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Merge pull request #1811 from mc-server/grass

Fixed grass spread, closes #1743
This commit is contained in:
worktycho 2015-03-15 12:16:37 +00:00
commit 83531707f3
5 changed files with 16 additions and 43 deletions

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@ -69,9 +69,9 @@ public:
cFastRandom rand;
for (int i = 0; i < 2; i++) // Pick two blocks to grow to
{
int OfsX = rand.NextInt(3, a_RelX) - 1; // [-1 .. 1]
int OfsY = rand.NextInt(5, a_RelY) - 3; // [-3 .. 1]
int OfsZ = rand.NextInt(3, a_RelZ) - 1; // [-1 .. 1]
int OfsX = rand.NextInt(3) - 1; // [-1 .. 1]
int OfsY = rand.NextInt(5) - 3; // [-3 .. 1]
int OfsZ = rand.NextInt(3) - 1; // [-1 .. 1]
BLOCKTYPE DestBlock;
NIBBLETYPE DestMeta;

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@ -6,6 +6,12 @@
#include "Globals.h"
#include "FastRandom.h"
#ifdef _WIN32
#define thread_local __declspec(thread)
#endif
thread_local unsigned int m_Counter = 0;
@ -86,7 +92,7 @@ public:
cFastRandom::cFastRandom(void) :
m_LinearRand(static_cast<unsigned>(std::chrono::system_clock::now().time_since_epoch().count()))
m_LinearRand(m_Counter++)
{
}
@ -105,18 +111,6 @@ int cFastRandom::NextInt(int a_Range)
int cFastRandom::NextInt(int a_Range, int a_Salt)
{
m_LinearRand.seed(a_Salt);
std::uniform_int_distribution<> distribution(0, a_Range - 1);
return distribution(m_LinearRand);
}
float cFastRandom::NextFloat(float a_Range)
{
std::uniform_real_distribution<float> distribution(0, a_Range);
@ -128,18 +122,6 @@ float cFastRandom::NextFloat(float a_Range)
float cFastRandom::NextFloat(float a_Range, int a_Salt)
{
m_LinearRand.seed(a_Salt);
std::uniform_real_distribution<float> distribution(0, a_Range);
return distribution(m_LinearRand);
}
int cFastRandom::GenerateRandomInteger(int a_Begin, int a_End)
{
std::uniform_int_distribution<> distribution(a_Begin, a_End);
@ -154,7 +136,7 @@ int cFastRandom::GenerateRandomInteger(int a_Begin, int a_End)
// MTRand:
MTRand::MTRand() :
m_MersenneRand(static_cast<unsigned>(std::chrono::system_clock::now().time_since_epoch().count()))
m_MersenneRand(m_Counter++)
{
}

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@ -36,16 +36,10 @@ public:
/** Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M */
int NextInt(int a_Range);
/** Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M; a_Salt is additional source of randomness */
int NextInt(int a_Range, int a_Salt);
/** Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M */
float NextFloat(float a_Range);
/** Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M; a_Salt is additional source of randomness */
float NextFloat(float a_Range, int a_Salt);
/** Returns a random float between 0 and 1. */
float NextFloat(void) { return NextFloat(1); }

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@ -66,10 +66,8 @@ void cMapDecorator::Update(void)
{
cFastRandom Random;
Int64 WorldAge = m_Player->GetWorld()->GetWorldAge();
// TODO 2014-02-19 xdot: Refine
m_Rot = Random.NextInt(16, (int) WorldAge);
m_Rot = Random.NextInt(16);
}
else
{

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@ -110,8 +110,7 @@ eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
if (allowedMobsSize > 0)
{
std::set<eMonsterType>::iterator itr = allowedMobs.begin();
static int Counter = 0;
int iRandom = m_Random.NextInt((int)allowedMobsSize, Counter++);
int iRandom = m_Random.NextInt((int)allowedMobsSize);
for (int i = 0; i < iRandom; i++)
{
@ -187,7 +186,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
(BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES) || (BlockBelow == E_BLOCK_NEW_LEAVES)
) &&
(a_RelY >= 62) &&
(Random.NextInt(3, a_Biome) != 0)
(Random.NextInt(3) != 0)
);
}
@ -248,7 +247,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
(!cBlockInfo::IsTransparent(BlockBelow)) &&
(SkyLight <= 7) &&
(BlockLight <= 7) &&
(Random.NextInt(2, a_Biome) == 0)
(Random.NextInt(2) == 0)
);
}
@ -272,7 +271,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
(TargetBlock == E_BLOCK_AIR) &&
(BlockAbove == E_BLOCK_AIR) &&
(!cBlockInfo::IsTransparent(BlockBelow)) &&
(Random.NextInt(20, a_Biome) == 0)
(Random.NextInt(20) == 0)
);
}