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Fix slab placing

This commit is contained in:
wraith11 2015-04-08 00:16:10 +02:00 committed by wraith11
parent 13b96a40ea
commit 85c37dd3a0

View File

@ -39,10 +39,15 @@ public:
int a_CursorX, int a_CursorY, int a_CursorZ
) override
{
// Prepare sound effect
AString PlaceSound = cBlockInfo::GetPlaceSound(m_ItemType);
float Volume = 1.0f, Pitch = 0.8f;
// Special slab handling - placing a slab onto another slab produces a dblslab instead:
BLOCKTYPE ClickedBlockType;
NIBBLETYPE ClickedBlockMeta;
a_World.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlockType, ClickedBlockMeta);
// If clicked on a half slab directly
if (
(ClickedBlockType == m_ItemType) && // Placing the same slab material
((ClickedBlockMeta & 0x07) == a_EquippedItem.m_ItemDamage) // Placing the same slab sub-kind (and existing slab is single)
@ -54,6 +59,7 @@ public:
((ClickedBlockMeta & 0x08) == 0)
)
{
a_World.BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch);
return a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, m_DoubleSlabBlockType, ClickedBlockMeta & 0x07);
}
@ -63,11 +69,28 @@ public:
((ClickedBlockMeta & 0x08) != 0)
)
{
a_World.BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch);
return a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, m_DoubleSlabBlockType, ClickedBlockMeta & 0x07);
}
}
// Checking the type of block that should be placed
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
BLOCKTYPE PlaceBlockType;
NIBBLETYPE PlaceBlockMeta;
a_World.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, PlaceBlockType, PlaceBlockMeta);
// If it's a slab combine into a doubleslab (means that clicked on side, top or bottom of a block adjacent to a half slab)
if (
(PlaceBlockType == m_ItemType) && // Placing the same slab material
((PlaceBlockMeta & 0x07) == a_EquippedItem.m_ItemDamage) // Placing the same slab sub-kind (and existing slab is single)
)
{
a_World.BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch);
return a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, m_DoubleSlabBlockType, PlaceBlockMeta & 0x07);
}
// The slabs didn't combine, use the default handler to place the slab:
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true);
bool res = super::OnPlayerPlace(a_World, a_Player, a_EquippedItem, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
/*