HangingEntity: Silenced a crash.
Vanilla worlds sometimes contain data that this was asserting upon. Changed into a log.
This commit is contained in:
parent
2867672815
commit
843f31ecba
@ -28,11 +28,17 @@ void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
|
||||
// The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
|
||||
switch (m_BlockFace)
|
||||
{
|
||||
case BLOCK_FACE_ZP: break; // Initialised to zero
|
||||
case BLOCK_FACE_ZP: Dir = 0; break;
|
||||
case BLOCK_FACE_ZM: Dir = 2; break;
|
||||
case BLOCK_FACE_XM: Dir = 1; break;
|
||||
case BLOCK_FACE_XP: Dir = 3; break;
|
||||
default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return;
|
||||
default:
|
||||
{
|
||||
LOGINFO("Invalid face (%d) in a cHangingEntity at {%d, %d, %d}, adjusting to BLOCK_FACE_XP.",
|
||||
m_BlockFace, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ()
|
||||
);
|
||||
Dir = 3;
|
||||
}
|
||||
}
|
||||
|
||||
if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180
|
||||
|
Loading…
Reference in New Issue
Block a user