Added cPlayer::GetUUID().
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@ -417,6 +417,9 @@ public:
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/** Returns wheter the player can fly or not. */
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/** Returns wheter the player can fly or not. */
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virtual bool CanFly(void) const { return m_CanFly; }
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virtual bool CanFly(void) const { return m_CanFly; }
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/** Returns the UUID (short format) that has been read from the client, or empty string if not available. */
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const AString & GetUUID(void) const { return m_UUID; }
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// tolua_end
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// tolua_end
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