Build Lua in C++ mode, use exceptions for error-raising. (#3680)
Fixes #3678 .
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@ -2173,6 +2173,16 @@ function HandleConsoleTestJson(a_Split, a_EntireCmd)
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assert(type(msg) == "string")
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assert(type(msg) == "string")
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LOG("Json parsing an invalid string: Error message returned: " .. msg)
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LOG("Json parsing an invalid string: Error message returned: " .. msg)
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local isSuccess, t3
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isSuccess, t3, msg = pcall(cJson.Parse, cJson, nil)
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if (isSuccess) then
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LOG(string.format("Json parsing a 'nil' produced a %s and a %s, msg is %s.",
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type(t3), type(msg), msg or "<nil>"
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))
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else
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LOG("Json parsing a 'nil' raised an error")
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end
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LOG("Json parsing test succeeded")
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LOG("Json parsing test succeeded")
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LOG("Testing Json serializing...")
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LOG("Testing Json serializing...")
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2
lib/lua
2
lib/lua
@ -1 +1 @@
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Subproject commit 9d4dbf9b7e83c0111a5798f1315920df989f94de
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Subproject commit 5f54aca0d4272e5c260adb100e8249c560a853ac
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