Fluid simulator: fixed an out-of-bounds read when determining fluid direction
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1280 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -119,12 +119,15 @@ bool cFluidSimulator::IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2)
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// TODO Not working very well yet :s
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// TODO Not working very well yet :s
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Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over)
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Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over)
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{
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{
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char BlockID = m_World.GetBlock(a_X, a_Y, a_Z);
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if ((a_Y < 0) || (a_Y >= cChunkDef::Height))
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{
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return NONE;
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}
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BLOCKTYPE BlockID = m_World.GetBlock(a_X, a_Y, a_Z);
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if (!IsAllowedBlock(BlockID)) // No Fluid -> No Flowing direction :D
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if (!IsAllowedBlock(BlockID)) // No Fluid -> No Flowing direction :D
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{
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{
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return NONE;
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return NONE;
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}
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}
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/*
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/*
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Disabled because of causing problems and being useless atm
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Disabled because of causing problems and being useless atm
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