Renamed getter and setter for IsFireproof.
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@ -1044,7 +1044,7 @@ void cEntity::SetMaxHealth(int a_MaxHealth)
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/// Sets whether the entity is fireproof
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/// Sets whether the entity is fireproof
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void cEntity::SetFireproofStatus(bool a_IsFireproof)
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void cEntity::SetIsFireproof(bool a_IsFireproof)
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{
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{
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m_IsFireproof = a_IsFireproof;
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m_IsFireproof = a_IsFireproof;
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}
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}
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@ -330,9 +330,9 @@ public:
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int GetMaxHealth(void) const { return m_MaxHealth; }
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int GetMaxHealth(void) const { return m_MaxHealth; }
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/// Sets whether the entity is fireproof
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/// Sets whether the entity is fireproof
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void SetFireproofStatus(bool a_IsFireproof);
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void SetIsFireproof(bool a_IsFireproof);
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bool GetFireproofStatus(void) const { return m_IsFireproof; }
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bool IsFireproof(void) const { return m_IsFireproof; }
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/// Puts the entity on fire for the specified amount of ticks
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/// Puts the entity on fire for the specified amount of ticks
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void StartBurning(int a_TicksLeftBurning);
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void StartBurning(int a_TicksLeftBurning);
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@ -94,7 +94,7 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na
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a_Monster->SetSightDistance(itr->m_SightDistance);
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a_Monster->SetSightDistance(itr->m_SightDistance);
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a_Monster->SetAttackRate ((float)itr->m_AttackRate);
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a_Monster->SetAttackRate ((float)itr->m_AttackRate);
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a_Monster->SetMaxHealth (itr->m_MaxHealth);
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a_Monster->SetMaxHealth (itr->m_MaxHealth);
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a_Monster->SetFireproofStatus(itr->m_IsFireproof);
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a_Monster->SetIsFireproof (itr->m_IsFireproof);
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return;
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return;
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}
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}
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} // for itr - m_pState->AttributesList[]
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} // for itr - m_pState->AttributesList[]
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