conflict resolution
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commit
8557ab18d0
@ -233,8 +233,8 @@ static int tolua_AllToLua_StringToMobType00(lua_State* tolua_S)
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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!tolua_iscppstring(tolua_S, 1, 0, &tolua_err) ||
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!tolua_isnoobj(tolua_S, 2, &tolua_err)
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)
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goto tolua_lerror;
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else
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@ -120,6 +120,11 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
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{
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m_CanFly = true;
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}
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if (World->IsGameModeSpectator()) // Otherwise Player will fall out of the world on join
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{
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m_CanFly = true;
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m_IsFlying = true;
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}
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}
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cRoot::Get()->GetServer()->PlayerCreated(this);
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@ -1074,7 +1079,7 @@ bool cPlayer::IsGameModeAdventure(void) const
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bool cPlayer::IsGameModeSpectator(void) const
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{
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return (m_GameMode == gmSpectator) || // Either the player is explicitly in Spectator
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((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Adventure
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((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Spectator
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}
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@ -1893,8 +1898,8 @@ void cPlayer::UseEquippedItem(int a_Amount)
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void cPlayer::TickBurning(cChunk & a_Chunk)
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{
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// Don't burn in creative and stop burning in creative if necessary
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if (!IsGameModeCreative())
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// Don't burn in creative or spectator and stop burning in creative if necessary
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if (!IsGameModeCreative() && !IsGameModeSpectator())
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{
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super::TickBurning(a_Chunk);
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}
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@ -1913,9 +1918,9 @@ void cPlayer::HandleFood(void)
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{
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// Ref.: http://www.minecraftwiki.net/wiki/Hunger
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if (IsGameModeCreative())
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if (IsGameModeCreative() || IsGameModeSpectator())
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{
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// Hunger is disabled for Creative
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// Hunger is disabled for Creative and Spectator
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return;
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}
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@ -2080,7 +2085,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
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void cPlayer::ApplyFoodExhaustionFromMovement()
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{
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if (IsGameModeCreative())
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if (IsGameModeCreative() || IsGameModeSpectator())
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{
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return;
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}
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@ -7,6 +7,7 @@
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#include "DungeonRoomsFinisher.h"
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#include "../FastRandom.h"
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#include "../BlockEntities/ChestEntity.h"
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#include "../BlockEntities/MobSpawnerEntity.h"
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@ -57,6 +58,22 @@ public:
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int SecondChestPos = (FirstChestPos + 2 + (rnd % (NumPositions - 3))) % NumPositions;
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m_Chest1 = DecodeChestCoords(FirstChestPos, SizeX, SizeZ);
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m_Chest2 = DecodeChestCoords(SecondChestPos, SizeX, SizeZ);
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// Choose what the mobspawner will spawn.
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// 25% chance for a spider, 25% for a skeleton and 50% chance to get a zombie spawer.
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int MobType = (a_Noise.IntNoise3DInt(a_OriginX, m_FloorHeight, a_OriginZ) / 7) % 100;
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if (MobType <= 25)
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{
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m_MonsterType = mtSkeleton;
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}
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else if (MobType <= 50)
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{
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m_MonsterType = mtSpider;
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}
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else
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{
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m_MonsterType = mtZombie;
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}
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}
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protected:
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@ -76,6 +93,8 @@ protected:
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/** The (absolute) coords of the second chest. The Y coord represents the chest's Meta value (facing). */
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Vector3i m_Chest2;
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/** The monster type for the mobspawner entity. */
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eMonsterType m_MonsterType;
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/** Decodes the position index along the room walls into a proper 2D position for a chest.
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@ -246,7 +265,9 @@ protected:
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)
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{
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a_ChunkDesc.SetBlockTypeMeta(CenterX, b, CenterZ, E_BLOCK_MOB_SPAWNER, 0);
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// TODO: Set the spawned mob
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cMobSpawnerEntity * MobSpawner = static_cast<cMobSpawnerEntity *>(a_ChunkDesc.GetBlockEntity(CenterX, b, CenterZ));
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ASSERT((MobSpawner != nullptr) && (MobSpawner->GetBlockType() == E_BLOCK_MOB_SPAWNER));
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MobSpawner->SetEntity(m_MonsterType);
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}
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}
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} ;
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@ -286,6 +286,19 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
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);
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}
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case mtMooshroom:
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{
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return (
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(TargetBlock == E_BLOCK_AIR) &&
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(BlockAbove == E_BLOCK_AIR) &&
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(BlockBelow == E_BLOCK_MYCELIUM) &&
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(
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(a_Biome == biMushroomShore) ||
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(a_Biome == biMushroomIsland)
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)
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);
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}
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default:
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{
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LOGD("MG TODO: Write spawning rule for mob type %d", a_MobType);
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@ -614,7 +614,7 @@ void cWorld::Start(void)
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}
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// Adjust the enum-backed variables into their respective bounds:
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m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure);
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m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmSpectator);
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m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll);
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m_Weather = (eWeather) Clamp(Weather, (int)wSunny, (int)wStorm);
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