATH", cChatColor::Gray, cChatColor::White);
case mtJoin: return FormatChatPrefix(ShouldAppendChatPrefixes, "JOIN", cChatColor::Yellow, cChatColor::White);
case mtLeave: return FormatChatPrefix(ShouldAppendChatPrefixes, "LEAVE", cChatColor::Yellow, cChatColor::White);
case mtPrivateMessage:
{
if (ShouldAppendChatPrefixes)
{
return Printf("%s[MSG: %s] %s%s", cChatColor::LightBlue.c_str(), a_AdditionalData.c_str(), cChatColor::White.c_str(), cChatColor::Italic.c_str());
}
else
{
return Printf("%s: %s", a_AdditionalData.c_str(), cChatColor::LightBlue.c_str());
}
}
}
ASSERT(!"Unhandled chat prefix type!");
return AString();
}
AString cClientHandle::GenerateOfflineUUID(const AString & a_Username)
{
// Proper format for a version 3 UUID is:
@ -291,6 +336,11 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID)
// Send scoreboard data
World->GetScoreBoard().SendTo(*this);
// Delay the first ping until the client "settles down"
// This should fix #889, "BadCast exception, cannot convert bit to fm" error in client
cTimer t1;
m_LastPingTime = t1.GetNowTime() + 3000; // Send the first KeepAlive packet in 3 seconds
cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player);
}
@ -1849,7 +1899,7 @@ void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlock
void cClientHandle::SendChat(const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData)
{
bool ShouldAppendChatPrefixes = true;
if (GetPlayer()->GetWorld() == NULL)
{
cWorld * World = cRoot::Get()->GetWorld(GetPlayer()->GetLoadedWorldName());
@ -1868,89 +1918,9 @@ void cClientHandle::SendChat(const AString & a_Message, eMessageType a_ChatPrefi
ShouldAppendChatPrefixes = false;
}
AString Message;
AString Message = FormatMessageType(ShouldAppendChatPrefixes, a_ChatPrefix, a_AdditionalData);
switch (a_ChatPrefix)
{
case mtCustom: break;
case mtFailure:
{
if (ShouldAppendChatPrefixes)
Message = Printf("%s[INFO] %s", cChatColor::Rose.c_str(), cChatColor::White.c_str());
else
Message = Printf("%s", cChatColor::Rose.c_str());
break;
}
case mtInformation:
{
if (ShouldAppendChatPrefixes)
Message = Printf("%s[INFO] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str());
else
Message = Printf("%s", cChatColor::Yellow.c_str());
break;
}
case mtSuccess:
{
if (ShouldAppendChatPrefixes)
Message = Printf("%s[INFO] %s", cChatColor::Green.c_str(), cChatColor::White.c_str());
else
Message = Printf("%s", cChatColor::Green.c_str());
break;
}
case mtWarning:
{
if (ShouldAppendChatPrefixes)
Message = Printf("%s[WARN] %s", cChatColor::Rose.c_str(), cChatColor::White.c_str());
else
Message = Printf("%s", cChatColor::Rose.c_str());
break;
}
case mtFatal:
{
if (ShouldAppendChatPrefixes)
Message = Printf("%s[FATAL] %s", cChatColor::Red.c_str(), cChatColor::White.c_str());
else
Message = Printf("%s", cChatColor::Red.c_str());
break;
}
case mtDeath:
{
if (ShouldAppendChatPrefixes)
Message = Printf("%s[DEATH] %s", cChatColor::Gray.c_str(), cChatColor::White.c_str());
else
Message = Printf("%s", cChatColor::Gray.c_str());
break;
}
case mtPrivateMessage:
{
if (ShouldAppendChatPrefixes)
Message = Printf("%s[MSG: %s] %s%s", cChatColor::LightBlue.c_str(), a_AdditionalData.c_str(), cChatColor::White.c_str(), cChatColor::Italic.c_str());
else
Message = Printf("%s: %s", a_AdditionalData.c_str(), cChatColor::LightBlue.c_str());
break;
}
case mtJoin:
{
if (ShouldAppendChatPrefixes)
Message = Printf("%s[JOIN] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str());
else
Message = Printf("%s", cChatColor::Yellow.c_str());
break;
}
case mtLeave:
{
if (ShouldAppendChatPrefixes)
Message = Printf("%s[LEAVE] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str());
else
Message = Printf("%s", cChatColor::Yellow.c_str());
break;
}
default: ASSERT(!"Unhandled chat prefix type!"); return;
}
Message.append(a_Message);
m_Protocol->SendChat(Message);
m_Protocol->SendChat(Message.append(a_Message));
}

View File

@ -77,6 +77,11 @@ public:
This is used for the offline (non-auth) mode, when there's no UUID source.
Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */
static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export
/** Formats the type of message with the proper color and prefix for sending to the client. **/
AString FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString & a_AdditionalData);
AString FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2);
void Kick(const AString & a_Reason); // tolua_export
void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication

View File

@ -1,509 +0,0 @@
// Crypto.cpp
// Implements classes that wrap the cryptographic code library
#include "Globals.h"
#include "Crypto.h"
#include "polarssl/pk.h"
/*
// Self-test the hash formatting for known values:
// sha1(Notch) : 4ed1f46bbe04bc756bcb17c0c7ce3e4632f06a48
// sha1(jeb_) : -7c9d5b0044c130109a5d7b5fb5c317c02b4e28c1
// sha1(simon) : 88e16a1019277b15d58faf0541e11910eb756f6
class Test
{
public:
Test(void)
{
AString DigestNotch, DigestJeb, DigestSimon;
Byte Digest[20];
cSHA1Checksum Checksum;
Checksum.Update((const Byte *)"Notch", 5);
Checksum.Finalize(Digest);
cSHA1Checksum::DigestToJava(Digest, DigestNotch);
Checksum.Restart();
Checksum.Update((const Byte *)"jeb_", 4);
Checksum.Finalize(Digest);
cSHA1Checksum::DigestToJava(Digest, DigestJeb);
Checksum.Restart();
Checksum.Update((const Byte *)"simon", 5);
Checksum.Finalize(Digest);
cSHA1Checksum::DigestToJava(Digest, DigestSimon);
printf("Notch: \"%s\"\n", DigestNotch.c_str());
printf("jeb_: \"%s\"\n", DigestJeb.c_str());
printf("simon: \"%s\"\n", DigestSimon.c_str());
assert(DigestNotch == "4ed1f46bbe04bc756bcb17c0c7ce3e4632f06a48");
assert(DigestJeb == "-7c9d5b0044c130109a5d7b5fb5c317c02b4e28c1");
assert(DigestSimon == "88e16a1019277b15d58faf0541e11910eb756f6");
}
} test;
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cRSAPrivateKey:
cRSAPrivateKey::cRSAPrivateKey(void)
{
rsa_init(&m_Rsa, RSA_PKCS_V15, 0);
InitRnd();
}
cRSAPrivateKey::cRSAPrivateKey(const cRSAPrivateKey & a_Other)
{
rsa_init(&m_Rsa, RSA_PKCS_V15, 0);
rsa_copy(&m_Rsa, &a_Other.m_Rsa);
InitRnd();
}
cRSAPrivateKey::~cRSAPrivateKey()
{
entropy_free(&m_Entropy);
rsa_free(&m_Rsa);
}
void cRSAPrivateKey::InitRnd(void)
{
entropy_init(&m_Entropy);
const unsigned char pers[] = "rsa_genkey";
ctr_drbg_init(&m_Ctr_drbg, entropy_func, &m_Entropy, pers, sizeof(pers) - 1);
}
bool cRSAPrivateKey::Generate(unsigned a_KeySizeBits)
{
if (rsa_gen_key(&m_Rsa, ctr_drbg_random, &m_Ctr_drbg, a_KeySizeBits, 65537) != 0)
{
// Key generation failed
return false;
}
return true;
}
AString cRSAPrivateKey::GetPubKeyDER(void)
{
class cPubKey
{
public:
cPubKey(rsa_context * a_Rsa) :
m_IsValid(false)
{
pk_init(&m_Key);
if (pk_init_ctx(&m_Key, pk_info_from_type(POLARSSL_PK_RSA)) != 0)
{
ASSERT(!"Cannot init PrivKey context");
return;
}
if (rsa_copy(pk_rsa(m_Key), a_Rsa) != 0)
{
ASSERT(!"Cannot copy PrivKey to PK context");
return;
}
m_IsValid = true;
}
~cPubKey()
{
if (m_IsValid)
{
pk_free(&m_Key);
}
}
operator pk_context * (void) { return &m_Key; }
protected:
bool m_IsValid;
pk_context m_Key;
} PkCtx(&m_Rsa);
unsigned char buf[3000];
int res = pk_write_pubkey_der(PkCtx, buf, sizeof(buf));
if (res < 0)
{
return AString();
}
return AString((const char *)(buf + sizeof(buf) - res), (size_t)res);
}
int cRSAPrivateKey::Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength)
{
if (a_EncryptedLength < m_Rsa.len)
{
LOGD("%s: Invalid a_EncryptedLength: got %u, exp at least %u",
__FUNCTION__, (unsigned)a_EncryptedLength, (unsigned)(m_Rsa.len)
);
ASSERT(!"Invalid a_DecryptedMaxLength!");
return -1;
}
if (a_DecryptedMaxLength < m_Rsa.len)
{
LOGD("%s: Invalid a_DecryptedMaxLength: got %u, exp at least %u",
__FUNCTION__, (unsigned)a_EncryptedLength, (unsigned)(m_Rsa.len)
);
ASSERT(!"Invalid a_DecryptedMaxLength!");
return -1;
}
size_t DecryptedLength;
int res = rsa_pkcs1_decrypt(
&m_Rsa, ctr_drbg_random, &m_Ctr_drbg, RSA_PRIVATE, &DecryptedLength,
a_EncryptedData, a_DecryptedData, a_DecryptedMaxLength
);
if (res != 0)
{
return -1;
}
return (int)DecryptedLength;
}
int cRSAPrivateKey::Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength)
{
if (a_EncryptedMaxLength < m_Rsa.len)
{
LOGD("%s: Invalid a_EncryptedMaxLength: got %u, exp at least %u",
__FUNCTION__, (unsigned)a_EncryptedMaxLength, (unsigned)(m_Rsa.len)
);
ASSERT(!"Invalid a_DecryptedMaxLength!");
return -1;
}
if (a_PlainLength < m_Rsa.len)
{
LOGD("%s: Invalid a_PlainLength: got %u, exp at least %u",
__FUNCTION__, (unsigned)a_PlainLength, (unsigned)(m_Rsa.len)
);
ASSERT(!"Invalid a_PlainLength!");
return -1;
}
int res = rsa_pkcs1_encrypt(
&m_Rsa, ctr_drbg_random, &m_Ctr_drbg, RSA_PRIVATE,
a_PlainLength, a_PlainData, a_EncryptedData
);
if (res != 0)
{
return -1;
}
return (int)m_Rsa.len;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cPublicKey:
cPublicKey::cPublicKey(const AString & a_PublicKeyDER)
{
pk_init(&m_Pk);
if (pk_parse_public_key(&m_Pk, (const Byte *)a_PublicKeyDER.data(), a_PublicKeyDER.size()) != 0)
{
ASSERT(!"Cannot parse PubKey");
return;
}
InitRnd();
}
cPublicKey::~cPublicKey()
{
pk_free(&m_Pk);
}
int cPublicKey::Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength)
{
size_t DecryptedLen = a_DecryptedMaxLength;
int res = pk_decrypt(&m_Pk,
a_EncryptedData, a_EncryptedLength,
a_DecryptedData, &DecryptedLen, a_DecryptedMaxLength,
ctr_drbg_random, &m_Ctr_drbg
);
if (res != 0)
{
return res;
}
return (int)DecryptedLen;
}
int cPublicKey::Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength)
{
size_t EncryptedLength = a_EncryptedMaxLength;
int res = pk_encrypt(&m_Pk,
a_PlainData, a_PlainLength, a_EncryptedData, &EncryptedLength, a_EncryptedMaxLength,
ctr_drbg_random, &m_Ctr_drbg
);
if (res != 0)
{
return res;
}
return (int)EncryptedLength;
}
void cPublicKey::InitRnd(void)
{
entropy_init(&m_Entropy);
const unsigned char pers[] = "rsa_genkey";
ctr_drbg_init(&m_Ctr_drbg, entropy_func, &m_Entropy, pers, sizeof(pers) - 1);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cAESCFBDecryptor:
cAESCFBDecryptor::cAESCFBDecryptor(void) :
m_IVOffset(0),
m_IsValid(false)
{
}
cAESCFBDecryptor::~cAESCFBDecryptor()
{
// Clear the leftover in-memory data, so that they can't be accessed by a backdoor
memset(&m_Aes, 0, sizeof(m_Aes));
}
void cAESCFBDecryptor::Init(const Byte a_Key[16], const Byte a_IV[16])
{
ASSERT(!IsValid()); // Cannot Init twice
memcpy(m_IV, a_IV, 16);
aes_setkey_enc(&m_Aes, a_Key, 128);
m_IsValid = true;
}
void cAESCFBDecryptor::ProcessData(Byte * a_DecryptedOut, const Byte * a_EncryptedIn, size_t a_Length)
{
ASSERT(IsValid()); // Must Init() first
// PolarSSL doesn't support AES-CFB8, need to implement it manually:
for (size_t i = 0; i < a_Length; i++)
{
Byte Buffer[sizeof(m_IV)];
aes_crypt_ecb(&m_Aes, AES_ENCRYPT, m_IV, Buffer);
for (size_t idx = 0; idx < sizeof(m_IV) - 1; idx++)
{
m_IV[idx] = m_IV[idx + 1];
}
m_IV[sizeof(m_IV) - 1] = a_EncryptedIn[i];
a_DecryptedOut[i] = a_EncryptedIn[i] ^ Buffer[0];
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cAESCFBEncryptor:
cAESCFBEncryptor::cAESCFBEncryptor(void) :
m_IVOffset(0),
m_IsValid(false)
{
}
cAESCFBEncryptor::~cAESCFBEncryptor()
{
// Clear the leftover in-memory data, so that they can't be accessed by a backdoor
memset(&m_Aes, 0, sizeof(m_Aes));
}
void cAESCFBEncryptor::Init(const Byte a_Key[16], const Byte a_IV[16])
{
ASSERT(!IsValid()); // Cannot Init twice
ASSERT(m_IVOffset == 0);
memcpy(m_IV, a_IV, 16);
aes_setkey_enc(&m_Aes, a_Key, 128);
m_IsValid = true;
}
void cAESCFBEncryptor::ProcessData(Byte * a_EncryptedOut, const Byte * a_PlainIn, size_t a_Length)
{
ASSERT(IsValid()); // Must Init() first
// PolarSSL doesn't do AES-CFB8, so we need to implement it ourselves:
for (size_t i = 0; i < a_Length; i++)
{
Byte Buffer[sizeof(m_IV)];
aes_crypt_ecb(&m_Aes, AES_ENCRYPT, m_IV, Buffer);
for (size_t idx = 0; idx < sizeof(m_IV) - 1; idx++)
{
m_IV[idx] = m_IV[idx + 1];
}
a_EncryptedOut[i] = a_PlainIn[i] ^ Buffer[0];
m_IV[sizeof(m_IV) - 1] = a_EncryptedOut[i];
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSHA1Checksum:
cSHA1Checksum::cSHA1Checksum(void) :
m_DoesAcceptInput(true)
{
sha1_starts(&m_Sha1);
}
void cSHA1Checksum::Update(const Byte * a_Data, size_t a_Length)
{
ASSERT(m_DoesAcceptInput); // Not Finalize()-d yet, or Restart()-ed
sha1_update(&m_Sha1, a_Data, a_Length);
}
void cSHA1Checksum::Finalize(cSHA1Checksum::Checksum & a_Output)
{
ASSERT(m_DoesAcceptInput); // Not Finalize()-d yet, or Restart()-ed
sha1_finish(&m_Sha1, a_Output);
m_DoesAcceptInput = false;
}
void cSHA1Checksum::DigestToJava(const Checksum & a_Digest, AString & a_Out)
{
Checksum Digest;
memcpy(Digest, a_Digest, sizeof(Digest));
bool IsNegative = (Digest[0] >= 0x80);
if (IsNegative)
{
// Two's complement:
bool carry = true; // Add one to the whole number
for (int i = 19; i >= 0; i--)
{
Digest[i] = ~Digest[i];
if (carry)
{
carry = (Digest[i] == 0xff);
Digest[i]++;
}
}
}
a_Out.clear();
a_Out.reserve(40);
for (int i = 0; i < 20; i++)
{
AppendPrintf(a_Out, "%02x", Digest[i]);
}
while ((a_Out.length() > 0) && (a_Out[0] == '0'))
{
a_Out.erase(0, 1);
}
if (IsNegative)
{
a_Out.insert(0, "-");
}
}
void cSHA1Checksum::Restart(void)
{
sha1_starts(&m_Sha1);
m_DoesAcceptInput = true;
}

View File

@ -1,198 +0,0 @@
// Crypto.h
// Declares classes that wrap the cryptographic code library
#pragma once
#include "polarssl/rsa.h"
#include "polarssl/aes.h"
#include "polarssl/entropy.h"
#include "polarssl/ctr_drbg.h"
#include "polarssl/sha1.h"
#include "polarssl/pk.h"
/** Encapsulates an RSA private key used in PKI cryptography */
class cRSAPrivateKey
{
public:
/** Creates a new empty object, the key is not assigned */
cRSAPrivateKey(void);
/** Deep-copies the key from a_Other */
cRSAPrivateKey(const cRSAPrivateKey & a_Other);
~cRSAPrivateKey();
/** Generates a new key within this object, with the specified size in bits.
Returns true on success, false on failure. */
bool Generate(unsigned a_KeySizeBits = 1024);
/** Returns the public key part encoded in ASN1 DER encoding */
AString GetPubKeyDER(void);
/** Decrypts the data using RSAES-PKCS#1 algorithm.
Both a_EncryptedData and a_DecryptedData must be at least <KeySizeBytes> bytes large.
Returns the number of bytes decrypted, or negative number for error. */
int Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength);
/** Encrypts the data using RSAES-PKCS#1 algorithm.
Both a_EncryptedData and a_DecryptedData must be at least <KeySizeBytes> bytes large.
Returns the number of bytes decrypted, or negative number for error. */
int Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength);
protected:
rsa_context m_Rsa;
entropy_context m_Entropy;
ctr_drbg_context m_Ctr_drbg;
/** Initializes the m_Entropy and m_Ctr_drbg contexts
Common part of this object's construction, called from all constructors. */
void InitRnd(void);
} ;
class cPublicKey
{
public:
cPublicKey(const AString & a_PublicKeyDER);
~cPublicKey();
/** Decrypts the data using the stored public key
Both a_EncryptedData and a_DecryptedData must be at least <KeySizeBytes> bytes large.
Returns the number of bytes decrypted, or negative number for error. */
int Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength);
/** Encrypts the data using the stored public key
Both a_EncryptedData and a_DecryptedData must be at least <KeySizeBytes> bytes large.
Returns the number of bytes decrypted, or negative number for error. */
int Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength);
protected:
pk_context m_Pk;
entropy_context m_Entropy;
ctr_drbg_context m_Ctr_drbg;
/** Initializes the m_Entropy and m_Ctr_drbg contexts
Common part of this object's construction, called from all constructors. */
void InitRnd(void);
} ;
/** Decrypts data using the AES / CFB (128) algorithm */
class cAESCFBDecryptor
{
public:
Byte test;
cAESCFBDecryptor(void);
~cAESCFBDecryptor();
/** Initializes the decryptor with the specified Key / IV */
void Init(const Byte a_Key[16], const Byte a_IV[16]);
/** Decrypts a_Length bytes of the encrypted data; produces a_Length output bytes */
void ProcessData(Byte * a_DecryptedOut, const Byte * a_EncryptedIn, size_t a_Length);
/** Returns true if the object has been initialized with the Key / IV */
bool IsValid(void) const { return m_IsValid; }
protected:
aes_context m_Aes;
/** The InitialVector, used by the CFB mode decryption */
Byte m_IV[16];
/** Current offset in the m_IV, used by the CFB mode decryption */
size_t m_IVOffset;
/** Indicates whether the object has been initialized with the Key / IV */
bool m_IsValid;
} ;
/** Encrypts data using the AES / CFB (128) algorithm */
class cAESCFBEncryptor
{
public:
cAESCFBEncryptor(void);
~cAESCFBEncryptor();
/** Initializes the decryptor with the specified Key / IV */
void Init(const Byte a_Key[16], const Byte a_IV[16]);
/** Encrypts a_Length bytes of the plain data; produces a_Length output bytes */
void ProcessData(Byte * a_EncryptedOut, const Byte * a_PlainIn, size_t a_Length);
/** Returns true if the object has been initialized with the Key / IV */
bool IsValid(void) const { return m_IsValid; }
protected:
aes_context m_Aes;
/** The InitialVector, used by the CFB mode encryption */
Byte m_IV[16];
/** Current offset in the m_IV, used by the CFB mode encryption */
size_t m_IVOffset;
/** Indicates whether the object has been initialized with the Key / IV */
bool m_IsValid;
} ;
/** Calculates a SHA1 checksum for data stream */
class cSHA1Checksum
{
public:
typedef Byte Checksum[20]; // The type used for storing the checksum
cSHA1Checksum(void);
/** Adds the specified data to the checksum */
void Update(const Byte * a_Data, size_t a_Length);
/** Calculates and returns the final checksum */
void Finalize(Checksum & a_Output);
/** Returns true if the object is accepts more input data, false if Finalize()-d (need to Restart()) */
bool DoesAcceptInput(void) const { return m_DoesAcceptInput; }
/** Converts a raw 160-bit SHA1 digest into a Java Hex representation
According to http://wiki.vg/wiki/index.php?title=Protocol_Encryption&oldid=2802
*/
static void DigestToJava(const Checksum & a_Digest, AString & a_JavaOut);
/** Clears the current context and start a new checksum calculation */
void Restart(void);
protected:
/** True if the object is accepts more input data, false if Finalize()-d (need to Restart()) */
bool m_DoesAcceptInput;
sha1_context m_Sha1;
} ;

View File

@ -0,0 +1,193 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Player.h"
#include "ArrowEntity.h"
#include "../Chunk.h"
cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
m_PickupState(psNoPickup),
m_DamageCoeff(2),
m_IsCritical(false),
m_Timer(0),
m_HitGroundTimer(0),
m_bIsCollected(false),
m_HitBlockPos(Vector3i(0, 0, 0))
{
SetSpeed(a_Speed);
SetMass(0.1);
SetYawFromSpeed();
SetPitchFromSpeed();
LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
GetYaw(), GetPitch()
);
}
cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
m_PickupState(psInSurvivalOrCreative),
m_DamageCoeff(2),
m_IsCritical((a_Force >= 1)),
m_Timer(0),
m_HitGroundTimer(0),
m_HasTeleported(false),
m_bIsCollected(false),
m_HitBlockPos(0, 0, 0)
{
}
bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
{
switch (m_PickupState)
{
case psNoPickup: return false;
case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative());
case psInCreative: return a_Player.IsGameModeCreative();
}
ASSERT(!"Unhandled pickup state");
return false;
}
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
if (a_HitFace == BLOCK_FACE_NONE) { return; }
super::OnHitSolidBlock(a_HitPos, a_HitFace);
int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
switch (a_HitFace)
{
case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed
case BLOCK_FACE_YM:
{
break;
}
default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true);
}
m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
// Broadcast arrow hit sound
m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
}
void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
{
// Not an entity that interacts with an arrow
return;
}
int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
if (m_IsCritical)
{
Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
}
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
// Broadcast successful hit sound
m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
Destroy();
}
void cArrowEntity::CollectedBy(cPlayer * a_Dest)
{
if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest)))
{
int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
if (NumAdded > 0) // Only play effects if there was space in inventory
{
m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest);
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
m_bIsCollected = true;
}
}
}
void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
m_Timer += a_Dt;
if (m_bIsCollected)
{
if (m_Timer > 500.f) // 0.5 seconds
{
Destroy();
return;
}
}
else if (m_Timer > 1000 * 60 * 5) // 5 minutes
{
Destroy();
return;
}
if (m_IsInGround)
{
// When an arrow hits, the client doesn't think its in the ground and keeps on moving, IF BroadcastMovementUpdate() and TeleportEntity was called during flight, AT ALL
// Fix is to simply not sync with the client and send a teleport to confirm pos after arrow has stabilised (around 1 sec after landing)
// We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync
// Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position
if (!m_HasTeleported) // Sent a teleport already, don't do again
{
if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case
{
m_World->BroadcastTeleportEntity(*this);
m_HasTeleported = true;
}
else
{
m_HitGroundTimer += a_Dt;
}
}
int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width;
int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width;
cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
if (Chunk == NULL)
{
// Inside an unloaded chunk, abort
return;
}
if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
{
m_IsInGround = false; // Yes, begin simulating physics again
}
}
}

View File

@ -0,0 +1,96 @@
//
// ArrowEntity.h
//
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cArrowEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
/// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field
enum ePickupState
{
psNoPickup = 0,
psInSurvivalOrCreative = 1,
psInCreative = 2,
} ;
// tolua_end
CLASS_PROTODEF(cArrowEntity);
/// Creates a new arrow with psNoPickup state and default damage modifier coeff
cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
/// Creates a new arrow as shot by a player, initializes it from the player object
cArrowEntity(cPlayer & a_Player, double a_Force);
// tolua_begin
/// Returns whether the arrow can be picked up by players
ePickupState GetPickupState(void) const { return m_PickupState; }
/// Sets a new pickup state
void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; }
/// Returns the damage modifier coeff.
double GetDamageCoeff(void) const { return m_DamageCoeff; }
/// Sets the damage modifier coeff
void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; }
/// Returns true if the specified player can pick the arrow up
bool CanPickup(const cPlayer & a_Player) const;
/// Returns true if the arrow is set as critical
bool IsCritical(void) const { return m_IsCritical; }
/// Sets the IsCritical flag
void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; }
// tolua_end
protected:
/// Determines when the arrow can be picked up by players
ePickupState m_PickupState;
/// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow
double m_DamageCoeff;
/// If true, the arrow deals more damage
bool m_IsCritical;
/// Timer for pickup collection animation or five minute timeout
float m_Timer;
/// Timer for client arrow position confirmation via TeleportEntity
float m_HitGroundTimer;
// Whether the arrow has already been teleported into the proper position in the ground.
bool m_HasTeleported;
/// If true, the arrow is in the process of being collected - don't go to anyone else
bool m_bIsCollected;
/// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
Vector3i m_HitBlockPos;
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
virtual void CollectedBy(cPlayer * a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
}; // tolua_export

View File

@ -33,9 +33,12 @@ void cBoat::SpawnOn(cClientHandle & a_ClientHandle)
void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
bool cBoat::DoTakeDamage(TakeDamageInfo & TDI)
{
super::DoTakeDamage(TDI);
if (!super::DoTakeDamage(TDI))
{
return false;
}
if (GetHealth() == 0)
{
@ -50,6 +53,7 @@ void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
}
Destroy(true);
}
return true;
}

View File

@ -26,7 +26,7 @@ public:
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;

View File

@ -53,6 +53,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_TicksSinceLastVoidDamage(0)
, m_IsSwimming(false)
, m_IsSubmerged(false)
, m_AirLevel(0)
, m_AirTickTimer(0)
, m_HeadYaw( 0.0 )
, m_Rot(0.0, 0.0, 0.0)
, m_Pos(a_X, a_Y, a_Z)
@ -60,6 +62,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_Mass (0.001) // Default 1g
, m_Width(a_Width)
, m_Height(a_Height)
, m_InvulnerableTicks(0)
{
cCSLock Lock(m_CSCount);
m_EntityCount++;
@ -294,17 +297,23 @@ void cEntity::SetPitchFromSpeed(void)
void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
{
return;
return false;
}
if (m_Health <= 0)
{
// Can't take damage if already dead
return;
return false;
}
if (m_InvulnerableTicks > 0)
{
// Entity is invulnerable
return false;
}
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
@ -362,10 +371,13 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
m_World->BroadcastEntityStatus(*this, esGenericHurt);
m_InvulnerableTicks = 10;
if (m_Health <= 0)
{
KilledBy(a_TDI.Attacker);
}
return true;
}
@ -410,11 +422,8 @@ int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver)
int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
{
// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
// Filter out damage types that are not protected by armor:
// Ref.: http://www.minecraftwiki.net/wiki/Armor#Effects as of 2012_12_20
switch (a_DamageType)
{
@ -429,9 +438,34 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
case dtLightning:
case dtPlugin:
{
return 0;
return false;
}
case dtAttack:
case dtArrowAttack:
case dtCactusContact:
case dtLavaContact:
case dtFireContact:
case dtEnderPearl:
case dtExplosion:
{
return true;
}
}
ASSERT(!"Invalid damage type!");
return false;
}
int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
{
// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
// Filter out damage types that are not protected by armor:
if (!ArmorCoversAgainst(a_DamageType)) return 0;
// Add up all armor points:
// Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20
@ -540,6 +574,11 @@ void cEntity::SetHealth(int a_Health)
void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_InvulnerableTicks > 0)
{
m_InvulnerableTicks--;
}
if (m_AttachedTo != NULL)
{
if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5)

View File

@ -262,14 +262,19 @@ public:
// tolua_end
/// Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied
virtual void DoTakeDamage(TakeDamageInfo & a_TDI);
/** Makes this entity take damage specified in the a_TDI.
The TDI is sent through plugins first, then applied.
If it returns false, the entity hasn't receive any damage. */
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI);
// tolua_begin
/// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items
virtual int GetRawDamageAgainst(const cEntity & a_Receiver);
/** Returns whether armor will protect against the passed damage type **/
virtual bool ArmorCoversAgainst(eDamageType a_DamageType);
/// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
virtual int GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_RawDamage);
@ -391,6 +396,12 @@ public:
virtual bool IsSubmerged(void) const{ return m_IsSubmerged; }
/** Gets remaining air of a monster */
int GetAirLevel(void) const { return m_AirLevel; }
/** Gets the invulnerable ticks from the entity */
int GetInvulnerableTicks(void) const { return m_InvulnerableTicks; }
/** Set the invulnerable ticks from the entity */
void SetInvulnerableTicks(int a_InvulnerableTicks) { m_InvulnerableTicks = a_InvulnerableTicks; }
// tolua_end
@ -475,29 +486,33 @@ protected:
int m_AirTickTimer;
private:
// Measured in degrees, [-180, +180)
/** Measured in degrees, [-180, +180) */
double m_HeadYaw;
// Measured in meter/second (m/s)
/** Measured in meter/second (m/s) */
Vector3d m_Speed;
// Measured in degrees, [-180, +180)
/** Measured in degrees, [-180, +180) */
Vector3d m_Rot;
/// Position of the entity's XZ center and Y bottom
/** Position of the entity's XZ center and Y bottom */
Vector3d m_Pos;
// Measured in meter / second
/** Measured in meter / second */
Vector3d m_WaterSpeed;
// Measured in Kilograms (Kg)
/** Measured in Kilograms (Kg) */
double m_Mass;
/// Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter.
/** Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. */
double m_Width;
/// Height of the entity (Y axis)
/** Height of the entity (Y axis) */
double m_Height;
/** If a player hit a entity, the entity receive a invulnerable of 10 ticks.
While this ticks, a player can't hit this entity. */
int m_InvulnerableTicks;
} ; // tolua_export
typedef std::list<cEntity *> cEntityList;

View File

@ -0,0 +1,27 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ExpBottleEntity.h"
#include "../World.h"
cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}
void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
// Spawn an experience orb with a reward between 3 and 11.
m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
Destroy();
}

View File

@ -0,0 +1,33 @@
//
// ExpBottleEntity.h
//
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cExpBottleEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cExpBottleEntity);
cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
}; // tolua_export

View File

@ -86,7 +86,9 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk)
AddSpeedY(MilliDt * -9.8f);
AddPosition(GetSpeed() * MilliDt);
if ((GetSpeedX() != 0) || (GetSpeedZ() != 0))
// If not static (One billionth precision) broadcast movement.
static const float epsilon = 0.000000001f;
if ((fabs(GetSpeedX()) > epsilon) || (fabs(GetSpeedZ()) > epsilon))
{
BroadcastMovementUpdate();
}

View File

@ -0,0 +1,50 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "FireChargeEntity.h"
#include "../World.h"
cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
{
SetSpeed(a_Speed);
SetGravity(0);
}
void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
{
if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
{
m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
}
}
void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
}
void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
// TODO: Some entities are immune to hits
a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
}

View File

@ -0,0 +1,36 @@
//
// FireChargeEntity.h
//
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cFireChargeEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cFireChargeEntity);
cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
} ; // tolua_export

View File

@ -0,0 +1,73 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "FireworkEntity.h"
#include "../World.h"
#include "../Chunk.h"
cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_ExplodeTimer(0),
m_FireworkItem(a_Item)
{
}
void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
{
int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
int PosY = POSY_TOINT;
if ((PosY < 0) || (PosY >= cChunkDef::Height))
{
goto setspeed;
}
if (m_IsInGround)
{
if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR)
{
m_IsInGround = false;
}
else
{
return;
}
}
else
{
if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR)
{
OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM);
return;
}
}
setspeed:
AddSpeedY(1);
AddPosition(GetSpeed() * (a_Dt / 1000));
}
void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks)
{
m_World->BroadcastEntityStatus(*this, esFireworkExploding);
Destroy();
}
m_ExplodeTimer++;
}

View File

@ -0,0 +1,40 @@
//
// FireworkEntity.h
//
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cFireworkEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cFireworkEntity);
cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item);
const cItem & GetItem(void) const { return m_FireworkItem; }
protected:
// cProjectileEntity overrides:
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
private:
int m_ExplodeTimer;
cItem m_FireworkItem;
}; // tolua_export

View File

@ -0,0 +1,44 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "GhastFireballEntity.h"
#include "../World.h"
cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
{
SetSpeed(a_Speed);
SetGravity(0);
}
void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
{
m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this);
}
void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
}
void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
}

View File

@ -0,0 +1,38 @@
//
// GhastFireballEntity.h
//
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cGhastFireballEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cGhastFireballEntity);
cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
// TODO: Deflecting the fireballs by arrow- or sword- hits
} ; // tolua_export

View File

@ -902,18 +902,21 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
bool cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
{
if ((TDI.Attacker != NULL) && TDI.Attacker->IsPlayer() && ((cPlayer *)TDI.Attacker)->IsGameModeCreative())
{
Destroy();
TDI.FinalDamage = GetMaxHealth(); // Instant hit for creative
super::DoTakeDamage(TDI);
return; // No drops for creative
SetInvulnerableTicks(0);
return super::DoTakeDamage(TDI); // No drops for creative
}
m_LastDamage = TDI.FinalDamage;
super::DoTakeDamage(TDI);
if (!super::DoTakeDamage(TDI))
{
return false;
}
m_World->BroadcastEntityMetadata(*this);
@ -952,12 +955,13 @@ void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
default:
{
ASSERT(!"Unhandled minecart type when spawning pickup!");
return;
return true;
}
}
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ());
}
return true;
}

View File

@ -36,7 +36,7 @@ public:
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void Destroyed() override;
int LastDamage(void) const { return m_LastDamage; }

View File

@ -808,14 +808,14 @@ void cPlayer::SetFlying(bool a_IsFlying)
void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin))
{
if (IsGameModeCreative())
{
// No damage / health in creative mode if not void or plugin damage
return;
return false;
}
}
@ -828,17 +828,19 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
if (!m_Team->AllowsFriendlyFire())
{
// Friendly fire is disabled
return;
return false;
}
}
}
super::DoTakeDamage(a_TDI);
// Any kind of damage adds food exhaustion
AddFoodExhaustion(0.3f);
SendHealth();
if (super::DoTakeDamage(a_TDI))
{
// Any kind of damage adds food exhaustion
AddFoodExhaustion(0.3f);
SendHealth();
return true;
}
return false;
}
@ -897,6 +899,7 @@ void cPlayer::KilledBy(cEntity * a_Killer)
void cPlayer::Respawn(void)
{
m_Health = GetMaxHealth();
SetInvulnerableTicks(20);
// Reset food level:
m_FoodLevel = MAX_FOOD_LEVEL;

View File

@ -498,7 +498,7 @@ protected:
virtual void Destroyed(void);
/** Filters out damage for creative mode/friendly fire */
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
/** Stops players from burning in creative mode */
virtual void TickBurning(cChunk & a_Chunk) override;

View File

@ -4,15 +4,24 @@
// Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types
#include "Globals.h"
#include "../Bindings/PluginManager.h"
#include "ProjectileEntity.h"
#include "../ClientHandle.h"
#include "Player.h"
#include "../LineBlockTracer.h"
#include "../BoundingBox.h"
#include "../ChunkMap.h"
#include "../Chunk.h"
#include "ArrowEntity.h"
#include "ThrownEggEntity.h"
#include "ThrownEnderPearlEntity.h"
#include "ExpBottleEntity.h"
#include "ThrownSnowballEntity.h"
#include "FireChargeEntity.h"
#include "FireworkEntity.h"
#include "GhastFireballEntity.h"
@ -401,546 +410,3 @@ void cProjectileEntity::CollectedBy(cPlayer * a_Dest)
// Overriden in arrow
UNUSED(a_Dest);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cArrowEntity:
cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
m_PickupState(psNoPickup),
m_DamageCoeff(2),
m_IsCritical(false),
m_Timer(0),
m_HitGroundTimer(0),
m_bIsCollected(false),
m_HitBlockPos(Vector3i(0, 0, 0))
{
SetSpeed(a_Speed);
SetMass(0.1);
SetYawFromSpeed();
SetPitchFromSpeed();
LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
GetYaw(), GetPitch()
);
}
cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
m_PickupState(psInSurvivalOrCreative),
m_DamageCoeff(2),
m_IsCritical((a_Force >= 1)),
m_Timer(0),
m_HitGroundTimer(0),
m_HasTeleported(false),
m_bIsCollected(false),
m_HitBlockPos(0, 0, 0)
{
}
bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
{
switch (m_PickupState)
{
case psNoPickup: return false;
case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative());
case psInCreative: return a_Player.IsGameModeCreative();
}
ASSERT(!"Unhandled pickup state");
return false;
}
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
if (a_HitFace == BLOCK_FACE_NONE) { return; }
super::OnHitSolidBlock(a_HitPos, a_HitFace);
int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
switch (a_HitFace)
{
case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed
case BLOCK_FACE_YM:
{
break;
}
default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true);
}
m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
// Broadcast arrow hit sound
m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
}
void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
{
// Not an entity that interacts with an arrow
return;
}
int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
if (m_IsCritical)
{
Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
}
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
// Broadcast successful hit sound
m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
Destroy();
}
void cArrowEntity::CollectedBy(cPlayer * a_Dest)
{
if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest)))
{
int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
if (NumAdded > 0) // Only play effects if there was space in inventory
{
m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest);
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
m_bIsCollected = true;
}
}
}
void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
m_Timer += a_Dt;
if (m_bIsCollected)
{
if (m_Timer > 500.f) // 0.5 seconds
{
Destroy();
return;
}
}
else if (m_Timer > 1000 * 60 * 5) // 5 minutes
{
Destroy();
return;
}
if (m_IsInGround)
{
// When an arrow hits, the client doesn't think its in the ground and keeps on moving, IF BroadcastMovementUpdate() and TeleportEntity was called during flight, AT ALL
// Fix is to simply not sync with the client and send a teleport to confirm pos after arrow has stabilised (around 1 sec after landing)
// We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync
// Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position
if (!m_HasTeleported) // Sent a teleport already, don't do again
{
if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case
{
m_World->BroadcastTeleportEntity(*this);
m_HasTeleported = true;
}
else
{
m_HitGroundTimer += a_Dt;
}
}
int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width;
int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width;
cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
if (Chunk == NULL)
{
// Inside an unloaded chunk, abort
return;
}
if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
{
m_IsInGround = false; // Yes, begin simulating physics again
}
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cThrownEggEntity:
cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}
void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
TrySpawnChicken(a_HitPos);
Destroy();
}
void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
int TotalDamage = 0;
// TODO: If entity is Ender Crystal, destroy it
TrySpawnChicken(a_HitPos);
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
Destroy(true);
}
void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos)
{
if (m_World->GetTickRandomNumber(7) == 1)
{
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
}
else if (m_World->GetTickRandomNumber(32) == 1)
{
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cThrownEnderPearlEntity :
cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}
void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
// TODO: Tweak a_HitPos based on block face.
TeleportCreator(a_HitPos);
Destroy();
}
void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
int TotalDamage = 0;
// TODO: If entity is Ender Crystal, destroy it
TeleportCreator(a_HitPos);
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
Destroy(true);
}
void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
{
// Teleport the creator here, make them take 5 damage:
if (m_Creator != NULL)
{
m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cThrownSnowballEntity :
cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}
void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Destroy();
}
void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
int TotalDamage = 0;
if (a_EntityHit.IsMob())
{
cMonster::eType MobType = ((cMonster &) a_EntityHit).GetMobType();
if (MobType == cMonster::mtBlaze)
{
TotalDamage = 3;
}
else if (MobType == cMonster::mtEnderDragon)
{
TotalDamage = 1;
}
}
// TODO: If entity is Ender Crystal, destroy it
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
Destroy(true);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cBottleOEnchantingEntity :
cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}
void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
// Spawn an experience orb with a reward between 3 and 11.
m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
Destroy();
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFireworkEntity :
cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_ExplodeTimer(0),
m_FireworkItem(a_Item)
{
}
void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
{
int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
int PosY = POSY_TOINT;
if ((PosY < 0) || (PosY >= cChunkDef::Height))
{
goto setspeed;
}
if (m_IsInGround)
{
if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR)
{
m_IsInGround = false;
}
else
{
return;
}
}
else
{
if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR)
{
OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM);
return;
}
}
setspeed:
AddSpeedY(1);
AddPosition(GetSpeed() * (a_Dt / 1000));
}
void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks)
{
m_World->BroadcastEntityStatus(*this, esFireworkExploding);
Destroy();
}
m_ExplodeTimer++;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cGhastFireballEntity :
cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
{
SetSpeed(a_Speed);
SetGravity(0);
}
void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
{
m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this);
}
void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
}
void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFireChargeEntity :
cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
{
SetSpeed(a_Speed);
SetGravity(0);
}
void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
{
if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
{
m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
}
}
void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
}
void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
// TODO: Some entities are immune to hits
a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
}

View File

@ -94,311 +94,4 @@ protected:
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void SpawnOn(cClientHandle & a_Client) override;
// tolua_begin
} ;
class cArrowEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
/// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field
enum ePickupState
{
psNoPickup = 0,
psInSurvivalOrCreative = 1,
psInCreative = 2,
} ;
// tolua_end
CLASS_PROTODEF(cArrowEntity);
/// Creates a new arrow with psNoPickup state and default damage modifier coeff
cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
/// Creates a new arrow as shot by a player, initializes it from the player object
cArrowEntity(cPlayer & a_Player, double a_Force);
// tolua_begin
/// Returns whether the arrow can be picked up by players
ePickupState GetPickupState(void) const { return m_PickupState; }
/// Sets a new pickup state
void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; }
/// Returns the damage modifier coeff.
double GetDamageCoeff(void) const { return m_DamageCoeff; }
/// Sets the damage modifier coeff
void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; }
/// Returns true if the specified player can pick the arrow up
bool CanPickup(const cPlayer & a_Player) const;
/// Returns true if the arrow is set as critical
bool IsCritical(void) const { return m_IsCritical; }
/// Sets the IsCritical flag
void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; }
// tolua_end
protected:
/// Determines when the arrow can be picked up by players
ePickupState m_PickupState;
/// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow
double m_DamageCoeff;
/// If true, the arrow deals more damage
bool m_IsCritical;
/// Timer for pickup collection animation or five minute timeout
float m_Timer;
/// Timer for client arrow position confirmation via TeleportEntity
float m_HitGroundTimer;
// Whether the arrow has already been teleported into the proper position in the ground.
bool m_HasTeleported;
/// If true, the arrow is in the process of being collected - don't go to anyone else
bool m_bIsCollected;
/// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
Vector3i m_HitBlockPos;
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
virtual void CollectedBy(cPlayer * a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
// tolua_begin
} ;
class cThrownEggEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cThrownEggEntity);
cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
// tolua_end
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
// Randomly decides whether to spawn a chicken where the egg lands.
void TrySpawnChicken(const Vector3d & a_HitPos);
// tolua_begin
} ;
class cThrownEnderPearlEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cThrownEnderPearlEntity);
cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
// tolua_end
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
// Teleports the creator where the ender pearl lands.
void TeleportCreator(const Vector3d & a_HitPos);
// tolua_begin
} ;
class cThrownSnowballEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cThrownSnowballEntity);
cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
// tolua_begin
} ;
class cExpBottleEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cExpBottleEntity);
cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
// tolua_begin
};
class cFireworkEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cFireworkEntity);
cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item);
const cItem & GetItem(void) const { return m_FireworkItem; }
protected:
// cProjectileEntity overrides:
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
private:
int m_ExplodeTimer;
cItem m_FireworkItem;
// tolua_begin
};
class cGhastFireballEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cGhastFireballEntity);
cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
// TODO: Deflecting the fireballs by arrow- or sword- hits
// tolua_begin
} ;
class cFireChargeEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cFireChargeEntity);
cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
// tolua_begin
} ;
// tolua_end
} ; // tolua_export

View File

@ -0,0 +1,59 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ThrownEggEntity.h"
#include "../World.h"
cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}
void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
TrySpawnChicken(a_HitPos);
Destroy();
}
void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
int TotalDamage = 0;
// TODO: If entity is Ender Crystal, destroy it
TrySpawnChicken(a_HitPos);
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
Destroy(true);
}
void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos)
{
if (m_World->GetTickRandomNumber(7) == 1)
{
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
}
else if (m_World->GetTickRandomNumber(32) == 1)
{
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
}
}

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@ -0,0 +1,37 @@
//
// ThrownEggEntity.h
//
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cThrownEggEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cThrownEggEntity);
cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
// Randomly decides whether to spawn a chicken where the egg lands.
void TrySpawnChicken(const Vector3d & a_HitPos);
} ; // tolua_export

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@ -0,0 +1,54 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ThrownEnderPearlEntity.h"
cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}
void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
// TODO: Tweak a_HitPos based on block face.
TeleportCreator(a_HitPos);
Destroy();
}
void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
int TotalDamage = 0;
// TODO: If entity is Ender Crystal, destroy it
TeleportCreator(a_HitPos);
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
Destroy(true);
}
void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
{
// Teleport the creator here, make them take 5 damage:
if (m_Creator != NULL)
{
m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
}
}

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@ -0,0 +1,37 @@
//
// ThrownEnderPearlEntity.h
//
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cThrownEnderPearlEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cThrownEnderPearlEntity);
cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
// Teleports the creator where the ender pearl lands.
void TeleportCreator(const Vector3d & a_HitPos);
} ; // tolua_export

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@ -0,0 +1,48 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ThrownSnowballEntity.h"
#include "../World.h"
cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}
void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Destroy();
}
void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
int TotalDamage = 0;
if (a_EntityHit.IsMob())
{
cMonster::eType MobType = ((cMonster &) a_EntityHit).GetMobType();
if (MobType == cMonster::mtBlaze)
{
TotalDamage = 3;
}
else if (MobType == cMonster::mtEnderDragon)
{
TotalDamage = 1;
}
}
// TODO: If entity is Ender Crystal, destroy it
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
Destroy(true);
}

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@ -0,0 +1,34 @@
//
// ThrownSnowballEntity.h
//
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cThrownSnowballEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cThrownSnowballEntity);
cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
} ; // tolua_export

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@ -91,7 +91,8 @@ int cFastRandom::m_SeedCounter = 0;
cFastRandom::cFastRandom(void) :
m_Seed(m_SeedCounter++)
m_Seed(m_SeedCounter++),
m_Counter(0)
{
}

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@ -283,7 +283,7 @@ void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
if ((NumElements >= 3) && !CharDef[2].empty())
{
BlockMeta = (NIBBLETYPE)atoi(CharDef[2].c_str());
ASSERT((BlockMeta >= 0) && (BlockMeta <= 15));
ASSERT((BlockMeta <= 15));
}
a_CharMapOut[Src].m_BlockMeta = BlockMeta;
} // for itr - Lines[]

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@ -264,7 +264,21 @@ template class SizeChecker<UInt16, 2>;
// Same as assert but in all Self test builds
#ifdef SELF_TEST
#define assert_test(x) ( !!(x) || (assert(!#x), exit(1), 0))
#define assert_test(x) ( !!(x) || (assert(!#x), exit(1), 0))
#endif
// Allow both Older versions of MSVC and newer versions of everything use a shared_ptr:
// Note that we cannot typedef, because C++ doesn't allow (partial) templates to be typedeffed.
#if (defined(_MSC_VER) && (_MSC_VER < 1600))
// MSVC before 2010 doesn't have std::shared_ptr, but has std::tr1::shared_ptr, defined in <memory> included earlier
#define SharedPtr std::tr1::shared_ptr
#elif (defined(_MSC_VER) || (__cplusplus >= 201103L))
// C++11 has std::shared_ptr in <memory>, included earlier
#define SharedPtr std::shared_ptr
#else
// C++03 has std::tr1::shared_ptr in <tr1/memory>
#include <tr1/memory>
#define SharedPtr std::tr1::shared_ptr
#endif
@ -296,7 +310,7 @@ T Clamp(T a_Value, T a_Min, T a_Max)
#ifndef TOLUA_TEMPLATE_BIND
#define TOLUA_TEMPLATE_BIND(x)
#define TOLUA_TEMPLATE_BIND(x)
#endif

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@ -64,7 +64,7 @@ public:
{
if (!IsValidItem(m_ItemType))
{
if (m_ItemType != E_BLOCK_AIR)
if ((m_ItemType != E_BLOCK_AIR) && (m_ItemType != E_ITEM_EMPTY))
{
LOGWARNING("%s: creating an invalid item type (%d), resetting to empty.", __FUNCTION__, a_ItemType);
}

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@ -9,7 +9,7 @@
#pragma once
#include "../Entities/ProjectileEntity.h"
#include "../Entities/ArrowEntity.h"

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@ -171,7 +171,6 @@ bool cLineBlockTracer::MoveToNextBlock(void)
double CoeffZ = (DestZ - m_StartZ) / m_DiffZ;
if (CoeffZ < Coeff)
{
Coeff = CoeffZ;
Direction = dirZ;
}
}

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@ -9,7 +9,6 @@
cMCLogger * cMCLogger::s_MCLogger = NULL;
bool g_ShouldColorOutput = false;
#ifdef _WIN32
#include <io.h> // Needed for _isatty(), not available on Linux
@ -33,7 +32,8 @@ cMCLogger * cMCLogger::GetInstance(void)
cMCLogger::cMCLogger(void)
cMCLogger::cMCLogger(void):
m_ShouldColorOutput(false)
{
AString FileName;
Printf(FileName, "LOG_%d.txt", (int)time(NULL));
@ -76,15 +76,15 @@ void cMCLogger::InitLog(const AString & a_FileName)
#ifdef _WIN32
// See whether we are writing to a console the default console attrib:
g_ShouldColorOutput = (_isatty(_fileno(stdin)) != 0);
if (g_ShouldColorOutput)
m_ShouldColorOutput = (_isatty(_fileno(stdin)) != 0);
if (m_ShouldColorOutput)
{
CONSOLE_SCREEN_BUFFER_INFO sbi;
GetConsoleScreenBufferInfo(g_Console, &sbi);
g_DefaultConsoleAttrib = sbi.wAttributes;
}
#elif defined (__linux) && !defined(ANDROID_NDK)
g_ShouldColorOutput = isatty(fileno(stdout));
m_ShouldColorOutput = isatty(fileno(stdout));
// TODO: Check if the terminal supports colors, somehow?
#endif
}
@ -178,7 +178,7 @@ void cMCLogger::Error(const char * a_Format, va_list a_ArgList)
void cMCLogger::SetColor(eColorScheme a_Scheme)
{
if (!g_ShouldColorOutput)
if (!m_ShouldColorOutput)
{
return;
}
@ -211,7 +211,7 @@ void cMCLogger::SetColor(eColorScheme a_Scheme)
void cMCLogger::ResetColor(void)
{
if (!g_ShouldColorOutput)
if (!m_ShouldColorOutput)
{
return;
}

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@ -52,6 +52,7 @@ private:
cCriticalSection m_CriticalSection;
cLog * m_Log;
static cMCLogger * s_MCLogger;
bool m_ShouldColorOutput;
/// Sets the specified color scheme in the terminal (TODO: if coloring available)

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@ -37,7 +37,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt)
}
}
if (((float)m_FinalDestination.x != (float)m_Target->GetPosX()) || ((float)m_FinalDestination.z != (float)m_Target->GetPosZ()))
if (!IsMovingToTargetPosition())
{
MoveToPosition(m_Target->GetPosition());
}
@ -106,3 +106,18 @@ void cAggressiveMonster::Attack(float a_Dt)
bool cAggressiveMonster::IsMovingToTargetPosition()
{
static const float epsilon = 0.000000000001f;
// Difference between destination x and target x is negligible (to 10^-12 precision)
if (fabsf((float)m_FinalDestination.x - (float)m_Target->GetPosX()) < epsilon)
{
return false;
}
// Difference between destination z and target z is negligible (to 10^-12 precision)
else if (fabsf((float)m_FinalDestination.z - (float)m_Target->GetPosZ()) > epsilon)
{
return false;
}
return true;
}

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@ -22,6 +22,10 @@ public:
virtual void EventSeePlayer(cEntity *) override;
virtual void Attack(float a_Dt);
protected:
/** Whether this mob's destination is the same as its target's position. */
bool IsMovingToTargetPosition();
} ;

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@ -3,6 +3,7 @@
#include "Blaze.h"
#include "../World.h"
#include "../Entities/FireChargeEntity.h"

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@ -75,9 +75,12 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
if (a_TDI.DamageType == dtLightning)
{
@ -85,6 +88,7 @@ void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
}
m_World->BroadcastEntityMetadata(*this);
return true;
}

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@ -18,7 +18,7 @@ public:
CLASS_PROTODEF(cCreeper);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Attack(float a_Dt) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void OnRightClicked(cPlayer & a_Player) override;

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@ -3,6 +3,7 @@
#include "Ghast.h"
#include "../World.h"
#include "../Entities/GhastFireballEntity.h"

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@ -457,9 +457,12 @@ int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
if((m_SoundHurt != "") && (m_Health > 0))
m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
@ -468,6 +471,7 @@ void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
m_Target = a_TDI.Attacker;
}
return true;
}
@ -761,8 +765,10 @@ cMonster::eFamily cMonster::FamilyFromType(eType a_Type)
case mtChicken: return mfPassive;
case mtCow: return mfPassive;
case mtCreeper: return mfHostile;
case mtEnderDragon: return mfNoSpawn;
case mtEnderman: return mfHostile;
case mtGhast: return mfHostile;
case mtGiant: return mfNoSpawn;
case mtHorse: return mfPassive;
case mtIronGolem: return mfPassive;
case mtMagmaCube: return mfHostile;
@ -773,17 +779,20 @@ cMonster::eFamily cMonster::FamilyFromType(eType a_Type)
case mtSilverfish: return mfHostile;
case mtSkeleton: return mfHostile;
case mtSlime: return mfHostile;
case mtSnowGolem: return mfNoSpawn;
case mtSpider: return mfHostile;
case mtSquid: return mfWater;
case mtVillager: return mfPassive;
case mtWitch: return mfHostile;
case mtWither: return mfHostile;
case mtWither: return mfNoSpawn;
case mtWolf: return mfHostile;
case mtZombie: return mfHostile;
case mtZombiePigman: return mfHostile;
} ;
case mtInvalidType: break;
}
ASSERT(!"Unhandled mob type");
return mfMaxplusone;
return mfUnhandled;
}
@ -794,10 +803,12 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
{
switch (a_MobFamily)
{
case mfHostile: return 40;
case mfPassive: return 40;
case mfAmbient: return 40;
case mfWater: return 400;
case mfHostile: return 40;
case mfPassive: return 40;
case mfAmbient: return 40;
case mfWater: return 400;
case mfNoSpawn: return -1;
case mfUnhandled: break;
}
ASSERT(!"Unhandled mob family");
return -1;
@ -866,6 +877,7 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
case mtEnderDragon: toReturn = new cEnderDragon(); break;
case mtEnderman: toReturn = new cEnderman(); break;
case mtGhast: toReturn = new cGhast(); break;
case mtGiant: toReturn = new cGiant(); break;
case mtIronGolem: toReturn = new cIronGolem(); break;
case mtMooshroom: toReturn = new cMooshroom(); break;
case mtOcelot: toReturn = new cOcelot(); break;

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@ -66,7 +66,8 @@ public:
mfAmbient = 2, // Bats
mfWater = 3, // Squid
mfMaxplusone, // Nothing. Be sure this is the last and the others are in order
mfNoSpawn,
mfUnhandled, // Nothing. Be sure this is the last and the others are in order
} ;
// tolua_end
@ -87,7 +88,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void KilledBy(cEntity * a_Killer) override;

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@ -19,9 +19,12 @@ cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigNam
void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
if ((m_Target != NULL) && (m_Target->IsPlayer()))
{
@ -30,6 +33,7 @@ void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
m_EMState = CHASING;
}
}
return true;
}

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@ -15,7 +15,7 @@ class cPassiveAggressiveMonster :
public:
cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
} ;

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@ -18,13 +18,17 @@ cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eType a_MobType,
void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
if ((a_TDI.Attacker != this) && (a_TDI.Attacker != NULL))
{
m_EMState = ESCAPING;
}
return true;
}

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@ -18,7 +18,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
/// When hit by someone, run away
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
/** Returns the item that the animal of this class follows when a player holds it in hand
Return an empty item not to follow (default). */
virtual const cItem GetFollowedItem(void) const { return cItem(); }

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@ -3,6 +3,7 @@
#include "Skeleton.h"
#include "../World.h"
#include "../Entities/ArrowEntity.h"

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@ -23,9 +23,13 @@ cVillager::cVillager(eVillagerType VillagerType) :
void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
if ((a_TDI.Attacker != NULL) && a_TDI.Attacker->IsPlayer())
{
if (m_World->GetTickRandomNumber(5) == 3)
@ -33,6 +37,7 @@ void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
m_World->BroadcastEntityStatus(*this, esVillagerAngry);
}
}
return true;
}

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@ -30,7 +30,7 @@ public:
CLASS_PROTODEF(cVillager);
// cEntity overrides
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
// cVillager functions

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@ -10,7 +10,7 @@
cWither::cWither(void) :
super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0),
m_InvulnerableTicks(220)
m_WitherInvulnerableTicks(220)
{
SetMaxHealth(300);
}
@ -40,24 +40,24 @@ bool cWither::Initialize(cWorld * a_World)
void cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (a_TDI.DamageType == dtDrowning)
{
return;
return false;
}
if (m_InvulnerableTicks > 0)
if (m_WitherInvulnerableTicks > 0)
{
return;
return false;
}
if (IsArmored() && (a_TDI.DamageType == dtRangedAttack))
{
return;
return false;
}
super::DoTakeDamage(a_TDI);
return super::DoTakeDamage(a_TDI);
}
@ -68,16 +68,16 @@ void cWither::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (m_InvulnerableTicks > 0)
if (m_WitherInvulnerableTicks > 0)
{
unsigned int NewTicks = m_InvulnerableTicks - 1;
unsigned int NewTicks = m_WitherInvulnerableTicks - 1;
if (NewTicks == 0)
{
m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this);
}
m_InvulnerableTicks = NewTicks;
m_WitherInvulnerableTicks = NewTicks;
if ((NewTicks % 10) == 0)
{

View File

@ -17,9 +17,9 @@ public:
CLASS_PROTODEF(cWither);
unsigned int GetNumInvulnerableTicks(void) const { return m_InvulnerableTicks; }
unsigned int GetWitherInvulnerableTicks(void) const { return m_WitherInvulnerableTicks; }
void SetNumInvulnerableTicks(unsigned int a_Ticks) { m_InvulnerableTicks = a_Ticks; }
void SetWitherInvulnerableTicks(unsigned int a_Ticks) { m_WitherInvulnerableTicks = a_Ticks; }
/** Returns whether the wither is invulnerable to arrows. */
bool IsArmored(void) const;
@ -27,13 +27,13 @@ public:
// cEntity overrides
virtual bool Initialize(cWorld * a_World) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
private:
/** The number of ticks of invulnerability left after being initially created. Zero once invulnerability has expired. */
unsigned int m_InvulnerableTicks;
unsigned int m_WitherInvulnerableTicks;
} ;

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@ -25,14 +25,19 @@ cWolf::cWolf(void) :
void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (super::DoTakeDamage(a_TDI))
{
return false;
}
if (!m_IsTame)
{
m_IsAngry = true;
}
m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
return true;
}

View File

@ -18,7 +18,7 @@ public:
CLASS_PROTODEF(cWolf);
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void TickFollowPlayer();

View File

@ -608,6 +608,8 @@ void cCubicNoise::Generate2D(
NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY ///< Noise-space coords of the array in the Y direction
) const
{
ASSERT(a_SizeX > 0);
ASSERT(a_SizeY > 0);
ASSERT(a_SizeX < MAX_SIZE);
ASSERT(a_SizeY < MAX_SIZE);
ASSERT(a_StartX < a_EndX);
@ -744,6 +746,8 @@ void cCubicNoise::CalcFloorFrac(
int * a_Same, int & a_NumSame
) const
{
ASSERT(a_Size > 0);
NOISE_DATATYPE val = a_Start;
NOISE_DATATYPE dif = (a_End - a_Start) / (a_Size - 1);
for (int i = 0; i < a_Size; i++)

View File

@ -1,142 +0,0 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BlockingTCPLink.h"
#include "Errors.h"
cBlockingTCPLink::cBlockingTCPLink(void)
{
}
cBlockingTCPLink::~cBlockingTCPLink()
{
CloseSocket();
}
void cBlockingTCPLink::CloseSocket()
{
if (!m_Socket.IsValid())
{
m_Socket.CloseSocket();
}
}
bool cBlockingTCPLink::Connect(const char * iAddress, unsigned int iPort)
{
ASSERT(!m_Socket.IsValid());
if (m_Socket.IsValid())
{
LOGWARN("WARNING: cTCPLink Connect() called while still connected.");
m_Socket.CloseSocket();
}
struct hostent *hp;
unsigned int addr;
struct sockaddr_in server;
m_Socket = socket(AF_INET, SOCK_STREAM, 0);
if (!m_Socket.IsValid())
{
LOGERROR("cTCPLink: Cannot create a socket");
return false;
}
addr = inet_addr(iAddress);
hp = gethostbyaddr((char *)&addr, sizeof(addr), AF_INET);
if (hp == NULL)
{
//LOGWARN("cTCPLink: gethostbyaddr returned NULL");
hp = gethostbyname(iAddress);
if (hp == NULL)
{
LOGWARN("cTCPLink: Could not resolve %s", iAddress);
CloseSocket();
return false;
}
}
memcpy(&server.sin_addr.s_addr,hp->h_addr, hp->h_length);
server.sin_family = AF_INET;
server.sin_port = htons( (unsigned short)iPort);
if (connect(m_Socket, (struct sockaddr *)&server, sizeof(server)))
{
LOGWARN("cTCPLink: Connection to \"%s:%d\" failed (%s)", iAddress, iPort,GetOSErrorString( cSocket::GetLastError() ).c_str() );
CloseSocket();
return false;
}
return true;
}
int cBlockingTCPLink::Send(char * a_Data, unsigned int a_Size, int a_Flags /* = 0 */ )
{
UNUSED(a_Flags);
ASSERT(m_Socket.IsValid());
if (!m_Socket.IsValid())
{
LOGERROR("cBlockingTCPLink: Trying to send data without a valid connection!");
return -1;
}
return m_Socket.Send(a_Data, a_Size);
}
int cBlockingTCPLink::SendMessage( const char* a_Message, int a_Flags /* = 0 */ )
{
UNUSED(a_Flags);
ASSERT(m_Socket.IsValid());
if (!m_Socket.IsValid())
{
LOGWARN("cBlockingTCPLink: Trying to send message without a valid connection!");
return -1;
}
return m_Socket.Send(a_Message, strlen(a_Message));
}
void cBlockingTCPLink::ReceiveData(AString & oData)
{
ASSERT(m_Socket.IsValid());
if (!m_Socket.IsValid())
{
return;
}
int Received = 0;
char Buffer[256];
while ((Received = recv(m_Socket, Buffer, sizeof(Buffer), 0)) > 0)
{
oData.append(Buffer, Received);
}
}

View File

@ -1,28 +0,0 @@
#pragma once
#include "Socket.h"
class cBlockingTCPLink // tolua_export
{ // tolua_export
public: // tolua_export
cBlockingTCPLink(void); // tolua_export
~cBlockingTCPLink(); // tolua_export
bool Connect( const char* a_Address, unsigned int a_Port ); // tolua_export
int Send( char* a_Data, unsigned int a_Size, int a_Flags = 0 ); // tolua_export
int SendMessage( const char* a_Message, int a_Flags = 0 ); // tolua_export
void CloseSocket(); // tolua_export
void ReceiveData(AString & oData); // tolua_export
protected:
cSocket m_Socket;
}; // tolua_export

View File

@ -67,11 +67,11 @@ bool cFile::Open(const AString & iFileName, eMode iMode)
case fmRead: Mode = "rb"; break;
case fmWrite: Mode = "wb"; break;
case fmReadWrite: Mode = "rb+"; break;
default:
{
ASSERT(!"Unhandled file mode");
return false;
}
}
if (Mode == NULL)
{
ASSERT(!"Unhandled file mode");
return false;
}
#ifdef _WIN32
@ -143,7 +143,7 @@ bool cFile::IsEOF(void) const
int cFile::Read (void * iBuffer, int iNumBytes)
int cFile::Read (void * iBuffer, size_t iNumBytes)
{
ASSERT(IsOpen());
@ -159,7 +159,7 @@ int cFile::Read (void * iBuffer, int iNumBytes)
int cFile::Write(const void * iBuffer, int iNumBytes)
int cFile::Write(const void * iBuffer, size_t iNumBytes)
{
ASSERT(IsOpen());

View File

@ -80,10 +80,10 @@ public:
bool IsEOF(void) const;
/** Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open */
int Read (void * iBuffer, int iNumBytes);
int Read (void * iBuffer, size_t iNumBytes);
/** Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open */
int Write(const void * iBuffer, int iNumBytes);
int Write(const void * iBuffer, size_t iNumBytes);
/** Seeks to iPosition bytes from file start, returns old position or -1 for failure; asserts if not open */
int Seek (int iPosition);

View File

@ -11,7 +11,7 @@
cGZipFile::cGZipFile(void) :
m_File(NULL)
m_File(NULL), m_Mode(fmRead)
{
}

View File

@ -295,7 +295,7 @@ bool cSocket::ConnectToLocalhostIPv4(unsigned short a_Port)
bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Port)
{
// First try IP Address string to hostent conversion, because it's faster
// First try IP Address string to hostent conversion, because it's faster and local:
unsigned long addr = inet_addr(a_HostNameOrAddr.c_str());
if (addr == INADDR_NONE)
{
@ -307,10 +307,16 @@ bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Por
CloseSocket();
return false;
}
// Should be optimised to a single word copy
memcpy(&addr, hp->h_addr, hp->h_length);
}
// If the socket is not created yet, create one:
if (!IsValid())
{
m_Socket = socket((int)IPv4, SOCK_STREAM, 0);
}
// Connect the socket:
sockaddr_in server;
server.sin_addr.s_addr = addr;
server.sin_family = AF_INET;

View File

@ -0,0 +1,67 @@
// AesCfb128Decryptor.cpp
// Implements the cAesCfb128Decryptor class decrypting data using AES CFB-128
#include "Globals.h"
#include "AesCfb128Decryptor.h"
cAesCfb128Decryptor::cAesCfb128Decryptor(void) :
m_IVOffset(0),
m_IsValid(false)
{
}
cAesCfb128Decryptor::~cAesCfb128Decryptor()
{
// Clear the leftover in-memory data, so that they can't be accessed by a backdoor
memset(&m_Aes, 0, sizeof(m_Aes));
}
void cAesCfb128Decryptor::Init(const Byte a_Key[16], const Byte a_IV[16])
{
ASSERT(!IsValid()); // Cannot Init twice
memcpy(m_IV, a_IV, 16);
aes_setkey_enc(&m_Aes, a_Key, 128);
m_IsValid = true;
}
void cAesCfb128Decryptor::ProcessData(Byte * a_DecryptedOut, const Byte * a_EncryptedIn, size_t a_Length)
{
ASSERT(IsValid()); // Must Init() first
// PolarSSL doesn't support AES-CFB8, need to implement it manually:
for (size_t i = 0; i < a_Length; i++)
{
Byte Buffer[sizeof(m_IV)];
aes_crypt_ecb(&m_Aes, AES_ENCRYPT, m_IV, Buffer);
for (size_t idx = 0; idx < sizeof(m_IV) - 1; idx++)
{
m_IV[idx] = m_IV[idx + 1];
}
m_IV[sizeof(m_IV) - 1] = a_EncryptedIn[i];
a_DecryptedOut[i] = a_EncryptedIn[i] ^ Buffer[0];
}
}

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@ -0,0 +1,52 @@
// AesCfb128Decryptor.h
// Declares the cAesCfb128Decryptor class decrypting data using AES CFB-128
#pragma once
#include "polarssl/aes.h"
/** Decrypts data using the AES / CFB 128 algorithm */
class cAesCfb128Decryptor
{
public:
Byte test;
cAesCfb128Decryptor(void);
~cAesCfb128Decryptor();
/** Initializes the decryptor with the specified Key / IV */
void Init(const Byte a_Key[16], const Byte a_IV[16]);
/** Decrypts a_Length bytes of the encrypted data; produces a_Length output bytes */
void ProcessData(Byte * a_DecryptedOut, const Byte * a_EncryptedIn, size_t a_Length);
/** Returns true if the object has been initialized with the Key / IV */
bool IsValid(void) const { return m_IsValid; }
protected:
aes_context m_Aes;
/** The InitialVector, used by the CFB mode decryption */
Byte m_IV[16];
/** Current offset in the m_IV, used by the CFB mode decryption */
size_t m_IVOffset;
/** Indicates whether the object has been initialized with the Key / IV */
bool m_IsValid;
} ;

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@ -0,0 +1,68 @@
// AesCfb128Encryptor.cpp
// Implements the cAesCfb128Encryptor class encrypting data using AES CFB-128
#include "Globals.h"
#include "AesCfb128Encryptor.h"
cAesCfb128Encryptor::cAesCfb128Encryptor(void) :
m_IVOffset(0),
m_IsValid(false)
{
}
cAesCfb128Encryptor::~cAesCfb128Encryptor()
{
// Clear the leftover in-memory data, so that they can't be accessed by a backdoor
memset(&m_Aes, 0, sizeof(m_Aes));
}
void cAesCfb128Encryptor::Init(const Byte a_Key[16], const Byte a_IV[16])
{
ASSERT(!IsValid()); // Cannot Init twice
ASSERT(m_IVOffset == 0);
memcpy(m_IV, a_IV, 16);
aes_setkey_enc(&m_Aes, a_Key, 128);
m_IsValid = true;
}
void cAesCfb128Encryptor::ProcessData(Byte * a_EncryptedOut, const Byte * a_PlainIn, size_t a_Length)
{
ASSERT(IsValid()); // Must Init() first
// PolarSSL doesn't do AES-CFB8, so we need to implement it ourselves:
for (size_t i = 0; i < a_Length; i++)
{
Byte Buffer[sizeof(m_IV)];
aes_crypt_ecb(&m_Aes, AES_ENCRYPT, m_IV, Buffer);
for (size_t idx = 0; idx < sizeof(m_IV) - 1; idx++)
{
m_IV[idx] = m_IV[idx + 1];
}
a_EncryptedOut[i] = a_PlainIn[i] ^ Buffer[0];
m_IV[sizeof(m_IV) - 1] = a_EncryptedOut[i];
}
}

View File

@ -0,0 +1,50 @@
// AesCfb128Encryptor.h
// Declares the cAesCfb128Encryptor class encrypting data using AES CFB-128
#pragma once
#include "polarssl/aes.h"
/** Encrypts data using the AES / CFB (128) algorithm */
class cAesCfb128Encryptor
{
public:
cAesCfb128Encryptor(void);
~cAesCfb128Encryptor();
/** Initializes the decryptor with the specified Key / IV */
void Init(const Byte a_Key[16], const Byte a_IV[16]);
/** Encrypts a_Length bytes of the plain data; produces a_Length output bytes */
void ProcessData(Byte * a_EncryptedOut, const Byte * a_PlainIn, size_t a_Length);
/** Returns true if the object has been initialized with the Key / IV */
bool IsValid(void) const { return m_IsValid; }
protected:
aes_context m_Aes;
/** The InitialVector, used by the CFB mode encryption */
Byte m_IV[16];
/** Current offset in the m_IV, used by the CFB mode encryption */
size_t m_IVOffset;
/** Indicates whether the object has been initialized with the Key / IV */
bool m_IsValid;
} ;

View File

@ -0,0 +1,195 @@
// BlockingSslClientSocket.cpp
// Implements the cBlockingSslClientSocket class representing a blocking TCP socket with client SSL encryption over it
#include "Globals.h"
#include "BlockingSslClientSocket.h"
cBlockingSslClientSocket::cBlockingSslClientSocket(void) :
m_Ssl(*this),
m_IsConnected(false)
{
// Nothing needed yet
}
bool cBlockingSslClientSocket::Connect(const AString & a_ServerName, UInt16 a_Port)
{
// If already connected, report an error:
if (m_IsConnected)
{
// TODO: Handle this better - if connected to the same server and port, and the socket is alive, return success
m_LastErrorText = "Already connected";
return false;
}
// Connect the underlying socket:
m_Socket.CreateSocket(cSocket::IPv4);
if (!m_Socket.ConnectIPv4(a_ServerName.c_str(), a_Port))
{
Printf(m_LastErrorText, "Socket connect failed: %s", m_Socket.GetLastErrorString().c_str());
return false;
}
// Initialize the SSL:
int ret = m_Ssl.Initialize(true);
if (ret != 0)
{
Printf(m_LastErrorText, "SSL initialization failed: -0x%x", -ret);
return false;
}
// If we have been assigned a trusted CA root cert store, push it into the SSL context:
if (m_CACerts.get() != NULL)
{
m_Ssl.SetCACerts(m_CACerts, m_ExpectedPeerName);
}
ret = m_Ssl.Handshake();
if (ret != 0)
{
Printf(m_LastErrorText, "SSL handshake failed: -0x%x", -ret);
return false;
}
m_IsConnected = true;
return true;
}
bool cBlockingSslClientSocket::SetTrustedRootCertsFromString(const AString & a_CACerts, const AString & a_ExpectedPeerName)
{
// Warn if used multiple times, but don't signal an error:
if (m_CACerts.get() != NULL)
{
LOGWARNING(
"SSL: Trying to set multiple trusted CA root cert stores, only the last one will be used. Name: %s",
a_ExpectedPeerName.c_str()
);
}
// Parse the cert:
m_CACerts.reset(new cX509Cert);
int ret = m_CACerts->Parse(a_CACerts.data(), a_CACerts.size());
if (ret < 0)
{
Printf(m_LastErrorText, "CA cert parsing failed: -0x%x", -ret);
return false;
}
m_ExpectedPeerName = a_ExpectedPeerName;
return true;
}
bool cBlockingSslClientSocket::Send(const void * a_Data, size_t a_NumBytes)
{
ASSERT(m_IsConnected);
// Keep sending the data until all of it is sent:
const char * Data = (const char *)a_Data;
size_t NumBytes = a_NumBytes;
for (;;)
{
int res = m_Ssl.WritePlain(a_Data, a_NumBytes);
if (res < 0)
{
ASSERT(res != POLARSSL_ERR_NET_WANT_READ); // This should never happen with callback-based SSL
ASSERT(res != POLARSSL_ERR_NET_WANT_WRITE); // This should never happen with callback-based SSL
Printf(m_LastErrorText, "Data cannot be written to SSL context: -0x%x", -res);
return false;
}
else
{
Data += res;
NumBytes -= res;
if (NumBytes == 0)
{
return true;
}
}
}
}
int cBlockingSslClientSocket::Receive(void * a_Data, size_t a_MaxBytes)
{
ASSERT(m_IsConnected);
int res = m_Ssl.ReadPlain(a_Data, a_MaxBytes);
if (res < 0)
{
Printf(m_LastErrorText, "Data cannot be read form SSL context: -0x%x", -res);
}
return res;
}
void cBlockingSslClientSocket::Disconnect(void)
{
// Ignore if not connected
if (!m_IsConnected)
{
return;
}
m_Ssl.NotifyClose();
m_Socket.CloseSocket();
m_IsConnected = false;
}
int cBlockingSslClientSocket::ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes)
{
int res = m_Socket.Receive((char *)a_Buffer, a_NumBytes, 0);
if (res < 0)
{
// PolarSSL's net routines distinguish between connection reset and general failure, we don't need to
return POLARSSL_ERR_NET_RECV_FAILED;
}
return res;
}
int cBlockingSslClientSocket::SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes)
{
int res = m_Socket.Send((const char *)a_Buffer, a_NumBytes);
if (res < 0)
{
// PolarSSL's net routines distinguish between connection reset and general failure, we don't need to
return POLARSSL_ERR_NET_SEND_FAILED;
}
return res;
}

View File

@ -0,0 +1,80 @@
// BlockingSslClientSocket.h
// Declares the cBlockingSslClientSocket class representing a blocking TCP socket with client SSL encryption over it
#pragma once
#include "CallbackSslContext.h"
#include "../OSSupport/Socket.h"
class cBlockingSslClientSocket :
protected cCallbackSslContext::cDataCallbacks
{
public:
cBlockingSslClientSocket(void);
/** Connects to the specified server and performs SSL handshake.
Returns true if successful, false on failure. Sets internal error text on failure. */
bool Connect(const AString & a_ServerName, UInt16 a_Port);
/** Sends the specified data over the connection.
Returns true if successful, false on failure. Sets the internal error text on failure. */
bool Send(const void * a_Data, size_t a_NumBytes);
/** Receives data from the connection.
Blocks until there is any data available, then returns as much as possible.
Returns the number of bytes actually received, negative number on failure.
Sets the internal error text on failure. */
int Receive(void * a_Data, size_t a_MaxBytes);
/** Disconnects the connection gracefully, if possible.
Note that this also frees the internal SSL context, so all the certificates etc. are lost. */
void Disconnect(void);
/** Sets the root certificates that are to be trusted. Forces the connection to use strict cert
verification. Needs to be used before calling Connect().
a_ExpectedPeerName is the name that we expect to receive in the SSL peer's cert; verification will fail if
the presented name is different (possible MITM).
Returns true on success, false on failure. Sets internal error text on failure. */
bool SetTrustedRootCertsFromString(const AString & a_CACerts, const AString & a_ExpectedPeerName);
/** Returns the text of the last error that has occurred in this instance. */
const AString & GetLastErrorText(void) const { return m_LastErrorText; }
protected:
/** The SSL context used for the socket */
cCallbackSslContext m_Ssl;
/** The underlying socket to the SSL server */
cSocket m_Socket;
/** The trusted CA root cert store, if we are to verify the cert strictly. Set by SetTrustedRootCertsFromString(). */
cX509CertPtr m_CACerts;
/** The expected SSL peer's name, if we are to verify the cert strictly. Set by SetTrustedRootCertsFromString(). */
AString m_ExpectedPeerName;
/** Text of the last error that has occurred. */
AString m_LastErrorText;
/** Set to true if the connection established successfully. */
bool m_IsConnected;
// cCallbackSslContext::cDataCallbacks overrides:
virtual int ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes) override;
virtual int SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes) override;
} ;

View File

@ -0,0 +1,62 @@
// BufferedSslContext.cpp
// Implements the cBufferedSslContext class representing a SSL context with the SSL peer data backed by a cByteBuffer
#include "Globals.h"
#include "BufferedSslContext.h"
cBufferedSslContext::cBufferedSslContext(size_t a_BufferSize):
m_OutgoingData(a_BufferSize),
m_IncomingData(a_BufferSize)
{
}
int cBufferedSslContext::ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes)
{
// Called when PolarSSL wants to read encrypted data from the SSL peer
// Read the data from the buffer inside this object, where the owner has stored them using WriteIncoming():
size_t NumBytes = std::min(a_NumBytes, m_IncomingData.GetReadableSpace());
if (NumBytes == 0)
{
return POLARSSL_ERR_NET_WANT_READ;
}
if (!m_IncomingData.ReadBuf(a_Buffer, NumBytes))
{
m_IncomingData.ResetRead();
return POLARSSL_ERR_NET_RECV_FAILED;
}
m_IncomingData.CommitRead();
return (int)NumBytes;
}
int cBufferedSslContext::SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes)
{
// Called when PolarSSL wants to write encrypted data to the SSL peer
// Write the data into the buffer inside this object, where the owner can later read them using ReadOutgoing():
if (!m_OutgoingData.CanWriteBytes(a_NumBytes))
{
return POLARSSL_ERR_NET_WANT_WRITE;
}
if (!m_OutgoingData.Write((const char *)a_Buffer, a_NumBytes))
{
return POLARSSL_ERR_NET_SEND_FAILED;
}
return (int)a_NumBytes;
}

View File

@ -0,0 +1,52 @@
// BufferedSslContext.h
// Declares the cBufferedSslContext class representing a SSL context with the SSL peer data backed by a cByteBuffer
#pragma once
#include "SslContext.h"
class cBufferedSslContext :
public cSslContext
{
typedef cSslContext super;
public:
/** Creates a new context with the buffers of specified size for the encrypted / decrypted data. */
cBufferedSslContext(size_t a_BufferSize = 64000);
/** Stores the specified data in the "incoming" buffer, to be process by the SSL decryptor.
This is the data received from the SSL peer.
Returns the number of bytes actually stored. If 0 is returned, owner should check the error state. */
size_t WriteIncoming(const void * a_Data, size_t a_NumBytes);
/** Retrieves data from the "outgoing" buffer, after being processed by the SSL encryptor.
This is the data to be sent to the SSL peer.
Returns the number of bytes actually retrieved. */
size_t ReadOutgoing(void * a_Data, size_t a_DataMaxSize);
protected:
/** Buffer for the data that has been encrypted into the SSL stream and should be sent out. */
cByteBuffer m_OutgoingData;
/** Buffer for the data that has come in and needs to be decrypted from the SSL stream. */
cByteBuffer m_IncomingData;
// cSslContext overrides:
virtual int ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes) override;
virtual int SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes) override;
} ;

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@ -0,0 +1,41 @@
cmake_minimum_required (VERSION 2.6)
project (MCServer)
include_directories ("${PROJECT_SOURCE_DIR}/../")
set(SOURCES
AesCfb128Decryptor.cpp
AesCfb128Encryptor.cpp
BlockingSslClientSocket.cpp
BufferedSslContext.cpp
CallbackSslContext.cpp
CtrDrbgContext.cpp
EntropyContext.cpp
PublicKey.cpp
RsaPrivateKey.cpp
Sha1Checksum.cpp
SslContext.cpp
X509Cert.cpp
)
set(HEADERS
AesCfb128Decryptor.h
AesCfb128Encryptor.h
BlockingSslClientSocket.h
BufferedSslContext.h
CallbackSslContext.h
CtrDrbgContext.h
EntropyContext.h
PublicKey.h
RsaPrivateKey.h
SslContext.h
Sha1Checksum.h
X509Cert.h
)
add_library(PolarSSL++ ${SOURCES} ${HEADERS})
if (UNIX)
target_link_libraries(PolarSSL++ polarssl)
endif()

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@ -0,0 +1,59 @@
// CallbackSslContext.cpp
// Declares the cCallbackSslContext class representing a SSL context wrapper that uses callbacks to read and write SSL peer data
#include "Globals.h"
#include "CallbackSslContext.h"
cCallbackSslContext::cCallbackSslContext(void)
{
// Nothing needed, but the constructor needs to exist so
}
cCallbackSslContext::cCallbackSslContext(cCallbackSslContext::cDataCallbacks & a_Callbacks) :
m_Callbacks(&a_Callbacks)
{
}
int cCallbackSslContext::ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes)
{
if (m_Callbacks == NULL)
{
LOGWARNING("SSL: Trying to receive data with no callbacks, aborting.");
return POLARSSL_ERR_NET_RECV_FAILED;
}
return m_Callbacks->ReceiveEncrypted(a_Buffer, a_NumBytes);
}
int cCallbackSslContext::SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes)
{
if (m_Callbacks == NULL)
{
LOGWARNING("SSL: Trying to send data with no callbacks, aborting.");
return POLARSSL_ERR_NET_SEND_FAILED;
}
return m_Callbacks->SendEncrypted(a_Buffer, a_NumBytes);
}

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@ -0,0 +1,61 @@
// CallbackSslContext.h
// Declares the cCallbackSslContext class representing a SSL context wrapper that uses callbacks to read and write SSL peer data
#pragma once
#include "SslContext.h"
class cCallbackSslContext :
public cSslContext
{
public:
/** Interface used as a data sink for the SSL peer data. */
class cDataCallbacks
{
public:
/** Called when PolarSSL wants to read encrypted data from the SSL peer.
The returned value is the number of bytes received, or a PolarSSL error on failure.
The implementation can return POLARSSL_ERR_NET_WANT_READ or POLARSSL_ERR_NET_WANT_WRITE to indicate
that there's currently no more data and that there might be more data in the future. In such cases the
SSL operation that invoked this call will terminate with the same return value, so that the owner is
notified of this condition and can potentially restart the operation later on. */
virtual int ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes) = 0;
/** Called when PolarSSL wants to write encrypted data to the SSL peer.
The returned value is the number of bytes sent, or a PolarSSL error on failure.
The implementation can return POLARSSL_ERR_NET_WANT_READ or POLARSSL_ERR_NET_WANT_WRITE to indicate
that there's currently no more data and that there might be more data in the future. In such cases the
SSL operation that invoked this call will terminate with the same return value, so that the owner is
notified of this condition and can potentially restart the operation later on. */
virtual int SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes) = 0;
} ;
/** Creates a new SSL context with no callbacks assigned */
cCallbackSslContext(void);
/** Creates a new SSL context with the specified callbacks */
cCallbackSslContext(cDataCallbacks & a_Callbacks);
protected:
/** The callbacks to use to send and receive SSL peer data */
cDataCallbacks * m_Callbacks;
// cSslContext overrides:
virtual int ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes) override;
virtual int SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes) override;
};

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