1
0

HangingEntity: Silenced a crash.

Vanilla worlds sometimes contain data that this was asserting upon. Changed into a log.
This commit is contained in:
madmaxoft 2014-09-25 18:33:01 +02:00
parent 2867672815
commit 843f31ecba

View File

@ -28,11 +28,17 @@ void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
// The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
switch (m_BlockFace)
{
case BLOCK_FACE_ZP: break; // Initialised to zero
case BLOCK_FACE_ZP: Dir = 0; break;
case BLOCK_FACE_ZM: Dir = 2; break;
case BLOCK_FACE_XM: Dir = 1; break;
case BLOCK_FACE_XP: Dir = 3; break;
default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return;
default:
{
LOGINFO("Invalid face (%d) in a cHangingEntity at {%d, %d, %d}, adjusting to BLOCK_FACE_XP.",
m_BlockFace, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ()
);
Dir = 3;
}
}
if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180