Added SendSystemMessage / SendAboveActionBarMessage to the docs
Updated parameters passed to HOOK_KILLING
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@ -1917,6 +1917,8 @@ a_Player:OpenWindow(Window);
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SendMessagePrivateMsg = { Params = "Message, SenderName", Return = "", Notes = "Prepends Light Blue [MSG: *SenderName*] / prepends SenderName and colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. For private messaging." },
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SendMessagePrivateMsg = { Params = "Message, SenderName", Return = "", Notes = "Prepends Light Blue [MSG: *SenderName*] / prepends SenderName and colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. For private messaging." },
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SendMessageSuccess = { Params = "Message", Return = "", Notes = "Prepends Green [INFO] / colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. Success notification." },
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SendMessageSuccess = { Params = "Message", Return = "", Notes = "Prepends Green [INFO] / colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. Success notification." },
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SendMessageWarning = { Params = "Message, Sender", Return = "", Notes = "Prepends Rose [WARN] / colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. Denotes that something concerning, such as plugin reload, is about to happen." },
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SendMessageWarning = { Params = "Message, Sender", Return = "", Notes = "Prepends Rose [WARN] / colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. Denotes that something concerning, such as plugin reload, is about to happen." },
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SendAboveActionBarMessage = { Params = "Message", Return = "", Notes = "Sends the specified message to the player (shows above action bar, doesn't show for < 1.8 clients)." },
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SendSystemMessage = { Params = "Message", Return = "", Notes = "Sends the specified message to the player (doesn't show for < 1.8 clients)." },
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SendRotation = { Params = "YawDegrees, PitchDegrees", Return = "", Notes = "Sends the specified rotation to the player, forcing them to look that way" },
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SendRotation = { Params = "YawDegrees, PitchDegrees", Return = "", Notes = "Sends the specified rotation to the player, forcing them to look that way" },
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SetBedPos = { Params = "{{Vector3i|Position}}", Return = "", Notes = "Sets the internal representation of the last bed position the player has slept in. The player will respawn at this position if they die." },
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SetBedPos = { Params = "{{Vector3i|Position}}", Return = "", Notes = "Sets the internal representation of the last bed position the player has slept in. The player will respawn at this position if they die." },
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SetCanFly = { Params = "CanFly", Notes = "Sets if the player can fly or not." },
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SetCanFly = { Params = "CanFly", Notes = "Sets if the player can fly or not." },
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@ -17,6 +17,7 @@ return
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{
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{
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{ Name = "Victim", Type = "{{cPawn}}", Notes = "The player or mob that is about to be killed" },
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{ Name = "Victim", Type = "{{cPawn}}", Notes = "The player or mob that is about to be killed" },
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{ Name = "Killer", Type = "{{cEntity}}", Notes = "The entity that has caused the victim to lose the last point of health. May be nil for environment damage" },
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{ Name = "Killer", Type = "{{cEntity}}", Notes = "The entity that has caused the victim to lose the last point of health. May be nil for environment damage" },
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{ Name = "TDI", Type = "{{TakeDamageInfo}}", Notes = "The damage type, cause and effects." },
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},
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},
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Returns = [[
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Returns = [[
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If the function returns false or no value, MCServer calls other plugins with this event. If the
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If the function returns false or no value, MCServer calls other plugins with this event. If the
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