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Merge pull request #929 from archshift/master

Renamed mob source files to better fit the CamelCase naming style.
This commit is contained in:
Mattes D 2014-04-24 22:12:28 +02:00
commit 85e0b0eae9
11 changed files with 16 additions and 22 deletions

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@ -55,7 +55,7 @@ SightDistance=25.0
MaxHealth=20 MaxHealth=20
IsFireproof=1 IsFireproof=1
[Cavespider] [CaveSpider]
AttackRange=2.0 AttackRange=2.0
AttackRate=1 AttackRate=1
AttackDamage=2.0 AttackDamage=2.0

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@ -1,15 +1,14 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Cavespider.h" #include "CaveSpider.h"
#include "../World.h" #include "../World.h"
cCavespider::cCavespider(void) : cCaveSpider::cCaveSpider(void) :
super("Cavespider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5) super("CaveSpider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5)
{ {
} }
@ -17,7 +16,7 @@ cCavespider::cCavespider(void) :
void cCavespider::Tick(float a_Dt, cChunk & a_Chunk) void cCaveSpider::Tick(float a_Dt, cChunk & a_Chunk)
{ {
super::Tick(a_Dt, a_Chunk); super::Tick(a_Dt, a_Chunk);
@ -29,7 +28,7 @@ void cCavespider::Tick(float a_Dt, cChunk & a_Chunk)
void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{ {
int LootingLevel = 0; int LootingLevel = 0;
if (a_Killer != NULL) if (a_Killer != NULL)

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@ -1,4 +1,3 @@
#pragma once #pragma once
#include "AggressiveMonster.h" #include "AggressiveMonster.h"
@ -7,13 +6,13 @@
class cCavespider : class cCaveSpider :
public cAggressiveMonster public cAggressiveMonster
{ {
typedef cAggressiveMonster super; typedef cAggressiveMonster super;
public: public:
cCavespider(void); cCaveSpider(void);
CLASS_PROTODEF(cCaveSpider); CLASS_PROTODEF(cCaveSpider);

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@ -1,6 +1,6 @@
#include "Bat.h" #include "Bat.h"
#include "Blaze.h" #include "Blaze.h"
#include "Cavespider.h" #include "CaveSpider.h"
#include "Chicken.h" #include "Chicken.h"
#include "Cow.h" #include "Cow.h"
#include "Creeper.h" #include "Creeper.h"
@ -10,7 +10,7 @@
#include "Giant.h" #include "Giant.h"
#include "Horse.h" #include "Horse.h"
#include "IronGolem.h" #include "IronGolem.h"
#include "Magmacube.h" #include "MagmaCube.h"
#include "Mooshroom.h" #include "Mooshroom.h"
#include "Ocelot.h" #include "Ocelot.h"
#include "Pig.h" #include "Pig.h"
@ -26,4 +26,4 @@
#include "Wither.h" #include "Wither.h"
#include "Wolf.h" #include "Wolf.h"
#include "Zombie.h" #include "Zombie.h"
#include "Zombiepigman.h" #include "ZombiePigman.h"

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@ -1,7 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Magmacube.h" #include "MagmaCube.h"

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@ -1,4 +1,3 @@
#pragma once #pragma once
#include "AggressiveMonster.h" #include "AggressiveMonster.h"

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@ -859,7 +859,7 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
case mtBat: toReturn = new cBat(); break; case mtBat: toReturn = new cBat(); break;
case mtBlaze: toReturn = new cBlaze(); break; case mtBlaze: toReturn = new cBlaze(); break;
case mtCaveSpider: toReturn = new cCavespider(); break; case mtCaveSpider: toReturn = new cCaveSpider(); break;
case mtChicken: toReturn = new cChicken(); break; case mtChicken: toReturn = new cChicken(); break;
case mtCow: toReturn = new cCow(); break; case mtCow: toReturn = new cCow(); break;
case mtCreeper: toReturn = new cCreeper(); break; case mtCreeper: toReturn = new cCreeper(); break;

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@ -1,7 +1,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Zombiepigman.h" #include "ZombiePigman.h"
#include "../World.h" #include "../World.h"

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@ -1,4 +1,3 @@
#pragma once #pragma once
#include "PassiveAggressiveMonster.h" #include "PassiveAggressiveMonster.h"

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@ -39,7 +39,7 @@
#include "../Mobs/Creeper.h" #include "../Mobs/Creeper.h"
#include "../Mobs/Enderman.h" #include "../Mobs/Enderman.h"
#include "../Mobs/Horse.h" #include "../Mobs/Horse.h"
#include "../Mobs/Magmacube.h" #include "../Mobs/MagmaCube.h"
#include "../Mobs/Sheep.h" #include "../Mobs/Sheep.h"
#include "../Mobs/Slime.h" #include "../Mobs/Slime.h"
#include "../Mobs/Skeleton.h" #include "../Mobs/Skeleton.h"

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@ -1757,7 +1757,7 @@ void cWSSAnvil::LoadBlazeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
void cWSSAnvil::LoadCaveSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) void cWSSAnvil::LoadCaveSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{ {
std::auto_ptr<cCavespider> Monster(new cCavespider()); std::auto_ptr<cCaveSpider> Monster(new cCaveSpider());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{ {
return; return;