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Fixed a deadlock

FS #363

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1421 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-04-27 21:05:34 +00:00
parent 9794f8ddcb
commit 8418c7ba9a
2 changed files with 47 additions and 17 deletions

View File

@ -349,6 +349,18 @@ bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
void cRoot::TickWorlds(float a_Dt)
{
// Execute any pending commands:
AStringVector PendingCommands;
{
cCSLock Lock(m_CSPendingCommands);
std::swap(PendingCommands, m_PendingCommands);
}
for (AStringVector::iterator itr = PendingCommands.begin(), end = PendingCommands.end(); itr != end; ++itr)
{
DoExecuteConsoleCommand(*itr);
}
// Tick the worlds:
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
itr->second->Tick(a_Dt);
@ -360,6 +372,17 @@ void cRoot::TickWorlds(float a_Dt)
void cRoot::ExecuteConsoleCommand(const AString & a_Cmd)
{
// Put the command into a queue (Alleviates FS #363):
cCSLock Lock(m_CSPendingCommands);
m_PendingCommands.push_back(a_Cmd);
}
void cRoot::DoExecuteConsoleCommand(const AString & a_Cmd)
{
LOG("Executing console command: \"%s\"", a_Cmd.c_str());
m_Server->ExecuteConsoleCommand(a_Cmd);

View File

@ -62,7 +62,7 @@ public:
cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export
cAuthenticator & GetAuthenticator (void) { return m_Authenticator; }
/// Executes a console command through the cServer class; does special handling for "stop" and "restart".
/// Queues a console command for execution through the cServer class; does special handling for "stop" and "restart".
void ExecuteConsoleCommand(const AString & a_Cmd); // tolua_export
/// Kicks the user, no matter in what world they are. Used from cAuthenticator
@ -89,19 +89,14 @@ public:
static AString GetProtocolVersionTextFromInt(int a_ProtocolVersionNum); // tolua_export
private:
void LoadGlobalSettings();
typedef std::map< AString, cWorld* > WorldMap;
cWorld* m_pDefaultWorld;
WorldMap m_WorldsByName;
cCriticalSection m_CSPendingCommands;
AStringVector m_PendingCommands;
/// Loads the worlds from settings.ini, creates the worldmap
void LoadWorlds(void);
/// Starts each world's life
void StartWorlds(void);
/// Stops each world's threads, so that it's safe to unload them
void StopWorlds(void);
/// Unloads all worlds from memory
void UnloadWorlds(void);
cThread * m_InputThread;
cServer * m_Server;
cMonsterConfig * m_MonsterConfig;
@ -118,11 +113,23 @@ private:
bool m_bStop;
bool m_bRestart;
typedef std::map< AString, cWorld* > WorldMap;
cWorld* m_pDefaultWorld;
WorldMap m_WorldsByName;
void LoadGlobalSettings();
/// Loads the worlds from settings.ini, creates the worldmap
void LoadWorlds(void);
/// Starts each world's life
void StartWorlds(void);
/// Stops each world's threads, so that it's safe to unload them
void StopWorlds(void);
/// Unloads all worlds from memory
void UnloadWorlds(void);
/// Does the actual work of executing a command
void DoExecuteConsoleCommand(const AString & a_Cmd);
cThread* m_InputThread;
static void InputThread(void* a_Params);
static cRoot* s_Root;